Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
Addons | Escorts Enhanced 1.2.3Various enhancements to escort quest NPCs: Items Vault 1.3.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
ZOmnibus Addon Pack 1.2.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Infinite500 v2.4: Revised high level play for ToME 1.2.4Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Tier-1 Short Circuit Option 1.0.6Adds a new game option "Short-circuit some early dungeons" to enable or disable the new b43 behavior of skipping the player directly to the bottom of tier-1 dungeons if you're strong enough. The option will appear under Game Options in the <Esc> menu. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Charsheet Talents Improvement 1.2.3Improves the charsheet talents listing. Note: might be be implemented by next patch NPC Forgiveness 2.3 1.2.4This addon adjusts the way friendly NPC's react to hostile actions by the player. In most cases, the personal reaction of an NPC to the player (friendly/neutral/hostile) will slowly recover (by 10% each turn, minimum 1 point) back to it's default value over time. If the player doesn't further aggravate the NPC, it will eventually become neutral/friendly again. (Though it will still probably have the player targeted, depending on its ai settings which are not addressed in this addon.) The exception is if the player kills another friendly NPC within LOS, which will result in the NPC becoming permanently hostile to the player in most cases. Putting a detrimental status effect on the NPC will create a -25 (negative) reaction to the player (in addition to the penalties from any damage caused). Files affected: Steamtech UI 1.1.4 |
Campaign | Infinite |
Mode | Normal Exploration |
Sex | Female |
Race | Cornac |
Class | Berserker |
Level / Exp | 8 / 25% |
Size | medium |
Lifes / Deaths | Killed by sabertooth tiger at level 1 on the 74th Pyre 122nd year of Ascendancy at 11:40 / 31Killed by cold drake at level 3 on the 76th Pyre 122nd year of Ascendancy at 06:52 Killed by cold drake at level 3 on the 76th Pyre 122nd year of Ascendancy at 13:54 Killed by cold drake at level 3 on the 76th Pyre 122nd year of Ascendancy at 14:15 Killed by mountain troll thunderer at level 4 on the 78th Pyre 122nd year of Ascendancy at 11:25 Killed by greater gwelgoroth at level 4 on the 78th Pyre 122nd year of Ascendancy at 11:46 Killed by storm wyrm at level 5 on the 78th Pyre 122nd year of Ascendancy at 14:22 Killed by greater gwelgoroth at level 5 on the 78th Pyre 122nd year of Ascendancy at 14:38 Killed by greater gwelgoroth at level 5 on the 78th Pyre 122nd year of Ascendancy at 14:52 Killed by storm wyrm at level 5 on the 78th Pyre 122nd year of Ascendancy at 15:08 Killed by storm wyrm at level 5 on the 78th Pyre 122nd year of Ascendancy at 15:21 Killed by greater gwelgoroth at level 5 on the 78th Pyre 122nd year of Ascendancy at 15:31 Killed by greater gwelgoroth at level 5 on the 78th Pyre 122nd year of Ascendancy at 15:41 Killed by mountain troll thunderer at level 5 on the 78th Pyre 122nd year of Ascendancy at 16:28 Killed by greater gwelgoroth at level 5 on the 78th Pyre 122nd year of Ascendancy at 16:43 Killed by storm wyrm at level 5 on the 78th Pyre 122nd year of Ascendancy at 16:57 Killed by greater gwelgoroth at level 5 on the 78th Pyre 122nd year of Ascendancy at 17:10 Killed by greater gwelgoroth at level 5 on the 78th Pyre 122nd year of Ascendancy at 17:27 Killed by greater gwelgoroth at level 5 on the 78th Pyre 122nd year of Ascendancy at 17:52 Killed by storm drake at level 5 on the 78th Pyre 122nd year of Ascendancy at 18:04 Killed by storm drake at level 5 on the 78th Pyre 122nd year of Ascendancy at 18:25 Killed by storm drake at level 5 on the 78th Pyre 122nd year of Ascendancy at 18:40 Killed by greater gwelgoroth at level 5 on the 78th Pyre 122nd year of Ascendancy at 20:01 Killed by greater gwelgoroth at level 5 on the 78th Pyre 122nd year of Ascendancy at 20:11 Killed by Isiwen the bandit at level 6 on the 79th Pyre 122nd year of Ascendancy at 10:35 Killed by Mayulravea the broken golem at level 7 on the 2nd Mirth 122nd year of Ascendancy at 04:01 Killed by Mayulravea the broken golem at level 7 on the 2nd Mirth 122nd year of Ascendancy at 04:20 Killed by devourer at level 7 on the 3rd Mirth 122nd year of Ascendancy at 02:26 Killed by devourer at level 7 on the 3rd Mirth 122nd year of Ascendancy at 02:40 Killed by red ooze at level 7 on the 3rd Mirth 122nd year of Ascendancy at 02:54 Killed by orc assassin at level 8 on the 3rd Mirth 122nd year of Ascendancy at 09:45 |
Primary Stats
Strength | 26 (base 25) |
Dexterity | 17 (base 14) |
Constitution | 21 (base 21) |
Magic | 12 (base 10) |
Willpower | 10 (base 10) |
Cunning | 10 (base 10) |
Resources
Life | -1/275 |
Stamina | 114/121 |
Healing Factor | 1 |
Regeneration | 0.25 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +95.238095238095% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 3 |
Offense: Mainhand
Damage | 31 |
Accuracy | 42 |
Crit Chance | 1% |
APR | 1 |
Speed | 1.00 |
Offense: Spell
Spellpower | 4 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 11 |
Crit Chance | 1% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 3 (30%) |
Defense | 13.45 |
Ranged Defense | 16.45 |
Fatigue | 2 |
Physical Save | 21.225 |
Spell Save | 7.7 |
Mental Save | 13 |
Defense: Resistances
All | 0%( 70%) |
Defense: Immunities
Disarm Resistance | 49% |
Confusion Resistance | 21% |
Instadeath Resistance | 100% |
Stun Resistance | 20% |
Poison Resistance | 22% |
Silence Resistance | 20% |
Inscriptions (2/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Berserker's strength | 1.41 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Two-handed assault | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 2/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Effects
detrimental effect | Reduces global action speed by 5%. Slow |
detrimental effect | The target is poisoned and sick, doing 11.72 nature damage per turn. All damage it does is reduced by 16%. Numbing Poison |
beneficial effect | The target is recovering 20 life each turn. Recovery |
Quests
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | undeterred pair of rough leather boots of uncanny dodging (3 def, 1 armour) undeterred pair of rough leather boots of uncanny dodging (3 def, 1 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +3 (+3 eff.) Ranged Defense: +3 (+3 eff.) Fatigue: +1% Silence immunity: +20% Confusion immunity: +21% Stun/Freeze immunity: +20% A pair of boots made of leather. |
On hands | steady rough leather gloves of magic (+2) (0 def, 1 armour) steady rough leather gloves of magic (+2) (0 def, 1 armour)Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +6 (+2 eff.) Armour: +1 Changes stats: +2 Mag Changes damage: +4% arcane Physical save: +6 (+3 eff.) Mental save: +6 (+6 eff.) Disarm immunity: +21% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
On head | cleansing rough leather cap of dexterity (+3) (0 def, 1 armour) cleansing rough leather cap of dexterity (+3) (0 def, 1 armour)Infused by arcane disrupting forces Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Dex Changes resistances: +6% nature / +5% blight A cap made of leather. |
Tool | woodsman's iron pickaxe (dig speed 38 turns) woodsman's iron pickaxe (dig speed 38 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +10% nature Changes damage: +6% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | copper ring of light (+20%) copper ring of light (+20%)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +20% light Changes damage: +10% light Rings can have magical properties. |
Around neck | cleansing copper amulet of mastery (0.11 Technique / Berserker's strength) cleansing copper amulet of mastery (0.11 Technique / Berserker's strength)Infused by arcane disrupting forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +11% nature / +12% blight Talent mastery: +0.11 Technique / Berserker's strength Poison immunity: +22% Disease immunity: +20% Amulets can have magical properties. |
In main hand | balanced iron greatmaul of erosion (19-28.5 power, 1 apr) balanced iron greatmaul of erosion (19-28.5 power, 1 apr)Requires: - Strength 11 Infused by nature Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 19.0 - 28.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +0.5% Attack speed: 100% Damage (Melee): +9 nature / +9 temporal When wielded/worn: Accuracy: +9 (+3 eff.) Defense: +7 (+7 eff.) Disarm immunity: +28% Massive two-handed mauls. |
Main armor | woollen robe 'Balokor' (0 def, 0 armour) woollen robe 'Balokor' (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Effects on melee hit: * 30% chance to corrode armour Changes resistances: +12% blight Changes damage: +12% blight / +3% acid A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | linen cloak (1 def, 0 armour) linen cloak (1 def, 0 armour)2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Light source | void-walker's brass lantern of the moons void-walker's brass lantern of the moonsPowered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +6% cold / +6% light / +6% temporal Changes damage: +5% darkness Damage affinity(heal): +5% darkness Light radius: +2 Infravision radius: +3 Defense after a teleport: +11 Resist all after a teleport: +11% New effects duration reduction after a teleport: +11% It can be used to activate talent Moonlight Ray, placing all other charms into a 8 cooldown : Effective talent level: 4.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 39.68 damage. The damage dealt will increase with your Spellpower. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
This item will automatically be transmogrified when you leave the level. sun infusion (rad 6; power 20; turns 5; dispells darkness)sun infusion (rad 6; power 20; turns 5; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 6 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 10). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 20) for 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. potent elm magestaff (13-15.6 power, 2 apr, fire element)potent elm magestaff (13-15.6 power, 2 apr, fire element) Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 13.0 - 15.6 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +13% fire Talent granted: +1 Command Staff Spellpower: +6 (+2 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
iron mail armour (2 def, 4 armour) iron mail armour (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% A suit of armour made of mail. |
scorching brass lantern of focus scorching brass lantern of focusPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 11 fire Changes stats: +3 Wil Changes resistances: +6% fire Changes damage: +6% mind Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Log
Splatter misses Something.
Splatter recovers sight.
Something hits Splatter for 41 physical damage.
Splatter slows down.
Splatter is recovering from the damage!
Something hits Splatter for 30 physical, (slow 5%), 13 physical, 4 light, 6 lightning (53 total damage).
Splatter uses Stunning Blow.
Orc assassin shrugs off the effect 'Stunned'!
Splatter hits Orc assassin for 57 physical, 10 nature, 8 temporal, (75 total damage).
Splatter receives 20 healing.
Orc warrior hits Splatter for 41 physical damage.
Splatter is poisoned!
Orc assassin hits Splatter for 20 physical, (slow 5%), 12 physical, 3 light, 5 lightning (40 total damage).
Splatter hits Orc assassin for 33 physical, 8 nature, 7 temporal, (48 total damage).
Orc warrior is no longer illuminated.
Splatter is no longer illuminated.
Numbing Poison from Orc assassin hits Splatter for 9 nature damage.
Splatter receives 20 healing.
Orc warrior hits Splatter for 33 physical damage.
Orc assassin misses Splatter.
Orc assassin hits Splatter for 13 physical, 4 light, 6 lightning (23 total damage).
Orc assassin's armor corrodes!
Splatter hits Orc assassin for 33 physical, 8 nature, 7 temporal, (48 total damage).
Orc warrior misses Splatter.
Splatter receives 20 healing.
Numbing Poison from Orc assassin hits Splatter for 9 nature damage.