











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Enhanced Object Compare 1.7.0Improves the "Press  
 Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
 Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 | 
| Campaign | Maj'Eyal | 
| Mode | Normal Roguelike | 
| Sex | Male | 
| Race | Cornac | 
| Class | Sun Paladin (Avatar of a Distant Sun) | 
| Level / Exp | 50 / 687% | 
| Size | medium | 
| Lifes / Deaths | Killed by Polylewen the devourer at level 29 on the 8th Allure 123rd year of Ascendancy at 14:48/ 3 Killed by Poranor the blinkwyrm at level 49 on the 2nd Flare 124th year of Ascendancy at 19:10 Killed by Xanyta the Invoker at level 50 on the 47th Dusk 124th year of Ascendancy at 17:35 | 
Primary Stats
| Strength | 118 (base 60) | 
| Dexterity | 34 (base 31) | 
| Constitution | 93 (base 60) | 
| Magic | 100 (base 60) | 
| Willpower | 27 (base 11) | 
| Cunning | 36 (base 14) | 
Resources
| Life | -145/1641 | 
| Positive | 1/224 | 
| Stamina | 335/394 | 
| Healing Factor | 1.6735279301986 | 
| Regeneration | 42.256580237515 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | -6.6613381477509E-14% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 8 | 
| Lite | 10 | 
| Infravision | 7 | 
| See Stealth | 16 | 
| See Invisible | 15 | 
| ESP Range | 10 | 
| ESP Kinds | animal/canine | 
Offense: Mainhand
| Damage | 242 | 
| Accuracy | 57 | 
| Crit Chance | 46% | 
| APR | 17 | 
| Speed | 1.00 | 
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed | 
Offense: Spell
| Spellpower | 62 | 
| Crit Chance | 38% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 26 | 
| Crit Chance | 21% | 
| Speed | 1 | 
Offense: Damage Bonus
| Acid | +22% | 
| Light | +82% | 
| Lightning | +8% | 
| Physical | +37% | 
| Fire | +47% | 
| All | +2% | 
Offense: Damage Penetration
| Physical | +34% | 
| Darkness | +15% | 
| Light | +75% | 
| All | 0% | 
Defense: Base
| Armour (hardiness) | 126.72307323196 (100%) | 
| Defense | 45 | 
| Ranged Defense | 51 | 
| Fatigue | 45 | 
| Physical Save | 67 | 
| Spell Save | 46 | 
| Mental Save | 32 | 
Defense: Resistances
| Cold | + 27%( 70%) | 
| Acid | + 62%( 70%) | 
| Light | + 70%( 70%) | 
| Darkness | + 72%( 80%) | 
| Blight | + 41%( 70%) | 
| Physical | + 45%( 70%) | 
| Fire | + 70%( 70%) | 
| All | + 15%( 70%) | 
Defense: Immunities
| Pinning Resistance | 0% | 
| Confusion Resistance | 60% | 
| Blind Resistance | 67% | 
| Instadeath Resistance | 100% | 
| Knockback Resistance | 100% | 
Inscriptions (5/5)
| Runes | Effective talent level: 1.0Rune: Dissipation Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. | 
| Runes | Effective talent level: 1.0Rune: Shatter Afflictions Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 139 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. | 
| Runes | Effective talent level: 1.0Rune: Prismatic Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 lightning, 3 temporal, 4 light, 5 blight, 4 physical | 
| Infusions | Effective talent level: 1.0Infusion: Movement Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 924% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. | 
| Infusions | Effective talent level: 1.0Infusion: Wild Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and magical effect and reduce all damage taken by 38% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. | 
Class Talents
| Technique / Combat veteran | 1.00 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Celestial / Guardian | 1.30 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| Technique / Two-handed assault | 1.00 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Celestial / Combat | 1.50 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| Celestial / Sun | 1.50 | 
| 
 | 4/5 | 
| 
 | 2/5 | 
| 
 | 5/5 | 
| 
 | 0/5 | 
| Technique / Shield offense | 1.00 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| 
 | 2/5 | 
| Celestial / Radiance | 1.30 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
Generic Talents
| Celestial / Light | 1.50 | 
| 
 | 4/5 | 
| 
 | 2/5 | 
| 
 | 5/5 | 
| 
 | 3/5 | 
| Celestial / Chants | 1.30 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| Technique / Combat training | 1.30 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 0/5 | 
Prodigies
| 
 | 1/1 | 
| 
 | 1/1 | 
Effects
Quests
| Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire.A mysterious staff On your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done | 
| You met a novice mage who was tasked to collect an arcane powered artifact.An apprentice task He asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done | 
| Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope.And now for a grave You searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done | 
| After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline.Back and Back and Back to the Future | done | 
| You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back.Back and there again You talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done | 
| You have killed Ungolë in Ardhungol and saved the Sun Paladin.Eight legs of wonder | done | 
| You successfully escorted the injured seer to the recall portal on level 1 of Ruins of Kor'Pul.Escort: injured seer (level 1 of Ruins of Kor'Pul) As a reward you improved Magic by +5. | done | 
| You successfully escorted the injured seer to the recall portal on level 8 of Dreadfell.Escort: injured seer (level 8 of Dreadfell) As a reward you improved Magic by +5. | done | 
| You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara.Escort: lone alchemist (level 1 of Daikara) As a reward you improved Magic by +5. | done | 
| You failed to protect the lost defiler from death by Belinn the orc soldier.Escort: lost defiler (level 1 of Lost Dwarven Kingdom of Reknor) | failed | 
| You successfully escorted the lost defiler to the recall portal on level 3 of Dreadfell.Escort: lost defiler (level 3 of Dreadfell) As a reward you improved Magic by +5. | done | 
| You failed to protect the lost defiler from death by black mamba.Escort: lost defiler (level 4 of Old Forest) | failed | 
| You successfully escorted the lost sun paladin to the recall portal on level 5 of Dreadfell.Escort: lost sun paladin (level 5 of Dreadfell) As a reward you improved talent Chant of Fortress (+1 level(s)). | done | 
| You successfully escorted the lost warrior to the recall portal on level 1 of Dreadfell.Escort: lost warrior (level 1 of Dreadfell) As a reward you improved talent Unflinching Resolve (+1 level(s)). | done | 
| You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell.Escort: lost warrior (level 2 of Dreadfell) As a reward you improved talent Vitality (+1 level(s)). | done | 
| You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire.Hidden treasure It looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done | 
| Orcs were spotted with the staff you seek in an arid waste in the southern desert.Important news You should go investigate what is happening there. | active | 
| It is time to explore some new places -- dark, forgotten and dangerous ones.Into the darkness The Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done | 
| The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence.Let's hunt some Orc Find out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done | 
| After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope.Melinda, lucky girl Melinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active | 
| Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late.Serpentine Invaders Locate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * You are back in Var'Eyal, the Far East as the people from the west call it. | done | 
| You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center.Sher'Tul Fortress With one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1196. | active | 
| As you approached Derth you saw a huge dark cloud over the small town.Storming the city When you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done | 
| You arrived through the farportal in a cave, probably in the Far East.Strange new world Upon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | active | 
| Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists.The Brotherhood of Alchemists Stire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. You have aided Marus of Elvala in creating an elixir of mastery. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done | 
| You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow...The Impossible Castle * You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done | 
| You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell.The Island of Dread There are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done | 
| You discovered a sect worshipping a demon named Kryl-Feijan in a crypt.The Sect of Kryl-Feijan They were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done | 
| You were asked to prove your worth as a fighter by a rogue, in order to participate in the arenaThe agent of the arena | done | 
| You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people.The beast within 4 lumberjacks have died. | done | 
| You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power.The fall of Zigur The defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done | 
| Investigate the bastions of the Pride.The many Prides of the Orcs * You have destroyed Rak'shor. * Vor Pride, in the north east. * You have destroyed Grushnak. * You have destroyed Gorbat. | active | 
| There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues.The wild wild east | done | 
| Zemekkys in the Gates of Morning can build a portal back to your homeland for you.There and back again * You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done | 
| You have found a slavers' compound and entered it.Till the Blood Runs Clear You decided you cannot let slavers continue their dirty work and destroyed them! | done | 
| You heard a plea for help and decided to investigate...Trapped! Only to find yourself trapped inside an unknown tunnel complex. | done | 
Equipment
| On feet |  Unbreakable Greaves (8 def, 20 armour) 3.0 T5 feet armor Reqs Heavy armour training [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+3 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. | 
| Light source |  Thunderfist 1.0 T5 lite [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% lightning ----- def ----- Armour +10 Crit.chn- 15.00% Phys.save +15 (+4 eff.) Spell.save +9 (+3 eff.) Mind.save +8 (+4 eff.) ---------- misc Light +5 See.Stealth +16 See.Invis +15 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. | 
| On head |  Yaldan Baoth (0 def, 10 armour) 3.0 T4 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +10 Str +10 Con dps ---------- Dmg.mod +15% light ----- def ----- Armour +10 Fatigue +4% Resists +15% light +25% darkness Res.Cap +10% darkness Unseen.red 33% ---------- misc Light -2 Sight -2 Blind-Fight: No penalty when attacking invisible/stealthed Lower the helmet's visor, blinding yourself (and protecting from other blinds) for 6 turns. If the helmet is taken off, the effect will end early.. Uses 40 power out of 40/40 The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. | 
| On hands |  Obsidiantide (0 def, 3 armour) =lig= 1.5 T4 hands armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +5 Wil dps ---------- Spell.crit +3% Crit.mult +20.00% Spell.pwr +20 (+5 eff.) Melee+ 10 light Dmg.mod +9% light Phasing +30% ----- def ----- Armour +3 Fatigue +5% Resists +13% light +12% darkness ---------- misc Mana/turn +0.08 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. | 
| Tool |  Cuthadotar the dwarven-steel pickaxe (dig speed 9 turns) 3.0 T3 digger tool [Random Unique] Arcane/Master While equipped: Stats +10 Str +6 Mag +8 Wil +8 Cun dps ---------- Phys.crit +11.0% Mind.crit +11% Res.pen +19% physical Acc +8 (+2 eff.) ---------- misc Infravis +7 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
| On fingers |  Glory of the Pride 0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +8% physical Acc +10 (+3 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+2 eff.) Fatigue -15% Phys.save +45 (+11 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. | 
| On fingers |  Arg 0.1 T5 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +8 Cun dps ---------- Spell.crit +3% Melee+ 29 physical Ranged+ 29 physical Dmg.mod +20% acid +29% fire Phasing +30% On Hit (Melee): * 20% chance to reduce all saves and defense by 18 On Hit (Ranged): * 20% chance to reduce all saves and defense by 18 ----- def ----- Resists +40% acid +55% fire +6% light Max.HP +96.00 HP.reg +20.00 Heal.mod +20% ---------- misc Mana/turn +0.12 Hate/m.crit +3.00 Max.hate +14.00 Bleeding Edge: Puts all charms on 20 cooldown Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! | 
| Around neck |  Mirror Shards =light= 0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Dmg.mod +12% light On Melee Ret: * 30% chance to blind ----- def ----- Resists +25% light ---------- misc Light +1 Create a reflective shield (50% reflection rate, 350 strength, based on Magic) for 5 turns. Uses 24 power out of 4/24 Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. | 
| In main hand |  Dawn's Blade (50-70 power, 7 apr) 3.0 T5 longsword 1H weapon [Unique] Arcane If the sun doesn't set, dawn's power lasts forever. The set is complete. Power 50.0 - 70.0 Light Uses 75% Mag, 80% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +7 Crit +5.0% Atk.spd 100% Melee+ +15 light +15 fire Against +25% Undead +25% Demon While equipped: dps ---------- Spell.crit +4% Spell.pwr +10 (+3 eff.) Dmg.mod +32% light +10% fire Res.pen +25% light ---------- misc P.En/turn +0.20 Light +2 Cooldown Healing Light -3 Barrier -5 Providence -10 Bathe in Light -5 Masteries +0.20 Celestial/Sun +0.20 Celestial/Combat +0.20 Celestial/Light Invoke dawn, inflicting 500.23 light damage in radius 5 (based on Magic) and lighting the area within radius 10. Uses 35 power out of 35/35 Said to have been forged in the earliest days of the Sunwall, this longsword shines with the light of daybreak, capable of banishing all shadows. | 
| Around waist |  Grinyfang the Darkbright 1.0 T5 belt armor [Random Unique] Arcane/Master While equipped: Stats +11 Mag dps ---------- Dmg.mod +6% fire +12% physical Res.pen +15% darkness +15% physical Apr +3 On Hit (Melee): * 20% chance to reduce damage dealt by 15% ----- def ----- Armour +6 Defense +17 (+6 eff.) Resists +15% fire +14% cold Anom.red +20 Stealth +14 Max.HP +124.00 ---------- misc Mana/turn +0.60 Max.mana +120.00 Max.stam +65.00 Max.hate +13.00 Max.psi +40.00 Max.vim +40.00 Max.P.En +27.00 Max.N.En +40.00 A belt that goes around your waist. | 
| In off hand |  Unsetting Sun (16 def, 20 armour, 50-60 power, 280 block) 7.0 T5 shield armor Reqs Shield usage training [Unique] Arcane Glows brightly in the light of dawn. The set is complete. When used to Attack: Power 50.0 - 60.0 Light Uses 50% Mag, 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +280 While equipped: ----- def ----- Armour +20 Defense +16 (+5 eff.) Rng.Def +17 (+5 eff.) Fatigue +14% Resists +30% blight +30% darkness Spell.save +19 (+6 eff.) HP.reg +5.00 ---------- misc Light +3 Talents +1 Block When Elmio Panason, captain of the Vanguard, first sought shelter for his shipwrecked crew, he reflected the last rays of the setting sun off his shield. Where the beam hit they rested and built the settlement that would become the Sunwall. In the dark days that followed the shield became a symbol of hope for a better future. | 
| Cloak |  battlemaster's cashmere cloak (2 def, 0 armour) 2.0 T3 cloak armor [Ego+] Master While equipped: Stats +2 Str +3 Dex +3 Con ----- def ----- Defense +2 (+1 eff.) Spell.save +6 (+2 eff.) ---------- misc Stam/turn +0.70 Masteries +0.30 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| Main armor |  Cuirass of the Dark Lord (0 def, 30 armour) 17.0 T5 massive armor Reqs Massive armour training [Unique] Arcane While equipped: Stats +10 Str +10 Con dps ---------- Phys.pwr +10 (+2 eff.) Melee Ret 30 physical ----- def ----- Armour +30 Fatigue +25% Resists +20% physical Phys.save +15 (+4 eff.) Blood Charges: 0 Drain blood from all creatures within range 5, causing them to bleed for 415.11 physical damage over 4 turns (based on your Physicalpower). For each creature drained (up to 10), the armor gains strength, which fades over 10 turns if it is not fed. Uses 25 power out of 25/25 Worn by a villain long forgotten, this armor was powered by the blood of thousands of innocents. Decrepit and old, the dark lord died in solitude, his dominion crumbled, his subjects gone. Only this cuirass remained, dying to finally taste fresh blood again. | 
Inventory
|  Infusion of Wild Growth (rad 5; dur 10;) 0.1 T3 infusion scroll [Plot Item] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place for 5 turns and dealing 47.31 physical damage and 70.45 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. | 
|  Primal Infusion (affinity 13%; reduction 2; dur 4; cd 18) 0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 13% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. | 
|  Mirror Image Rune (dur 6; cd 24) 0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  acid wave rune of the titan (damage 414; dur 4; cd 18) 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 414.31 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  shielding rune of the wizard (absorb 388; dur 3; cd 17) 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 388 damage for 3 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  Sealed Scroll of Last Hope 0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! | 
|  Fanged Collar 0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+4 eff.) Spell.save +15 (+5 eff.) Mind.save -7 (-3 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. | 
|  Feathersteel Amulet 0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+5 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. | 
|  Pendant of the Sun and Moons 0.1 T4 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +8 (+2 eff.) Dmg.mod +8% light +8% darkness Res.pen +15% light +15% darkness ----- def ----- Resists +10% light +10% darkness Res.Cap +5% light +5% darkness All your damage is converted and split into light and darkness. Circle of Sanctity: (Instant) Level 3.0 Pwr.cost 30 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 31 light damage to everyone else who enters. The circle lasts 4 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. | 
|  Orb of Many Ways 1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. | 
|  Lisyriassra 0.1 T5 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +16 Cun +6 Mag dps ---------- Phys.crit +3.0% Crit.mult +15.00% Spell.pwr +15 (+4 eff.) Melee+ 21 physical Ranged+ 25 physical Dmg.mod +12% physical Res.pen +10% physical Acc +10 (+3 eff.) On Hit (Melee): * 20% chance to reduce all saves and defense by 18 On Hit (Ranged): * 19% chance to reduce all saves and defense by 18 ----- def ----- Armour +8 HP.reg +18.00 Stun/Frz- +94% ---------- misc Hate/m.crit +6.00 Max.hate +15.00 Bleeding Edge: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! | 
|  Writhing Ring of the Hunter 0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con ---------- misc Talents +1 Ethereal Form You have set the ring to grant you Ethereal Form! A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. | 
|  savage's copper ring of luminosity =Light= 0.1 T1 ring jewelry [Ego++] Arcane/Master While equipped: Stats +2 Con +2 Mag dps ---------- Melee+ 10 light Ranged+ 10 light Dmg.mod +11% light ----- def ----- Spell.save +11 (+4 eff.) ---------- misc Max.stam +10.00 Rings make your fingers look great! | 
|  solipsist's voratun ring of life 0.1 T5 ring jewelry [Ego++] Nature/Psionic While equipped: Stats +6 Cun +6 Wil dps ---------- Mind.pwr +11 (+6 eff.) ----- def ----- Max.HP +63.00 HP.reg +19.00 Heal.mod +10% Rings make your fingers look great! | 
|  balanced voratun dagger of crippling (38-49 power, 9 apr) 1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego+] Master Power 38.0 - 49.4 Physical Uses 50% Dex, 50% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +12.0% Acc +10 (+3 eff.) ----- def ----- Defense +10 (+3 eff.) Disarm- +40% Sharp, short and deadly. | 
|  enhanced voratun dagger of evisceration (36-47 power, 9 apr) 1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego++] Nature/Master Power 36.0 - 46.8 Physical Uses 50% Dex, 50% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit: * Wound the target dealing 352 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +8 Str +6 Dex +8 Mag +8 Wil +11 Cun +8 Con dps ---------- Phys.crit +9.0% Phys.pwr +13 (+2 eff.) Sharp, short and deadly. | 
|  quick voratun dagger of projection (37-48 power, 9 apr) 1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego++] Master/Psionic Power 37.0 - 48.1 Physical Uses 50% Dex, 50% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +4 Dex dps ---------- Phys.spd +10% Acc +13 (+3 eff.) Sharp, short and deadly. | 
|  truestriking voratun dagger of enduring (36-47 power, 9 apr) 1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego++] Nature/Master Power 36.0 - 46.8 Physical Uses 50% Dex, 50% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% While equipped: Stats +6 Con +15 Wil dps ---------- Res.pen +10% physical Acc +23 (+6 eff.) Apr +11 ----- def ----- Max.HP +86.00 Sharp, short and deadly. | 
|  quick voratun greatmaul of ruin (68-101 power, 4 apr) 5.0 T5 greatmaul 2H weapon [Ego++] Master Power 67.5 - 101.2 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% While equipped: Stats +5 Dex dps ---------- Phys.crit +16.0% Crit.mult +31.00% Phys.spd +10% Acc +21 (+5 eff.) Apr +19 Massive two-handed mauls. | 
|  voratun greatmaul of corruption (68-103 power, 4 apr) 5.0 T5 greatmaul 2H weapon [Ego+] Arcane Power 68.5 - 102.8 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% On Hit: 20% Curse of Defenselessness 5 Massive two-handed mauls. | 
|  Borosk's Hate (60-96 power, 22 apr) 3.0 T5 greatsword 2H weapon [Unique] Master Power 60.0 - 96.0 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +22 Crit +10.0% Atk.spd 100% On Hit: * 25% chance to strike the target again. While equipped: Stats +10 Str +5 Dex +15 Con ---------- misc Masteries +0.20 Technique/Two-handed assault This impressive looking sword features two massive blades aligned in parallel. They seem weighted remarkably well. | 
|  Dethblyd (70-112 power, 18 apr) 3.0 T5 greatsword 2H weapon [Unique] Arcane/Master Power 70.0 - 112.0 Physical Uses 60% Mag, 130% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +18 Crit +20.0% Atk.spd 100% HP.leech +5% On Hit: * Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. While equipped: Stats +10 Str +8 Mag +5 Con ---------- misc Cooldown Draining Assault -1 Abduction -1 Detonating Charge -1 Masteries +0.10 Corruption/Torture +0.20 Corruption/Brutality +0.20 Corruption/Wrath Grushgore the Destroyer was as famous for his incredible brutality as he was for his childlike intelligence. He wasn't known for his subtlety of naming, but there's no denying the power of his massive sword. | 
|  quick voratun greatsword of crippling (60-95 power, 4 apr) 3.0 T5 greatsword 2H weapon [Ego++] Master Power 59.5 - 95.2 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +7 Dex dps ---------- Phys.crit +7.0% Phys.spd +10% Acc +30 (+8 eff.) Massive two-handed swords. | 
|  blazebringer's dragonbone longbow of piercing 4.0 T5 longbow 2H weapon Reqs Dex 48 Shoot [Ego++] Nature/Master Power 0.0 - 0.0 Physical Uses 50% Mag Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 On Crit.r2 +77 fire While equipped: dps ---------- All.spd +4% Res.pen +23% all +32% fire Acc +23 (+6 eff.) Apr +15 Longbows are used to shoot arrows at your foes. | 
|  elemental voratun longsword of amnesia (43-60 power, 6 apr) 3.0 T5 longsword 1H weapon [Ego++] Arcane/Psionic Power 43.0 - 60.2 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) * Create an explosion dealing 103 lightning damage (1/turn) While equipped: dps ---------- Dmg.mod +24% lightning Res.pen +17% lightning Sharp, long, and deadly. | 
|  elemental voratun longsword of shearing (43-60 power, 6 apr) 3.0 T5 longsword 1H weapon [Ego++] Arcane/Master Power 43.0 - 60.2 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: * Create an explosion dealing 103 lightning damage (1/turn) While equipped: dps ---------- Dmg.mod +19% lightning Res.pen +19% lightning +8% all Acc +14 (+4 eff.) Apr +11 Sharp, long, and deadly. | 
|  enhanced voratun longsword (42-59 power, 6 apr) 3.0 T5 longsword 1H weapon [Ego+] Nature Power 42.0 - 58.8 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +6 Str +6 Dex +9 Mag +8 Wil +9 Cun +9 Con Sharp, long, and deadly. | 
|  stormbringer's voratun mace of erosion (46-64 power, 6 apr) 3.0 T5 mace 1H weapon [Ego+] Nature Power 46.0 - 64.4 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% Melee+ +11 nature On Crit.r2 +9 lightning +28 cold While equipped: dps ---------- Mov.spd +39% Res.pen +13% lightning +19% cold Blunt and deadly. | 
|  voratun mace of ruin (46-64 power, 6 apr) 3.0 T5 mace 1H weapon [Ego+] Master Power 46.0 - 64.4 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +8.0% Crit.mult +25.00% Apr +11 Blunt and deadly. | 
|  gifted living mindstar of frost (17-19 power, 40 apr, nature damage) 3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego+] Nature Power 17.0 - 18.7 Nature Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +17 (+9 eff.) Melee+ 14 cold Dmg.mod +12% cold Res.pen +12% cold ----- def ----- Armour +14 Resists +6% cold ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. | 
|  living mindstar of sand (16-18 power, 40 apr, nature damage) 3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego+] Nature Power 16.5 - 18.2 Nature Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+5 eff.) Melee+ 18 physical Dmg.mod +9% physical Res.pen +15% physical ----- def ----- Resists +9% physical ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. | 
|  Anoldil the drakeskin leather sling 4.0 T5 sling 1H weapon Reqs Dex 48 Shoot [Random Unique] Nature/Master Power 0.0 - 0.0 Physical Uses 50% Mag Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 On Crit.r2 +45 lightning +37 cold While equipped: Stats +6 Str dps ---------- Phys.crit +5.0% Phys.pwr +14 (+2 eff.) Mov.spd +42% Dmg.mod +12% arcane Res.pen +25% lightning +18% cold +20% blight Acc +13 (+3 eff.) ---------- misc Mana/turn +0.08 Max.vim +20.00 Slings are used to hurl stones or metal shots at your foes. | 
|  Ragirion the Shadowsteel (38-46 power, 6 apr, fire element) 5.0 T5 staff 2H weapon [Random Unique] Arcane Power 38.0 - 45.6 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +16% Spell.pwr +19 (+5 eff.) Dmg.mod +38% fire Res.pen +10% lightning Melee Ret 4 darkness On Hit (Melee): * 10% chance to reduce damage dealt by 15% ---------- misc Mana/turn +0.23 Max.mana +86.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. | 
|  blighted dragonbone starstaff of fate (30-36 power, 6 apr, darkness element) 5.0 T5 staff 2H weapon [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +19% Spell.pwr +20 (+5 eff.) Dmg.mod +30% darkness ----- def ----- Phys.save +7 (+2 eff.) Spell.save +13 (+4 eff.) Mind.save +10 (+5 eff.) ---------- misc Vim/s.crit +1.00 Max.vim +29.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. | 
|  earthen dragonbone starstaff of illumination (30-36 power, 6 apr, temporal element) 5.0 T5 staff 2H weapon [Ego] Arcane/Nature Power 30.0 - 36.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +15 (+4 eff.) Dmg.mod +30% temporal ----- def ----- Armour +4 Hardiness +7% Defense +12 (+4 eff.) Phys.save +11 (+3 eff.) ---------- misc Light +4 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 216.06 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. | 
|  ethereal dragonbone magestaff of greater warding (30-36 power, 6 apr, fire element) 5.0 T5 staff 2H weapon [Ego++] Arcane Power 30.0 - 36.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +20 (+5 eff.) Dmg.mod +30% fire Phasing +20% ----- def ----- Armour +11 Defense +33 (+11 eff.) Shield.pwr +13% ---------- misc Wards +3 fire Talents +3 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. | 
|  infernal dragonbone magestaff (30-36 power, 6 apr, arcane element) 5.0 T5 staff 2H weapon [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Crit.mult +37.00% Spell.pwr +21 (+5 eff.) Melee+ 26 fire Dmg.mod +30% arcane ---------- misc See.Invis +15 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. | 
|  infernal dragonbone vilestaff of might (30-36 power, 6 apr, darkness element) 5.0 T5 staff 2H weapon [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +16% Crit.mult +36.00% Spell.pwr +22 (+6 eff.) Melee+ 24 fire Dmg.mod +30% darkness ---------- misc See.Invis +11 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. | 
|  lifebinding dragonbone magestaff of greater warding (30-36 power, 6 apr, lightning element) 5.0 T5 staff 2H weapon [Ego++] Arcane/Nature Power 30.0 - 36.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +5 Con dps ---------- Spell.crit +5% Spell.pwr +22 (+6 eff.) Dmg.mod +30% lightning ----- def ----- Armour +9 Defense +6 (+2 eff.) HP.reg +1.90 Heal.mod +22% ---------- misc Wards +3 lightning Talents +3 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. | 
|  Isitta the Gloombender (46-64 power, 6 apr) 3.0 T5 waraxe 1H weapon [Random Unique] Arcane/Master/Psionic Power 46.0 - 64.4 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Hit.r1 +17 fire On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: Stats +2 Dex dps ---------- Phys.pwr +15 (+2 eff.) Res.pen +15% physical +11% all Acc +19 (+5 eff.) Apr +13 On Hit (Melee): * 20% chance to reduce damage dealt by 15% One-handed war axes. | 
|  quick voratun waraxe of vileness (41-57 power, 6 apr) 3.0 T5 waraxe 1H weapon [Ego+] Arcane/Master Power 41.0 - 57.4 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +13 blight On Hit: * 26% chance to reduce strength, dexterity, and constitution by 29 While equipped: Stats +4 Dex dps ---------- Phys.spd +10% Acc +12 (+3 eff.) One-handed war axes. | 
|  stormbringer's voratun waraxe (41-57 power, 6 apr) 3.0 T5 waraxe 1H weapon [Ego+] Nature Power 41.0 - 57.4 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Crit.r2 +39 lightning +25 cold While equipped: dps ---------- Mov.spd +37% Res.pen +19% lightning +17% cold One-handed war axes. | 
|  stormbringer's voratun waraxe of ruin (40-56 power, 6 apr) 3.0 T5 waraxe 1H weapon [Ego++] Nature/Master Power 40.0 - 56.0 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Crit.r2 +43 lightning +21 cold While equipped: dps ---------- Phys.crit +10.0% Crit.mult +11.00% Mov.spd +35% Res.pen +12% lightning +22% cold Apr +9 One-handed war axes. | 
|  voratun waraxe of shearing (38-54 power, 6 apr) 3.0 T5 waraxe 1H weapon [Ego+] Master Power 38.5 - 53.9 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% While equipped: dps ---------- Res.pen +10% all Acc +22 (+6 eff.) Apr +10 One-handed war axes. | 
|  warbringer's voratun waraxe of disruption (40-55 power, 6 apr) 3.0 T5 waraxe 1H weapon [Ego++] Disrupt/Master Power 39.5 - 55.3 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Against +8% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: Stats +5 Con dps ---------- Phys.pwr +12 (+2 eff.) Res.pen +13% physical ----- def ----- Disarm- +25% One-handed war axes. | 
|  Mighty Girdle 1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. | 
|  Tidepain the drakeskin leather belt 1.0 T5 belt armor [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Wil +6 Con dps ---------- Phys.pwr +8 (+1 eff.) Mind.pwr +8 (+4 eff.) Dmg.mod +9% acid +3% cold Res.pen +25% acid +5% cold ----- def ----- Resists +9% acid Spell.save +11 (+4 eff.) Mind.save +22 (+10 eff.) Max.HP +84.00 ---------- misc Size +1 A belt that goes around your waist. | 
|  spiritwalker's hardened leather belt of unlife 1.0 T3 belt armor [Ego++] Arcane While equipped: Stats +5 Mag ----- def ----- Resists +7% blight ---------- misc Mana/turn +0.20 Max.mana +43.00 The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. | 
|  restorative elven-silk cloak of fog (10 def, 0 armour) 2.0 T5 cloak armor [Ego++] Nature While equipped: ----- def ----- Defense +10 (+3 eff.) Resists +12% blight +18% fire +23% light +18% nature Stealth +9 HP.reg +7.00 Heal.mod +18% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
|  shadow elven-silk cloak of Iron Throne (3 def, 0 armour) 2.0 T5 cloak armor [Ego+] Master While equipped: Stats +2 Str +3 Con dps ---------- Dmg.mod +11% darkness Res.pen +11% darkness ----- def ----- Defense +3 (+1 eff.) Resists +18% darkness Stealth +18 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
|  ancient elven-silk robe of power (0 def, 0 armour) 2.0 T5 cloth armor [Ego++] Arcane While equipped: Stats +8 Mag dps ---------- Spell.pwr +16 (+4 eff.) Dmg.mod +15% physical +10% temporal +16% all Res.pen +8% temporal +11% physical ----- def ----- Resists +15% all Anom.red +12 A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
|  dispeller's linen robe of Angolwen (0 def, 0 armour) 2.0 T1 cloth armor [Ego++] Arcane While equipped: Stats +3 Mag +3 Wil dps ---------- Spell.pwr +7 (+2 eff.) S.pwr/crit +3 ----- def ----- Resists +7% lightning +7% darkness +7% light +7% blight +7% fire +7% cold +7% all Phys.save +12 (+3 eff.) Spell.save +23 (+8 eff.) Mind.save +12 (+6 eff.) Silence- +23% A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
|  fearwoven elven-silk robe of power (0 def, 0 armour) 2.0 T5 cloth armor [Ego++] Arcane/Psionic While equipped: dps ---------- Mind.crit +3% Spell.pwr +16 (+4 eff.) Mind.pwr +8 (+4 eff.) Dmg.mod +19% physical +14% darkness +13% all Res.pen +16% darkness +10% physical ----- def ----- Resists +15% all ---------- misc Max.hate +8.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
|  sunsealed elven-silk robe of power (6 def, 6 armour) 2.0 T5 cloth armor [Ego++] Arcane While equipped: Stats +6 Mag dps ---------- Spell.pwr +16 (+4 eff.) Dmg.mod +20% light +13% all ----- def ----- Armour +6 Defense +6 (+2 eff.) Resists +11% darkness +9% light +15% all Max.HP +53.00 ---------- misc Light +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
|  timebroken elven-silk robe of power (0 def, 0 armour) 2.0 T5 cloth armor [Ego++] Arcane While equipped: Stats +4 Mag +4 Wil dps ---------- Spell.crit +3% Spell.pwr +21 (+5 eff.) Dmg.mod +15% temporal +18% arcane +17% all ----- def ----- Resists +15% all ---------- misc Max.mana +82.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
|  dreamer's pair of voratun boots of strife (0 def, 5 armour) 3.0 T5 feet armor Reqs Heavy armour training [Ego++] Psionic While equipped: Stats +7 Wil +4 Cun +3 Con dps ---------- Mind.pwr +7 (+4 eff.) Res.pen +8% physical ----- def ----- Armour +5 Fatigue +4% Phys.save +13 (+3 eff.) Spell.save +9 (+3 eff.) Mind.save +6 (+3 eff.) Blindside: Puts all charms on 25 cooldown Level 3.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 33 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. | 
|  Snow Giant Wraps (0 def, 2 armour) 1.0 T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats +4 Str ----- def ----- Armour +2 Resists +10% lightning +10% cold Max.HP +60.00 Knockbk- +50% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Throw Boulder: Level 2.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a nature gift Description: Throw a huge boulder, dealing 251.75 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. | 
|  spellstreaming voratun gauntlets of archery (0 def, 3 armour) 1.5 T4 hands armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: Stats +6 Cun +5 Dex dps ---------- Spell.crit +7% Spell.pwr +9 (+2 eff.) Acc +10 (+3 eff.) Apr +13 ----- def ----- Armour +3 Fatigue +5% ---------- misc Mana/turn +0.18 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. | 
|  Malslek the Accursed's Hat (2 def, 0 armour) 2.0 T4 head armor [Unique] Psionic While equipped: dps ---------- Mind.crit +10% Spell.pwr +10 (+3 eff.) Mind.pwr +15 (+8 eff.) Melee+ 30% gloom effects Dmg.mod +10% darkness +10% physical ----- def ----- Defense +2 (+1 eff.) Resists +20% fire Mind.save -10 (-5 eff.) Heal.mod -10% ---------- misc Hate/m.crit +2.00 Hate/kill +2.00 Max.hate +20.00 Masteries +0.20 Cursed/Punishments On Spell Hit: 10% Agony 2 On Mind Hit: 10% Hateful Whisper 2 This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. | 
|  insulating hardened leather cap of strength (+4) (0 def, 3 armour) 2.0 T3 head armor [Ego] Master While equipped: Stats +4 Str ----- def ----- Armour +3 Fatigue +3% Resists +9% fire +9% cold A cap made of leather. | 
|  Chromatic Harness (10 def, 14 armour) 14.0 T5 heavy armor Reqs Heavy armour training [Unique] Nature While equipped: Stats +6 Str +6 Wil +4 Cun +10 Lck ----- def ----- Armour +14 Defense +10 (+3 eff.) Fatigue +16% Resists +20% lightning +20% physical +20% fire +20% cold +20% acid Blind- +50% Stun/Frz- +25% Knockbk- +50% ---------- misc Telepathy Dragon Cooldown Ice Breath -3 Lightning Breath -3 Sand Breath -3 Fire Breath -3 Corrosive Breath -3 This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. | 
|  fortifying stralite mail armour of clarity (4 def, 8 armour) 14.0 T4 heavy armor Reqs Heavy armour training [Ego+] Master/Psionic While equipped: Stats +5 Str +5 Con ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +12% Resists +8% mind Mind.save +16 (+8 eff.) Max.HP +57.00 A suit of armour made of mail. | 
|  fortifying voratun mail armour of Eyal (5 def, 10 armour) 14.0 T5 heavy armor Reqs Heavy armour training [Ego++] Nature/Master While equipped: Stats +5 Str +4 Con ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +12% Max.HP +118.00 HP.reg +5.00 Heal.mod +16% A suit of armour made of mail. | 
|  searing voratun mail armour of acid resistance (5 def, 10 armour) 14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Arcane/Master While equipped: dps ---------- Melee+ 15 acid 16 fire Melee Ret 15 acid 14 fire ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +12% Resists +49% acid +24% fire A suit of armour made of mail. | 
|  searing voratun mail armour of acid resistance (5 def, 10 armour) 14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Arcane/Master While equipped: dps ---------- Melee+ 16 acid 11 fire Melee Ret 13 acid 12 fire ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +12% Resists +41% acid +29% fire A suit of armour made of mail. | 
|  searing voratun mail armour of implacability (5 def, 17 armour) 14.0 T5 heavy armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: dps ---------- Melee+ 9 acid 14 fire Melee Ret 14 acid 12 fire ----- def ----- Armour +17 Defense +5 (+2 eff.) Fatigue +6% Resists +17% acid +28% fire Phys.save +13 (+3 eff.) A suit of armour made of mail. | 
|  searing voratun mail armour of spell shielding (5 def, 10 armour) 14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Arcane While equipped: dps ---------- Melee+ 12 acid 17 fire Melee Ret 12 acid 12 fire ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +12% Resists +28% acid +22% fire +8% arcane Spell.save +24 (+8 eff.) A suit of armour made of mail. | 
|  drakeskin leather armour (20 def, 8 armour) 9.0 T5 light armor [Normal] While equipped: ----- def ----- Armour +8 Defense +20 (+7 eff.) Fatigue +8% A suit of armour made of leather. | 
|  drakeskin leather armour 'Wretchburst' (20 def, 8 armour) 9.0 T5 light armor [Rare] Master While equipped: Stats +5 Wil +8 Mag ----- def ----- Armour +8 Defense +20 (+7 eff.) Fatigue +8% Resists +30% lightning +9% nature Crit.chn- 15.00% ---------- misc Infravis +3 See.Invis +24 A suit of armour made of leather. | 
|  drakeskin leather armour of the wind (30 def, 8 armour) 9.0 T5 light armor [Ego+] Master While equipped: dps ---------- Phys.crit +6.0% Apr +13 ----- def ----- Armour +8 Defense +30 (+10 eff.) Fatigue +8% ---------- misc Stam/turn +0.90 Second Wind: (Instant) Puts all charms on 35 cooldown Level 5.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Take a deep breath to recover 180 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. | 
|  marauder's drakeskin leather armour of command (35 def, 16 armour) 9.0 T5 light armor [Ego++] Master/Psionic While equipped: Stats +7 Str +9 Dex +5 Cun ----- def ----- Armour +16 Defense +35 (+12 eff.) Fatigue +8% Phys.save +13 (+3 eff.) Mind.save +18 (+9 eff.) A suit of armour made of leather. | 
|  rejuvenating drakeskin leather armour of Eyal (20 def, 8 armour) 9.0 T5 light armor [Ego+] Nature While equipped: ----- def ----- Armour +8 Defense +20 (+7 eff.) Fatigue +8% Max.HP +48.00 HP.reg +15.30 Heal.mod +16% ---------- misc Stam/turn +1.10 A suit of armour made of leather. | 
|  troll-hide drakeskin leather armour of natural resilience (20 def, 8 armour) 9.0 T5 light armor [Ego++] Nature/Disrupt While equipped: ----- def ----- Armour +8 Defense +20 (+7 eff.) Fatigue +8% Resists +15% nature +15% blight D.Red.from +11% Unnatural Max.HP +53.00 HP.reg +12.80 Heal.mod +16% A suit of armour made of leather. | 
|  Monolith Armour (40 def, 50 armour) 17.0 T5 massive armor Reqs Massive armour training Con 150 [Unique] Arcane While equipped: Stats +15 Str +25 Mag dps ---------- Spell.pwr +25 (+6 eff.) ----- def ----- Armour +50 Defense +40 (+13 eff.) Fatigue +70% Resists +10% all Phys.save +35 (+9 eff.) Spell.save +35 (+12 eff.) Max.HP +270.00 HP.reg +10.00 15% chance when hit to shatter reality around you creating rifts to help you (free cast of a Reality Fracture talent, level 4). This effect has a 30 turns cooldown. If your constitution drops below requirement while using it, it is so heavy you will automatically unequip it. Beware. This 'armour' seems to mostly consist of chunks of a rune etched stone somehow fused with a highly flexible black mesh. The titanic pieces of stone would undoubtedly deflect any blow thrown at you, but you would need obscene strength just to move while wearing this. The glyphs and runes carved into the chunks sometimes light up of their own accord, letting out small bursts of magic. | 
|  Plate of the Blackened Mind (15 def, 40 armour) 17.0 T5 massive armor Reqs Massive armour training [Unique] Psionic While equipped: Stats +6 Wil +4 Cun +3 Con dps ---------- Mind.pwr +10 (+5 eff.) On Melee Ret: * 20% chance to cause random gloom ----- def ----- Armour +40 Defense +15 (+5 eff.) Fatigue +17% Resists +15% acid +15% light +20% blight +25% mind +20% darkness Phys.save +15 (+4 eff.) Mind.save +25 (+11 eff.) Confus- +100% Fear- +100% ---------- misc Light -2 Infravis +4 Masteries +0.20 Cursed/Gloom Dominate: Level 2.0 Pwr.cost 15 out of 25/25. Range 2 Travel.spd instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 5 Armour, 8 Defense and your attacks will gain 13% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This talent will also attack with your shield, if you have one equipped. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. | 
|  Revenant (8 def, 20 armour) 17.0 T3 massive armor Reqs Massive armour training [Unique] Arcane/Master While equipped: Stats +5 Mag +5 Con ----- def ----- Armour +20 Defense +8 (+3 eff.) Fatigue +12% Phys.save +12 (+3 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+6 eff.) Silence- +0% Confus- +0% Pinning- +0% Stun/Frz- +80% Status resistances shift over time to match the statuses you are being hit by. The joints of this armor creak ominously, the frame bends and heaves, almost as if breathing. The scratch and crack of metal mutters of suffering, of loss, perseverance and revenge. | 
|  Tarrasca (0 def, 50 armour) 17.0 T4 massive armor Reqs Massive armour training [Unique] Master While equipped: Stats +15 Con ----- def ----- Armour +50 Hardiness +15% Fatigue +35% Phys.save +45 (+11 eff.) Knockbk- +100% When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%). Current reduction bonus: 0% Slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns. Uses 25 power out of 25/25 This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life. | 
|  radiant voratun plate armour of implacability (0 def, 22 armour) 17.0 T5 massive armor Reqs Massive armour training [Ego++] Nature/Master While equipped: Stats +3 Wil ----- def ----- Armour +22 Fatigue +16% Resists +11% blight +24% darkness Phys.save +11 (+3 eff.) ---------- misc Light +2 A suit of armour made of metal plates. | 
|  Blackfire Aegis (8 def, 18 armour, 57-68 power, 235 block) 7.0 T4 shield armor Reqs Shield usage training [Unique] Arcane When used to Attack: Power 57.0 - 68.4 Stunning fire Uses 50% Mag, 100% Str Acc+ +2.0% proc dam (max 200%) Crit +7.0% Block +235 Dmg.conv 50% darkness On Hit: * releases a burst of dark fire, dealing damage equal to your magic stat While equipped: dps ---------- Spell.pwr +8 (+2 eff.) Melee Ret 24 darkness 24 fire ----- def ----- Armour +18 Defense +8 (+3 eff.) Rng.Def +12 (+4 eff.) Fatigue +25% Resists +20% darkness +35% fire ---------- misc Talents +1 Block This rugged stone shield flickers with bursts of pitch black flame. | 
|  Lunar Shield (0 def, 20 armour, 45-63 power, 250 block) 7.0 T5 shield armor Reqs Shield usage training [Unique] Arcane When used to Attack: Power 45.0 - 63.0 Darkness Uses 50% Mag, 100% Str Acc+ +2.0% proc dam (max 200%) Crit +10.0% Block +250 While equipped: dps ---------- Spell.pwr +20 (+5 eff.) Dmg.mod +40% darkness ----- def ----- Armour +20 Fatigue +2% Resists +25% darkness ---------- misc Talents +1 Block Masteries +0.30 Celestial/Star fury +0.30 Celestial/Twilight On Spell Hit: 10% Moonlight Ray 2 A large section of chitin removed from Nimisil. It continues to give off a strange white glow. | 
|  corrosive voratun shield of cold resistance (+14%) (0 def, 10 armour, 66-80 power, 216.5 block) 7.0 T5 shield armor Reqs Shield usage training [Ego+] Arcane/Master When used to Attack: Power 66.5 - 79.8 Physical Uses 50% Mag, 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +216 Melee+ +16 acid While equipped: Stats +4 Con dps ---------- On Melee Ret: * 16% chance to reduce armor by 39% ----- def ----- Armour +10 Fatigue +8% Resists +14% acid +20% cold ---------- misc Talents +1 Block Handheld deflection devices. | 
|  crackling voratun shield of temporal resistance (+17%) (0 def, 10 armour, 66-79 power, 193.5 block) 7.0 T5 shield armor Reqs Shield usage training [Ego+] Arcane/Nature When used to Attack: Power 65.5 - 78.6 Physical Uses 50% Mag, 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +194 Melee+ +15 lightning While equipped: Stats +4 Dex dps ---------- Melee Ret 1 lightning On Melee Ret: * 25% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +10 Fatigue +8% Resists +17% lightning +13% temporal ---------- misc Talents +1 Block Handheld deflection devices. | 
|  Essence of Bearness 3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 100 power out of 100/100 The very essence of bearness! | 
|  168 alchemist agate 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. | 
|  Windborne Azurite 0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. | 
|  4 sapphire 0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+4 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  Rungof's Fang 1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. | 
|  7 turquoise 0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  Cut Drem Arm 2.0 T3 gross misc [Unique] Unknown While equipped: dps ---------- Melee Ret 25 darkness ----- def ----- Disarm- +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. | 
|  Heart of Poosh 5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? | 
|  Demonic Orb of Many Ways 1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. | 
|  Dragon Orb (Orb of Command) 1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. | 
|  Orb of Destruction (Orb of Command) 1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. | 
|  Orb of Undeath (Orb of Command) 1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. | 
|  Scrying Orb 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. | 
|  2 bloodstone 0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. | 
|  6 fire opal 0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. | 
|  Gwai's Burninator 2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 735.00 fire damage (based on Magic). Uses 50 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. | 
|  Rod of Recall (1/1) 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. | 
|  Transmogrification Chest 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
|  barbed pouch of voratun shots of annihilation (22/22, 76-91 power, 11 apr) 3.0 T5 shot ammo Reqs Dex 48 [Ego++] Master Power 75.5 - 90.6 Physical Uses 70% Dex, 50% Mag, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +11 Crit +32.0% Capacity 22 Proj.spd +200% On Crit: * Wound the target dealing 352 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. | 
|  Chalirerion the Murksage [power 565]  (20 cooldown) 2.0 T5 torque charm [Random Unique] Psionic While equipped: dps ---------- Melee Ret 4 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 15% ----- def ----- Resists +3% fire Project a gust of wind in a cone knocking all creatures back 16 spaces and dealing 774 physical damage Puts all charms on 20 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. 100% to heal for 78. Torques are made by powerful psionics to store psionic powers. | 
|  Honeywood Chalice 2.0 T4 totem charm [Unique] Nature While equipped: Stats +5 Str dps ---------- Dmg.mod +5% physical ----- def ----- Resists +10% nature Phys.save +10 (+2 eff.) HP.reg +0.15 Heal.mod +10% ---------- misc Talents +1 Battle Trance This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. | 
|  piercing dragonbone totem of stinging [power 488]  (15 cooldown) 2.0 T5 totem charm [Ego+] Nature Sting an enemy dealing 498 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to increase all damage penetration by 22% for 2 turns. Natural totems are made by powerful wilders to store nature power. | 
|  Burning Star 1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. | 
|  7 diamond 0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. | 
|  10 moonstone 0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+5 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+5 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. | 
|  19 pearl 0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. | 
|  5 amber 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
Achievements
 A View From The Gallery (Roguelike)
			Briefly lived as a lowly halfling during the time of the Sher'tuls.
			A View From The Gallery (Roguelike)
			Briefly lived as a lowly halfling during the time of the Sher'tuls.By Gnarp the Cornac Sun Paladin level 34
3rd Mirth 123rd year of Ascendancy at 02:11 see stats
 A dangerous secret (Roguelike)
			Found the mysterious staff and told Last Hope about it.
			A dangerous secret (Roguelike)
			Found the mysterious staff and told Last Hope about it.By Gnarp the Cornac Sun Paladin level 38
11st Dusk 123rd year of Ascendancy at 16:25 see stats
 A different point of view (Roguelike)
			Learned the five chapters of Orc history through loremaster Hadak's tales.
			A different point of view (Roguelike)
			Learned the five chapters of Orc history through loremaster Hadak's tales.By Gnarp the Cornac Sun Paladin level 30
20th Regrowth 123rd year of Ascendancy at 06:24 see stats
 Against all odds (Roguelike)
			Killed Ukruk in the ambush.
			Against all odds (Roguelike)
			Killed Ukruk in the ambush.By Gnarp the Cornac Sun Paladin level 38
9th Dusk 123rd year of Ascendancy at 19:41 see stats
 Anti-Antimagic! (Roguelike)
			Destroyed the Ziguranth camp with your Rhaloren allies.
			Anti-Antimagic! (Roguelike)
			Destroyed the Ziguranth camp with your Rhaloren allies.By Gnarp the Cornac Sun Paladin level 34
12nd Pyre 123rd year of Ascendancy at 22:18 see stats
 Arachnophobia (Roguelike)
			Destroyed the spydric menace.
			Arachnophobia (Roguelike)
			Destroyed the spydric menace.By Gnarp the Cornac Sun Paladin level 41
73rd Dusk 123rd year of Ascendancy at 14:01 see stats
 Are you out of your mind?! (Roguelike)
			Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.
			Are you out of your mind?! (Roguelike)
			Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Gnarp the Cornac Sun Paladin level 42
77th Haze 123rd year of Ascendancy at 03:04 see stats
 Back and there again (Roguelike)
			Opened a portal to the Far East from Maj'Eyal.
			Back and there again (Roguelike)
			Opened a portal to the Far East from Maj'Eyal.By Gnarp the Cornac Sun Paladin level 45
76th Regrowth 124th year of Ascendancy at 02:11 see stats
 Bringer of Doom (Roguelike)
			Killed a Bringer of Doom.
			Bringer of Doom (Roguelike)
			Killed a Bringer of Doom.By Gnarp the Cornac Sun Paladin level 28
2nd Wintertide 123rd year of Ascendancy at 22:49 see stats
 Can you bear it? So much bearness! (Roguelike)
			Killed Borius in the Bearscape.
			Can you bear it? So much bearness! (Roguelike)
			Killed Borius in the Bearscape.By Gnarp the Cornac Sun Paladin level 22
32nd Haze 122nd year of Ascendancy at 00:24 see stats
 Clone War (Roguelike)
			Destroyed your own Shade.
			Clone War (Roguelike)
			Destroyed your own Shade.By Gnarp the Cornac Sun Paladin level 47
55th Pyre 124th year of Ascendancy at 15:11 see stats
 Curse Lifter (Roguelike)
			Killed Ben Cruthdar the Cursed.
			Curse Lifter (Roguelike)
			Killed Ben Cruthdar the Cursed.By Gnarp the Cornac Sun Paladin level 29
5th Regrowth 123rd year of Ascendancy at 04:59 see stats
 Destroyer's bane (Roguelike)
			Killed Golbug the Destroyer.
			Destroyer's bane (Roguelike)
			Killed Golbug the Destroyer.By Gnarp the Cornac Sun Paladin level 39
38th Dusk 123rd year of Ascendancy at 04:41 see stats
 Don't Poosh it! (Roguelike)
			Killed Kelad in the lost land of Poosh.
			Don't Poosh it! (Roguelike)
			Killed Kelad in the lost land of Poosh.By Gnarp the Cornac Sun Paladin level 15
71st Dusk 122nd year of Ascendancy at 08:40 see stats
 Dragon's Greed (Roguelike)
			Amassed 8000 gold pieces.
			Dragon's Greed (Roguelike)
			Amassed 8000 gold pieces.By Gnarp the Cornac Sun Paladin level 38
35th Dusk 123rd year of Ascendancy at 03:13 see stats
 Earth Master (Roguelike)
			Killed Harkor'Zun.
			Earth Master (Roguelike)
			Killed Harkor'Zun.By Gnarp the Cornac Sun Paladin level 50
46th Dusk 124th year of Ascendancy at 09:34 see stats
 Exterminator (Roguelike)
			Killed 1000 creatures.
			Exterminator (Roguelike)
			Killed 1000 creatures.By Gnarp the Cornac Sun Paladin level 18
11st Haze 122nd year of Ascendancy at 10:45 see stats
 Eye of the storm (Roguelike)
			Freed Derth from the onslaught of the mad Tempest, Urkis.
			Eye of the storm (Roguelike)
			Freed Derth from the onslaught of the mad Tempest, Urkis.By Gnarp the Cornac Sun Paladin level 30
13rd Regrowth 123rd year of Ascendancy at 16:27 see stats
 Fear me not! (Roguelike)
			Survived the Fearscape!
			Fear me not! (Roguelike)
			Survived the Fearscape!By Gnarp the Cornac Sun Paladin level 46
7th Pyre 124th year of Ascendancy at 03:53 see stats
 Got eggs? (Roguelike)
			Finish the Pikataclysm event.
			Got eggs? (Roguelike)
			Finish the Pikataclysm event.By Gnarp the Cornac Sun Paladin level 33
77th Regrowth 123rd year of Ascendancy at 15:35 see stats
 Home sweet home (Roguelike)
			Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
			Home sweet home (Roguelike)
			Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Gnarp the Cornac Sun Paladin level 29
9th Allure 123rd year of Ascendancy at 10:15 see stats
 Is that how it feels to be an escort quest?! (Roguelike)
			Got saved from death in the Godfeaster by Malyu and managed to escape.
			Is that how it feels to be an escort quest?! (Roguelike)
			Got saved from death in the Godfeaster by Malyu and managed to escape.By Gnarp the Cornac Sun Paladin level 30
21st Regrowth 123rd year of Ascendancy at 18:03 see stats
 Level 10 (Roguelike)
			Got a character to level 10.
			Level 10 (Roguelike)
			Got a character to level 10.By Gnarp the Cornac Sun Paladin level 10
9th Mirth 122nd year of Ascendancy at 19:54 see stats
 Level 20 (Roguelike)
			Got a character to level 20.
			Level 20 (Roguelike)
			Got a character to level 20.By Gnarp the Cornac Sun Paladin level 20
23rd Haze 122nd year of Ascendancy at 19:06 see stats
 Level 30 (Roguelike)
			Got a character to level 30.
			Level 30 (Roguelike)
			Got a character to level 30.By Gnarp the Cornac Sun Paladin level 30
12nd Regrowth 123rd year of Ascendancy at 04:39 see stats
 Level 40 (Roguelike)
			Got a character to level 40.
			Level 40 (Roguelike)
			Got a character to level 40.By Gnarp the Cornac Sun Paladin level 40
38th Dusk 123rd year of Ascendancy at 04:41 see stats
 Level 50 (Roguelike)
			Got a character to level 50.
			Level 50 (Roguelike)
			Got a character to level 50.By Gnarp the Cornac Sun Paladin level 50
3rd Flare 124th year of Ascendancy at 14:11 see stats
 Lost in translation (Roguelike)
			Destroyed the naga portal in the slazish fens and got caught in the after-effect.
			Lost in translation (Roguelike)
			Destroyed the naga portal in the slazish fens and got caught in the after-effect.By Gnarp the Cornac Sun Paladin level 3
77th Pyre 122nd year of Ascendancy at 16:35 see stats
 Lucky Girl (Roguelike)
			Saved Melinda again and invited her to the Fortress to cure her.
			Lucky Girl (Roguelike)
			Saved Melinda again and invited her to the Fortress to cure her.By Gnarp the Cornac Sun Paladin level 30
20th Regrowth 123rd year of Ascendancy at 05:18 see stats
 Rescuer of the lost (Roguelike)
			Rescued the merchant from the assassin lord.
			Rescuer of the lost (Roguelike)
			Rescued the merchant from the assassin lord.By Gnarp the Cornac Sun Paladin level 23
53rd Haze 122nd year of Ascendancy at 21:26 see stats
 Savior of the damsels in distress (Roguelike)
			Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.
			Savior of the damsels in distress (Roguelike)
			Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Gnarp the Cornac Sun Paladin level 28
4th Decay 122nd year of Ascendancy at 07:30 see stats
 Size is everything (Roguelike)
			Did over 1500 damage in one attack.
			Size is everything (Roguelike)
			Did over 1500 damage in one attack.By Gnarp the Cornac Sun Paladin level 43
6th Decay 123rd year of Ascendancy at 07:50 see stats
 Size matters (Roguelike)
			Did over 600 damage in one attack.
			Size matters (Roguelike)
			Did over 600 damage in one attack.By Gnarp the Cornac Sun Paladin level 25
74th Haze 122nd year of Ascendancy at 21:18 see stats
 Sliders (Roguelike)
			Activated a portal using the Orb of Many Ways.
			Sliders (Roguelike)
			Activated a portal using the Orb of Many Ways.By Gnarp the Cornac Sun Paladin level 40
56th Dusk 123rd year of Ascendancy at 05:43 see stats
 The Arena (Roguelike)
			Unlocked Arena mode.
			The Arena (Roguelike)
			Unlocked Arena mode.By Gnarp the Cornac Sun Paladin level 8
4th Mirth 122nd year of Ascendancy at 04:15 see stats
 The Legend of Garkul (Roguelike)
			Learned the five chapters of the Legend of Garkul.
			The Legend of Garkul (Roguelike)
			Learned the five chapters of the Legend of Garkul.By Gnarp the Cornac Sun Paladin level 30
20th Regrowth 123rd year of Ascendancy at 06:24 see stats
 The Right thing to do (Roguelike)
			Did the righteous thing in the ring of blood and disposed of the Blood Master.
			The Right thing to do (Roguelike)
			Did the righteous thing in the ring of blood and disposed of the Blood Master.By Gnarp the Cornac Sun Paladin level 16
78th Dusk 122nd year of Ascendancy at 23:25 see stats
 The bigger the better! (Roguelike)
			Did over 3000 damage in one attack.
			The bigger the better! (Roguelike)
			Did over 3000 damage in one attack.By Gnarp the Cornac Sun Paladin level 43
6th Decay 123rd year of Ascendancy at 07:50 see stats
 The secret city (Roguelike)
			Discovered the truth about mages.
			The secret city (Roguelike)
			Discovered the truth about mages.By Gnarp the Cornac Sun Paladin level 22
45th Haze 122nd year of Ascendancy at 16:39 see stats
 There and back again (Roguelike)
			Opened a portal to Maj'Eyal from the Far East.
			There and back again (Roguelike)
			Opened a portal to Maj'Eyal from the Far East.By Gnarp the Cornac Sun Paladin level 44
7th Allure 124th year of Ascendancy at 07:22 see stats
 Thralless (Roguelike)
			Freed at least 30 enthralled slaves in the slavers' compound.
			Thralless (Roguelike)
			Freed at least 30 enthralled slaves in the slavers' compound.By Gnarp the Cornac Sun Paladin level 16
77th Dusk 122nd year of Ascendancy at 22:37 see stats
 Treasure Hoarder (Roguelike)
			Amassed 3000 gold pieces.
			Treasure Hoarder (Roguelike)
			Amassed 3000 gold pieces.By Gnarp the Cornac Sun Paladin level 28
7th Decay 122nd year of Ascendancy at 02:31 see stats
 Treasure Hunter (Roguelike)
			Amassed 1000 gold pieces.
			Treasure Hunter (Roguelike)
			Amassed 1000 gold pieces.By Gnarp the Cornac Sun Paladin level 17
6th Haze 122nd year of Ascendancy at 20:13 see stats
 Unstoppable (Roguelike)
			Returned from the dead.
			Unstoppable (Roguelike)
			Returned from the dead.By Gnarp the Cornac Sun Paladin level 29
8th Allure 123rd year of Ascendancy at 14:48 see stats
 Vampire crusher (Roguelike)
			Destroyed the Master in its lair of the Dreadfell.
			Vampire crusher (Roguelike)
			Destroyed the Master in its lair of the Dreadfell.By Gnarp the Cornac Sun Paladin level 37
8th Dusk 123rd year of Ascendancy at 05:25 see stats
 You were not supposed to see that! (Roguelike)
			Read a Forbidden Tome.
			You were not supposed to see that! (Roguelike)
			Read a Forbidden Tome.By Gnarp the Cornac Sun Paladin level 20
24th Haze 122nd year of Ascendancy at 04:10 see stats
Log
Eilinywen the Invoker's spell attains critical power!
Eilinywen the Invoker hits Gnarp for 478 lightning damage.
Eilinaselaith the Flamebringer's Fugue Clone's Temporal Bolt hits Eilinaselaith the Flamebringer for (0 dissipated), 0 temporal (0 total damage).
Orc pyromancer's Fireflash hits Gnarp for 148 fire damage.
Orc pyromancer's Fireflash hits Xanyta the Invoker for 308 fire damage.
Orc pyromancer's Fireflash hits Eilinywen the Invoker for (308 absorbed), (95 mana), 0 fire (0 total damage).
Talent Barrier is ready to use.
Gnarp HEALS from  light  damage!
Eilinaselaith the Flamebringer shares damage with his fugue clones!
Eilinaselaith the Flamebringer's Fugue Clone shares damage with his fugue clones!
Eilinaselaith the Flamebringer's Fugue Clone shares damage with his fugue clones!
Arcane Vortex from Eilinywen the Invoker hits Gnarp for 117 arcane damage.
Webs of Fate hits Gnarp for 4 light, 7 healing (4 total damage) [7 healing].
Searing Sight hits Eilinaselaith the Flamebringer's Fugue Clone for (28 webs of fate), (15 dissipated), (12 shared), (12 shared), 12 light (12 total damage).
Searing Sight hits Eilinaselaith the Flamebringer for (24 dissipated), (19 shared), (19 shared), 19 light (19 total damage).
Searing Sight hits Eilinaselaith the Flamebringer's Fugue Clone for (28 webs of fate), (15 dissipated), (12 shared), (12 shared), 12 light (12 total damage).
Searing Sight hits Xanyta the Invoker for 80 light damage.
Searing Sight hits Eilinywen the Invoker for (86 absorbed), (86 mana), 0 light (0 total damage).
Dark Whispers from Eilinaselaith the Flamebringer's Fugue Clone hits Gnarp for 10 darkness damage.
Entropic Gift from Eilinaselaith the Flamebringer's Fugue Clone hits Gnarp for 19 temporal, 8 darkness (26 total damage).
Webs of Fate hits Gnarp for 2 light, 3 healing (2 total damage) [3 healing].
Xanyta the Invoker casts Rune: Blink.
Xanyta the Invoker's spell attains critical power!
Xanyta the Invoker roars triumphantly.
Xanyta the Invoker is out of phase.
Xanyta the Invoker damages himself through Martyrdom!
Eilinywen the Invoker hits Xanyta the Invoker for 347 arcane damage.
Ethereal boots hits Gnarp for 96 fire damage.
Gnarp hits Xanyta the Invoker for 22 light, 16 fire (38 total damage).
Gnarp the level 50 cornac sun paladin was toasted to death by Xanyta the Invoker on level 1 of Hidden Vault - Vor Pride (2).

















































