Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Items Vault 1.3.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
| Campaign | Arena |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Thalore |
| Class | Wyrmic |
| Level / Exp | 15 / 7% |
| Size | medium |
| Lifes / Deaths | Killed by high gladiator at level 15 on the 76th Pyre 122nd year of Ascendancy at 05:58 / 1 |
Primary Stats
| Strength | 29 (base 25) |
| Dexterity | 13 (base 10) |
| Constitution | 32 (base 31) |
| Magic | 12 (base 10) |
| Willpower | 37 (base 28) |
| Cunning | 10 (base 10) |
Resources
| Life | -16/481 |
| Stamina | 220/220 |
| Equilibrium | 38 |
| Healing Factor | 1.2305109857657 |
| Regeneration | 14.24195805104 |
Speed
| Mental | +2.9072344087915% |
| Attack | +2.9072344087915% |
| Movement | +11.093867610317% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 1 |
Offense: Mainhand
| Damage | 28 |
| Accuracy | 26 |
| Crit Chance | 6% |
| APR | 3 |
| Speed | 0.97 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 8 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 26.95 |
| Crit Chance | 4% |
| Speed | 0.97174897930652 |
Offense: Damage Bonus
| All | +15% |
Defense: Base
| Armour (hardiness) | 25.507433277788 (30%) |
| Defense | 11.05 |
| Ranged Defense | 17.05 |
| Fatigue | 16 |
| Physical Save | 30.861375872534 |
| Spell Save | 25.075 |
| Mental Save | 34.847512178045 |
Defense: Resistances
| All | + 36%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. |
Class Talents
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Venom drake aspect | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Fire drake aspect | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Storm drake aspect | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Sand drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Cold drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.10 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Higher draconic abilities | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.20 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fungus | 1.10 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Wild Growth |
| talent | Icy Skin |
| talent | Meditation |
| beneficial effect | The target calls upon its inner resources, improving all damage by 15% and reducing all damage taken by 15%. Wrath of the Eternals |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| beneficial effect | The target ignores pain, reducing all damage taken by 14%. Pain Suppression |
| beneficial effect | A flow of life spins around the target, regenerating 3.52 life per turn. Regeneration |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| On feet | miner's pair of rough leather boots of tirelessness (0 def, 5 armour) miner's pair of rough leather boots of tirelessness (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +5 Fatigue: +1% Stamina each turn: +0.40 Maximum stamina: +10.00 Infravision radius: +1 A pair of boots made of leather. |
| On hands | rough leather gloves (0 def, 1 armour) rough leather gloves (0 def, 1 armour)1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | linen wizard hat of arcana (1 def, 0 armour) linen wizard hat of arcana (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +3 Mag / +4 Wil Spellpower: +4 (+2 eff.) A pointy cloth hat, very wizardly... |
| Tool | ash totem of thorny skin [power 29] (20 cooldown) ash totem of thorny skin [power 29] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to harden the skin for 7 turns increasing armour by 29 and armour hardiness by 40%, putting all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | warrior's copper ring warrior's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +4 Changes stats: +2 Str Rings can have magical properties. |
| In main hand | insidious steel longsword of persecution (14.5-20.3 power, 3 apr) insidious steel longsword of persecution (14.5-20.3 power, 3 apr)Requires: - Strength 16 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 14.5 - 20.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% Damage (Melee): +10 insidious poison Damage against: +7% Unnatural When wielded/worn: Changes stats: +2 Wil Sharp, long, and deadly. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| In off hand | reinforced steel shield of reflection (6 def, 7 armour, 17.5-21 power, 65 block) reinforced steel shield of reflection (6 def, 7 armour, 17.5-21 power, 65 block)Requires: - Strength 16 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 17.5 - 21.0 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.0% Block value: +65 When wielded/worn: Armour: +7 Defense: +6 (+6 eff.) Ranged Defense: +6 (+4 eff.) Fatigue: +8% Changes resistances: +10% light / +10% darkness Talent granted: +2 Block Handheld deflection devices. |
| Cloak | resilient linen cloak of the Shaloren (1 def, 0 armour) resilient linen cloak of the Shaloren (1 def, 0 armour)Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +1 Mag / +2 Wil Maximum life: +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | troll-hide cured leather armour (2 def, 4 armour) troll-hide cured leather armour (2 def, 4 armour)Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +7% Life regen: +4.80 Healing mod.: +12% A suit of armour made of leather. |
Inventory
Newly picked up steel ringsteel ring 0.10 Encumbrance. Type: jewelry / ring ; tier 2 Rings can have magical properties. |
rejuvenating hardened leather armour (3 def, 6 armour) rejuvenating hardened leather armour (3 def, 6 armour)Requires: - Strength 16 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+3 eff.) Fatigue: +8% Life regen: +2.00 Stamina each turn: +1.00 A suit of armour made of leather. |
60 alchemist agate 60 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
quick elm totem of thorny skin [power 11] (15 cooldown) quick elm totem of thorny skin [power 11] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to harden the skin for 7 turns increasing armour by 11 and armour hardiness by 30%, putting all charms on cooldown for 15 turns. Natural totems are made by powerful wilders to store nature power. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quick ash wand of trap destruction [power 30] (11 cooldown) quick ash wand of trap destruction [power 30] (11 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 It can be used to disarm traps (30 disarm power, Magic) along a range 2 line, putting all charms on cooldown for 11 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Level 10 (Roguelike)
Got a character to level 10.By Priscilla the Thalore Wyrmic level 10
75th Pyre 122nd year of Ascendancy at 07:01 see stats
Log
Dremling misses Priscilla.
Insidious Poison from Priscilla hits Dremling for 1 nature damage.
Insidious Poison from Priscilla hits Dremling for 1 nature damage.
Priscilla uses Ice Claw.
High gladiator resists!
High gladiator is poisoned!
Black crystal casts Blight Bolt.
Priscilla hits Dremling for 34 cold, 1 nature (35 total damage).
Priscilla hits High gladiator for 19 cold, 1 nature (20 total damage).
High gladiator hits Priscilla for 8 fire, 4 temporal (12 total damage).
High gladiator shrugs off the effect 'Corrode'!
Black crystal's Blight Bolt hits Priscilla for 59 blight damage.
Priscilla's corrosive acid area effect hits High gladiator for 12 acid damage.
Priscilla's corrosive acid area effect hits Black crystal for 12 acid damage.
Priscilla's corrosive acid area effect hits Dremling for 12 acid damage.
Insidious Poison from Priscilla hits Rattlesnake for 1 nature damage.
High gladiator uses Shield Pummel.
Priscilla shrugs off the effect 'Stunned'!
Priscilla hits High gladiator for 9 cold, 9 cold (18 total damage).
Insidious Poison from Priscilla hits High gladiator for 1 nature damage.
High gladiator hits Priscilla for 22 physical, 11 fire, 27 physical (59 total damage).
Priscilla the level 15 thalore wyrmic was struck to death by a high gladiator on level 19 of The Arena.
High gladiator killed Priscilla!
Priscilla deactivates Icy Skin.
Priscilla feels pain again.
Priscilla meditates on nature.
Priscilla deactivates Wild Growth.
Priscilla stops regenerating health quickly.
Priscilla's aura of power vanishes.
