









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Infinite500 v3.0b: Revised high level play for ToME 1.5.0Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Items Vault 1.5.0Donators/Buyers bonus! Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: |
| Campaign | Infinite |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Temporal Warden |
| Level / Exp | 67 / 2% |
| Size | medium |
| Lifes / Deaths | Killed by skeletal rat at level 6 on the 78th Pyre 122nd year of Ascendancy at 00:52 1 / 6Killed by Isabeth the rotting mummy at level 15 on the 6th Mirth 122nd year of Ascendancy at 17:49 Killed by Vor, Grand Geomancer of the Pride at level 24 on the 7th Flare 122nd year of Ascendancy at 02:18 Killed by Khulmanar, General of Urh'Rok at level 24 on the 8th Flare 122nd year of Ascendancy at 07:39 Killed by greater multi-hued wyrm at level 38 on the 23rd Dusk 122nd year of Ascendancy at 14:27 Killed by Isetta the ghoulish rat at level 66 on the 75th Dusk 122nd year of Ascendancy at 03:33 |
Primary Stats
| Strength | 15 (base 10) |
| Dexterity | 35 (base 29) |
| Constitution | 82 (base 77) |
| Magic | 107 (base 77) |
| Willpower | 97 (base 77) |
| Cunning | 15 (base 10) |
Resources
| Life | 1938/1942 |
| Mana | 686/691 |
| Paradox | 380 |
| Positive | 208/208 |
| Healing Factor | 1.4285714285714 |
| Regeneration | 0.35714285714304 |
Speed
| Mental | +39.86451135718% |
| Attack | +29.864511357179% |
| Movement | +9.3258734068513E-13% |
| Spell | +29.864511357179% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 10 |
| Infravision | 14 |
| See Stealth | 57.690911432747 |
| See Invisible | 61.690911432747 |
Offense: Mainhand
| Damage | 144 |
| Accuracy | 51 |
| Crit Chance | 14% |
| APR | 26 |
| Speed | 0.57 |
Offense: Spell
| Spellpower | 63 |
| Crit Chance | 6% |
| Speed | 0.77003331360451 |
Offense: Mind
| Mindpower | 51 |
| Crit Chance | 8% |
| Speed | 0.77003331360451 |
Offense: Damage Bonus
| Darkness | +39% |
| Light | +37% |
| Temporal | +113% |
| Physical | +76% |
| Fire | +32% |
| All | +14% |
Offense: Damage Penetration
| Darkness | +10% |
| Temporal | +22% |
| Blight | +10% |
| Physical | +22% |
| Fire | +15% |
| Nature | +11% |
Defense: Base
| Armour (hardiness) | 20 (53.536585365854%) |
| Defense | 54 |
| Ranged Defense | 54 |
| Fatigue | 0 |
| Physical Save | 45 |
| Spell Save | 60 |
| Mental Save | 51 |
Defense: Resistances
| Darkness | + 51%( 70%) |
| Light | + 33%( 70%) |
| Temporal | + 55%( 70%) |
| Arcane | + 30%( 70%) |
| Physical | + 30%( 70%) |
| All | + 24%( 70%) |
Defense: Immunities
| Disarm Resistance | 0% |
| Instadeath Resistance | 100% |
| Blind Resistance | 26% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (77% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 12. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 34%, your defense is increased by 34 and all your resistances by 34%. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 451 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 514 life over 5 turns. |
Class Talents
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Hounds | 1.79 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 3/5 |
| 3/5 |
| 2/5 |
| Chronomancy / Stasis | 1.30 |
| 4/5 |
| 6/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 2/5 |
| 2/5 |
| 3/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 3/5 |
| 4/5 |
| 4/5 |
| 0/5 |
| Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Chronomancy / Temporal Guardian | 1.50 |
| 6/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 5/5 |
| 5/5 |
| 6/5 |
| 2/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 4/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 6/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Fate Weaving | 1.10 |
| 6/5 |
| 5/5 |
| 4/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Temporal Hounds |
| talent | Contingency |
| talent | Premonition |
| talent | Chant of Fortress |
| talent | Weapon Folding |
| beneficial effect | Increases attack, spell, and mind speed by 30%. 3 Time Dilation |
| detrimental effect | Zone-wide effect: +20 defense, +20 all saves, -20 spell power. Disciplined Aura |
| beneficial effect | Infinite Dungeon Challenge: Multiplicity (Level 65) Challenge |
Quests
You successfully escorted the injured seer to the recall portal on level 14 of Infinite Dungeon. Escort: injured seer (level 14 of Infinite Dungeon)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 9 of Infinite Dungeon. Escort: injured seer (level 9 of Infinite Dungeon)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 31 of Infinite Dungeon. Escort: lone alchemist (level 31 of Infinite Dungeon)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 12 of Infinite Dungeon. Escort: lost anorithil (level 12 of Infinite Dungeon)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 18 of Infinite Dungeon. Escort: lost anorithil (level 18 of Infinite Dungeon)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 32 of Infinite Dungeon. Escort: lost anorithil (level 32 of Infinite Dungeon)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 16 of Infinite Dungeon. Escort: lost sun paladin (level 16 of Infinite Dungeon)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 7 of Infinite Dungeon. Escort: lost warrior (level 7 of Infinite Dungeon)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 29 of Infinite Dungeon. Escort: repented thief (level 29 of Infinite Dungeon)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
All foes have the multiply talent! Infinite Dungeon Challenge: Multiplicity (Level 65)Turns left: 0 | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | Seardream the pair of dwarven-steel boots (0 def, 10 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +10 Fatigue: +3% Changes damage: +27% temporal / +9% fire Infravision radius: +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | Layylle the quiver of dragonbone arrows (42/48, 60-84 power, 26 apr)Requires: - Dexterity 48 Powered by arcane forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 5 Base power: 60.0 - 84.0 Uses stats: 70% Dex, 50% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +26 Crit. chance: +3.0% Capacity: 48 Turns elapse between self-loadings: 3 On weapon hit: * 25% chance for lightning to arc to a second target Damage (Ranged): +20 lightning / +20 cold / +28 blight Burst (radius 1) on hit: +4 mind Burst (radius 2) on crit: +4 arcane / +8 mind Arrows are used with bows to pierce your foes to death. |
| Light source | UmbraphageInfused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 (+4 eff.) Mindpower: +10 (+3 eff.) Light radius: +10 Absorbs all darkness (power 127, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). It can be used to release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 337.77 darkness damage (based on Mindpower and charge), costing 10 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
| On head | starseer's cashmere wizard hat (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes damage: +11% physical / +11% temporal / +10% darkness / +8% light A pointy cloth hat, very wizardly... |
| Tool | Bladed RiftPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +5% physical / +10% temporal Spellpower: +10 (+3 eff.) Mindpower: +10 (+3 eff.) Activating this item is instant. It can be used to activate talent Animate Blade (costing 15 power out of 22/25) : Effective talent level: 5.0 Power cost: 15 out of 22/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animated blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
| On fingers | ExilerPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 temporal Changes resistances: +15% temporal Changes damage: +10% physical / +15% temporal Talent mastery: +0.20 Chronomancy / Timetravel Talent cooldown: Time Skip (-1 turn) Spellpower: +10 (+3 eff.) Reduces paradox anomalies(equivalent to willpower): +10 Talent on hit(spell): Rethread (10% chance level 2). It can be used to attempt to inflict 360.17 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 4 turn(s), costing 32 power out of 32/32. The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
| On fingers | conjurer's gold ring of sensingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +7 Wil / +7 Mag Blindness immunity: +26% Spellpower: +11 (+3 eff.) Infravision radius: +5 See stealth: +13 See invisible: +17 Rings can have magical properties. |
| Around waist | Marach the HeatbreezePowered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +6 (+1 eff.) Changes stats: +6 Dex / +4 Wil / +5 Cun / +10 Lck Changes resistances: +12% light / +15% darkness Changes resistances penetration: +10% blight / +15% fire Critical mult.: +15.00% Trap disarming bonus: +30 Stealth bonus: +14 Spell save: +30 (+8 eff.) Mana when firing critical spell: +4.00 Infravision radius: +6 A belt that goes around your waist. |
| In main hand | keeper's yew longbow of natureRequires: - Dexterity 24 - Talent Shoot Powered by arcane forces Infused by nature 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 0% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +8 Damage (Ranged): +23 nature When wielded/worn: Changes resistances: +7% all Changes resistances penetration: +11% temporal / +11% nature / +11% physical Changes damage: +17% temporal / +17% physical Talent cooldown: Arrow Stitching (-1 turn) Longbows are used to shoot arrows at your foes. |
| On hands | temporal dwarven-steel gauntlets of dispersion (0 def, 2 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage (Melee): 9 arcane / 12 temporal Damage (Ranged): 12 temporal Changes stats: +6 Wil / +6 Mag Changes resistances: +7% arcane / +10% temporal Changes damage: +6% temporal It can be used to activate talent Disperse Magic, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 10 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | ancient cashmere robe of power (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes stats: +7 Mag Changes resistances penetration: +11% physical / +11% temporal Changes damage: +13% temporal / +13% physical / +14% all Spellpower: +16 (+4 eff.) Reduces paradox anomalies(equivalent to willpower): +13 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Kindleoath the cashmere cloak (2 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes stats: +5 Str / +2 Mag / +3 Wil / +5 Con Changes damage: +9% fire Mental save: +25 (+9 eff.) Mental crit. chance: +2% Heals friendly targets nearby when you use a nature summon: +20 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | enraging stralite amulet of mastery (0.29 Chronomancy / Temporal Hounds)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Physical power: +9 (+2 eff.) Changes damage: +6% physical Talent mastery: +0.29 Chronomancy / Temporal Hounds Combat speed: +10% Amulets can have magical properties. |
Inventory
Dark Codex: 'Rex Necrotrus'Powered by arcane forces 2.00 Encumbrance. [Unique] Type: scroll / tome It can be used to gain knowledge of the darkest magics in a secluded, arcane-infused place or to summon a lich to aid you for 15 turns, costing 1000 power out of 1000/1000. This skull-faced codex exudes a powerful scent of decay, but also seems to hum with arcane power. Perusal reveals images of death and rebirth embedded within flowing esoteric magical script. |
SamadugundPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -17% Damage (Melee): 13 light / 13 darkness Effects when hit in melee: * 11% chance to blind * 12% chance to inflict 15% damage reduction Changes stats: +18 Dex / +3 Wil / +18 Cun / +20 Con Changes resistances: +9% mind Changes damage: +13% light / +13% darkness Life regen: +2.20 Stamina each turn: +2.40 Mana each turn: +0.08 Mana when firing critical spell: +1.00 Spellpower on spell critical (stacks up to 3 times): +6 Spell crit. chance: +1% Movement speed: +20% Amulets can have magical properties. |
sneakthief's voratun ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+5 eff.) Changes stats: +10 Cun / +10 Dex Life regen: +2.00 Maximum life: +87.00 Healing mod.: +30% Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level.greater elven-wood vilestaff of channeling (25-30 power, 5 apr, blight element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% blight / +25% fire / +25% darkness / +25% acid Talent granted: +1 Command Staff Mana each turn: +0.34 Spellpower: +35 (+9 eff.) Spell crit. chance: +4% It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.plaguebringer's stralite greatmaul of rage (56-84 power, 3 apr) Requires: - Magic 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 56.0 - 84.0 Uses stat: 120% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Crit. chance: +2.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 4). On weapon hit: * 24% chance to disease Damage (Melee): +20 blight When wielded/worn: Accuracy: +19 (+6 eff.) Changes stats: +9 Str Changes damage: +16% physical Disease immunity: +27% Stamina when hit: +3.00 Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level.Bethuwe the voratun greatsword (85-136 power, 4 apr) Requires: - Magic 48 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 85.0 - 136.0 Uses stat: 120% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% Damage Shield penetration (this weapon only): +30% Damage (Melee): +8 arcane When wielded/worn: Effects on melee hit: * 45% chance to corrode armour by 30% Changes resistances: +9% mind Changes resistances penetration: +25% acid Changes damage: +30% arcane Maximum mana: +60.00 Maximum hate: +16.00 Spellpower: +8 (+2 eff.) Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.thunderous voratun greatsword of disruption (59-94.4 power, 4 apr) Requires: - Magic 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 59.0 - 94.4 Uses stat: 120% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 49% chance to daze at end of turn * disrupts spell-casting Damage against: +30% Unnatural When wielded/worn: Changes stats: +6 Str / +6 Dex / +6 Mag / +6 Wil / +6 Cun / +6 Con Changes resistances penetration: +21% lightning Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.inquisitor's quiver of yew arrows of amnesia (18/18, 30.5-42.7 power, 10 apr) Requires: - Dexterity 24 Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 30.5 - 42.7 Uses stats: 70% Dex, 50% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Crit. chance: +2.0% Capacity: 18 On weapon hit: * 25% chance to put talents on cooldown On weapon crit: * burns latent spell energy Damage (Ranged): +27 manaburn arcane Arrows are used with bows to pierce your foes to death. |
2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
14 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
26 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
27 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
27 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
27 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
31 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
27 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
25 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
29 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
25 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
22 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
31 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
29 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
22 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
21 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+4 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
19 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
590 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Pick of Dwarven Emperors (dig speed 12 turns)Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str / +3 Con Changes resistances penetration: +10% physical Physical save: +7 (+3 eff.) Spell save: +7 (+2 eff.) Mental save: +7 (+3 eff.) Maximum life: +50.00 When carried: Talent granted: +1 Dig This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Bringer of Doom
Killed a Bringer of Doom.By Vearmo the Cornac Temporal Warden level 23
6th Flare 122nd year of Ascendancy at 15:36 see stats
Demonic Invasion
Stopped a demonic invasion by closing their portal.By Vearmo the Cornac Temporal Warden level 25
1st Dusk 122nd year of Ascendancy at 08:36 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Vearmo the Cornac Temporal Warden level 51
46th Dusk 122nd year of Ascendancy at 16:10 see stats
Exterminator
Killed 1000 creatures.By Vearmo the Cornac Temporal Warden level 24
6th Flare 122nd year of Ascendancy at 20:56 see stats
Fear me not!
Survived the Fearscape!By Vearmo the Cornac Temporal Warden level 30
8th Dusk 122nd year of Ascendancy at 19:23 see stats
Guiding Hand
Saved all escorted adventurers.By Vearmo the Cornac Temporal Warden level 40
28th Dusk 122nd year of Ascendancy at 03:15 see stats
Infinite x10
Got to level 10 of the infinite dungeon.By Vearmo the Cornac Temporal Warden level 16
9th Mirth 122nd year of Ascendancy at 16:26 see stats
Infinite x20
Got to level 20 of the infinite dungeon.By Vearmo the Cornac Temporal Warden level 29
6th Dusk 122nd year of Ascendancy at 15:08 see stats
Infinite x30
Got to level 30 of the infinite dungeon.By Vearmo the Cornac Temporal Warden level 39
25th Dusk 122nd year of Ascendancy at 05:24 see stats
Infinite x40
Got to level 40 of the infinite dungeon.By Vearmo the Cornac Temporal Warden level 45
38th Dusk 122nd year of Ascendancy at 23:49 see stats
Infinite x50
Got to level 50 of the infinite dungeon.By Vearmo the Cornac Temporal Warden level 56
55th Dusk 122nd year of Ascendancy at 07:17 see stats
Infinite x60
Got to level 60 of the infinite dungeon.By Vearmo the Cornac Temporal Warden level 63
70th Dusk 122nd year of Ascendancy at 19:43 see stats
Invasion from the Depths
Stopped a naga invasion by closing their portal.By Vearmo the Cornac Temporal Warden level 42
32nd Dusk 122nd year of Ascendancy at 15:26 see stats
Level 10
Got a character to level 10.By Vearmo the Cornac Temporal Warden level 10
2nd Mirth 122nd year of Ascendancy at 18:37 see stats
Level 20
Got a character to level 20.By Vearmo the Cornac Temporal Warden level 20
1st Flare 122nd year of Ascendancy at 07:39 see stats
Level 30
Got a character to level 30.By Vearmo the Cornac Temporal Warden level 30
8th Dusk 122nd year of Ascendancy at 10:55 see stats
Level 40
Got a character to level 40.By Vearmo the Cornac Temporal Warden level 40
26th Dusk 122nd year of Ascendancy at 21:18 see stats
Level 50
Got a character to level 50.By Vearmo the Cornac Temporal Warden level 50
44th Dusk 122nd year of Ascendancy at 21:21 see stats
Size is everything
Did over 1500 damage in one attack.By Vearmo the Cornac Temporal Warden level 66
75th Dusk 122nd year of Ascendancy at 08:57 see stats
Size matters
Did over 600 damage in one attack.By Vearmo the Cornac Temporal Warden level 38
23rd Dusk 122nd year of Ascendancy at 04:23 see stats
The Rat Lich
Killed the terrible Rat Lich.By Vearmo the Cornac Temporal Warden level 29
6th Dusk 122nd year of Ascendancy at 21:21 see stats
The Restless Dead
Disturbed an old battlefield and survived the consequences.By Vearmo the Cornac Temporal Warden level 25
10th Flare 122nd year of Ascendancy at 17:16 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Vearmo the Cornac Temporal Warden level 33
15th Dusk 122nd year of Ascendancy at 06:35 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Vearmo the Cornac Temporal Warden level 25
10th Flare 122nd year of Ascendancy at 18:52 see stats
Log
Vearmo deactivates Premonition.
Vearmo activates Premonition.
Vearmo deactivates Chant of Fortress.
Vearmo activates Chant of Fortress.
Vearmo deactivates Weapon Folding.
Vearmo activates Weapon Folding.
Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Temporal Hounds
- Contingency
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.
Vearmo deactivates Premonition.
Vearmo activates Premonition.
Vearmo deactivates Chant of Fortress.
Vearmo activates Chant of Fortress.
Vearmo deactivates Weapon Folding.
Vearmo activates Weapon Folding.
Vearmo deactivates Contingency.
Vearmo deactivates Weapon Folding.
Vearmo deactivates Premonition.
Vearmo deactivates Chant of Fortress.
Vearmo deactivates Temporal Hounds.
Temporal hound stops regenerating health quickly.
Temporal hound is no longer out of phase.
Temporal hound deactivates Elemental Discord.
Temporal hound slows down.
Temporal hound deactivates Elemental Discord.
Temporal hound is no longer out of phase.
Temporal hound slows down.
Temporal hound stops regenerating health quickly.
Temporal hound stops regenerating health quickly.
Temporal hound slows down.
Temporal hound deactivates Elemental Discord.
Temporal hound is no longer out of phase.

































































































