Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.3.0Donators/Buyers bonus! Steamtech UI 1.1.4 |
Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Construct |
Class | Golem |
Level / Exp | 20 / 0% |
Size | big |
Lifes / Deaths | no deaths recorded 4 / 0 |
Primary Stats
Strength | 52 (base 42) |
Dexterity | 19 (base 12) |
Constitution | 21 (base 12) |
Magic | 27 (base 20) |
Willpower | 22 (base 10) |
Cunning | 22 (base 12) |
Resources
Life | 40/476 |
Mana | 206/206 |
Stamina | 187/187 |
Healing Factor | 1.1 |
Regeneration | 0.275 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -50% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 88 |
Accuracy | 36 |
Crit Chance | 13% |
APR | 9 |
Speed | 1.00 |
Offense: Spell
Spellpower | 23.5 |
Crit Chance | 5% |
Speed | 1 |
Offense: Mind
Mindpower | 22.1 |
Crit Chance | 5% |
Speed | 1 |
Offense: Damage Bonus
All | -15% |
Defense: Base
Armour (hardiness) | 20.1 (74.530927835052%) |
Defense | 0 |
Ranged Defense | 0 |
Fatigue | 24 |
Physical Save | 25.944680841539 |
Spell Save | 20.625605663883 |
Mental Save | 25.92252952903 |
Defense: Resistances
All | -16%(100%) |
Defense: Immunities
Stoning Resistance | 100% |
Disarm Resistance | 28% |
Bleed Resistance | 100% |
Knockback Resistance | 21% |
Fear Resistance | 100% |
Stun Resistance | 25% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (2/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 206 damage for 3 turns. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 173 damage for 4 turns. Its effects scale with your Cunning stat. |
Class Talents
Golem / Fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Golem / Arcane | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
talent | Reflective Skin |
detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
detrimental effect | The target is stunned, reducing damage by 60%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
detrimental effect | The target is cursed, reducing all damage done by 15%. Curse of Impotence |
detrimental effect | On death will restore to the source up to 7 times the vim's worth. Bleak Outcome |
detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
detrimental effect | Vulnerable to deadly counterstrikes. Next melee attack will inflict double damage. Counterstrike |
Quests
Equipment
Socketed Gems | opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Socketed Gems | opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
In main hand | Golden Three-Edged Sword 'The Truth' (49-78.4 power, 9 apr) Golden Three-Edged Sword 'The Truth' (49-78.4 power, 9 apr)Requires: - Willpower 18 - Cunning 18 - Strength 18 Infused by psionic forces 12.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 49.0 - 78.4 Uses stat: 129% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +9 Physical crit. chance: +9.0% Attack speed: 100% On weapon hit: * 9% chance to stun or confuse the target Damage (Melee): +49 light / +49 darkness The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
Main armor | enlightening dwarven-steel plate armour of the dragon (5 def, 11 armour) enlightening dwarven-steel plate armour of the dragon (5 def, 11 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Infused by nature Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 (+0 eff.) Fatigue: +24% Changes stats: +6 Str / +3 Dex / +3 Mag / +8 Wil / +6 Cun / +5 Con Changes resistances: +10% acid / +7% physical / +7% fire / +7% lightning / +7% cold Talent cooldown: Rush (-5 turns) Mental save: +13 (+6 eff.) Disarm immunity: +28% Stun/Freeze immunity: +25% Knockback immunity: +21% A suit of armour made of metal plates. |
Inventory
Astelrid's Clubstaff (45-67.5 power, 4 apr) Astelrid's Clubstaff (45-67.5 power, 4 apr)Requires: - Strength 23 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 45.0 - 67.5 Uses stats: 40% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Mag Changes damage: +25% nature Spellpower: +15 (+8 eff.) Healing mod.: +25% Improves the contribution of primary stats on infusions and runes by 15% Like its former owner, this was once an instrument of altruistic healing, before fury and fear caused its twisting into a sadistic weapon. Surges of restorative magic can be faintly felt under the layers of plaster and sharp surgical equipment. |
Obliterator (48-72 power, 10 apr) Obliterator (48-72 power, 10 apr)Requires: - Strength 40 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 48.0 - 72.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +10 Physical crit. chance: +0.0% Attack speed: 100% Crushing Blows: Damage dealt by this weapon is increased by half your critical multiplier, if doing so would kill the target. When wielded/worn: Changes stats: +5 Str / +5 Con Critical mult.: +10.00% This massive hammer strikes with deadly force. Bones crunch, splinter and grind to dust under its impact. |
spiritwalker's rough leather belt of shielding spiritwalker's rough leather belt of shieldingPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Armour: +6 Changes stats: +1 Mag Mana each turn: +0.13 Maximum mana: +23.00 It can be used to create a temporary shield that absorbs 188 damage, putting all charms on cooldown for 30 turns. A belt that goes around your waist. |
Malerion (0 def, 0 armour) Malerion (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +4 Con Changes resistances: +15% nature / +15% fire Changes damage: +18% nature / +10% fire Poison immunity: +25% Disease immunity: +22% Mana each turn: +0.08 Mana when firing critical spell: +3.00 Infravision radius: +1 Damage Shield penetration: +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Crown of Command (3 def, 6 armour) Crown of Command (3 def, 6 armour)Requires: - Cunning 25 - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+0 eff.) Fatigue: +4% Changes stats: +3 Con / +10 Wil Changes resistances: +8% physical Talent masteries: +0.20 Technique / Superiority +0.20 Technique / Field control Mindpower: +5 (+2 eff.) It can be used to activate talent Indomitable (costing 60 power out of 60/60) : Effective talent level: 1.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Halflings have one of the most powerful military forces in the known world and they have been at war with most other races for thousand of years. Removes 2 stun, daze, or pin effects, and makes you immune to stuns, dazes and pins for 2 turns. This talent takes no time to use. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
Ce'Nyth the hardened leather armour (3 def, 6 armour) Ce'Nyth the hardened leather armour (3 def, 6 armour)Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+0 eff.) Fatigue: +6% Damage when hit (Melee): 12 physical / 8 temporal Changes stats: +6 Str Changes resistances: +7% physical / +12% darkness / +18% cold Changes damage: +9% physical Light radius: +2 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 19 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
tempestuous hardened leather armour of Eyal (10 def, 6 armour) tempestuous hardened leather armour of Eyal (10 def, 6 armour)Requires: - Strength 16 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +10 (+0 eff.) Ranged Defense: +5 (+5 eff.) Fatigue: +8% Damage (Melee): 8 lightning Damage (Ranged): 5 lightning Changes resistances: +12% lightning / +16% cold Life regen: +1.60 Maximum life: +54.00 Healing mod.: +10% A suit of armour made of leather. |
steel shield 'Glorythra' (6 def, 2 armour, 43.5 block) steel shield 'Glorythra' (6 def, 2 armour, 43.5 block)Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature Infused by arcane disrupting forces Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 2 When wielded/worn: Physical crit. chance: +3.0% Physical power: +6 (+2 eff.) Armour: +2 Defense: +6 (+0 eff.) Ranged Defense: +6 (+6 eff.) Fatigue: +8% Damage (Melee): 6 lightning Damage when hit (Melee): 10 lightning Changes resistances: +10% arcane Grants telepathy: Demon/Minor Demon/Major Talent granted: +2 Block Mental save: +9 (+4 eff.) Psi when hit: +0.04 Handheld deflection devices. |
Deluroddarak the Scabvortex Deluroddarak the ScabvortexInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 12 nature Changes damage: +6% nature Mental save: +5 (+2 eff.) Light radius: +2 See stealth: +5 See invisible: +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright alchemist's lamp of clarity bright alchemist's lamp of clarityCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Mental save: +7 (+4 eff.) Light radius: +5 See stealth: +9 See invisible: +13 A normal brass lantern, enhanced by alchemy to make it brighter. |
Rod of Annulment (1/1) Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5), costing 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Achievements
Log
Golem (servant of Ro'Dalin) hits Evaiendoron the shalore for 4 physical damage.
Golem (servant of Ro'Dalin) stops burning.
The darkness within Thda the thalore subsides.
Thda the thalore uses Shield Pummel.
Evaiendoron the shalore casts Lightning.
Evaiendoron the shalore's spell attains critical power!
Your shield crumbles under the damage!
The shield around Ro'Dalin crumbles.
Character control switched to golem (servant of Ro'Dalin).
Golem (servant of Ro'Dalin) reflects damage back to Thda the thalore!
golem (servant of Ro'Dalin) hits Thda the thalore for 1 physical, 1 light, 1 fire, 1 physical, 1 light, 1 fire (6 total damage).
Evaiendoron the shalore hits Ro'Dalin for (129 absorbed), 146 lightning (146 total damage).
Burning from Ro'Dalin hits Evaiendoron the shalore for 69 fire damage.
Burning from Ro'Dalin hits Thda the thalore for 35 fire damage.
Thda the thalore hits golem (servant of Ro'Dalin) for 12 physical, 19 light, 15 fire, 15 physical, 19 light, 15 fire (93 total damage).
Evaiendoron the shalore killed Ro'Dalin!
golem (servant of Ro'Dalin) reflects damage back to Evaiendoron the shalore!
Evaiendoron the shalore's physical stun area effect hits golem (servant of Ro'Dalin) for 38 physical damage.
golem (servant of Ro'Dalin) hits Evaiendoron the shalore for 4 physical damage.
Thda the thalore uses Block.
Burning from Ro'Dalin hits Evaiendoron the shalore for 69 fire damage.
Burning from Ro'Dalin hits Thda the thalore for 35 fire damage.
Golem (servant of Ro'Dalin) is cursed.
golem (servant of Ro'Dalin) reflects damage back to Thda the thalore!
Thda the thalore hits golem (servant of Ro'Dalin) for 20 fire, 32 physical, 24 fire, 32 physical (108 total damage).
golem (servant of Ro'Dalin) hits Thda the thalore for (2 blocked), 0 fire, (3 blocked), 0 physical, (2 blocked), 0 fire, (3 blocked), 0 physical (0 total damage).
Golem (servant of Ro'Dalin) deactivates Reflective Skin.
Golem (servant of Ro'Dalin) is not stunned anymore.
Golem (servant of Ro'Dalin) is no longer cursed.