





Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Select your Escorts 1.5.10Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.5.0Official Expansion!Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Horror |
| Class | Eldritch |
| Level / Exp | 23 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded 4 / 0 |
Primary Stats
| Strength | 30 (base 30) |
| Dexterity | 20 (base 17) |
| Constitution | 21 (base 15) |
| Magic | 41 (base 36) |
| Willpower | 17 (base 10) |
| Cunning | 19 (base 10) |
Resources
| Life | 522/522 |
| Hate | 100/100 |
| Vim | 118/118 |
| Healing Factor | 0.58638743455498 |
| Regeneration | 1.2314136125655 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +32.60995032651% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 20 |
| Accuracy | 43 |
| Crit Chance | 15% |
| APR | 10 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 11 |
| Accuracy | 43 |
| Crit Chance | 8% |
| APR | 6 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 49 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 19 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | -49% |
| Fire | -50% |
| All | -60% |
Offense: Damage Penetration
| Cold | +8% |
| Lightning | +8% |
| Fire | +8% |
| Acid | +8% |
Defense: Base
| Armour (hardiness) | 16.413408721348 (66.666666666667%) |
| Defense | 19 |
| Ranged Defense | 19 |
| Fatigue | 14 |
| Physical Save | 28 |
| Spell Save | 25 |
| Mental Save | 36 |
Defense: Resistances
| Nature | + 12%(100%) |
| Lightning | + 14%(100%) |
| Light | + 6%(100%) |
| Acid | +100%(100%) |
| Blight | +100%(100%) |
| Physical | + 11%(100%) |
| Fire | -14%(100%) |
| All | 0%(100%) |
Defense: Immunities
| Stun Resistance | 100% |
| Knockback Resistance | 24% |
| Disarm Resistance | 26% |
| Pinning Resistance | 28% |
| Blind Resistance | 100% |
Inscriptions (1/1)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 363 life over 5 turns. Its effects scale with your Constitution stat. |
Class Talents
| Corruption / Scourge | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Rot | 0.80 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 1.00 |
| 4/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Infestation |
| talent | Worm that Walks Link |
| talent | Ruin |
| talent | Chant of Fortitude |
Quests
Equipment
| Tool | Oozenoon [power 41] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Effects on melee hit: * 20 arcane resource burn Damage when hit (Melee): 12 nature Changes resistances: +6% light / +6% fire It can be used to harden the skin for 7 turns increasing armour by 41 and armour hardiness by 50%, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 7 equilibrium. Natural totems are made by powerful wilders to store nature power. |
| On fingers | rogue's copper ring of fire (+20%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +6 (+3 eff.) Changes stats: +3 Cun Changes resistances: +20% fire Changes damage: +10% fire Rings can have magical properties. |
| On fingers | titan's steel ring of tenacityInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Con Physical save: +4 (+2 eff.) Disarm immunity: +26% Pinning immunity: +28% Knockback immunity: +24% Maximum life: +26.00 Rings can have magical properties. |
| On fingers | titan's steel ring of perseveranceInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Con Physical save: +8 (+4 eff.) Stun/Freeze immunity: +20% Life regen: +1.10 Rings can have magical properties. |
| On fingers | copper ring of the mountain (+11%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +11% physical Changes damage: +11% physical Rings can have magical properties. |
| Around waist | rough leather belt of the giantsCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +3 (+2 eff.) Spell save: +5 (+3 eff.) Size category: +1 A belt that goes around your waist. |
| Main armor | enlightening steel mail armour of command (10 def, 10 armour)Requires: - Strength 20 - Talent Heavy Armour Training Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +10 Defense: +10 (+5 eff.) Fatigue: +14% Changes stats: +6 Cun / +4 Wil Mental save: +21 (+8 eff.) A suit of armour made of mail. |
| In off hand | Voryriara (21-27.3 power, 6 apr)Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 2 Base power: 21.0 - 27.3 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Random elemental explosion When wielded/worn: Damage when hit (Melee): 4 arcane Changes stats: +3 Dex / +3 Wil Changes resistances penetration: +8% acid / +8% fire / +8% lightning / +8% cold Mana when firing critical spell: +2.00 Spellpower: +2 (+1 eff.) Light radius: +3 Sharp, short and deadly. |
| In main hand | Spellblaze Shard (20-26 power, 10 apr)Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +6% Damage (Melee): +10 blight / +10 fire burn Burst (radius 2) on crit: +20 infective blight / +20 fire When wielded/worn: Changes stats: +5 Mag Changes resistances: +10% blight / +10% fire This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
Inventory
arcing dwarven-steel dagger of projection (17.5-22.75 power, 7 apr)Requires: - Dexterity 24 Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 17.5 - 22.8 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Damage (Melee): +4 lightning Sharp, short and deadly. |
balanced steel longsword of amnesia (13.5-18.9 power, 3 apr)Requires: - Strength 16 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 13.5 - 18.9 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown When wielded/worn: Accuracy: +6 (+2 eff.) Defense: +5 (+3 eff.) Disarm immunity: +23% Sharp, long, and deadly. |
Skullcleaver (20-28 power, 4 apr)Requires: - Strength 18 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 1 Base power: 20.0 - 28.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +12.0% Attack speed: 100% When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +10% Damage conversion: 25% blight When wielded/worn: Changes damage: +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
Robe of the Worm (Improved) (2 def, 4 armour)Requires: - Strength 14 - Talent Heavy Armour Training 14.00 Encumbrance. [Cosmetic Item] Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% A suit of armour made of mail. |
Skin of Many (12 def, 6 armour)Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +12 (+6 eff.) Fatigue: +7% Changes stats: +4 Con Talent mastery: -0.20 Cunning / Stealth Maximum life: +40.00 Infravision radius: +3 The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
Spinal Cage (5 def, 8 armour)Powered by arcane forces Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +8 Defense: +5 (+3 eff.) Fatigue: +3% Changes stats: +2 Dex Changes resistances: +15% physical It can be used to activate talent Bone Grab (costing 20 power out of 30/30) : Effective talent level: 2.0 Power cost: 20 out of 30/30. Range: 7 Travel Speed: instantaneous Is: a spell Description: Grab a target and teleport it to your side, pinning it there with a bone rising from the ground for 5 turns. The bone will also deal 28.70 physical damage, inflicting bleeding for another 14.35 damage over 5 turns. The damage will increase with your Spellpower. A gross mass of spinal matter hastily assembled into an armour. |
topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Achievements
Log
WO Elf 1 vanishes from sight.
WO Elf 1 deactivates Secrets of the Eternals.
WO Elf 1 is encased in ice!
Urkis, the High Tempest's Ice Shards hits WO Elf 1 for (33 to ice), 49 cold (49 total damage).
Urkis, the High Tempest's Ice Shards hits WO Elf 1 for 133 cold damage.
WO Elf 1 uses Infusion: Regeneration.
WO Elf 1 starts regenerating health quickly.
Worm that walks (servant of WO Elf 1) steals life from WO Elf 1!
Worm that walks (servant of WO Elf 1) hits WO Elf 1 for (1 to ice), 1 physical, (1 to ice), 2 blight, (1 to ice), 1 fire, 0 arcane, (1 to ice), 2 blight, (0 to ice), 1 physical, 0 arcane, (1 to ice), 2 blight, (3 to ice), 5 lightning (14 total damage).
Urkis, the High Tempest's Shock hits WO Elf 1 for (40 to ice), 59 lightning (59 total damage).
Character control switched to worm that walks (servant of WO Elf 1).
Something hits WO Elf 1 for (68 to ice), 102 lightning (102 total damage).
Something killed WO Elf 1!
Urkis, the High Tempest casts Ice Shards.
Worm that walks (servant of WO Elf 1) is less thorny now.
Worm that walks (servant of WO Elf 1) no longer seems to be in sync with his ally.
There is a previous level here (press '' or right click to use).
You gain 15.49 gold from the transmogrification of Velovena the Shineking (13-16.9 power, 6 apr).
You gain 2.09 gold from the transmogrification of pixie's steel ring.
There is a next level here (press '' or right click to use).
Worm that walks (servant of WO Elf 1) deactivates Ruin.
Worm that walks (servant of WO Elf 1) deactivates Infestation.
Worm that walks (servant of WO Elf 1) deactivates Worm that Walks Link.
Worm that walks (servant of WO Elf 1) deactivates Chant of Fortitude.









































