two slings the level 5 Higher Skirmisher by The_Tapir

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceHigher
ClassSkirmisher
Level / Exp5 / 91%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity21 (base 20)
Constitution10 (base 10)
Magic11 (base 10)
Willpower17 (base 11)
Cunning17 (base 17)

Resources

Life152/152
Stamina130/130
Healing Factor1.1
Regeneration0.275

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision5
See Stealth22.586627077904
See Invisible22.586627077904

Offense: Mainhand

Damage27
Accuracy27
Crit Chance8%
APR1
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower5.5
Crit Chance5%
Speed1

Offense: Mind

Mindpower18
Crit Chance5%
Speed1

Offense: Damage Bonus

Light+10%

Defense: Base

Armour (hardiness)5 (48.594633868923%)
Defense26
Ranged Defense26
Fatigue0
Physical Save8
Spell Save10
Mental Save12

Defense: Resistances

Blight+ 16%( 70%)
Nature+ 17%( 70%)
Light+ 35%( 70%)
All+ 7%( 70%)

Defense: Immunities

Poison Resistance22%
Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Tireless Combatant1.30
1/5
0/5
0/5
0/5
Cunning / Called Shots1.30
3/5
0/5
0/5
0/5
Technique / Buckler Training1.30
1/5
0/5
0/5
0/5
Technique / Skirmisher - Slings1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
1/5
0/5
0/5
0/5
Race / Higher1.00
0/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
0/5
0/5
0/5
Cunning / Scoundrel1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
1/5
0/5
0/5

Effects

Quests

done
active
active

Equipment

Tool
Around neck
In main hand
Quiver
Light source
Main armor
In off hand

Inventory

Achievements

Log

Two slings shoots!
Two slings's Shoot hits Yellow ooze for
34 physical damage.

Two slings shoots!
Two slings's Shoot hits Yellow ooze for
28 physical damage.
Two slings's Shoot killed Yellow ooze!

Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Two slings picks up (m.):
spinel.
You pickup 0.85 gold pieces.

Ran for 5 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 1 turns (stop reason: dialog is displayed).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Two slings picks up (b.):
blooming mossy mindstar of balance (72% power, 12 apr, mind damage).
There is a way to the hidden trollmire treasure here (press '' or right click to use).
Ran for 58 turns (stop reason: at exit).


Two slings wears (replacing
brass lantern): Summertide Phial.

Two slings wears (replacing
iron pickaxe (dig speed 36 turns)): Prox's Lucky Halfling Foot.

You gain 0.02 gold from the transmogrification of
brass lantern.
Two slings wears:
cleansing copper amulet.