









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 | 
| Addons | Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
  | 
| Campaign | Arena | 
| Mode | Nightmare Adventure | 
| Sex | Female | 
| Race | Shalore | 
| Class | Archmage | 
| Level / Exp | 38 / 41% | 
| Size | medium | 
| Lifes / Deaths | no deaths recorded 7 / 0 | 
Primary Stats
| Strength | 8 (base 10) | 
| Dexterity | 14 (base 10) | 
| Constitution | 63 (base 56) | 
| Magic | 68 (base 57) | 
| Willpower | 52 (base 39) | 
| Cunning | 23 (base 11) | 
Resources
| Life | 595/598 | 
| Mana | 602/605 | 
| Healing Factor | 1.344619213451 | 
| Regeneration | 0.33615480336275 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | +45.140895148437% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 3 | 
| Infravision | 6 | 
Offense: Mainhand
| Damage | 31 | 
| Accuracy | 8 | 
| Crit Chance | 19% | 
| APR | 6 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 75 | 
| Crit Chance | 27% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 35 | 
| Crit Chance | 15% | 
| Speed | 1 | 
Offense: Damage Bonus
| Lightning | +36% | 
| Fire | +36% | 
| Arcane | +42% | 
| Cold | +51% | 
| All | +6% | 
Defense: Base
| Armour (hardiness) | 1 (30%) | 
| Defense | 8 | 
| Ranged Defense | 30 | 
| Fatigue | 0 | 
| Physical Save | 22 | 
| Spell Save | 40 | 
| Mental Save | 26 | 
Defense: Resistances
| Darkness | + 23%( 70%) | 
| Light | + 14%( 70%) | 
| Physical | + 14%( 70%) | 
| Arcane | + 40%( 70%) | 
| Cold | + 35%( 70%) | 
| All | + 9%( 70%) | 
Defense: Immunities
| Stun Resistance | 61% | 
| Pinning Resistance | 100% | 
| Instadeath Resistance | 100% | 
| Blind Resistance | 100% | 
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 585 damage for 7 turns.  | 
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 4 turns and blocking 82 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown.  | 
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (61 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn.  | 
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 24% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat.  | 
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 987% for 10 turns (74 total) and instantly restoring 49 mana. Also when resting your mana will regenerate at 0.5 per turn.  | 
Class Talents
| Spell / Temporal | 1.30 | 
  | 4/5 | 
  | 5/5 | 
  | 1/5 | 
  | 0/5 | 
| Spell / Air | 1.50 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
  | 0/5 | 
| Spell / Arcane | 1.30 | 
  | 1/5 | 
  | 5/5 | 
  | 0/5 | 
  | 0/5 | 
| Spell / Phantasm | 1.30 | 
  | 1/5 | 
  | 5/5 | 
  | 1/5 | 
  | 5/5 | 
| Spell / Earth | 1.30 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Spell / Fire | 1.30 | 
  | 5/5 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
| Spell / Water | 1.30 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
Generic Talents
| Spell / Aegis | 1.30 | 
  | 4/5 | 
  | 5/5 | 
  | 1/5 | 
  | 5/5 | 
| Spell / Divination | 1.30 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Race / Shalore | 1.00 | 
  | 1/5 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
| Spell / Conveyance | 1.30 | 
  | 2/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
Prodigies
  | 1/1 | 
Effects
| talent | Arcane Power | 
| talent | Feather Wind | 
| talent | Secrets of the Eternals | 
| talent | Aether Permeation | 
| talent | Shielding | 
| talent | Phantasmal Shield | 
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena?  | active | 
Equipment
| On feet |  Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 (+4 eff.) Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Talent mastery: +0.20 Psionic / Augmented mobility Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 20 power out of 20/20) : Effective talent level: 3.6 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you.  | 
| On hands |  polar rough leather gloves (0 def, 1 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 5 cold Changes resistances: +5% cold Changes damage: +3% cold Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.  | 
| On fingers |  psionicist's steel ring of frost (+24%)Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Wil Changes resistances: +24% cold Changes damage: +12% cold Mental save: +6 (+3 eff.) Rings make your fingers look great!  | 
| On fingers |  mule's steel ring of powerPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +7 (+6 eff.) Fatigue: -5% Maximum encumbrance: +22 Spellpower: +7 (+1 eff.) Mindpower: +6 (+3 eff.) Rings make your fingers look great!  | 
| Around neck |  The Black CorePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +15% darkness Talent mastery: +0.20 Corruption / Black-magic Blindness immunity: +100% Only die when reaching: -100.00 life Spellpower: +5 (+1 eff.) Infravision radius: +6 Shadow Power: +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you."  | 
| In main hand |  Hanymarain the Starrip (30-36 power, 6 apr, lightning element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 33 Changes stats: +6 Mag / +6 Cun / +7 Con Changes resistances: +6% light Changes damage: +30% lightning / +30% fire / +36% arcane / +30% cold Talent granted: +1 Command Staff Critical mult.: +26.00% Spell save: +3 (+1 eff.) Mana each turn: +0.25 N.Energy each turn: +0.20 Vim when firing critical spell: +6.00 Maximum mana: +141.00 Maximum vim: +32.00 Maximum neg.energy: +41.00 Spellpower: +20 (+5 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art.  | 
| Main armor |  spellwoven woollen robe of power (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +9% all Changes damage: +6% all Spell save: +16 (+5 eff.) Spellpower: +16 (+4 eff.) Spell crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
| Light source |  brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
| Cloak |  cashmere cloak of sorcery (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Changes stats: +3 Mag / +3 Wil Spell crit. chance: +4% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
| Around waist |  noble's hardened leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +5 Cun / +4 Wil Damage against: +26% Summoned Reduced damage from: +20% Summoned A belt that goes around your waist.  | 
Inventory
 Newly picked upbiting gale rune (damage 157; dur 4; cd 22) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 157.04 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 Newly picked upshatter afflictions rune (absorb 80; cd 21) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 4 turns and blocking 80 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 balanced deep-steel trident of paradox (26-42 power, 10 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 3 It must be held with both hands. Base power: 26.0 - 41.6 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +10 Crit. chance: +2.5% Attack speed: 100% Damage (Melee): +14 temporal When wielded/worn: Accuracy: +14 (+12 eff.) Defense: +12 (+12 eff.) Changes resistances: +14% temporal Disarm immunity: +49% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly.  | 
 chilling orichalcum trident of vileness (52-83 power, 16 apr)Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 52.0 - 83.2 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +16 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * 33% chance to reduce strength, dexterity, and constitution by 33 Damage (Melee): +17 blight / +28 cold A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly.  | 
 Newly picked upnimble drakeskin leather armour of resilience (28 def, 8 armour) Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +28 (+20 eff.) Fatigue: +8% Changes stats: +3 Dex Maximum life: +51.00 Movement speed: +20% A suit of armour made of leather.  | 
 Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find.  | 
 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
Achievements
			Arena Battler 20 (Nightmare (Adventure) difficulty)
			Got to wave 20 in the arena.By Ann the Shalore Archmage level 25
76th Pyre 122nd year of Ascendancy at 04:48 see stats
			Grand Master (Nightmare (Adventure) difficulty)
			Earned the rank of Grand Master in the arena.By Ann the Shalore Archmage level 33
78th Pyre 122nd year of Ascendancy at 00:31 see stats
			Level 10 (Nightmare (Adventure) difficulty)
			Got a character to level 10.By Ann the Shalore Archmage level 10
74th Pyre 122nd year of Ascendancy at 20:59 see stats
			Level 20 (Nightmare (Adventure) difficulty)
			Got a character to level 20.By Ann the Shalore Archmage level 20
75th Pyre 122nd year of Ascendancy at 21:55 see stats
			Level 30 (Nightmare (Adventure) difficulty)
			Got a character to level 30.By Ann the Shalore Archmage level 30
77th Pyre 122nd year of Ascendancy at 03:11 see stats
			Size matters (Nightmare (Adventure) difficulty)
			Did over 600 damage in one attack.By Ann the Shalore Archmage level 29
77th Pyre 122nd year of Ascendancy at 03:03 see stats
			XXX the Destroyer (Nightmare (Adventure) difficulty)
			Earned the rank of Destroyer in the arena.By Ann the Shalore Archmage level 18
75th Pyre 122nd year of Ascendancy at 17:14 see stats
Log
You pickup 0.95 gold pieces.
You pickup 2.65 gold pieces.
You pickup 0.75 gold pieces.
You pickup 0.70 gold pieces.
Ann stops surging mana.
Ann picks up (f.): amber.
There is nothing to pick up here.
There is an item here: biting gale rune (damage 157; dur 4; cd 22)
Ran for 5 turns (stop reason: object seen).
Ann picks up (a.): biting gale rune (damage 157; dur 4; cd 22).
Talent Rune: Manasurge is ready to use.
Ann deactivates Secrets of the Eternals.
Ann activates Secrets of the Eternals.
Ann deactivates Aether Permeation.
Ann activates Aether Permeation.
Ann deactivates Phantasmal Shield.
Ann activates Phantasmal Shield.
Ann deactivates Feather Wind.
Ann activates Feather Wind.
Ann deactivates Shielding.
Ann activates Shielding.
Ann deactivates Arcane Power.
Ann activates Arcane Power.

































































