Hazvent the level 8 Dwarf Sun Paladin by kj9991

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.8
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceDwarf
ClassSun Paladin
Level / Exp8 / 61%
Sizemedium
Lifes / Deaths

Primary Stats

Strength25 (base 19)
Dexterity8 (base 10)
Constitution22 (base 18)
Magic28 (base 26)
Willpower18 (base 10)
Cunning10 (base 10)

Resources

Life324/324
Positive6/31
Stamina141/141
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage35
Accuracy27
Crit Chance2%
APR7
Speed1.00

Offense: Spell

Spellpower24
Crit Chance1%
Speed1

Offense: Mind

Mindpower16
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)12.62 (59.10447761194%)
Defense8
Ranged Defense8
Fatigue9
Physical Save32
Spell Save29
Mental Save13

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat veteran1.10
0/5
0/5
0/5
0/5
Technique / Two-handed assault1.10
1/5
1/5
0/5
0/5
Celestial / Combat1.30
5/5
1/5
1/5
0/5
Technique / Shield offense1.10
0/5
0/5
0/5
0/5
Celestial / Sun1.30
1/5
2/5
0/5
0/5

Generic Talents

Race / Dwarf1.00
1/5
0/5
0/5
0/5
Celestial / Light1.30
1/5
0/5
0/5
0/5
Celestial / Chants1.30
3/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
2/5
3/5
1/5
0/5

Effects

talent
talent
talent

Quests

done
active
done
active
done

Equipment

On feet
On hands
On head
On fingers
On fingers
Around neck
In main hand
Main armor
Cloak
Light source

Inventory

Achievements

Squadmate (Nightmare (Roguelike) difficulty) Escaped from Reknor alive with your squadmate Norgan.
By Hazvent the Dwarf Sun Paladin level 5
19th Voratun 122nd year of Ascendancy at 19:50
see stats

Log

Hazvent picks up (r.): zircon.
Hazvent picks up (l.):
spinel.
Hazvent picks up (r.):
zircon.
There is a way to the previous level here (press '' or right click to use).
Ran for 22 turns (stop reason: at exit).


Hazvent wears (replacing
arcing iron greatsword (14.5-23.2 power, 1 apr)): Bill's Tree Trunk (30-51 power, 7 apr).

Resting starts...

Rested for 20 turns (stop reason: all resources and life at maximum).


Hazvent activates Weapon of Wrath.


Space around you starts to dissolve...


Resting starts...

You are yanked out of this place!

Rested for 41 turns (stop reason: dialog is displayed).


Hazvent wears (replacing
miner's pair of rough leather boots (0 def, 6 armour)): traveler's pair of iron boots (0 def, 3 armour).

You gain 0.25 gold from the transmogrification of
rough leather sling.
You gain 0.25 gold from the transmogrification of
iron dagger (9.5-12.35 power, 5 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Hazvent deactivates Weapon of Light.

Hazvent deactivates Weapon of Wrath.

Hazvent deactivates Chant of Fortitude.