Light Me Up the level 13 Shalore Archmage by Icono

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.3
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexFemale
RaceShalore
ClassArchmage
Level / Exp13 / 70%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity11 (base 10)
Constitution16 (base 10)
Magic47 (base 39)
Willpower31 (base 28)
Cunning15 (base 11)

Resources

Life-4/191
Mana280/289
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement+20%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage18
Accuracy7
Crit Chance12%
APR4
Speed1.00

Offense: Spell

Spellpower36.5
Crit Chance26%
Speed1

Offense: Mind

Mindpower23.85
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)3 (30%)
Defense15.35
Ranged Defense15.35
Fatigue0
Physical Save20.9875
Spell Save24.0875
Mental Save16.975

Defense: Resistances

All-20%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Runes
Runes

Class Talents

Spell / Arcane1.30
1/5
2/5
1/5
2/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
4/5
1/5
5/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
2/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
2/5
1/5
1/5
Spell / Divination1.30
4/5
1/5
1/5
0/5
Spell / Conveyance1.30
4/5
1/5
0/5
0/5
Race / Shalore1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5

Effects

detrimental effect
detrimental effect
beneficial effect

Quests

active
active
done
done
done
active
active
done
active
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Light Me Up the Shalore Archmage level 10
10th Flare 122nd year of Ascendancy at 23:17
see stats
Orbituary (Nightmare (Adventure) difficulty) Stabilized the Abashed Expanse to maintain it in orbit.
By Light Me Up the Shalore Archmage level 2
74th Pyre 122nd year of Ascendancy at 23:51
see stats
Rescuer of the lost (Nightmare (Adventure) difficulty) Rescued the merchant from the assassin lord.
By Light Me Up the Shalore Archmage level 13
52nd Dusk 122nd year of Ascendancy at 07:21
see stats
Size matters (Nightmare (Adventure) difficulty) Did over 600 damage in one attack.
By Light Me Up the Shalore Archmage level 13
35th Haze 122nd year of Ascendancy at 09:13
see stats
The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Light Me Up the Shalore Archmage level 9
10th Mirth 122nd year of Ascendancy at 16:01
see stats

Log

Light Me Up casts Arcane Eye.
Light Me Up casts Flame.

Light Me Up casts Fireflash.

Yvildara the rogue uses Highborn's Bloom.

Talent Vision is ready to use.
Burning from Yvildara the rogue hits
Light Me Up for (33 to time), 0 fire (0 total damage).

Light Me Up stops burning.


Light Me Up casts Fireflash.

Light Me Up casts Teleport.

Dremling uses Resilience of the Dwarves.

Dremling's skin turns to stone.

Light Me Up activates Disruption Shield.


The shield around Light Me Up crumbles.


Resting starts...

The fabric of time around Light Me Up stabilizes to normal.

Talent Arcane Eye is ready to use.
Talent Arcane Reconstruction is ready to use.
Talent Time Shield is ready to use.
Talent Rune: Shielding is ready to use.
Talent Aegis is ready to use.
Talent Teleport is ready to use.
Rested for 36 turns (stop reason: taken damage).

Light Me Up deactivates Disruption Shield.

Light Me Up's disruption shield collapses and then explodes in a powerful manastorm!
Light Me Up is on fire!

Saving game...