Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.9 |
Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.4.8Donators/Buyers bonus! Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
Campaign | Infinite |
Mode | Nightmare Roguelike |
Sex | Female |
Race | Lich |
Class | Necromancer |
Level / Exp | 1974 / 65% |
Size | medium |
Lifes / Deaths | Killed by giant spider at level 1974 on the 78th Pyre 122nd year of Ascendancy at 00:12 / 1 |
Primary Stats
Strength | 120 (base 100) |
Dexterity | 115 (base 100) |
Constitution | 105 (base 100) |
Magic | 138 (base 100) |
Willpower | 125 (base 100) |
Cunning | 117 (base 100) |
Resources
Mana | 12112/14313 |
Negative | 5969/5969 |
Life | 303044/305974 |
Positive | 0/5969 |
Souls | 56/56 |
Healing Factor | 1 |
Regeneration | 0.25 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +120% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 30 |
See Stealth | 65.34743343926 |
See Invisible | 151.87921853784 |
Offense: Mainhand
Damage | 147 |
Accuracy | 63 |
Crit Chance | 285% |
APR | 5 |
Speed | 1.00 |
Offense: Spell
Spellpower | 69 |
Crit Chance | 100% |
Speed | 1 |
Offense: Mind
Mindpower | 82 |
Crit Chance | 100% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 58.5 (80%) |
Defense | 62 |
Ranged Defense | 62 |
Fatigue | 0 |
Physical Save | 67 |
Spell Save | 74 |
Mental Save | 77 |
Defense: Resistances
All | 0%( 85%) |
Defense: Immunities
Stun Resistance | 70% |
Bleed Resistance | 100% |
Confusion Resistance | 37% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Instadeath Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% for 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Spell / Animus | 1.50 |
| 73/5 |
| 69/5 |
| 65/5 |
| 61/5 |
Spell / Nightfall | 1.50 |
| 73/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Star fury | 1.30 |
| 73/5 |
| 69/5 |
| 65/5 |
| 61/5 |
Spell / Ice | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Grave | 1.50 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Shades | 1.50 |
| 68/5 |
| 64/5 |
| 60/5 |
| 56/5 |
Spell / Necrotic minions | 1.50 |
| 73/5 |
| 69/5 |
| 65/5 |
| 61/5 |
Spell / Advanced necrotic minions | 1.50 |
| 68/5 |
| 64/5 |
| 60/5 |
| 56/5 |
Spell / Necrosis | 1.50 |
| 73/5 |
| 69/5 |
| 65/5 |
| 56/5 |
Generic Talents
Cunning / Survival | 1.10 |
| 73/5 |
| 69/5 |
| 65/5 |
| 0/5 |
Chronomancy / Chronomancy | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Shalore | 1.20 |
| 197/5 |
| 197/5 |
| 197/5 |
| 0/5 |
Spell / Divination | 1.40 |
| 73/5 |
| 69/5 |
| 65/5 |
| 61/5 |
Spell / Conveyance | 1.40 |
| 73/5 |
| 69/5 |
| 65/5 |
| 61/5 |
Cunning / Scoundrel | 1.10 |
| 73/5 |
| 69/5 |
| 65/5 |
| 61/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Blurred Mortality |
talent | Animus Hoarder |
talent | Secrets of the Eternals |
talent | Keen Senses |
talent | Lacerating Strikes |
talent | Frostdusk |
talent | Necrotic Aura |
talent | Premonition |
talent | Through The Crowd |
beneficial effect | The target consumed souls to gain new powers. 19 spells affected. Essence of the Dead |
beneficial effect | Increases physical save, spell save, and mental save by 50. Through The Crowd |
Quests
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * The beating heart of a powerful necromancer. * The ceremony will require a suitable location, secluded and given to the channelling of energy | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | eldritch pair of hardened leather boots of strife (0 def, 3 armour) eldritch pair of hardened leather boots of strife (0 def, 3 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +3 Mag / +7 Wil / +2 Con Changes resistances penetration: +7% physical Mana each turn: +0.12 Maximum mana: +22.00 Spell crit. chance: +3% Mindpower: +5 (+1 eff.) It can be used to activate talent Blindside, placing all other charms into a 3 cooldown : Effective talent level: 1.0 Power cost: 3 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 22 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
On hands | Fist of the Destroyer (8 def, 0 armour) Fist of the Destroyer (8 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 It is part of a set of items. Only the masochistic can unlock its full power. When wielded/worn: Defense: +8 (+4 eff.) Changes stats: +9 Str / +3 Cun / +9 Mag Talent masteries: +0.20 Corruption / Shadowflame +0.20 Corruption / Vim Stun/Freeze immunity: +20% Maximum vim: +25.00 When used to modify unarmed attacks: Base power: 36.0 - 50.4 Uses stats: 70% Mag, 40% Cun, 30% Wil, 40% Str, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +15 Physical crit. chance: +10.0% Attack speed: 100% When this weapon hits: Blood Grasp (10% chance level 3). When this weapon hits: Soul Rot (12% chance level 3). When this weapon hits: Drain (8% chance level 2). Increases all damage by 4% of current vim Current Bonus: 0% It can be used to activate talent Darkfire (costing 2 power out of 12/12) : Effective talent level: 6.0 Power cost: 2 out of 12/12. Range: 6 Travel Speed: 400% of base Is: a spell Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 111.44 fire damage and 236.25 darkness damage in a radius of 6. The damage will increase with your Spellpower. These fell looking gloves glow with untold power. |
On head | dragonslayer's hardened leather cap of the bounder (0 def, 3 armour) dragonslayer's hardened leather cap of the bounder (0 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +7 Str / +7 Dex Changes resistances: +8% acid / +8% fire / +6% lightning / +8% cold A cap made of leather. |
Tool | iron pickaxe (dig speed 39 turns) iron pickaxe (dig speed 39 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | mule's gold ring of power mule's gold ring of powerPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +6 (+2 eff.) Fatigue: -6% Maximum encumbrance: +22 Spellpower: +8 (+2 eff.) Mindpower: +7 (+1 eff.) Rings can have magical properties. |
On fingers | sneakthief's stralite ring of clarity sneakthief's stralite ring of clarityCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Changes stats: +7 Cun / +7 Dex Mental save: +8 (+2 eff.) Confusion immunity: +37% Rings can have magical properties. |
Around neck | savior's stralite amulet of magic (+6) savior's stralite amulet of magic (+6)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +6 Mag Physical save: +15 (+4 eff.) Spell save: +13 (+3 eff.) Mental save: +15 (+3 eff.) Amulets can have magical properties. |
In main hand | surging elven-wood magestaff of illumination (25-30 power, 5 apr, lightning element) surging elven-wood magestaff of illumination (25-30 power, 5 apr, lightning element)Requires: - Magic 35 Powered by arcane forces Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Defense: +7 (+3 eff.) Effects on melee hit: * 8% chance to blind Changes damage: +25% lightning Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +3 Spellpower: +12 (+3 eff.) Spell crit. chance: +4% Light radius: +3 It can be used to activate talent Illuminate, placing all other charms into a 1 cooldown : Effective talent level: 1.0 Power cost: 1 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 81.22 light damage. Staves designed for wielders of magic, by the greats of the art. |
Main armor | stormwoven silk robe of corrosion (+9%) (3 def, 0 armour) stormwoven silk robe of corrosion (+9%) (3 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +5 Str / +6 Mag / +5 Wil Changes resistances: +9% lightning / +9% cold / +22% acid Changes damage: +9% lightning / +9% physical / +15% acid / +6% cold A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Light source | void-walker's alchemist's lamp of focus void-walker's alchemist's lamp of focusPowered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +4 Wil Changes resistances: +5% cold / +7% temporal Changes damage: +9% mind Light radius: +3 Defense after a teleport: +14 Resist all after a teleport: +12% New effects duration reduction after a teleport: +17% A normal brass lantern, enhanced by alchemy to make it brighter. |
Around waist | hardened leather belt of the vagrant hardened leather belt of the vagrantInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +3 Con Mental save: +10 (+2 eff.) Mindpower: +5 (+1 eff.) A belt that goes around your waist. |
Inventory
This item will automatically be transmogrified when you leave the level. controlled phase door rune of the titan (range 14)controlled phase door rune of the titan (range 14) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 14. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. shielding rune (absorb 462 for 6 turns)shielding rune (absorb 462 for 6 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 462 damage for 6 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. Earthen BeadsEarthen Beads Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Wil Damage affinity(heal): +15% nature Life regen: +0.20 Mindpower: +5 (+1 eff.) Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 4 power out of 40/40) : Effective talent level: 2.0 Power cost: 4 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: Touch a target (or yourself) to infuse it with Nature, healing it for 377 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
This item will automatically be transmogrified when you leave the level. starseer's voratun amulet of the eclipsestarseer's voratun amulet of the eclipse Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Damage (Melee): 13 light / 11 darkness Effects when hit in melee: * 10% chance to inflict damage reduction * 12% chance to blind Changes stats: +3 Mag Changes damage: +16% darkness / +7% temporal / +15% light / +7% physical Spellpower: +5 (+1 eff.) Spell crit. chance: +5% Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. chilling voratun battleaxe of amnesia (54.5-81.75 power, 4 apr)chilling voratun battleaxe of amnesia (54.5-81.75 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 54.5 - 81.8 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown Damage (Melee): +30 cold When wielded/worn: Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. elemental voratun battleaxe of amnesia (56-84 power, 4 apr)elemental voratun battleaxe of amnesia (56-84 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 56.0 - 84.0 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * Random elemental explosion * 25% chance to put talents on cooldown When wielded/worn: Changes resistances penetration: +20% acid / +19% fire / +10% lightning / +19% cold Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. inquisitor's voratun battleaxe of rage (54.5-81.75 power, 4 apr)inquisitor's voratun battleaxe of rage (54.5-81.75 power, 4 apr) Requires: - Strength 48 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 54.5 - 81.8 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 33 arcane resource burn On weapon crit: * burns latent spell energy When wielded/worn: Accuracy: +16 (+4 eff.) Changes stats: +6 Str Changes damage: +20% physical Stamina when hit: +4.00 Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. Obliterator (48-72 power, 10 apr)Obliterator (48-72 power, 10 apr) Requires: - Strength 40 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 48.0 - 72.0 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +10 Physical crit. chance: +0.0% Attack speed: 100% Crushing Blows: Damage dealt by this weapon is increased by half your critical multiplier, if doing so would kill the target. When wielded/worn: Changes stats: +5 Str / +5 Con Critical mult.: +10.00% This massive hammer strikes with deadly force. Bones crunch, splinter and grind to dust under its impact. |
This item will automatically be transmogrified when you leave the level. arcing voratun greatsword of daylight (62.5-100 power, 4 apr)arcing voratun greatsword of daylight (62.5-100 power, 4 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 62.5 - 100.0 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +23 lightning / +23 light Damage against: +42% Undead Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. warbringer's steel longsword of massacre (21.5-30.1 power, 3 apr)warbringer's steel longsword of massacre (21.5-30.1 power, 3 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 21.5 - 30.1 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Physical power: +9 (+2 eff.) Changes stats: +3 Con Changes resistances penetration: +7% physical Disarm immunity: +18% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. Stormlash (45-63 power, 6 apr)Stormlash (45-63 power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 5 Base power: 45.0 - 63.0 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% On weapon crit: * cripple the target Damage (Melee): +43 insidious poison When wielded/worn: Armour penetration: +11 Physical crit. chance: +23.0% Damage when hit (Melee): 8 lightning Changes resistances: +9% lightning Changes resistances penetration: +20% lightning Changes damage: +3% mind / +6% lightning Critical mult.: +18.00% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. blazebringer's drakeskin leather sling of powerblazebringer's drakeskin leather sling of power Requires: - Dexterity 48 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 5 Base power: 0.0 - 0.0 Uses stats: 30% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 Damage (Ranged): +12 fire When wielded/worn: Changes resistances penetration: +15% physical / +10% fire Changes damage: +16% physical Global speed: +4% Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. penetrating drakeskin leather sling of true flightpenetrating drakeskin leather sling of true flight Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 5 Base power: 0.0 - 0.0 Uses stats: 30% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 When wielded/worn: Accuracy: +12 (+3 eff.) Physical crit. chance: +7.0% Changes resistances penetration: +18% physical Damage Shield penetration: +38% Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. magelord's dragonbone magestaff of breaching (30-36 power, 6 apr, fire element)magelord's dragonbone magestaff of breaching (30-36 power, 6 apr, fire element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +10.0% Damage (Melee): 36 arcane Changes resistances penetration: +15% fire Changes damage: +30% fire Talent granted: +1 Command Staff Maximum mana: +110.00 Spellpower: +21 (+5 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. magelord's elven-wood starstaff (25-30 power, 5 apr, physical element)magelord's elven-wood starstaff (25-30 power, 5 apr, physical element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +12.0% Damage (Melee): 35 arcane Changes damage: +25% physical Talent granted: +1 Command Staff Maximum mana: +72.00 Spellpower: +20 (+5 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. surging dragonbone magestaff of fate (30-36 power, 6 apr, arcane element)surging dragonbone magestaff of fate (30-36 power, 6 apr, arcane element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% arcane Talent granted: +1 Command Staff Physical save: +9 (+2 eff.) Spell save: +6 (+1 eff.) Mental save: +9 (+2 eff.) Spellpower on spell critical (stacks up to 3 times): +7 Spellpower: +15 (+4 eff.) Spell crit. chance: +13% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. void walker's dragonbone magestaff of fate (30-36 power, 6 apr, lightning element)void walker's dragonbone magestaff of fate (30-36 power, 6 apr, lightning element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +15% darkness / +10% temporal Changes damage: +30% lightning Talent granted: +1 Command Staff Physical save: +12 (+3 eff.) Spell save: +10 (+2 eff.) Mental save: +11 (+3 eff.) Spellpower: +15 (+4 eff.) Spell crit. chance: +10% Defense after a teleport: +35 Resist all after a teleport: +18% New effects duration reduction after a teleport: +28% Reduces paradox anomalies(equivalent to willpower): +16 Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. reinforced drakeskin leather belt of resiliencereinforced drakeskin leather belt of resilience Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Armour: +11 Defense: +9 (+4 eff.) Physical save: +11 (+3 eff.) Maximum life: +54.00 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. wyrmwaxed elven-silk cloak (3 def, 0 armour)wyrmwaxed elven-silk cloak (3 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes resistances: +8% acid / +7% fire / +7% lightning / +8% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. slimy cashmere robe of life (2 def, 0 armour)slimy cashmere robe of life (2 def, 0 armour) Infused by nature Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Effects when hit in melee: * Slows global speed by 6% * 6 arcane resource burn Changes resistances: +13% blight Life regen: +3.30 Maximum life: +70.00 Healing mod.: +18% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. stormwoven elven-silk robe of Angolwen (5 def, 0 armour)stormwoven elven-silk robe of Angolwen (5 def, 0 armour) Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +7 Str / +12 Mag / +11 Wil Changes resistances: +11% lightning / +7% cold Changes damage: +12% lightning / +10% physical / +11% cold Silence immunity: +42% Spellpower on spell critical (stacks up to 3 times): +5 Spellpower: +7 (+2 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. miner's pair of dwarven-steel boots of disengagement (0 def, 10 armour)miner's pair of dwarven-steel boots of disengagement (0 def, 10 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +10 Fatigue: +3% Changes stats: +3 Cun / +3 Dex Infravision radius: +2 It can be used to activate talent Disengage, placing all other charms into a 2 cooldown : Effective talent level: 1.0 Power cost: 2 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump away 3 grids from your target. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. Torilathagorn the Thundertyphoon (0 def, 5 armour)Torilathagorn the Thundertyphoon (0 def, 5 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Physical power: +5 (+1 eff.) Armour: +5 Fatigue: +5% Changes stats: +7 Str / +4 Dex / +2 Wil / +4 Cun / +6 Con Changes resistances: +13% cold / -26% light / +9% fire Changes damage: +6% lightning Spell save: +20 (+5 eff.) Life regen: +5.50 Spellpower: +2 (+1 eff.) Spell crit. chance: +3% Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. spiked drakeskin leather armour of stability (5 def, 8 armour)spiked drakeskin leather armour of stability (5 def, 8 armour) Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Damage when hit (Melee): 15 physical Changes resistances: +8% physical Physical save: +23 (+6 eff.) A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. crackling steel shield of radiance (6 def, 2 armour, 43 block)crackling steel shield of radiance (6 def, 2 armour, 43 block) Requires: - Strength 16 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 (+3 eff.) Ranged Defense: +6 (+1 eff.) Fatigue: +8% Effects when hit in melee: * 16% chance to blind * 12% chance to daze Changes stats: +2 Dex / +3 Mag / +5 Con Changes resistances: +13% light / +12% lightning Talent granted: +2 Block Handheld deflection devices. |
2 agate 2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 sapphire 3 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 emerald 2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 jade 4 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 turquoise 4 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
7 ruby 7 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. hateful pouch of dwarven-steel shots (20/20, 33-39.6 power, 3 apr)hateful pouch of dwarven-steel shots (20/20, 33-39.6 power, 3 apr) Requires: - Dexterity 24 Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 33.0 - 39.6 Uses stats: 30% Wil, 70% Dex, 50% Mag, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +5.0% Capacity: 20 Damage (Ranged): +13 darkness Damage against: +10% Living Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. warded iron torque of thermal psionic shield [power 27] (2 cooldown)warded iron torque of thermal psionic shield [power 27] (2 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 When wielded/worn: Maximum wards: +2 physical / +2 mind / +2 darkness Talent granted: +1 Ward It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 27 for 7 turns, putting all charms on cooldown for 2 turns. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. webbed dragonbone totem of cure ailments [power 4] (1 cooldown)webbed dragonbone totem of cure ailments [power 4] (1 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 When wielded/worn: Talent granted: +4 Lay Web It can be used to remove up to 4 poisons or diseases from a target within range 10 (based on Willpower), putting all charms on cooldown for 1 turns. Natural totems are made by powerful wilders to store nature power. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Void Shard Void ShardPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Damage when hit (Melee): 16 temporal darkness Changes stats: +8 Mag Changes resistances: +10% darkness / +10% temporal Changes damage: +12% darkness / +12% temporal Spellpower: +10 (+3 eff.) It can be used to release a radius 2 burst of void energy at up to range 5, dealing 238.00 temporal and 504.56 darkness damage (based on Magic), costing 2 power out of 40/40. This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
This item will automatically be transmogrified when you leave the level. volcanic yew wand of clairvoyance [power 11] (1 cooldown)volcanic yew wand of clairvoyance [power 11] (1 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 When wielded/worn: Talent granted: +3 Volcano It can be used to reveal the area around you, dispelling darkness (radius 11, power 99 based on Magic), and detect the presence of nearby creatures for 3 turns, putting all charms on cooldown for 1 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
3 moonstone 3 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+5 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+5 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 amber 3 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Pirotessa the Lich Necromancer level 1974
5th Mirth 122nd year of Ascendancy at 15:10 see stats
By Pirotessa the Lich Necromancer level 1974
79th Pyre 122nd year of Ascendancy at 14:07 see stats
By Pirotessa the Lich Necromancer level 1974
78th Pyre 122nd year of Ascendancy at 13:37 see stats
By Pirotessa the Lich Necromancer level 1974
1st Mirth 122nd year of Ascendancy at 07:49 see stats
By Pirotessa the Lich Necromancer level 1974
3rd Mirth 122nd year of Ascendancy at 16:32 see stats
By Pirotessa the Lich Necromancer level 1974
7th Mirth 122nd year of Ascendancy at 01:26 see stats
By Pirotessa the Lich Necromancer level 1974
8th Mirth 122nd year of Ascendancy at 19:29 see stats
By Pirotessa the Shalore Necromancer level 10
75th Pyre 122nd year of Ascendancy at 01:50 see stats
By Pirotessa the Shalore Necromancer level 20
75th Pyre 122nd year of Ascendancy at 01:50 see stats
By Pirotessa the Shalore Necromancer level 30
75th Pyre 122nd year of Ascendancy at 01:50 see stats
By Pirotessa the Shalore Necromancer level 40
75th Pyre 122nd year of Ascendancy at 01:50 see stats
By Pirotessa the Shalore Necromancer level 50
75th Pyre 122nd year of Ascendancy at 01:50 see stats
By Pirotessa the Shalore Necromancer level 1974
78th Pyre 122nd year of Ascendancy at 00:12 see stats
By Pirotessa the Shalore Necromancer level 1974
75th Pyre 122nd year of Ascendancy at 19:24 see stats
By Pirotessa the Shalore Necromancer level 1974
75th Pyre 122nd year of Ascendancy at 14:16 see stats
By Pirotessa the Shalore Necromancer level 1974
75th Pyre 122nd year of Ascendancy at 14:08 see stats
By Pirotessa the Shalore Necromancer level 1974
77th Pyre 122nd year of Ascendancy at 08:21 see stats
By Pirotessa the Shalore Necromancer level 1974
75th Pyre 122nd year of Ascendancy at 14:40 see stats
By Pirotessa the Lich Necromancer level 1974
8th Mirth 122nd year of Ascendancy at 19:29 see stats
By Pirotessa the Lich Necromancer level 1974
4th Mirth 122nd year of Ascendancy at 12:52 see stats
Log
Saving game...
Saving done.
Barrow wight seems less powerful.
Skeleton warrior seems less powerful.
Eternal bone giant seems less powerful.
Ghoulking seems less powerful.
Eternal bone giant seems less powerful.
Pirotessa deactivates Necrotic Aura.
Pirotessa deactivates Blurred Mortality.
Pirotessa deactivates Animus Hoarder.
Pirotessa deactivates Frostdusk.
Pirotessa deactivates Premonition.
Pirotessa deactivates Lacerating Strikes.
Pirotessa deactivates Secrets of the Eternals.
Pirotessa deactivates Through The Crowd.
Pirotessa deactivates Keen Senses.
Ghast seems less powerful.
Lich deactivates Call Shadows.
Lich seems less powerful.
Lich deactivates Hymn of Shadows.
Lich deactivates Stone Skin.
Skeleton warrior seems less powerful.
Skeleton warrior seems less powerful.
Barrow wight seems less powerful.
Dread seems less powerful.
Dread deactivates Blur Sight.
Skeleton warrior seems less powerful.
Dread deactivates Blur Sight.
Dread seems less powerful.
Skeleton master archer seems less powerful.