Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.3.0Donators/Buyers bonus! |
| Campaign | Infinite |
| Mode | Nightmare Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Archmage |
| Level / Exp | 1 / 69% |
| Size | medium |
| Lifes / Deaths | Killed by Pirotessa Cheater at level 1 on the 75th Pyre 122nd year of Ascendancy at 10:46 / 1 |
Primary Stats
| Strength | 101 (base 100) |
| Dexterity | 100 (base 100) |
| Constitution | 100 (base 100) |
| Magic | 100 (base 100) |
| Willpower | 100 (base 100) |
| Cunning | 100 (base 100) |
Resources
| Life | -92/200 |
| Mana | 151/200 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 24 |
Offense: Mainhand
| Damage | 46 |
| Accuracy | 51 |
| Crit Chance | 30% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 90.463688994003 |
| Crit Chance | 29% |
| Speed | 1 |
Offense: Mind
| Mindpower | 56.666666666667 |
| Crit Chance | 28% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 0 (30%) |
| Defense | 25.75 |
| Ranged Defense | 25.75 |
| Fatigue | 0 |
| Physical Save | 43.45 |
| Spell Save | 43.333333333333 |
| Mental Save | 43.333333333333 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Meta | 1.50 |
| 45/5 |
| 41/5 |
| 37/5 |
| 33/5 |
| Spell / Storm | 1.50 |
| 40/5 |
| 36/5 |
| 32/5 |
| 28/5 |
| Spell / Air | 1.50 |
| 45/5 |
| 41/5 |
| 37/5 |
| 33/5 |
| Spell / Arcane | 1.50 |
| 45/5 |
| 41/5 |
| 37/5 |
| 33/5 |
| Spell / Phantasm | 1.50 |
| 45/5 |
| 41/5 |
| 37/5 |
| 33/5 |
| Spell / Aether | 1.50 |
| 40/5 |
| 36/5 |
| 32/5 |
| 28/5 |
| Spell / Fire | 1.50 |
| 45/5 |
| 41/5 |
| 37/5 |
| 33/5 |
| Spell / Earth | 1.50 |
| 45/5 |
| 41/5 |
| 37/5 |
| 33/5 |
| Spell / Temporal | 1.50 |
| 45/5 |
| 41/5 |
| 37/5 |
| 33/5 |
| Spell / Water | 1.50 |
| 45/5 |
| 41/5 |
| 37/5 |
| 33/5 |
Generic Talents
| Cunning / Survival | 1.10 |
| 45/5 |
| 41/5 |
| 37/5 |
| 33/5 |
| Spell / Aegis | 1.50 |
| 45/5 |
| 41/5 |
| 37/5 |
| 33/5 |
| Spell / Divination | 1.50 |
| 45/5 |
| 41/5 |
| 37/5 |
| 33/5 |
| Spell / Conveyance | 1.50 |
| 45/5 |
| 41/5 |
| 37/5 |
| 33/5 |
Effects
| talent | Arcane Power |
| beneficial effect | You have an arcane eye observing for you in a radius of 28. Arcane Eye |
| beneficial effect | Fires an arcane explosion each turn doing 974.53 arcane damage in radius 1. Aether Breach |
Quests
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| Tool | iron pickaxe (dig speed 39 turns) iron pickaxe (dig speed 39 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Main armor | linen robe (0 def, 0 armour) linen robe (0 def, 0 armour)2.00 Encumbrance. Type: armor / cloth ; tier 1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| In main hand | elm magestaff (10-12 power, 2 apr, cold element) elm magestaff (10-12 power, 2 apr, cold element)Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% cold Talent granted: +1 Command Staff Spellpower: +3 (+1 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
Inventory
healing infusion (heal 50) healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. regeneration infusion of the psychic (heal 411 over 5 turns)regeneration infusion of the psychic (heal 411 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 411 life over 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. insulating copper amulet of dexterity (+3)insulating copper amulet of dexterity (+3) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Dex Changes resistances: +12% cold / +10% fire Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. iron dagger (9.5-12.35 power, 5 apr)iron dagger (9.5-12.35 power, 5 apr) Requires: - Dexterity 11 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 9.5 - 12.4 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. arcing iron mace of massacre (16.5-23.1 power, 2 apr)arcing iron mace of massacre (16.5-23.1 power, 2 apr) Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 16.5 - 23.1 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +0.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +6 lightning Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. manaburning dwarven-steel mace of massacre (36-50.4 power, 4 apr)manaburning dwarven-steel mace of massacre (36-50.4 power, 4 apr) Requires: - Strength 24 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 36.0 - 50.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 100% On weapon hit: * 10 arcane resource burn Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. gifted vined mindstar of resolve (6-6.6 power, 18 apr, nature damage)gifted vined mindstar of resolve (6-6.6 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 6.0 - 6.6 Uses stats: 35% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes stats: +3 Wil Physical save: +4 (+1 eff.) Mindpower: +6 (+2 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. ranger's rough leather slingranger's rough leather sling Requires: - Dexterity 11 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 1 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +7 When wielded/worn: Changes stats: +1 Dex Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. earthen ash starstaff of fate (15-18 power, 3 apr, physical element)earthen ash starstaff of fate (15-18 power, 3 apr, physical element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Armour: +3 Armour Hardiness: +3% Changes damage: +15% physical Talent granted: +1 Command Staff Physical save: +8 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +5 (+2 eff.) Spellpower: +6 (+1 eff.) Spell crit. chance: +6% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. manaburning steel waraxe of dampening (14.5-20.3 power, 3 apr)manaburning steel waraxe of dampening (14.5-20.3 power, 3 apr) Requires: - Strength 16 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 14.5 - 20.3 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * 10 arcane resource burn When wielded/worn: Changes resistances: +8% acid / +9% fire / +8% cold / +7% lightning Spell save: +5 (+2 eff.) One-handed war axes. |
This item will automatically be transmogrified when you leave the level. Stormlash (17-18.7 power, 7 apr)Stormlash (17-18.7 power, 7 apr) Requires: - Dexterity 15 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 1 Base power: 17.0 - 18.7 Uses stat: 100% Dex Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +7 Physical crit. chance: +5.0% Attack speed: 125% Damage conversion: 50% dazing lightning When wielded/worn: Accuracy: +7 (+2 eff.) Changes damage: +10% lightning It can be used to strike an enemy within range 3 (for 100% weapon damage as lightning) and release a radius 1 burst of electricity dealing 34.44 to 103.33 lightning damage (based on Magic and Dexterity), costing 2 power out of 10/10. This steel plated whip arcs with intense electricity. The force feels uncontrollable, explosive, powerful. |
This item will automatically be transmogrified when you leave the level. traveler's pair of iron boots of uncanny dodging (3 def, 3 armour)traveler's pair of iron boots of uncanny dodging (3 def, 3 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +3 (+2 eff.) Ranged Defense: +3 (+2 eff.) Fatigue: -2% Maximum encumbrance: +21 Physical save: +6 (+2 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. spiked cured leather armour of resilience (2 def, 4 armour)spiked cured leather armour of resilience (2 def, 4 armour) Requires: - Strength 14 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +7% Damage when hit (Melee): 10 physical Maximum life: +27.00 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. tundral quiver of ash arrows of accuracy (19/19, 20-28 power, 7 apr)tundral quiver of ash arrows of accuracy (19/19, 20-28 power, 7 apr) Requires: - Dexterity 16 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 20.0 - 28.0 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +5 Armour Penetration: +7 Physical crit. chance: +1.5% Capacity: 19 Damage (Ranged): +13 cold Burst (radius 2) on crit: +6 cold Arrows are used with bows to pierce your foes to death. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. acidic pouch of steel shots of vileness (19/19, 17.5-21 power, 2 apr)acidic pouch of steel shots of vileness (19/19, 17.5-21 power, 2 apr) Requires: - Dexterity 16 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 17.5 - 21.0 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +4.5% Capacity: 19 On weapon hit: * 6% chance to disease On weapon crit: * splashes the target with acid Damage (Ranged): +5 blight / +5 acid Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. supercharged ash totem of thorny skin [power 35] (4 cooldown)supercharged ash totem of thorny skin [power 35] (4 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to harden the skin for 7 turns increasing armour by 35 and armour hardiness by 40%, putting all charms on cooldown for 4 turns. Natural totems are made by powerful wilders to store nature power. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Size is everything (Nightmare (Roguelike) difficulty)
Did over 1500 damage in one attack.By Pirotessa Cheater the Cornac Archmage level 3
75th Pyre 122nd year of Ascendancy at 03:07 see stats
Size matters (Nightmare (Roguelike) difficulty)
Did over 600 damage in one attack.By Pirotessa Cheater the Cornac Archmage level 3
75th Pyre 122nd year of Ascendancy at 03:07 see stats
Log
Pirotessa Cheater killed Skeletal rat!
Resting starts...
Talent Manathrust is ready to use.
Rested for 3 turns (stop reason: hostile spotted to the north (giant black ant)).
Pirotessa Cheater casts Flame.
Pirotessa Cheater's spell attains critical power!
Welcome to level 2 [Pirotessa Cheater].
Pirotessa Cheater has 10039 stat point(s), 8497 class talent point(s), 1391 generic talent point(s), 180 category point(s) to spend. Press p to use them.
Pirotessa Cheater hits Giant black ant for 870 fire damage.
Pirotessa Cheater killed Giant black ant!
Resting starts...
Talent Flame is ready to use.
Rested for 4 turns (stop reason: hostile spotted to the north (giant green ant)).
Pirotessa Cheater casts Flame.
Pirotessa Cheater hits Giant green ant for 599 fire damage.
Pirotessa Cheater killed Giant green ant!
Resting starts...
Talent Flame is ready to use.
Talent Flameshock is ready to use.
Rested for 12 turns (stop reason: all resources and life at maximum).
Pirotessa Cheater casts Aether Breach.
Pirotessa Cheater's spell attains critical power!
Saving game...
