
















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Select your Escorts 1.5.10Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Madness Adventure |
| Sex | Female |
| Race | Shalore |
| Class | Sawbutcher |
| Level / Exp | 26 / 11% |
| Size | medium |
| Lifes / Deaths | Killed by Mayythra the large brown snake at level 14 on the 17th Dusk 122nd year of Ascendancy at 11:39 1 / 5Killed by Layoldawe the gigantic gravity worm at level 20 on the 62nd Haze 122nd year of Ascendancy at 11:02 Killed by Burb the snow giant champion at level 24 on the 31st Regrowth 123rd year of Ascendancy at 18:30 Killed by Isita the lesser vampire at level 25 on the 58th Regrowth 123rd year of Ascendancy at 15:23 Killed by Betalessra the umber hulk at level 26 on the 59th Regrowth 123rd year of Ascendancy at 01:19 |
Primary Stats
| Strength | 69 (base 57) |
| Dexterity | 17 (base 10) |
| Constitution | 31 (base 20) |
| Magic | 12 (base 10) |
| Willpower | 21 (base 10) |
| Cunning | 57.2 (base 43) |
Resources
| Life | 197/839 |
| Mana | 185/185 |
| Steam | 46/80 |
| Healing Factor | 1.1176053067994 |
| Regeneration | 8.7732016583752 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +86.95652173913% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 10 |
| See Stealth | 9 |
| See Invisible | 7 |
| ESP Range | 10 |
| ESP Kinds | demon/minor, demon/major, humanoid/orc |
Offense: Mainhand
| Damage | 95 |
| Accuracy | 31 |
| Crit Chance | 20% |
| APR | 14 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 53 |
| Accuracy | 31 |
| Crit Chance | 21% |
| APR | 19 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 17 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Mind
| Mindpower | 34 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +9% |
| Light | +6% |
| Lightning | +15% |
| Mind | +18% |
| Physical | +48% |
| Fire | +13% |
| All | 0% |
Offense: Damage Penetration
| Physical | +47% |
| Lightning | +5% |
| Fire | +16% |
| Mind | +20% |
Defense: Base
| Armour (hardiness) | 18.815839723288 (63.098591549296%) |
| Defense | 28 |
| Ranged Defense | 32 |
| Fatigue | 40 |
| Physical Save | 39 |
| Spell Save | 11 |
| Mental Save | 28 |
Defense: Resistances
| Acid | + 26%( 70%) |
| Blight | + 29%( 70%) |
| Physical | + 36%( 70%) |
| Cold | + 24%( 70%) |
| All | + 7%( 70%) |
| Darkness | + 29%( 70%) |
| Light | + 17%( 70%) |
| Temporal | + 16%( 70%) |
| Lightning | + 70%( 70%) |
| Fire | + 59%( 70%) |
| Nature | + 26%( 70%) |
Defense: Immunities
| Stun Resistance | 40% |
| Poison Resistance | 40% |
| Blind Resistance | 100% |
| Disarm Resistance | 84% |
| Bleed Resistance | 40% |
| Teleport Resistance | 100% |
| Pinning Resistance | 64% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 10% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 195 and cleanse 1 wound and 1 poison effect. Its effects scale with your Cunning stat. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 11.3 steam per turn. Can be activated for an instant burst of 57 steam. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 21% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
Class Talents
| Steamtech / Battlefield management | 1.30 |
| 3/5 |
| 4/5 |
| 1/5 |
| 3/5 |
| Steamtech / Furnace | 1.30 |
| 2/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Steamtech / Butchery | 1.30 |
| 5/5 |
| 3/5 |
| 3/5 |
| 0/5 |
| Steamtech / Automated butchery | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| Steamtech / Battle machinery | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Sawmaiming | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Steamtech / Physics | 1.20 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Steamtech / Blacksmith | 1.20 |
| 1/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| Steamtech / Chemistry | 1.20 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Furnace |
| talent | Tempest of Metal |
| talent | Overheat Saws |
| talent | Chant of Fortitude |
| talent | Melting Point |
| talent | Premonition |
| talent | Mow Down |
| talent | Grinding Shield |
| detrimental effect | The target is poisoned, taking 68.03 nature damage per turn. Deadly Poison |
| detrimental effect | Reduces global action speed by 15%. Slow |
| detrimental effect | The target is poisoned, taking 1.14 nature damage per turn and decreasing all heals received by 11%. Insidious Poison |
| beneficial effect | The target is recovering 20 life each turn. Recovery |
| beneficial effect | You have 5 charges. Molten Point |
| detrimental effect | Huge cut that bleeds, doing 39.33 physical damage per turn. Bleeding |
| detrimental effect | The target has been splashed with acid, taking 22.65 acid damage per turn, reducing armour by 34 and attack by 29. Acid Splash |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Trollmire. Escort: lost tinker (level 2 of Trollmire)As a reward you improved talent Last Engineer Standing (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed vial of wight ectoplasm. * You've found the needed sandworm tooth. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed warg claw. * You've found the needed vial of elder vampire blood. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | grounding pair of dwarven-steel boots of rushing (0 def, 4 armour) 3.0 T3 feet armor [Ego+] Nature/Master While equipped: Stats +2 Str +2 Con ----- def ----- Armour +4 Fatigue +3% Resists +5% lightning +9% temporal Phys.save +6 (+2 eff.) Pinning- +10% Knockbk- +10% Teleport- +100% Rush: Puts all charms on 25 cooldown Level 3.0 Pwr.cost 25 out of 25/25. Range 8 Travel.spd instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Boryrek the brass lantern2.0 T1 lite [Rare] Arcane While equipped: dps ---------- Res.pen +5% physical Melee Ret 11 fire ----- def ----- Armour +6 Resists +3% blight +1% physical +6% fire Max.HP +20.00 ---------- misc Stam/turn +0.60 Max.stam +20.00 Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Emylaith (0 def, 9 armour) 2.0 T3 head armor [Rare] Nature While equipped: Stats +5 Str +3 Dex +5 Wil +6 Cun dps ---------- Phys.pwr +9 (+2 eff.) Res.pen +10% physical ----- def ----- Armour +9 Fatigue +3% Resists +12% physical Phys.save +11 (+4 eff.) Mind.save +9 (+5 eff.) ---------- misc Stam/turn +1.00 A hat made of leather. Very stylish. |
| On hands | Brightblast (0 def, 1 armour) 1.0 T1 hands armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +4 (+2 eff.) Melee+ 16 mind 13 darkness Dmg.mod +9% acid +6% light Melee Ret 20 light On Hit (Melee): * 12% chance to cause random gloom ----- def ----- Armour +1 Mind.save -14 (-7 eff.) Disarm- +70% ---------- misc Talents +2 Iron Grip Ruined Earth: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Emabeth the elm totem of thorny skin [power 17] (20 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +6% mind +24% physical Acc +10 (+5 eff.) ----- def ----- Defense +9 (+4 eff.) Rng.Def +9 (+5 eff.) ---------- misc Max.psi +20.00 Telepathy Demon/Minor Demon/Major Harden the skin for 7 turns increasing armour by 17 and armour hardiness by 30% Puts all charms on 20 cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | Issalar0.1 T1 ring jewelry [Rare] Arcane While equipped: dps ---------- Crit.mult +25.00% Dmg.mod +3% mind Res.pen +5% mind ----- def ----- Blind- +25% ---------- misc Infravis +4 See.Stealth +9 See.Invis +7 Telepathy Demon/Minor Demon/Major Rings can have magical properties. |
| On fingers | Amodig the copper ring0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +2 Cun +3 Wil dps ---------- Crit.mult +10.00% Melee+ 9 bleed Ranged+ 6 bleed Dmg.mod +9% mind On Hit (Melee): * 11% chance to cause random gloom On Hit (Ranged): * 12% chance to cause random gloom ----- def ----- Heal/summ +30 ---------- misc Equi/ret +0.04 Psi/ret +0.04 Hate/m.crit +1.00 Max.hate +6.00 Bleeding Edge: Puts all charms on 20 cooldown Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
| Around neck | The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+4 eff.) ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
| In main hand | warbringer's dwarven-steel steamsaw of projection (124% power, 14 apr) 3.0 T3 steamsaw 1H weapon [Ego++] Master/Psionic/Steamtech Power 124% Range: 1.5x Uses 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +14 Crit +3.0% Atk.spd 100% Block +50 On Hit: * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * splashes acid on your target dealing 47 damage and reducing their armor Uses 1.0 Steam While equipped: Stats +3 Con dps ---------- Phys.pwr +7 (+2 eff.) Res.pen +8% physical ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +8% Disarm- +14% ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Around waist | Alitokan the Crackleimmortal1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Dmg.mod +15% lightning +11% physical Res.pen +5% lightning +8% physical Melee Ret 12 lightning ----- def ----- Resists +21% lightning A belt that goes around your waist. |
| In off hand | Bregarain the Puswalker (139% power, 19 apr) 3.0 T4 steamsaw 1H weapon [Random Unique] Arcane/Master/Steamtech Power 139% Range: 1.5x Uses 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +19 Crit +4.0% Atk.spd 100% Block +73 Melee+ +8 nature +14 cold On Crit.r2 +8 nature On Hit: * splashes acid on your target dealing 42 damage and reducing their armor Uses 1.0 Steam While equipped: dps ---------- Melee Ret 12 nature 12 blight ----- def ----- Armour +5 Defense +8 (+4 eff.) Fatigue +10% Resists +18% cold +11% light +8% darkness ---------- misc Talents +2 Block On block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Cloak | linen cloak 'Aeretta' (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Nature While equipped: Stats +3 Cun dps ---------- Mind.pwr +8 (+4 eff.) Res.pen +15% mind ----- def ----- Defense +1 (+0 eff.) Resists +24% lightning +0% cold +0% nature Mind.save +9 (+5 eff.) Max.HP +34.00 Stun/Frz- +40% ---------- misc Equi/ret +0.04 Telepathy Demon/Minor Humanoid/Orc Demon/Major A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Scale Mail of Kroltar (10 def, 18 armour) 14.0 T5 heavy armor [Unique] Nature/Master Kroltar's head would turn up the heat. While equipped: Stats +5 Str +3 Dex +4 Con ----- def ----- Armour +18 Defense +10 (+5 eff.) Fatigue +16% Resists +20% acid +20% blight +20% fire +20% nature +20% lightning Max.HP +120.00 HP.reg +4.00 Poison- +40% Disease- +40% Cut- +40% Devouring Flame: Level 3.0 Pwr.cost 50 out of 80/80. Range 10 Travel.spd instantaneous Is a nature gift a mind power Description: Spit a cloud of flames, doing 25.98 fire damage in a radius of 3 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
Inventory
medical injector implant (efficiency 139% / cooldown 53%)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 139% efficiency and cooldown mod of 53%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the duelist (efficiency 108% / cooldown 92%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 108% efficiency and cooldown mod of 92%. Its effects scale with your Dexterity stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the sneak (efficiency 120% / cooldown 77%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 120% efficiency and cooldown mod of 77%. Its effects scale with your Cunning stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the sneak (efficiency 158% / cooldown 98%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 158% efficiency and cooldown mod of 98%. Its effects scale with your Cunning stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
healing infusion of the warrior (heal 187)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 187 and cleanse 1 wound and 1 poison effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Blood of Life0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
shielding rune of the titan (absorb 347 for 5 turns)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 347 damage for 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Beralen the steel amulet0.1 T2 amulet jewelry [Rare] Master While equipped: ----- def ----- Defense +3 (+1 eff.) Rng.Def +3 (+2 eff.) Resists +6% acid +3% cold +6% mind +6% blight Phys.save +30 (+10 eff.) Spell.save +6 (+6 eff.) Blind- +25% Disease- +15% ---------- misc Masteries +0.22 Steamtech/Blacksmith +0.22 Technique/Combat training Amulets can have magical properties. |
Cyrorida the Heatripper0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Res.pen +15% fire On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +15% lightning +6% cold +3% nature +6% darkness Heal.mod +11% Cut- +50% Heal: Puts all charms on 35 cooldown Level 1.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 166 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Lightningvenom0.1 T1 amulet jewelry [Rare] Nature While equipped: ----- def ----- Resists +6% acid +3% light +15% lightning +5% arcane +12% mind Spell.save +30 (+19 eff.) Confus- +24% Amulets can have magical properties. |
Silynn0.1 T3 amulet jewelry [Rare] Nature While equipped: dps ---------- Res.pen +20% mind On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +15% light +15% darkness +15% mind Spell.save +30 (+19 eff.) Blind- +32% Amulets can have magical properties. |
steel amulet 'Blazepain'0.1 T2 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +9% light Res.pen +10% light On Hit (Melee): * 30% chance to blind ----- def ----- Resists +14% fire +6% light +10% cold Amulets can have magical properties. |
warrior's copper amulet of magic (+3)0.1 T1 amulet jewelry [Ego] Arcane/Nature While equipped: Stats +3 Mag ----- def ----- Resists +6% physical ---------- misc Stam/turn +0.30 Amulets can have magical properties. |
Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-3 eff.) HP.leech%% +15% HP.leech +30% You won the Ring of Blood trial, and this is your reward. |
Sunwar the copper ring0.1 T1 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +9% arcane Res.pen +10% blight ----- def ----- Mind.save +6 (+3 eff.) Confus- +22% ---------- misc Max.mana +100.00 Light +3 Rings can have magical properties. |
Venombrawn the gold ring0.1 T3 ring jewelry [Rare] Master While equipped: Stats +2 Str +2 Dex dps ---------- Phys.crit +3.0% Dmg.mod +6% nature Res.pen +25% physical On Hit (Melee): * Slows global speed by 30% ----- def ----- Max.HP +25.00 Disarm- +34% Pinning- +27% Knockbk- +26% Rings can have magical properties. |
copper ring of tenacity0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Max.HP +20.00 Disarm- +23% Pinning- +20% Knockbk- +20% Rings can have magical properties. |
rogue's steel ring of light (+24%)0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +4 Cun dps ---------- Dmg.mod +12% light ----- def ----- Defense +8 (+4 eff.) Resists +24% light Rings can have magical properties. |
titan's gold ring of frost (+26%)0.1 T3 ring jewelry [Ego] Nature While equipped: Stats +5 Con dps ---------- Dmg.mod +13% cold ----- def ----- Resists +26% cold Phys.save +10 (+4 eff.) Rings can have magical properties. |
warrior's steel ring of tenacity0.1 T2 ring jewelry [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +6 Max.HP +22.00 Disarm- +23% Pinning- +24% Knockbk- +31% Rings can have magical properties. |
dwarven-steel mace 'Silyth' (135% power, 4 apr)3.0 T3 mace 1H weapon [Rare] Master Power 135% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.1% dam / acc Apr +4 Crit +1.5% Atk.spd 100% While equipped: Stats +2 Wil +6 Mag dps ---------- Phys.crit +10.0% Crit.mult +12.00% Spell.pwr +6 (+4 eff.) Apr +8 ----- def ----- Fatigue -14% Def/telep +15 Res/telep +15% Dur/telep +15% Blunt and deadly. |
iron mace 'Swampsever' (105% power, 2 apr)3.0 T1 mace 1H weapon [Rare] Psionic Power 106% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.1% dam / acc Apr +2 Crit +0.5% Atk.spd 100% On Hit: * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: ----- def ----- Resists +12% nature ---------- misc Light +3 Infravis +3 Telepathy Demon/Minor Demon/Major Blunt and deadly. |
steel mace 'Velytta' (114% power, 3 apr)3.0 T2 mace 1H weapon [Random Unique] Arcane/Master/Psionic Power 114% Range: 1.4x Uses 100% Str Dmg Nature Acc+ +0.1% dam / acc Apr +3 Crit +1.0% Atk.spd 100% Melee+ +6 lightning +6 mind On Hit: * 11% chance to cause random gloom * 25% chance for lightning to arc to a second target While equipped: Stats +1 Mag +1 Wil +2 Cun +2 Con dps ---------- Phys.pwr +6 (+2 eff.) Spell.pwr +6 (+4 eff.) Res.pen +7% physical Phasing +10% Melee Ret 12 blight ----- def ----- Disarm- +10% Blunt and deadly. |
Behek (111% power, 3 apr, fire element)5.0 T2 staff 2H weapon Reqs Mag 16 [Rare] Master Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +3 Crit +3.0% Atk.spd 100% On Hit.r1 +8 physical While equipped: Stats +2 Str +4 Con dps ---------- Phys.crit +7.0% Spell.crit +2% Crit.mult +10.00% Spell.pwr +6 (+4 eff.) Dmg.mod +15% fire ----- def ----- Armour +6 Phys.save +42 (+14 eff.) ---------- misc Max.stam +20.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
steel steamgun 'Shadowenvy'4.0 T2 steamgun 1H weapon Reqs Shoot [Rare] Master/Steamtech Acc+ +0.1% dam / acc Apr +9 Atk.spd 100% Range +7 Proj.spd +600% On Hit.r1 +8 darkness On Hit: * 40% chance to daze at end of turn Uses 2.0 Steam While equipped: Stats +3 Str dps ---------- Phys.pwr +8 (+2 eff.) Res.pen +20% darkness ----- def ----- Resists +12% darkness +9% lightning Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Glath (120% power, 8 apr)3.0 T2 steamsaw 1H weapon [Random Unique] Nature/Master/Steamtech Power 121% Range: 1.5x Uses 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +8 Crit +2.0% Atk.spd 100% Block +24 Uses 1.0 Steam While equipped: dps ---------- On Melee Ret: * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +3 Defense +4 (+2 eff.) Fatigue +6% Resists +18% temporal +3% darkness +3% cold Max.HP +50.00 ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Nurig the iron steamsaw (101% power, 0 apr)3.0 T1 steamsaw 1H weapon [Rare] Master/Steamtech Power 101% Range: 1.5x Uses 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Crit +1.5% Atk.spd 100% Block +9 Uses 1.0 Steam While equipped: Stats +5 Str +3 Wil +7 Cun dps ---------- Dmg.mod +7% physical Acc +7 (+3 eff.) Melee Ret 16 mind ----- def ----- Armour +2 Defense +2 (+1 eff.) Fatigue +4% ---------- misc Stam/ret +0.90 Light +3 See.Invis +12 Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Rhylahor the dwarven-steel waraxe (125% power, 4 apr)3.0 T3 waraxe 1H weapon [Random Unique] Arcane/Master Power 125% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit / acc Apr +4 Crit +4.5% Atk.spd 100% Melee+ +12 blight On Hit: * 11% chance to disease * Random elemental explosion On Crit: * wounds the target for 7 turns: 15 bleeding, 55% reduced healing While equipped: dps ---------- Phys.crit +8.0% Phys.pwr +8 (+2 eff.) Dmg.mod +12% acid Res.pen +17% acid +12% fire +10% lightning +10% cold Melee Ret 8 acid One-handed war axes. |
Tempestblur (112% power, 3 apr)3.0 T2 waraxe 1H weapon [Rare] Psionic Power 112% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit / acc Apr +3 Crit +4.0% Atk.spd 100% On Hit.r1 +8 lightning On Hit: * 40% chance to daze at end of turn * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: dps ---------- On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Resists +24% lightning One-handed war axes. |
Girdle of the Calm Waters1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
Mighty Girdle1.0 T2 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Obsidianarc1.0 T3 belt armor [Random Unique] Arcane While equipped: Stats +2 Mag ----- def ----- Armour +8 Resists +12% blight +9% light +13% darkness ---------- misc Mana/turn +0.28 Max.mana +29.00 Create a temporary shield that absorbs 239 damage Puts all charms on 30 cooldown A belt that goes around your waist. |
Toxinraze the hardened leather belt1.0 T3 belt armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +24% nature +21% darkness Res.pen +15% darkness ----- def ----- Fatigue -6% Resists +6% nature ---------- misc Max.enc +40 A belt that goes around your waist. |
insulating rough leather belt of resilience1.0 T1 belt armor [Ego] Nature/Master While equipped: ----- def ----- Resists +6% fire +6% cold Max.HP +34.00 A belt that goes around your waist. |
linen cloak of Eldoral (1 def, 0 armour)2.0 T1 cloak armor [Ego] Master While equipped: Stats +1 Cun +2 Dex ----- def ----- Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
resilient linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Ego] Nature While equipped: ----- def ----- Defense +1 (+0 eff.) Max.HP +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
dreamer's woollen robe (0 def, 0 armour)2.0 T2 cloth armor [Ego+] Psionic While equipped: ----- def ----- Resists +10% mind +11% darkness Phys.save +12 (+4 eff.) Spell.save +11 (+10 eff.) Mind.save +22 (+11 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Goma (0 def, 7 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +7 Lck +4 Dex dps ---------- Dmg.mod +6% blight +12% physical Res.pen +20% blight ----- def ----- Armour +7 Fatigue +1% Stealth +6 Max.HP +20.00 ---------- misc Stam/turn +0.40 A pair of boots made of leather. |
pair of rough leather boots 'Adawen' (0 def, 1 armour)2.0 T1 feet armor [Rare] Psionic While equipped: Stats +3 Str +3 Con dps ---------- Phys.crit +2.0% Dmg.mod +12% physical Acc +4 (+2 eff.) ----- def ----- Armour +1 Fatigue +1% Resists +1% physical Phys.save +18 (+6 eff.) Spell.save +6 (+6 eff.) Mind.save +6 (+3 eff.) A pair of boots made of leather. |
Kheliharagen (0 def, 1 armour)1.0 T1 hands armor [Rare] Psionic While equipped: ----- def ----- Armour +1 Resists +3% darkness +2% physical Die.at -80.00 life HP.reg +1.10 Blind- +10% Poison- +5% Disarm- +0% Stun/Frz- +15% ---------- misc Stam/turn +0.60 Max.stam +11.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Spellhunt Remnants (1 def, 2 armour)1.5 T1 hands armor [Unique] Disrupt/Master While equipped: dps ---------- Mind.crit +1% Mind.pwr +4 (+2 eff.) ----- def ----- Armour +2 Defense +1 (+0 eff.) Spell.save +4 (+4 eff.) Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
heroic iron gauntlets (0 def, 4 armour)1.5 T1 hands armor [Ego+] Master While equipped: ----- def ----- Armour +4 Mind.save +7 (+4 eff.) Max.HP +40.00 Disarm- +0% Metal gloves protecting the hands up to the middle of the lower arm. |
iron gauntlets 'Poxstreak' (3 def, 9 armour)1.5 T1 hands armor [Rare] Arcane While equipped: dps ---------- Melee+ 7 temporal Ranged+ 6 temporal Dmg.mod +4% temporal ----- def ----- Armour +9 Defense +3 (+1 eff.) Rng.Def +3 (+2 eff.) Resists +5% arcane +6% temporal Die.at -60.00 life Disarm- +5% Metal gloves protecting the hands up to the middle of the lower arm. |
Brenurab the rough leather hat (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +2 Str +6 Cun +3 Con ----- def ----- Armour +1 Fatigue +1% Resists +12% mind ---------- misc See.Invis +6 A hat made of leather. Very stylish. |
Demonshine (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11% physical ----- def ----- Defense +1 (+0 eff.) Resists +6% fire +11% physical +5% arcane +6% darkness Spell.save +15 (+12 eff.) Silence- +15% A pointy cloth hat, very wizardly... |
Emelemitha (0 def, 3 armour)3.0 T1 head armor [Rare] Nature While equipped: Stats +6 Str +5 Wil dps ---------- Res.pen +15% arcane ----- def ----- Armour +3 Fatigue +5% Resists +5% arcane +9% cold ---------- misc Light +3 Telepathy Demon/Minor Demon/Major Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Flarewind the cashmere wizard hat (2 def, 0 armour)2.0 T3 head armor [Random Unique] Nature/Psionic While equipped: dps ---------- Mind.crit +4% Mind.pwr +13 (+6 eff.) Dmg.mod +7% darkness +13% fire +12% mind +5% physical ----- def ----- Defense +2 (+1 eff.) Resists +12% lightning +10% physical +5% darkness +25% fire +8% mind Phys.save +8 (+3 eff.) Spell.save +9 (+9 eff.) Mind.save +11 (+6 eff.) ---------- misc Max.hate +7.00 Max.psi +13.00 A pointy cloth hat, very wizardly... |
Gadath the iron helm (0 def, 3 armour)3.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% mind +3% blight On Hit (Melee): * 20% chance to disease ----- def ----- Armour +3 Fatigue +5% Resists +9% mind +6% blight ---------- misc Stam/ret +0.90 Equi/ret +0.90 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Toradokor (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +5 Str +7 Dex dps ---------- Dmg.mod +6% acid Res.pen +15% acid Melee Ret 8 acid On Hit (Melee): * 20% chance to disease * 30% chance to corrode armour by 30% ----- def ----- Armour +3 Fatigue +3% Resists +9% acid A cap made of leather. |
rough leather cap 'Flashwarden' (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +4 Con dps ---------- Dmg.mod +6% fire Acc +4 (+2 eff.) Apr +4 ----- def ----- Armour +1 Fatigue +1% Resists +7% cold Die.at -60.00 life ---------- misc Breathe water A cap made of leather. |
dwarven-steel mail armour 'Stormrend' (3 def, 8 armour)14.0 T3 heavy armor [Rare] Nature While equipped: Stats +9 Cun +3 Wil dps ---------- Res.pen +25% lightning ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +16% Max.HP +38.00 ---------- misc Equi/ret +0.12 Hate/m.crit +2.00 A suit of armour made of mail. |
quiver of yew arrows of accuracy (19/19, 138% power, 10 apr)3.0 T3 arrow ammo Reqs Dex 24 [Ego] Master Power 139% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit / acc Acc +12 Apr +10 Crit +2.0% Capacity 19 Arrows are used with bows to pierce your foes to death. |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
223 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Ivubrema the iron pickaxe (dig speed 19 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str ----- def ----- Armour +3 Defense +5 (+2 eff.) Resists +12% lightning +5% physical +9% darkness +6% blight +9% fire +3% nature +5% arcane Spell.save +3 (+3 eff.) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Skywreck the dwarven-steel pickaxe (dig speed 24 turns)3.0 T3 digger tool [Rare] Nature While equipped: Stats +2 Str +2 Mag +3 Cun +8 Con dps ---------- Dmg.mod +12% lightning ----- def ----- Resists +6% lightning Phys.save +8 (+3 eff.) Spell.save +10 (+9 eff.) Mind.save +5 (+3 eff.) Max.HP +48.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Xeruldavea the dwarven-steel pickaxe (dig speed 23 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +5 Str dps ---------- Dmg.mod +21% acid +12% arcane Res.pen +20% arcane Apr +10 On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Resists +21% acid +5% arcane While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 cooldown Level 4.0 Pwr.cost 26 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +87 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe 'Isoriama' (dig speed 31 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +5 Str +2 Cun +4 Con dps ---------- Res.pen +15% mind Acc +4 (+2 eff.) ----- def ----- Armour +6 Max.HP +30.00 ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +4 Call light (71 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
scorching brass lantern2.0 T1 lite [Ego] Arcane While equipped: dps ---------- Melee Ret 12 fire ----- def ----- Resists +6% fire ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Arcane While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Gwai's Burninator2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 366.12 fire damage (based on Magic). Uses 50 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Asphyxiation (24/24)0.0 rod charm [Unique] Unknown Asphyxiate an unsuspecting target. Uses 1 power out of 24/24 Activation is instant. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
simple frost salve [power 11] simple frost salve [power 11]1.0 T1 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Remove 1 physical effects and grants a frost aura (11% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
simple healing salve [power 129] simple healing salve [power 129]1.0 T1 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Heal 129 Puts Talent Medical Injector on 15 cooldown Medical salve. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Eclipseoozer (17/17, 120% power, 2 apr)3.0 T2 shot ammo [Rare] Psionic Power 121% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.1% dam / acc Apr +2 Crit +4.5% Capacity 17 Ranged+ +26 physical +20 mind +12 darkness On Hit.r1 +12 darkness +16 mind On Crit.r2 +12 darkness On Hit: * 10% chance to knock the target back Shots are used with slings to pummel your foes to death. |
steel grip0.0 T2 steamtech tinker [Normal] Steamtech Attachable to hands When attached: ----- def ----- Disarm- +70% ---------- misc Talents +2 Iron Grip Tinkers can be attached to normal items to improve them with steam power! |
well-made waterproof coating0.0 T3 steamtech tinker [Normal] Steamtech Attachable to cloak When attached: ----- def ----- Resists +15% nature +15% cold Tinkers can be attached to normal items to improve them with steam power! |
hateful steel torque of psychoportation [power 28] (30 cooldown)2.0 T2 torque charm [Ego] Psionic Teleport randomly (rad 28) Puts all charms on 30 cooldown 100% to regenerate 3 hate. Torques are made by powerful psionics to store psionic powers. |
Persistant Will2.0 T2 totem charm [Unique] Disrupt/Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +10 (+5 eff.) Dmg.mod +12% mind Convince all non arcane users in radius 10 to turn on their spellcasting friends for 6 turns (chance increases with your Mindpower). Uses 25 power out of 25/25 During the Age of Dusk a rash of anti-magic activities took place in the Nargol Kingdom immediately after the Spellblaze. Citizens would turn on those with magical powers, burning them alive on stakes of wood. When they found the perpetrators, they executed them and planted their heads on stakes throughout their capital city. Despite this however, the citizenry continued to burn alive the enemies of nature. Unbeknownst to the authorities, the heads of the dead perpetrators continued to spread their message long after their deaths. This stake of wood appears to one of those used to prop up one of the executed heads. It has seemingly absorbed the will of the head it propped up, and holding it you can hear the Ziguranth's message echo through your mind. |
5 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Velywen the ash wand of firewall [power 125] (6 cooldown)2.0 T2 wand charm [Rare] Arcane While equipped: Stats +2 Dex dps ---------- On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +9% nature +15% temporal Crit.dmg- 10.00% ---------- misc Max.vim +9.00 See.Invis +9 Creates a wall of flames lasting 4 turns (dealing 141 fire damage overall) Puts all charms on 6 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
8 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Madness (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Astra the Shalore Sawbutcher level 16
30th Dusk 122nd year of Ascendancy at 05:48 see stats
Earth Master (Madness (Adventure) difficulty)
Killed Harkor'Zun and unlocked Stone magic.By Astra the Shalore Sawbutcher level 23
31st Regrowth 123rd year of Ascendancy at 10:21 see stats
Exterminator (Madness (Adventure) difficulty)
Killed 1000 creatures.By Astra the Shalore Sawbutcher level 23
30th Regrowth 123rd year of Ascendancy at 20:39 see stats
Level 10 (Madness (Adventure) difficulty)
Got a character to level 10.By Astra the Shalore Sawbutcher level 10
6th Flare 122nd year of Ascendancy at 22:37 see stats
Level 20 (Madness (Adventure) difficulty)
Got a character to level 20.By Astra the Shalore Sawbutcher level 20
26th Haze 122nd year of Ascendancy at 14:46 see stats
Rescuer of the lost (Madness (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Astra the Shalore Sawbutcher level 19
6th Haze 122nd year of Ascendancy at 14:47 see stats
Size matters (Madness (Adventure) difficulty)
Did over 600 damage in one attack.By Astra the Shalore Sawbutcher level 22
15th Regrowth 123rd year of Ascendancy at 02:19 see stats
That was close (Madness (Adventure) difficulty)
Killed your target while having only 1 life left.By Astra the Shalore Sawbutcher level 14
17th Dusk 122nd year of Ascendancy at 11:35 see stats
The Arena (Madness (Adventure) difficulty)
Unlocked Arena mode.By Astra the Shalore Sawbutcher level 13
11st Dusk 122nd year of Ascendancy at 17:25 see stats
The secret city (Madness (Adventure) difficulty)
Discovered the truth about mages.By Astra the Shalore Sawbutcher level 11
9th Flare 122nd year of Ascendancy at 18:25 see stats
Thralless (Madness (Adventure) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Astra the Shalore Sawbutcher level 19
25th Haze 122nd year of Ascendancy at 14:09 see stats
Treasure Hoarder (Madness (Adventure) difficulty)
Amassed 3000 gold pieces.By Astra the Shalore Sawbutcher level 22
14th Regrowth 123rd year of Ascendancy at 06:45 see stats
Treasure Hunter (Madness (Adventure) difficulty)
Amassed 1000 gold pieces.By Astra the Shalore Sawbutcher level 17
44th Dusk 122nd year of Ascendancy at 11:57 see stats
Log
Tempest of Metal killed Netherworm mass!
Bleeding from Astra hits Queezero the wretchling for 5 physical damage.
Bleeding from Astra hits Belomina the Guardian for 7 physical damage.
Burning from Astra hits Queezero the wretchling for 12 fire damage.
Bleeding from Astra hits Forest troll for 4 physical damage.
Betalessra the umber hulk hits Astra for 63 physical, 0 nature, 66 physical, 0 nature (129 total damage).
Astra hits Betalessra the umber hulk for 10 lightning, 16 light, 9 blight, 6 fire, 9 nature, 10 lightning, 16 light, 9 blight, 6 fire, 9 nature (99 total damage).
The protective shield of Astra disappears.
Astra slows down.
Bleeding from Betalessra the umber hulk hits Astra for 19 physical damage.
Insidious Poison from Betalessra the umber hulk hits Astra for 0 nature damage.
Deadly Poison from Betalessra the umber hulk hits Astra for 25 nature damage.
Astra receives 23 healing.
Acid Splash from Queezero the wretchling hits Astra for 8 acid damage.
--------------------------------
Astra is free from the acid.
Astra is no longer poisoned.
Astra deactivates Overheat Saws.
Astra deactivates Melting Point.
Astra deactivates Mow Down.
Astra deactivates Grinding Shield.
Astra speeds up.
Astra deactivates Chant of Fortitude.
Astra stops bleeding.
Astra is no longer poisoned.
Astra has finished recovering.
Astra deactivates Furnace.
Astra deactivates Premonition.
Astra deactivates Tempest of Metal.



























































































































