Mental As Anything the level 7 Cornac Mindslayer by dispater85

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassMindslayer
Level / Exp7 / 30%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 11)
Dexterity17 (base 10)
Constitution12 (base 10)
Magic10 (base 10)
Willpower24 (base 24)
Cunning25 (base 25)

Resources

Life176/176
Psi94/94
Healing Factor1.0164835164835
Regeneration2.2870879120879

Speed

Mental0%
Attack0%
Movement+10%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage15
Accuracy28
Crit Chance5%
APR1
Speed1.00

Offense: Spell

Spellpower20
Crit Chance6%
Speed1

Offense: Mind

Mindpower23
Crit Chance6%
Speed1

Offense: Damage Bonus

Cold+10%

Defense: Base

Armour (hardiness)19.5 (43.636363636364%)
Defense7
Ranged Defense9
Fatigue9
Physical Save9
Spell Save11
Mental Save17

Defense: Resistances

Lightning+ 6%( 70%)
Temporal+ 6%( 70%)
Fire+ 5%( 70%)
Cold+ 27%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Psionic / Absorption1.30
3/5
2/5
0/5
0/5
Psionic / Augmented striking1.30
2/5
0/5
0/5
0/5
Psionic / Voracity1.30
0/5
0/5
0/5
0/5
Psionic / Focus1.30
0/5
2/5
0/5
0/5
Psionic / Projection1.30
0/5
0/5
0/5
0/5
Psionic / Psi-fighting1.30
2/5
2/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Psionic / Finer energy manipulations1.30
2/5
2/5
0/5
0/5
Psionic / Augmented mobility1.40
1/5
2/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
0/5
0/5
0/5

Effects

talent
talent
talent

Quests

done
done
active

Equipment

Psionic focus
Light source
On head
On feet
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Log


You pickup 0.50 gold pieces.

Mental As Anything picks up (k.):
nature's mossy mindstar of slime (3-3.3 power, 12 apr, nature damage).

Ran for 2 turns (stop reason: interesting terrain).


You gain 1.80 gold from the transmogrification of
nature's mossy mindstar of slime (2-2.2 power, 12 apr, mind damage).
You have no more inscription slots.

You are now inscribed with Infusion: Regeneration.

Talent Infusion: Regeneration is ready to use.
There is a next level here (press '' or right click to use).
Ran for 24 turns (stop reason: at exit).


You gain 0.30 gold from the transmogrification of
quick elm totem of thorny skin [power 14] (14 cooldown).
You gain 4.60 gold from the transmogrification of
rejuvenating rough leather armour (1 def, 2 armour).
You gain 0.57 gold from the transmogrification of
spellwoven linen robe (0 def, 0 armour).
You gain 4.21 gold from the transmogrification of
balanced steel waraxe of persecution (15.5-21.7 power, 3 apr).
You gain 1.78 gold from the transmogrification of
potent elm magestaff of might (14-16.8 power, 2 apr, fire element).
You gain 1.29 gold from the transmogrification of
elm magestaff of might (10-12 power, 2 apr, cold element).
You gain 4.62 gold from the transmogrification of
cruel ash magestaff of illumination (15-18 power, 3 apr, cold element).
You gain 0.25 gold from the transmogrification of
iron greatmaul (15.5-23.25 power, 1 apr).
You gain 1.18 gold from the transmogrification of
clarifying copper amulet.
You gain 1.00 gold from the transmogrification of
wild infusion (resist 11%; cure mental).
You gain 0.63 gold from the transmogrification of
sun infusion (rad 6; power 20; turns 3; dispels darkness).
You gain 0.63 gold from the transmogrification of
sun infusion (rad 5; power 20; turns 3; dispels darkness).
You gain 1.18 gold from the transmogrification of
regeneration infusion of the wizard (heal 94 over 5 turns).
There is a previous level here (press '' or right click to use).
Mental As Anything deactivates Kinetic Shield.

Mental As Anything deactivates Augmentation.

Mental As Anything deactivates Beyond the Flesh.