dk 2 the level 10 Yeek Archmage by shinglebeaver

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceYeek
ClassArchmage
Level / Exp10 / 22%
Sizesmall
Lifes / Deaths

Primary Stats

Strength9 (base 10)
Dexterity10 (base 10)
Constitution7 (base 12)
Magic34 (base 34)
Willpower31 (base 22)
Cunning15 (base 11)

Resources

Life112/112
Mana178/178
Healing Factor1.1188045797962
Regeneration3.6361148843376

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4
See Stealth10

Offense: Mainhand

Damage15
Accuracy8
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower29
Crit Chance4%
Speed1

Offense: Mind

Mindpower23
Crit Chance2%
Speed1

Offense: Damage Bonus

Fire+12%
Cold+12%

Offense: Damage Penetration

All0%

Defense: Base

Armour (hardiness)2 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save5
Spell Save21
Mental Save20

Defense: Resistances

Blight+ 26%( 70%)
Nature+ 26%( 70%)
Cold+ 48%( 70%)
All+ 7%( 70%)

Defense: Immunities

Stun Resistance21%
Silence Resistance20%
Instadeath Resistance100%
Confusion Resistance55%

Inscriptions (4/4)

Infusions
Infusions
Runes
Runes

Class Talents

Spell / Arcane1.30
1/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
1/5
0/5
0/5
0/5
Spell / Fire1.30
1/5
1/5
0/5
0/5
Spell / Water1.30
3/5
3/5
0/5
0/5
Spell / Temporal1.30
1/5
4/5
0/5
0/5
Spell / Air1.30
1/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
1/5
1/5
0/5
Spell / Divination1.30
2/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
1/5
0/5
0/5
Spell / Conveyance1.30
1/5
1/5
1/5
0/5

Effects

talent
talent

Quests

done
done

Equipment

Tool
On fingers
On fingers
Around waist
Main armor
On feet
Light source
On hands
In main hand

Inventory

Achievements

Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By dk 2 the Yeek Archmage level 10
3rd Mirth 122nd year of Ascendancy at 19:53
see stats

Log


Dk 2 picks up (i.):
deadly quiver of ash arrows (15/15, 139% power, 7 apr).
Dk 2's glacial vapour area effect hits
dk 2 for (16 to time), 0 cold (0 total damage).

You pickup 0.50 gold pieces.

The fabric of time around dk 2 stabilizes to normal.

The powerful time-altering energies generate a restoration field on dk 2.

Dk 2's glacial vapour area effect hits
dk 2 for 16 cold damage.

Talent Glacial Vapour is ready to use.
dk 2 receives 22 healing from Temporal Restoration Field.
Talent Phase Door is ready to use.
dk 2 receives 22 healing from Temporal Restoration Field.
Ran for 3 turns (stop reason: interesting terrain).


Dk 2 picks up (e.):
penetrating ash longbow of piercing.
dk 2 receives 22 healing from Temporal Restoration Field.

dk 2 receives 22 healing from Temporal Restoration Field.
dk 2 receives 22 healing from Temporal Restoration Field.
The fabric of time around dk 2 returns to normal.

Talent Displacement Shield is ready to use.
Talent Temporal Shield is ready to use.
Talent Flameshock is ready to use.

Dk 2 picks up (f.):
vined mindstar of life (85% power, 18 apr, nature damage).

Resting starts...

Rested for 19 turns (stop reason: all resources and life at maximum).