Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
Addons | Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.3.0Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Roguelike |
Sex | Female |
Race | Doomelf |
Class | Cursed |
Level / Exp | 8 / 46% |
Size | medium |
Lifes / Deaths | Killed by Linaniil, Supreme Archmage of Angolwen at level 8 on the 3rd Mirth 122nd year of Ascendancy at 18:51 / 1 |
Primary Stats
Strength | 129.08376045174 (base 100) |
Dexterity | 148.16752090349 (base 100) |
Constitution | 144.16752090349 (base 100) |
Magic | 128.08376045174 (base 100) |
Willpower | 157.16752090349 (base 100) |
Cunning | 145.16752090349 (base 100) |
Resources
Life | -103/793 |
Hate | 100/100 |
Healing Factor | 0.78956205777223 |
Regeneration | 0.19739051444306 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -2.2204460492503E-14% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
See Invisible | 46.167520903486 |
Stealth | 28.468022235712 |
Offense: Mainhand
Damage | 302 |
Accuracy | 336 |
Crit Chance | 47% |
APR | 6 |
Speed | 1.00 |
Offense: Spell
Spellpower | 63.270940112936 |
Crit Chance | 40% |
Speed | 1 |
Offense: Mind
Mindpower | 72.021068248459 |
Crit Chance | 40% |
Speed | 1 |
Offense: Damage Bonus
All | +25% |
Defense: Base
Armour (hardiness) | 32.57 (100%) |
Defense | 52.175384406569 |
Ranged Defense | 59.869971223816 |
Fatigue | 18 |
Physical Save | 51.587649491443 |
Spell Save | 52.987649491443 |
Mental Save | 54.98075487748 |
Defense: Resistances
All | + 33%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 91% |
Fear Resistance | 93% |
Instadeath Resistance | 100% |
Knockback Resistance | 93% |
Inscriptions (2/3)
Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 49.92 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
Cursed / Strife | 1.30 |
| 56/5 |
| 52/5 |
| 0/5 |
| 0/5 |
Cursed / Slaughter | 1.30 |
| 56/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Endless hunt | 1.30 |
| 67/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Gloom | 1.30 |
| 67/5 |
| 63/5 |
| 59/5 |
| 55/5 |
Generic Talents
Cursed / Cursed aura | 1.00 |
| 315/5 |
| 313/5 |
| 0/5 |
| 0/5 |
Race / Doomelf | 1.00 |
| 249/5 |
| 280/5 |
| 523/5 |
| 363/5 |
Cursed / Cursed form | 1.00 |
| 67/5 |
| 63/5 |
| 59/5 |
| 55/5 |
Technique / Combat training | 1.30 |
| 14/5 |
| 9/5 |
| 220/5 |
| 18/5 |
| 15/5 |
Effects
talent | Gloom |
talent | Stalk |
beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 24.1)Penalty : Fractured Sanity: -2% Mind Resistance, -2% Confusion Immunity Power 1+: Unleashed: +72% critical damage, +39% off-hand weapon damage Power 2+: -1 Luck, +47 Dexterity Power 3+: Conspirator: When you are confused, any foe that hits you or that you hit in melee becomes confused. Power 4+: Mania: Any time you lose more than 5.9% of your life over a single turn, the remaining cooldown of one of your talents is reduced by 1. |
beneficial effect | The target assumes the form of a dúathedlen. Corruption of the Doomed |
beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 22.1)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 1%) for 4 turns. Power 1+: Nightwalker: +88 Darkness Resistance, +22% Max Darkness Resistance, +46 See Invisible Power 2+: -1 Luck, +43 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 105% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 105% for 3 turns. |
beneficial effect | The target's unnatural body has responded to damage taken. All damage that the target inflicts is increased by 25%. Strength and Willpower are increased by 7. Poisons and diseases have a 52% chance of being neutralized each turn. Cursed Form |
beneficial effect | An aura of death surrounds you. Curse of Corpses (power 22.1)Penalty : Fear of Death: -1% resistance against damage from the undead. Power 1+: Power over Death: +46% damage against the undead. Power 2+: -1 Luck, +22 Strength, +22 Magic Power 3+: Corpselight: Each death you cause leaves behind a trace of itself, an eerie light of radius 23. Power 4+: Reprieve from Death: Humanoids you slay have a 69% chance to rise to fight beside you as ghouls for 6 turns. |
beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 24.1): 0%Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 1% when tested. Power 1+: Removed from Reality: +25 Physical Resistance, +15 Maximum Physical Resistance Power 2+: -1 Luck, +47 Willpower Power 3+: Suffocate: Your touch instills a horror that suffocates any weak, non-elite foe that hits you or that you hit in melee. At 3 levels below yours they lose 35 air and an additional 9 air for each level below that. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 45 nightmare (slow effects, hateful whispers, and summoned Terrors) for 8 turns. This chance grows each time you are struck but fades over time. |
beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 23.1)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missed Opportunities: +46 Defense, +23 Ranged Defense Power 2+: -1 Luck, +45 Cunning Power 3+: Devious Mind: You have an affinity for seeing the devious plans of others (+79% chance to avoid traps). Power 4+: Unfortunate End: There is a 61% chance that the damage you deal will increase by 47% if the increase would be enough to kill your opponent. |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
Tool | quick elm totem of cure ailments (Nightmares) [power 1] (7 cooldown) quick elm totem of cure ailments (Nightmares) [power 1] (7 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 Curse of Nightmares It can be used to remove up to 1 poisons or diseases from a target within range 11 (Willpower), putting all charms on cooldown for 7 turns. Natural totems are made by powerful wilders to store nature power. |
On feet | pair of rough leather boots of tirelessness (Nightmares) (0 def, 1 armour) pair of rough leather boots of tirelessness (Nightmares) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Stamina each turn: +0.40 Maximum stamina: +10.00 Curse of Nightmares A pair of boots made of leather. |
Around neck | grounding steel amulet of willpower (+3) (Shrouds) grounding steel amulet of willpower (+3) (Shrouds)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Wil Changes resistances: +11% lightning Stun/Freeze immunity: +21% Curse of Shrouds Amulets can have magical properties. |
Main armor | iron mail armour (Misfortune) (2 def, 4 armour) iron mail armour (Misfortune) (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% Curse of Misfortune A suit of armour made of mail. |
On head | iron helm of strength (+2) (Nightmares) (0 def, 3 armour) iron helm of strength (+2) (Nightmares) (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +2 Str Curse of Nightmares A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Light source | ethereal brass lantern (Corpses) ethereal brass lantern (Corpses)Powered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +3 Mag Spellpower: +5 (+1 eff.) Light radius: +4 Curse of Corpses A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Cloak | cashmere cloak of the voidstalker (Madness) (2 def, 0 armour) cashmere cloak of the voidstalker (Madness) (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +13% darkness / +12% temporal Defense after a teleport: +13 Resist all after a teleport: +12% New effects duration reduction after a teleport: +14% Curse of Madness It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature, putting all charms on cooldown for 10 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
In main hand | Tirakai's Maul (Misfortune) (32-41.6 power, 6 apr) Tirakai's Maul (Misfortune) (32-41.6 power, 6 apr)Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 32.0 - 41.6 Uses stats: 10% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +8.0% Attack speed: 100% When wielded/worn: No gem Curse of Misfortune It can be used to imbue the hammer with a gem of your choice, costing 10 power out of 10/10. This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. |
Inventory
balanced iron battleaxe of vileness (Shrouds) (15-22.5 power, 1 apr) balanced iron battleaxe of vileness (Shrouds) (15-22.5 power, 1 apr)Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 15.0 - 22.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 9% chance to disease Damage (Melee): +7 blight When wielded/worn: Accuracy: +7 (+0 eff.) Defense: +9 (+3 eff.) Disarm immunity: +28% Curse of Shrouds Massive two-handed battleaxes. |
iron battleaxe (Shrouds) (14-21 power, 1 apr) iron battleaxe (Shrouds) (14-21 power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 14.0 - 21.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% Curse of Shrouds Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. acidic dwarven-steel greatmaul (Misfortune) (40.5-60.75 power, 2 apr)acidic dwarven-steel greatmaul (Misfortune) (40.5-60.75 power, 2 apr) Requires: - Strength 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 40.5 - 60.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +14 acid Curse of Misfortune Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. arcing dwarven-steel longsword of daylight (Misfortune) (21.5-30.1 power, 4 apr)arcing dwarven-steel longsword of daylight (Misfortune) (21.5-30.1 power, 4 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 21.5 - 30.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +7 lightning / +5 light Damage against: +14% Undead Curse of Misfortune Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. magewarrior's short ash magestaff (Shrouds) (15-18 power, 3 apr, arcane element)magewarrior's short ash magestaff (Shrouds) (15-18 power, 3 apr, arcane element) Requires: - Magic 16 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 2 Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Accuracy: +6 (+0 eff.) Physical crit. chance: +6.0% Physical power: +6 (+1 eff.) Changes damage: +15% arcane Talent granted: +1 Command Staff Critical mult.: +8.00% Spellpower: +12 (+3 eff.) Spell crit. chance: +5% Curse of Shrouds Staves designed for wielders of magic, by the greats of the art. |
hateful iron waraxe of vileness (Corpses) (12-16.8 power, 2 apr) hateful iron waraxe of vileness (Corpses) (12-16.8 power, 2 apr)Requires: - Strength 11 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 12.0 - 16.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 6% chance to disease Damage (Melee): +6 blight / +5 darkness Damage against: +5% Living Curse of Corpses One-handed war axes. |
This item will automatically be transmogrified when you leave the level. scholar's pair of hardened leather boots of uncanny dodging (Misfortune) (5 def, 3 armour)scholar's pair of hardened leather boots of uncanny dodging (Misfortune) (5 def, 3 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +5 (+2 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +3% Spellpower: +3 (+1 eff.) Curse of Misfortune A pair of boots made of leather. |
spinel spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern (Nightmares) brass lantern (Nightmares)2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 Curse of Nightmares A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Pirotessa the Doomelf Cursed level 1
77th Pyre 122nd year of Ascendancy at 14:41 see stats
By Pirotessa the Doomelf Cursed level 2
77th Pyre 122nd year of Ascendancy at 21:28 see stats
By Pirotessa the Doomelf Cursed level 1
77th Pyre 122nd year of Ascendancy at 20:24 see stats
By Pirotessa the Doomelf Cursed level 5
79th Pyre 122nd year of Ascendancy at 03:09 see stats
By Pirotessa the Doomelf Cursed level 2
77th Pyre 122nd year of Ascendancy at 21:28 see stats
By Pirotessa the Doomelf Cursed level 5
2nd Mirth 122nd year of Ascendancy at 14:53 see stats
Log
You can read all your collected lore in the game menu, by pressing Escape.
Pirotessa casts Haste of the Doomed.
Pirotessa is out of phase.
Pirotessa is no longer out of phase.
Talent Haste of the Doomed is ready to use.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Pirotessa uses Dominate.
Linaniil, Supreme Archmage of Angolwen says: 'Remove her!'
Pirotessa hits Linaniil, Supreme Archmage of Angolwen for 135 physical damage.
Linaniil, Supreme Archmage of Angolwen uses Infusion: Insidious Poison.
Linaniil, Supreme Archmage of Angolwen's Infusion: Insidious Poison hits Pirotessa for 30 nature damage.
Your heart hardens as a powerful foe enters your gloom! (+20 hate)
Linaniil, Supreme Archmage of Angolwen casts Rune: Lightning.
You fight through the pain! (+4 hate)
Pirotessa deactivates Corruption of the Doomed.
Pirotessa turns into a dúathedlen!
Linaniil, Supreme Archmage of Angolwen's spell attains critical power!
Linaniil, Supreme Archmage of Angolwen misses Pirotessa.
Linaniil, Supreme Archmage of Angolwen hits Pirotessa for 147 lightning damage.
Pirotessa shrugs off the critical damage!
You fight through the pain! (+20 hate)
Your hatred grows even as your life fades! (+18 hate)
Saving game...