wild bill the level 6 Drem Gunslinger by dentinsucks

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceDrem
ClassGunslinger
Level / Exp6 / 5%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 10)
Dexterity32 (base 29)
Constitution12 (base 11)
Magic12 (base 10)
Willpower12 (base 10)
Cunning22 (base 17)

Resources

Life164/164
Steam100/100
Healing Factor1.0191526171258
Regeneration0.25478815428144

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight11
Lite3
Infravision5
See Stealth12
See Invisible10

Offense: Mainhand

Damage17
Accuracy40
Crit Chance8%
APR1
Speed1.00

Offense: Offhand

Damage17
Accuracy40
Crit Chance8%
APR1
Speed1.00

Offense: Spell

Spellpower12
Crit Chance5%
Speed1

Offense: Mind

Mindpower17
Crit Chance5%
Speed1

Defense: Base

Armour (hardiness)9 (49.007671158813%)
Defense33
Ranged Defense33
Fatigue0
Physical Save8
Spell Save8
Mental Save16

Defense: Resistances

Physical+ 15%( 70%)
Temporal+ 11%( 70%)

Defense: Immunities

Pinning Resistance22%
Instadeath Resistance100%
Knockback Resistance21%

Inscriptions (3/3)

Implants
Implants
Implants

Class Talents

Steamtech / Elusiveness1.30
1/5
0/5
0/5
0/5
Steamtech / Avoidance1.30
1/5
1/5
0/5
0/5
Steamtech / Gunslinging1.30
1/5
1/5
0/5
0/5
Steamtech / Bullets mastery1.30
1/5
0/5
0/5
0/5
Steamtech / Gunner training1.30
3/5
1/5
0/5
0/5

Generic Talents

Steamtech / Physics1.20
1/5
1/5
0/5
0/5
Steamtech / Engineering1.20
1/5
0/5
0/5
0/5
Race / Drem1.00
1/5
0/5
0/5
0/5
Steamtech / Chemistry1.20
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
2/5
2/5
0/5
0/5

Effects

talent

Quests

active
done

Equipment

Quiver
Light source
On head
Tool
Around neck
In main hand
In off hand
Cloak
Main armor

Inventory

Achievements

Log

You gain 0.92 gold from the melting of grounding rough leather cap of strength (+2) (0 def, 1 armour).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron gauntlets (0 def, 1 armour).
You collect a new ingredient:
lump of iron (1).
You gain 1.53 gold from the melting of
cinder iron gauntlets of magic (+2) (0 def, 1 armour).
You collect a new ingredient:
lump of iron (1).
You gain 0.83 gold from the melting of
blighted iron gauntlets (0 def, 1 armour).
You collect a new ingredient:
lump of iron (1).
You gain 10.07 gold from the melting of
undeterred pair of iron boots of speed (0 def, 3 armour).
You gain 0.76 gold from the melting of
Rags of the Sanctuary of nature (+16%) (0 def, 0 armour).
You gain 0.05 gold from the melting of
rough leather belt.
You collect a new ingredient:
lump of iron (1).
You gain 1.75 gold from the melting of
iron steamsaw of phasing (11-16 power, 5 apr).
You gain 2.54 gold from the melting of
surging elm starstaff of might (10-12 power, 2 apr, darkness element).
You gain 3.36 gold from the melting of
lifebinding elm magestaff (10-12 power, 2 apr, fire element).
You gain 1.49 gold from the melting of
elm magestaff of power (10-12 power, 2 apr, arcane element).
You gain 2.81 gold from the melting of
cruel elm magestaff of power (10-12 power, 2 apr, cold element).
You collect a new ingredient:
stack of herbs (viperweed) (1).
You gain 1.86 gold from the melting of
nature's mossy mindstar of life (2-3 power, 12 apr, mind damage).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron longsword (12-18 power, 2 apr).
You collect a new ingredient:
lump of iron (1).
You gain 3.38 gold from the melting of
balanced iron greatsword of massacre (22-36 power, 1 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.45 gold from the melting of
iron greatmaul of massacre (28-42 power, 1 apr).
You collect a new ingredient:
lump of iron (1).
You gain 1.31 gold from the melting of
iron battleaxe of erosion (16-25 power, 1 apr).
You feel very confident walking into this place.
Saving game...

Saving done.