








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Select your Escorts 1.5.10Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Madness Adventure |
| Sex | Male |
| Race | Krog |
| Class | Mindslayer |
| Level / Exp | 10 / 42% |
| Size | big |
| Lifes / Deaths | Killed by Salulaith the rogue at level 10 on the 10th Flare 122nd year of Ascendancy at 10:37 2 / 2Killed by Salulaith the rogue at level 10 on the 10th Flare 122nd year of Ascendancy at 11:13 |
| Antimagic | Follower |
Primary Stats
| Strength | 18 (base 11) |
| Dexterity | 9 (base 10) |
| Constitution | 14 (base 10) |
| Magic | 8 (base 10) |
| Willpower | 31 (base 27) |
| Cunning | 27 (base 25) |
Resources
| Life | 311/311 |
| Equilibrium | 0 |
| Psi | 131/131 |
| Healing Factor | 1.2526086956522 |
| Regeneration | 1.5657608695652 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| ESP Range | 10 |
| ESP Kinds | humanoid/orc |
Offense: Mainhand
| Damage | 18 |
| Accuracy | 29 |
| Crit Chance | 27% |
| APR | 13 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 6 |
| Accuracy | 29 |
| Crit Chance | 27% |
| APR | 14 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 8 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 34 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +9% |
| Darkness | +6% |
| Physical | +9% |
| Nature | +6% |
Offense: Damage Penetration
| Blight | +15% |
| Darkness | +10% |
| Mind | +20% |
| Cold | +7% |
Defense: Base
| Armour (hardiness) | 21 (30%) |
| Defense | 17 |
| Ranged Defense | 17 |
| Fatigue | 7 |
| Physical Save | 16 |
| Spell Save | 36 |
| Mental Save | 27 |
Defense: Resistances
| Acid | + 7%( 70%) |
| Blight | + 12%( 70%) |
| Cold | + 22%( 70%) |
| All | 0%( 70%) |
| Darkness | + 3%( 70%) |
| Light | + 3%( 70%) |
| Lightning | + 10%( 70%) |
| Fire | + 39%( 70%) |
| Nature | + 9%( 70%) |
Defense: Immunities
| Stun Resistance | 32% |
| Disarm Resistance | 5% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 10% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 167 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 19% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 443% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
| Psionic / Absorption | 1.30 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Psionic / Augmented striking | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Voracity | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Focus | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Projection | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Psionic / Psi-fighting | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Augmented mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.20 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Krog | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You successfully escorted the lost tinker to the recall portal on level 2 of Trollmire. Escort: lost tinker (level 2 of Trollmire) | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | active |
Equipment
| On feet | pair of rough leather boots 'Silimina' (0 def, 1 armour)2.0 T1 feet armor [Rare] Psionic While equipped: dps ---------- Res.pen +20% mind ----- def ----- Armour +1 Fatigue +1% Resists +9% cold Phys.save +5 (+4 eff.) Spell.save +9 (+4 eff.) Mind.save +6 (+3 eff.) Disarm- +5% Confus- +10% A pair of boots made of leather. |
| Light source | Grinyhir the Dimkin2.0 T1 lite [Rare] Master While equipped: dps ---------- Dmg.mod +6% nature +6% darkness On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Resists +3% nature ---------- misc Light +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Aduthra the Scabpain (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +3 (+1 eff.) On Hit (Melee): * Slows global speed by 15% * 20% chance to disease ----- def ----- Defense +1 (+1 eff.) Resists +12% blight ---------- misc Psi/turn +0.14 A pointy cloth hat, very wizardly... |
| Tool | yew totem of thorny skin 'Umbrabreeze' [power 46] (20 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +9% blight Res.pen +15% blight +10% darkness Melee Ret 20 darkness 20 blight Harden the skin for 7 turns increasing armour by 46 and armour hardiness by 50% Puts all charms on 20 cooldown 100% to regenerate 8 equilibrium. Natural totems are made by powerful wilders to store nature power. |
| Around waist | Harador1.0 T3 belt armor [Random Unique] Nature/Master While equipped: Stats +2 Con dps ---------- Mind.pwr +13 (+6 eff.) ----- def ----- Defense +12 (+7 eff.) Resists +7% acid +3% darkness +12% fire +13% cold +7% lightning Mind.save +9 (+5 eff.) Stealth +8 ---------- misc Max.psi +10.00 A belt that goes around your waist. |
| In main hand | glacial dwarven-steel longsword (132% power, 4 apr)3.0 T3 longsword 1H weapon Reqs Str 24 [Ego+] Nature Power 132% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +4 Crit +3.5% Atk.spd 100% On Crit.r2 +13 ice While equipped: dps ---------- Res.pen +7% cold ----- def ----- Armour +8 Sharp, long, and deadly. |
| In off hand | thought-forged iron dagger of erosion (107% power, 5 apr)1.0 T1 dagger 1H weapon Reqs Dex 11 [Ego] Nature/Psionic Power 107% Range: 1.3x Uses 45% Str, 45% Dex Dmg Physical Acc+ +0.5% APR / acc Apr +5 Crit +4.0% Atk.spd 100% Melee+ +4 temporal +6 mind +5 nature On Hit: * 8% chance to cause random gloom While equipped: Stats +2 Cun +2 Wil Sharp, short and deadly. |
| Main armor | drakeskin leather armour of Eyal (5 def, 8 armour)9.0 T5 light armor Reqs Str 20 [Ego+] Nature While equipped: ----- def ----- Armour +8 Defense +5 (+4 eff.) Fatigue +8% Max.HP +61.00 HP.reg +1.00 Heal.mod +22% A suit of armour made of leather. |
| Psionic focus | Velytha (154% power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Random Unique] Master Power 155% Range: 1.3x Uses 45% Dex, 45% Str Dmg Physical Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% On Crit: * wounds the target for 7 turns: 10 bleeding, 42% reduced healing While equipped: Stats +4 Str dps ---------- Phys.crit +18.0% Crit.mult +15.00% Phys.pwr +9 (+5 eff.) Dmg.mod +9% physical Acc +10 (+5 eff.) Apr +9 Melee Ret 4 mind ----- def ----- Resists +3% lightning +6% nature +3% light Spell.save +30 (+11 eff.) ---------- misc Stam/ret +2.00 Telepathy Humanoid/Orc Sharp, short and deadly. |
Inventory
healing infusion (heal 50)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Blood of Life0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
arcing stralite battleaxe of erosion (161% power, 3 apr)3.0 T4 battleaxe 2H weapon Reqs Str 35 [Ego] Arcane/Nature Power 161% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit / acc Apr +3 Crit +7.5% Atk.spd 100% Melee+ +13 lightning +14 temporal +12 nature On Hit: * 25% chance for lightning to arc to a second target Massive two-handed battleaxes. |
iron greatsword (123% power, 1 apr)3.0 T1 greatsword 2H weapon [Normal] Power 123% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +1 Crit +2.5% Atk.spd 100% Massive two-handed swords. |
iron greatsword (119% power, 1 apr)3.0 T1 greatsword 2H weapon [Normal] Power 120% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +1 Crit +2.5% Atk.spd 100% Massive two-handed swords. |
mossy mindstar (77% power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Normal] Nature Power 77% Range: 1.1x Uses 30% Wil, 10% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar (72% power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Normal] Nature Power 72% Range: 1.1x Uses 30% Wil, 10% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
hateful stralite waraxe of erosion (142% power, 5 apr)3.0 T4 waraxe 1H weapon Reqs Str 35 [Ego] Nature/Psionic Power 143% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit / acc Apr +5 Crit +6.5% Atk.spd 100% Melee+ +6 temporal +11 nature +11 darkness Against +10% Living One-handed war axes. |
linen robe (0 def, 0 armour)2.0 T1 cloth armor [Normal] A cloth vestment. It offers no intrinsic protection but can be enchanted. |
2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
70 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern of the zealot2.0 T1 lite [Ego+] Disrupt While equipped: ----- def ----- Resists +3% all Spell.save +6 (+3 eff.) ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Asphyxiation (24/24)0.0 rod charm [Unique] Unknown Asphyxiate an unsuspecting target. Uses 1 power out of 24/24 Activation is instant. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Madness (Adventure) difficulty)
Got a character to level 10.By The Shmall the Krog Mindslayer level 10
7th Flare 122nd year of Ascendancy at 12:28 see stats
The Arena (Madness (Adventure) difficulty)
Unlocked Arena mode.By The Shmall the Krog Mindslayer level 8
3rd Flare 122nd year of Ascendancy at 23:36 see stats
Log
Salulaith the rogue hits The Shmall for (17 to psi shield), 18 physical (18 total damage).
Salulaith the rogue evades The Shmall's Beyond the Flesh.
The Shmall receives 19 healing.
Salulaith the rogue speeds up.
Deep Wound from The Shmall hits Salulaith the rogue for 10 physical damage.
--------------------------------
Salulaith the rogue evades The Shmall.
Salulaith the rogue evades The Shmall.
Salulaith the rogue casts Moonlight Ray.
The Shmall is invigorated by the attack!
Salulaith the rogue hits The Shmall for 277 darkness damage.
The Shmall the level 10 krog mindslayer was shadowed to death by Salulaith the rogue on level 1 of Unknown tunnels.
--------------------------------
You have 2 life(s) left.
The Shmall has finished recovering.
The Shmall is no longer attuned.
The Shmall deactivates Kinetic Aura.
The Shmall deactivates Augmentation.
The Shmall deactivates Beyond the Flesh.
The Shmall stops regenerating health quickly.
The Shmall is fully armored again.
The Shmall deactivates Thermal Aura.
The Shmall deactivates Kinetic Shield.
The Shmall deactivates Thermal Shield.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Salulaith the rogue killed The Shmall!
Saving done.














































































