Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.5 |
Addons | Items Vault 1.3.0Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Shalore |
Class | Temporal Warden |
Level / Exp | 50 / 1017% |
Size | medium |
Lifes / Deaths | Killed by devourer at level 7 on the 3rd Mirth 122nd year of Ascendancy at 01:24 0 / 9Killed by disarming trap at level 17 on the 3rd Dusk 122nd year of Ascendancy at 10:45 Killed by shadow at level 21 on the 12nd Dusk 122nd year of Ascendancy at 19:01 Killed by Bahhro the shalore at level 22 on the 15th Dusk 122nd year of Ascendancy at 04:04 Killed by mean looking elven guard at level 26 on the 30th Dusk 122nd year of Ascendancy at 15:02 Killed by Arebrena the ancient elven mummy at level 35 on the 7th Haze 122nd year of Ascendancy at 08:26 Killed by Zubalaith the faeros at level 42 on the 56th Haze 122nd year of Ascendancy at 17:19 Killed by minotaur at level 50 on the 33rd Pyre 123rd year of Ascendancy at 00:15 Killed by Xadhekira the snow giant thunderer at level 50 on the 38th Pyre 123rd year of Ascendancy at 03:40 |
Primary Stats
Strength | 20 (base 10) |
Dexterity | 92 (base 66) |
Constitution | 73 (base 55) |
Magic | 111 (base 61) |
Willpower | 105 (base 38) |
Cunning | 37 (base 8) |
Resources
Life | -93/1475 |
Paradox | 361 |
Healing Factor | 1 |
Regeneration | 25.609706384799 |
Speed
Mental | +52.607391785931% |
Attack | +52.607391785931% |
Movement | +24.000000000004% |
Spell | +52.607391785931% |
Global | +106.32329543298% |
Vision
Sight | 10 |
Lite | 11 |
Infravision | 4 |
See Stealth | 39.593146668494 |
See Invisible | 59.593146668494 |
Offense: Mainhand
Damage | 281 |
Accuracy | 73 |
Crit Chance | 47% |
APR | 28 |
Speed | 0.46 |
Offense: Spell
Spellpower | 72 |
Crit Chance | 55% |
Speed | 0.65527625385456 |
Offense: Mind
Mindpower | 63 |
Crit Chance | 19% |
Speed | 0.65527625385456 |
Offense: Damage Bonus
All | +6% |
Offense: Damage Penetration
All | 0% |
Defense: Base
Armour (hardiness) | 38 (30%) |
Defense | 65 |
Ranged Defense | 64 |
Fatigue | 0 |
Physical Save | 62 |
Spell Save | 71 |
Mental Save | 50 |
Defense: Resistances
All | + 40%( 70%) |
Defense: Immunities
Teleport Resistance | 15% |
Instadeath Resistance | 100% |
Poison Resistance | 0% |
Confusion Resistance | 10% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 343 and cleanse 1 wound and poison effect. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 655 damage for 5 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 23% for 8 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 172.99 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 68. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 219.42 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 67. The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Willpower stat. |
Class Talents
Chronomancy / Threaded Combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Chronomancy / Spacetime Folding | 1.54 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Bow Threading | 1.30 |
| 2/5 |
| 4/5 |
| 3/5 |
| 2/5 |
Chronomancy / Stasis | 1.10 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Chronomancy / Temporal Combat | 1.54 |
| 5/5 |
| 2/5 |
| 4/5 |
| 1/5 |
Chronomancy / Blade Threading | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 1/5 |
Generic Talents
Chronomancy / Chronomancy | 1.30 |
| 3/5 |
| 4/5 |
| 2/5 |
| 2/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 4/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Phase Pulse |
talent | Chant of Fortitude |
talent | Contingency |
talent | Weapon Folding |
detrimental effect | Reduces global action speed by 45%. Slow |
detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
beneficial effect | The target is regaining 25 life per turn and refreshing talents at twice the normal rate. Invigorate |
beneficial effect | The target is recovering 28 life each turn. Recovery |
beneficial effect | Each turn will fire an arrow at Xadhekira the snow giant thunderer. Arrow Echoes |
beneficial effect | Increases attack, spell, and mind speed by 53%. 3 Time Dilation |
detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
beneficial effect | The time distortion has created a restoration field, healing the target for 53 each turn. Temporal Restoration Field |
beneficial effect | Increases global action speed by 51%. Speed |
beneficial effect | The target is out of phase with reality, increasing defense by 42, resist all by 23%, and reducing the duration of detrimental timed effects by 30%. Out of Phase |
beneficial effect | The target ignores pain, reducing all damage taken by 23%. Pain Suppression |
detrimental effect | Zone-wide effect: +10% nature damage, -10% nature resistance, -10% ranged defense, -20% poison immunity. Slimy floor |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by skeleton mage. Escort: injured seer (level 6 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Magic by +2. | done |
You failed to protect the lost anorithil from death by snow giant boulder thrower. Escort: lost anorithil (level 1 of Daikara) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Dreadfell. Escort: lost sun paladin (level 3 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 5 of Dreadfell. Escort: lost sun paladin (level 5 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 7 of Dreadfell. Escort: lost warrior (level 7 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: temporal explorer (level 1 of Ruins of Kor'Pul)As a reward you improved talent Precognition (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * The fortress shadow has asked that you come back as soon as possible. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1611. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * You've found the needed storm wyrm claw. * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You have met what seems to be a future version of yourself. The Way We Weren'tYou killed your future self. In the future, you might wish to avoid time-traveling back to this moment... | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Blindblood (0 def, 5 armour) Blindblood (0 def, 5 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Effects on melee hit: * Slows global speed by 30% * 30% chance to inflict damage reduction Changes stats: +11 Wil / +11 Con Changes resistances: +15% cold / +15% fire / +3% light / +6% temporal Changes resistances penetration: +5% darkness / +20% physical Changes damage: +6% light Spell save: +12 (+3 eff.) Mindpower: +18 (+5 eff.) It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 1.0 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 7 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
Quiver | Vorudassra the Fogthorn (20/22, 66-92.4 power, 18 apr) Vorudassra the Fogthorn (20/22, 66-92.4 power, 18 apr)Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 66.0 - 92.4 Uses stats: 70% Dex, 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Physical crit. chance: +3.0% Capacity: 22 On weapon hit: * 20 arcane resource burn * Slows global speed by 53% * 53% chance to inflict damage reduction Damage (Ranged): +20 darkness Burst (radius 1) on hit: +12 mind Burst (radius 2) on crit: +4 mind Arrows are used with bows to pierce your foes to death. |
Light source | ethereal alchemist's lamp of corpselight ethereal alchemist's lamp of corpselightPowered by arcane forces 0.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% blight / +7% darkness Spellpower: +13 (+3 eff.) Spell crit. chance: +4% Light radius: +5 Infravision radius: +4 See invisible: +8 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns, and deals 35 blight damage or heals 49 life. Creatures standing in the retch also have 11% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Glarezeal the cashmere wizard hat (2 def, 0 armour) Glarezeal the cashmere wizard hat (2 def, 0 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Damage when hit (Melee): 8 mind / 8 light Changes stats: +4 Mag / +10 Wil / +4 Cun / +5 Con Changes resistances: +3% light Changes resistances penetration: +10% light Changes damage: +12% arcane / +15% light Physical save: +9 (+3 eff.) Mindpower: +4 (+1 eff.) Light radius: +2 Activating this item is instant. It can be used to activate talent Arcane Eye, placing all other charms into a 10 cooldown : Effective talent level: 5.0 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
Tool | Bladed Rift Bladed RiftPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +5% physical / +10% temporal Spellpower: +10 (+2 eff.) Mindpower: +10 (+3 eff.) Activating this item is instant. It can be used to activate talent Animate Blade (costing 15 power out of 25/25) : Effective talent level: 5.0 Power cost: 15 out of 25/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animated blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
On fingers | Silawen SilawenPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Physical power: +18 (+3 eff.) Damage when hit (Melee): 12 mind Changes stats: +10 Cun / +9 Dex Changes resistances: +40% darkness / +3% mind / +9% nature Changes damage: +6% temporal / +20% darkness / +6% all Physical save: +26 (+7 eff.) Teleport immunity: +15% Spellpower: +15 (+3 eff.) Mindpower: +15 (+4 eff.) Rings can have magical properties. |
On fingers | conjurer's voratun ring of speed conjurer's voratun ring of speedPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +13 (+4 eff.) Defense: +13 (+3 eff.) Changes stats: +7 Wil / +7 Mag Spellpower: +12 (+3 eff.) Movement speed: +24% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 4.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 38% for 5 turns. Rings can have magical properties. |
Around waist | Nyregorion NyregorionPowered by arcane forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Armour: +15 Fatigue: -9% Changes stats: +10 Mag / +16 Wil / +2 Con Changes resistances: +3% mind Changes damage: +3% mind Reduces incoming crit damage: 15.00% Maximum encumbrance: +60 Spell crit. chance: +11% See invisible: +12 It can be used to create a temporary shield that absorbs 296 damage, putting all charms on cooldown for 30 turns. A belt that goes around your waist. |
In main hand | Thaloren-Tree Longbow Thaloren-Tree LongbowRequires: - Dexterity 36 - Talent Shoot Infused by nature 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +12 Attack speed: 143% Firing range: +10 When wielded/worn: Damage (Ranged): 30 light Changes stats: +10 Dex / +10 Wil Changes damage: +30% physical Light radius: +1 In the aftermath of the Spellblaze, the Thaloren had to defend their forests against foes and fires alike. Many of the trees died despite the efforts of the Elves to save them. Their wood was fashioned into a bow to be wielded against the darkness. |
On hands | Dakhtun's Gauntlets (0 def, 6 armour) Dakhtun's Gauntlets (0 def, 6 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Armour: +6 Changes stats: +6 Str / +6 Mag Changes damage: +10% physical Critical mult.: +50.00% Spell crit. chance: +10% Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
Main armor | The Untouchable (14 def, 12 armour) The Untouchable (14 def, 12 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 (+4 eff.) Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
Cloak | Blazemistress the elven-silk cloak (3 def, 0 armour) Blazemistress the elven-silk cloak (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 8 darkness Changes stats: +10 Wil / +10 Mag Changes resistances: +28% darkness / +30% temporal / +15% mind / +3% light Changes resistances penetration: +5% mind Spell save: +15 (+4 eff.) Mental save: +15 (+5 eff.) Spell crit. chance: +7% Light radius: +2 Defense after a teleport: +30 Resist all after a teleport: +15% New effects duration reduction after a teleport: +30% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature, putting all charms on cooldown for 10 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | savior's gold amulet of perfection (0.24 Chronomancy / Spacetime Folding,0.24 Chronomancy / Temporal Combat) savior's gold amulet of perfection (0.24 Chronomancy / Spacetime Folding,0.24 Chronomancy / Temporal Combat)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Talent masteries: +0.24 Chronomancy / Spacetime Folding +0.24 Chronomancy / Temporal Combat Physical save: +15 (+4 eff.) Spell save: +15 (+4 eff.) Mental save: +11 (+3 eff.) Amulets can have magical properties. |
Inventory
This item will automatically be transmogrified when you leave the level. healing infusion (heal 86)healing infusion (heal 86) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 86 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the duelist (963% speed; 6 turns) movement infusion of the duelist (963% speed; 6 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 963% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the duelist (resist 22%; cure mental, magical) wild infusion of the duelist (resist 22%; cure mental, magical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or magical effect and reduce all damage taken by 22% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the titan (resist 37%; cure magical) wild infusion of the titan (resist 37%; cure magical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 37% for 8 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the wizard (resist 32%; cure magical) wild infusion of the wizard (resist 32%; cure magical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 32% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Rune of the Rift (570.00 temporal damage, removed from time 4 turns) Rune of the Rift (570.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (66% of a turn) Is: a spell Description: Inflicts 695.40 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
acid wave rune of the wizard (402 acid damage; dur 5; apply 69) acid wave rune of the wizard (402 acid damage; dur 5; apply 69)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 401.95 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 69. The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Scroll of Summoning (Limmir the Jeweler) Scroll of Summoning (Limmir the Jeweler)Powered by unknown forces 0.10 Encumbrance. [Plot Item] Type: scroll / tome It can be used to summon Limmir the jeweler at the center of the lake of the moon, costing 1 power out of 1/1. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
This item will automatically be transmogrified when you leave the level. serendipitous voratun amuletserendipitous voratun amulet Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 (+5 eff.) Defense: +20 (+5 eff.) Changes stats: +17 Lck Reduce all damage from unseen attackers: 18% Amulets can have magical properties. |
stralite amulet stralite amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 4 Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
This item will automatically be transmogrified when you leave the level. mule's voratun ringmule's voratun ring Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Fatigue: -10% Maximum encumbrance: +34 Rings can have magical properties. |
voratun ring voratun ring0.10 Encumbrance. Type: jewelry / ring ; tier 5 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. voratun ring 'Corpsepain'voratun ring 'Corpsepain' Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +18 (+5 eff.) Damage when hit (Melee): 27 mind / 20 nature Changes stats: +9 Dex Changes resistances penetration: +10% nature Changes damage: +9% mind / +18% nature Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. Satyrsteel the voratun battleaxe (58.5-87.75 power, 6 apr)Satyrsteel the voratun battleaxe (58.5-87.75 power, 6 apr) Requires: - Magic 48 Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 58.5 - 87.8 Uses stat: 170% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +8.0% Attack speed: 100% Damage (Melee): +23 nature / +28 temporal Burst (radius 1) on hit: +4 nature Burst (radius 2) on crit: +8 darkness When wielded/worn: Armour penetration: +3 Changes stats: +3 Dex Changes damage: +6% arcane Reduces incoming crit damage: 5.00% Spell save: +20 (+5 eff.) Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. quick voratun battleaxe (55.5-83.25 power, 4 apr)quick voratun battleaxe (55.5-83.25 power, 4 apr) Requires: - Magic 48 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 55.5 - 83.3 Uses stat: 170% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 111% When wielded/worn: Accuracy: +21 (+6 eff.) Changes stats: +10 Dex Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. chilling voratun dagger (37.5-48.75 power, 9 apr)chilling voratun dagger (37.5-48.75 power, 9 apr) Requires: - Dexterity 48 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 37.5 - 48.8 Uses stats: 95% Mag, 45% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Damage (Melee): +19 cold Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. elemental stralite dagger of rage (28-36.4 power, 9 apr)elemental stralite dagger of rage (28-36.4 power, 9 apr) Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 28.0 - 36.4 Uses stats: 95% Mag, 45% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * Random elemental explosion When wielded/worn: Accuracy: +10 (+3 eff.) Changes stats: +4 Str Changes resistances penetration: +12% acid / +12% fire / +12% cold / +9% lightning Changes damage: +11% physical Stamina when hit: +2.00 Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. hateful voratun dagger of paradox (39-50.7 power, 9 apr)hateful voratun dagger of paradox (39-50.7 power, 9 apr) Requires: - Dexterity 48 Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 39.0 - 50.7 Uses stats: 95% Mag, 45% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Damage (Melee): +16 darkness / +16 temporal Damage against: +16% Living When wielded/worn: Damage when hit (Melee): 16 temporal Changes resistances: +15% temporal Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. voratun greatsword of torment (64.5-103.2 power, 4 apr)voratun greatsword of torment (64.5-103.2 power, 4 apr) Requires: - Magic 48 Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 64.5 - 103.2 Uses stat: 170% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to torment the target When wielded/worn: Changes resistances penetration: +21% mind / +19% darkness Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. Xerata the Blindqueller (41-57.4 power, 6 apr)Xerata the Blindqueller (41-57.4 power, 6 apr) Requires: - Magic 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 5 Base power: 41.0 - 57.4 Uses stat: 150% Mag Damage type: Light Mastery: Strength of Purpose Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 54% chance to blind * 20% chance to disease On weapon crit: * cripple the target Damage (Melee): +19 blight / +30 cold Burst (radius 1) on hit: +8 physical When wielded/worn: Armour penetration: +2 Physical crit. chance: +14.0% Damage when hit (Melee): 12 darkness / 20 physical Changes resistances: +6% light Changes damage: +3% light Physical save: +6 (+2 eff.) Disease immunity: +26% Maximum stamina: +15.00 Light radius: +3 Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. flaming voratun mace of massacre (59.5-83.3 power, 6 apr)flaming voratun mace of massacre (59.5-83.3 power, 6 apr) Requires: - Magic 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 59.5 - 83.3 Uses stat: 150% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% Burst (radius 1) on hit: +20 fire Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. shimmering elven-wood vilestaff of might (25-30 power, 5 apr, blight element)shimmering elven-wood vilestaff of might (25-30 power, 5 apr, blight element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% blight Talent granted: +1 Command Staff Mana each turn: +0.34 Maximum mana: +78.00 Spellpower: +12 (+3 eff.) Spell crit. chance: +16% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. voratun waraxe of rage (41.5-58.1 power, 6 apr)voratun waraxe of rage (41.5-58.1 power, 6 apr) Requires: - Magic 48 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 41.5 - 58.1 Uses stat: 150% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% When wielded/worn: Accuracy: +15 (+4 eff.) Changes stats: +5 Str Changes damage: +15% physical Stamina when hit: +2.10 One-handed war axes. |
This item will automatically be transmogrified when you leave the level. GlowstrikeGlowstrike Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Damage when hit (Melee): 8 acid Changes stats: +4 Wil / +5 Mag Changes resistances: +3% light Changes resistances penetration: +10% acid / +10% light Physical save: +20 (+5 eff.) Spell crit. chance: +4% Mindpower: +11 (+3 eff.) Light radius: +2 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. elven-silk cloak 'Blastbile' (3 def, 13 armour)elven-silk cloak 'Blastbile' (3 def, 13 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Armour: +13 Defense: +3 (+1 eff.) Effects on melee hit: * 54% chance to daze Changes stats: +1 Wil Changes resistances: +30% cold Changes resistances penetration: +10% arcane Critical mult.: +5.00% Mana each turn: +0.04 Spellpower: +6 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. Greensteel the elven-silk robe (5 def, 0 armour)Greensteel the elven-silk robe (5 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+1 eff.) Effects on melee hit: * 54% chance to blind Damage when hit (Melee): 20 light Changes resistances: +30% cold / +6% nature / +9% mind Changes damage: +20% cold / +12% nature / +9% mind A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. verdant silk robe of nature (+27%) (3 def, 0 armour)verdant silk robe of nature (+27%) (3 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +9 Con Changes resistances: +27% nature Changes damage: +35% nature Poison immunity: +44% Disease immunity: +40% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
pair of drakeskin leather boots of void walking (0 def, 5 armour) pair of drakeskin leather boots of void walking (0 def, 5 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes resistances: +30% darkness / +25% temporal Changes resistances penetration: +18% darkness / +20% temporal Defense after a teleport: +30 Resist all after a teleport: +20% New effects duration reduction after a teleport: +30% A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. pair of voratun boots of evasion (25 def, 5 armour)pair of voratun boots of evasion (25 def, 5 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +25 (+6 eff.) Fatigue: +4% It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 31% chance to completely evade them and granting you 20 defense for 15 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. Furnaceburst (0 def, 5 armour)Furnaceburst (0 def, 5 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Effects on melee hit: * 15% chance to inflict damage reduction Damage when hit (Melee): 4 mind / 20 fire Changes stats: +5 Cun / +5 Wil Changes resistances: +6% fire Changes resistances penetration: +10% mind Changes damage: +15% mind / +15% fire Mindpower: +6 (+2 eff.) A cap made of leather. |
This item will automatically be transmogrified when you leave the level. thaloren drakeskin leather cap of knowledge (0 def, 5 armour)thaloren drakeskin leather cap of knowledge (0 def, 5 armour) Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +5 Cun / +15 Wil Changes resistances: +12% blight Mental save: +15 (+5 eff.) Mindpower: +6 (+2 eff.) A cap made of leather. |
Unryntir (15 def, 16 armour) Unryntir (15 def, 16 armour)Requires: - Strength 18 Powered by arcane forces Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 4 When wielded/worn: Armour: +16 Defense: +15 (+4 eff.) Fatigue: +8% Effects on melee hit: * 20% chance to disease Damage (Melee): 5 darkness Damage (Ranged): 9 darkness Damage when hit (Melee): 4 arcane Changes stats: +1 Cun Changes resistances: +6% blight / +23% temporal / +22% darkness / +27% cold Changes resistances penetration: +10% blight Mental save: +18 (+6 eff.) Defense after a teleport: +14 Resist all after a teleport: +14% New effects duration reduction after a teleport: +22% It can be used to blink to a nearby random location (rad 10), putting all charms on cooldown for 25 turns. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. enlightening drakeskin leather armour (5 def, 8 armour)enlightening drakeskin leather armour (5 def, 8 armour) Requires: - Strength 20 Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+1 eff.) Fatigue: +8% Changes stats: +9 Cun / +9 Wil Mental save: +25 (+8 eff.) A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. nimble cured leather armour of Toknor (10 def, 4 armour)nimble cured leather armour of Toknor (10 def, 4 armour) Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Physical crit. chance: +5.0% Physical power: +7 (+1 eff.) Armour: +4 Defense: +10 (+3 eff.) Ranged Defense: +6 (+1 eff.) Fatigue: +7% Changes stats: +4 Dex Critical mult.: +14.00% Movement speed: +20% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. flaming voratun shield of lightning resistance (+30%) (12 def, 3 armour, 195 block)flaming voratun shield of lightning resistance (+30%) (12 def, 3 armour, 195 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 (+3 eff.) Ranged Defense: +12 (+3 eff.) Fatigue: +14% Damage (Melee): 9 fire Damage when hit (Melee): 18 fire Changes resistances: +30% lightning Talent granted: +5 Block Handheld deflection devices. |
Essence of Bearness Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness, costing 100 power out of 100/100. The very essence of bearness! |
Neralaith the quiver of dragonbone arrows (22/22, 72-100.8 power, 30 apr) Neralaith the quiver of dragonbone arrows (22/22, 72-100.8 power, 30 apr)Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 5 Base power: 72.0 - 100.8 Uses stats: 70% Dex, 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +30 Physical crit. chance: +11.0% Capacity: 22 On weapon hit: * 40 arcane resource burn On weapon crit: * wounds the target Travel speed: +200% Damage (Ranged): +14 bleed / +8 mind Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. Rotfurnace (21/50, 64-89.6 power, 30 apr)Rotfurnace (21/50, 64-89.6 power, 30 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 5 Base power: 64.0 - 89.6 Uses stats: 70% Dex, 100% Mag Damage type: Mind Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +30 Physical crit. chance: +15.0% Capacity: 50 On weapon hit: * Slows global speed by 20% Travel speed: +200% Damage (Ranged): +12 blight / +16 cold / +20 nature Burst (radius 1) on hit: +24 mind When wielded/worn: Ammo reloads per turn: +5 Arrows are used with bows to pierce your foes to death. |
7 onyx 7 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Air currents swirl around this bright blue jewel. |
10 aquamarine 10 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli 5 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 sapphire 3 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz 5 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
voratun pickaxe 'Lightrace' (dig speed 5 turns) voratun pickaxe 'Lightrace' (dig speed 5 turns)Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Effects on melee hit: * 45% chance to corrode armour Damage when hit (Melee): 4 arcane / 16 mind Changes stats: +3 Str / +1 Wil Changes resistances: +3% acid Changes resistances penetration: +10% arcane Changes damage: +9% arcane Maximum life: +76.00 Maximum stamina: +60.00 Mindpower: +6 (+2 eff.) Light radius: +1 Infravision radius: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
4 emerald 4 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 jade 9 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 spinel 2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 turquoise 10 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
The Cog The CogPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: cog / mechanical ; tier 3 When wielded/worn: Changes stats: +5 Cun / +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Con / +5 Mag Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Con / +5 Mag Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Petrified Wood Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% A piece of the scorched wood taken from the remains of Snaproot. |
Runed Skull Runed SkullPowered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 (+1 eff.) Dull red runes are etched all over this blackened skull. |
7 bloodstone 7 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
13 fire opal 13 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 garnet 2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 ruby 6 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Gwai's Burninator Gwai's BurninatorPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 553.32 fire damage (based on Magic), costing 50 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3) Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 12, dealing 747.04 nature damage (based on Magic) over 6 turns while rendering the target unable to move, costing 25 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. Singedare the voratun torque of thermal psionic shield [power 173] (10/20 cooldown)Singedare the voratun torque of thermal psionic shield [power 173] (10/20 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 When wielded/worn: Damage when hit (Melee): 24 fire Changes resistances: +6% fire Maximum wards: +3 physical / +5 mind / +5 darkness Changes damage: +6% blight / +9% fire Talent granted: +1 Ward Mana when firing critical spell: +2.00 Maximum vim: +20.00 Spellpower: +4 (+1 eff.) It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 173 for 7 turns, putting all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings within range 20, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
2 diamond 2 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
12 moonstone 12 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 pearl 11 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 quartz 2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 amber 7 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Batyru the Shalore Temporal Warden level 34
2nd Haze 122nd year of Ascendancy at 02:05 see stats
By Batyru the Shalore Temporal Warden level 40
41st Haze 122nd year of Ascendancy at 06:14 see stats
By Batyru the Shalore Temporal Warden level 34
1st Time of Equilibrium 122nd year of Ascendancy at 10:33 see stats
By Batyru the Shalore Temporal Warden level 39
21st Haze 122nd year of Ascendancy at 23:28 see stats
By Batyru the Shalore Temporal Warden level 44
59th Haze 122nd year of Ascendancy at 18:17 see stats
By Batyru the Shalore Temporal Warden level 50
75th Regrowth 123rd year of Ascendancy at 07:13 see stats
By Batyru the Shalore Temporal Warden level 37
19th Haze 122nd year of Ascendancy at 11:02 see stats
By Batyru the Shalore Temporal Warden level 21
12nd Dusk 122nd year of Ascendancy at 20:16 see stats
By Batyru the Shalore Temporal Warden level 49
2nd Allure 123rd year of Ascendancy at 09:14 see stats
By Batyru the Shalore Temporal Warden level 41
53rd Haze 122nd year of Ascendancy at 06:33 see stats
By Batyru the Shalore Temporal Warden level 50
59th Regrowth 123rd year of Ascendancy at 09:36 see stats
By Batyru the Shalore Temporal Warden level 42
55th Haze 122nd year of Ascendancy at 19:39 see stats
By Batyru the Shalore Temporal Warden level 36
16th Haze 122nd year of Ascendancy at 18:39 see stats
By Batyru the Shalore Temporal Warden level 37
17th Haze 122nd year of Ascendancy at 16:58 see stats
By Batyru the Shalore Temporal Warden level 25
25th Dusk 122nd year of Ascendancy at 11:18 see stats
By Batyru the Shalore Temporal Warden level 19
9th Dusk 122nd year of Ascendancy at 14:48 see stats
By Batyru the Shalore Temporal Warden level 21
12nd Dusk 122nd year of Ascendancy at 22:50 see stats
By Batyru the Shalore Temporal Warden level 50
59th Regrowth 123rd year of Ascendancy at 09:36 see stats
By Batyru the Shalore Temporal Warden level 21
12nd Dusk 122nd year of Ascendancy at 08:32 see stats
By Batyru the Shalore Temporal Warden level 50
31st Pyre 123rd year of Ascendancy at 06:19 see stats
By Batyru the Shalore Temporal Warden level 29
53rd Dusk 122nd year of Ascendancy at 07:27 see stats
By Batyru the Shalore Temporal Warden level 45
60th Haze 122nd year of Ascendancy at 02:51 see stats
By Batyru the Shalore Temporal Warden level 10
5th Mirth 122nd year of Ascendancy at 05:16 see stats
By Batyru the Shalore Temporal Warden level 20
9th Dusk 122nd year of Ascendancy at 22:10 see stats
By Batyru the Shalore Temporal Warden level 30
73rd Dusk 122nd year of Ascendancy at 14:02 see stats
By Batyru the Shalore Temporal Warden level 40
40th Haze 122nd year of Ascendancy at 04:04 see stats
By Batyru the Shalore Temporal Warden level 50
8th Allure 123rd year of Ascendancy at 07:46 see stats
By Batyru the Shalore Temporal Warden level 50
25th Regrowth 123rd year of Ascendancy at 03:22 see stats
By Batyru the Shalore Temporal Warden level 50
30th Pyre 123rd year of Ascendancy at 04:34 see stats
By Batyru the Shalore Temporal Warden level 50
32nd Pyre 123rd year of Ascendancy at 02:56 see stats
By Batyru the Shalore Temporal Warden level 24
25th Dusk 122nd year of Ascendancy at 08:06 see stats
By Batyru the Shalore Temporal Warden level 50
25th Regrowth 123rd year of Ascendancy at 03:35 see stats
By Batyru the Shalore Temporal Warden level 43
57th Haze 122nd year of Ascendancy at 01:31 see stats
By Batyru the Shalore Temporal Warden level 50
12nd Regrowth 123rd year of Ascendancy at 03:26 see stats
By Batyru the Shalore Temporal Warden level 24
25th Dusk 122nd year of Ascendancy at 08:06 see stats
By Batyru the Shalore Temporal Warden level 42
56th Haze 122nd year of Ascendancy at 14:14 see stats
By Batyru the Shalore Temporal Warden level 32
77th Dusk 122nd year of Ascendancy at 16:46 see stats
By Batyru the Shalore Temporal Warden level 37
16th Haze 122nd year of Ascendancy at 19:59 see stats
By Batyru the Shalore Temporal Warden level 7
79th Pyre 122nd year of Ascendancy at 17:42 see stats
By Batyru the Shalore Temporal Warden level 50
30th Pyre 123rd year of Ascendancy at 08:12 see stats
By Batyru the Shalore Temporal Warden level 43
59th Haze 122nd year of Ascendancy at 09:36 see stats
By Batyru the Shalore Temporal Warden level 11
9th Mirth 122nd year of Ascendancy at 08:05 see stats
By Batyru the Shalore Temporal Warden level 49
4th Decay 122nd year of Ascendancy at 11:26 see stats
By Batyru the Shalore Temporal Warden level 26
25th Dusk 122nd year of Ascendancy at 16:58 see stats
By Batyru the Shalore Temporal Warden level 17
2nd Dusk 122nd year of Ascendancy at 03:05 see stats
By Batyru the Shalore Temporal Warden level 50
33rd Pyre 123rd year of Ascendancy at 00:15 see stats
By Batyru the Shalore Temporal Warden level 34
1st Time of Equilibrium 122nd year of Ascendancy at 07:45 see stats
By Batyru the Shalore Temporal Warden level 6
77th Pyre 122nd year of Ascendancy at 22:12 see stats
Log
Xadhekira the snow giant thunderer shrugs off the effect 'Numbing Darkness'!
Xadhekira the snow giant thunderer speeds up.
Batyru's temporal clone misses Xadhekira the snow giant thunderer.
Xadhekira the snow giant thunderer HEALS from light damage!
Temporal Restoration Field killed Batyru's temporal clone!
Batyru's temporal clone hits Xadhekira the snow giant thunderer for 150 physical, , , , 21 physical, 67 physical, 17 temporal, 33 physical, 38 temporal (326 total damage).
Batyru's Singularity Arrow hits Xadhekira the snow giant thunderer for 410 physical, 11 arcane, 38 light, 2 healing, 18 darkness, , , 7 mind, 41 temporal (525 total damage) [2 healing].
Xadhekira the snow giant thunderer hits Batyru's temporal clone for 10 acid, 21 cold, 16 physical (47 total damage).
Xadhekira the snow giant thunderer is drawn in by the singularity!
Xadhekira the snow giant thunderer killed Batyru's temporal clone!
Xadhekira the snow giant thunderer receives 430 healing.
Thunderstorm hits Batyru for 76 lightning damage.
Bleeding from Batyru hits Xadhekira the snow giant thunderer for 10 physical damage.
Batyru hits Xadhekira the snow giant thunderer for 306 physical damage.
Batyru is dazed!
Batyru is not dazed anymore.
Batyru uses Blazemistress the elven-silk cloak!
Xadhekira the snow giant thunderer slows down.
Xadhekira the snow giant thunderer HEALS from light damage!
Xadhekira the snow giant thunderer's physical stun area effect hits Batyru for 126 physical damage.
Batyru's Arrow Echoes hits Xadhekira the snow giant thunderer for 277 physical, 10 arcane, 32 light, 2 healing, 15 darkness, , , 11 mind, 35 temporal (380 total damage) [2 healing].
Xadhekira the snow giant thunderer uses Bleeding Edge.
Batyru is recovering from the damage!
Your Contingency triggered Time Shield!
Batyru slows down.
The shattering blow creates a shockwave!
Xadhekira the snow giant thunderer resists the mind attack!
Xadhekira the snow giant thunderer focuses and gains an extra blow!
Saving game...