Yeek an Archer the level 10 Yeek Archer by VoorMPK

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceYeek
ClassArcher
Level / Exp10 / 2%
Sizesmall
Lifes / Deaths

Primary Stats

Strength14 (base 15)
Dexterity35 (base 34)
Constitution18 (base 18)
Magic12 (base 10)
Willpower16 (base 10)
Cunning16 (base 12)

Resources

Life221/221
Stamina142/142
Healing Factor1.0711363549267
Regeneration3.4811931535118

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision5
See Stealth18.815289237657
See Invisible18.815289237657

Offense: Mainhand

Damage37
Accuracy41
Crit Chance3%
APR11
Speed1.00

Offense: Spell

Spellpower4
Crit Chance3%
Speed1

Offense: Mind

Mindpower17
Crit Chance3%
Speed1

Offense: Damage Penetration

Cold+11%
All+6%

Defense: Base

Armour (hardiness)6 (57.155997060385%)
Defense46
Ranged Defense46
Fatigue0
Physical Save26
Spell Save13
Mental Save16

Defense: Resistances

Blight+ 17%( 70%)
Nature+ 15%( 70%)
Cold+ 16%( 70%)
All 0%( 70%)

Defense: Immunities

Silence Resistance40%
Instadeath Resistance100%
Confusion Resistance55%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Archery prowess1.30
1/5
1/5
1/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Combat veteran1.00
1/5
1/5
0/5
0/5
Technique / Reflexes1.30
0/5
0/5
0/5
0/5
Technique / Archery training1.30
1/5
1/5
0/5
0/5
Technique / Marksmanship1.30
3/5
1/5
1/5
0/5

Generic Talents

Cunning / Survival1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
3/5
2/5
0/5
0/5
Technique / Conditioning1.00
2/5
0/5
0/5
0/5
Technique / Mobility1.00
2/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
1/5
0/5
0/5

Effects

Quests

active
active
done
done
active
done
active

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around neck
In main hand
Cloak
Main armor

Inventory

Achievements

Level 10 (Insane (Roguelike) difficulty) Got a character to level 10.
By Yeek an Archer the Yeek Archer level 10
1st Flare 122nd year of Ascendancy at 14:01
see stats
The Arena (Insane (Roguelike) difficulty) Unlocked Arena mode.
By Yeek an Archer the Yeek Archer level 9
3rd Summertide 122nd year of Ascendancy at 04:13
see stats

Log

Rested for 1 turns (stop reason: taken damage).
Poison from Giant venus flytrap hits
Yeek an Archer for 16 nature damage.

Yeek an Archer uses
Infusion: Healing.
Yeek an Archer stops being poisoned.

Yeek an Archer receives 53 healing from Infusion: Healing.
Resting starts...

Rested for 8 turns (stop reason: all resources and life at maximum).


Talent Infusion: Healing is ready to use.
There is a way to the next level here (press '' or right click to use).
Ran for 26 turns (stop reason: at exit).


There is a way to the next level here (press '' or right click to use).

There is a way to the next level here (press '' or right click to use).
Talent Vitality is ready to use.

You gain 9.54 gold from the transmogrification of
brass lantern 'Sunhue'.
You gain 0.60 gold from the transmogrification of
iron shield of purity (0 def, 2 armour, 15 block).
You gain 1.00 gold from the transmogrification of
iron plate armour (0 def, 7 armour).
You gain 1.00 gold from the transmogrification of
iron plate armour (0 def, 7 armour).
You gain 1.11 gold from the transmogrification of
iron mail armour of fire resistance (2 def, 4 armour).
You gain 1.76 gold from the transmogrification of
impenetrable iron mail armour of spell shielding (2 def, 10 armour).
You gain 0.10 gold from the transmogrification of
linen cloak (1 def, 0 armour).
You gain 5.51 gold from the transmogrification of
Voidreaper (14-19 power, 2 apr).
You gain 8.57 gold from the transmogrification of
Dawnvenom the iron mace (12-17 power, 2 apr).
You gain 0.75 gold from the transmogrification of
acidic iron longsword (12-16 power, 2 apr).
There is a way to the previous level here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)