Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Uncloak of Inconvenience 1.2.5Sets undead starting faction to Allied Kingdoms so you won't die mashing buttons in the world map because you had the AUDACITY to equip that Wrap of Stone. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Embers Races for Maj'Eyal Campaign 1.4.4Adds Embers of Rage races for use in the Maj'Eyal Campaign. Currently they all start in the Trollmire, Allied faction, with the default Human quest. Suggestions for that stuff is welcome. DarkGod pretty much showed me how to do this, so thank you! Yeti/Whitehoof will be locked unless you've unlocked them in the Embers of Rage DLC. I'm still new at this, so let me know if there are any issues and I'll try to sort them out. V1.0.1 is up, I wasn't paying attention when I did it through TOME so I just got rid of the old version. This version should hopefully add in the random escort quests for the three races, since they weren't defined before. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Ogre |
Class | Temporal Warden |
Level / Exp | 21 / 20% |
Size | big |
Lifes / Deaths | Killed by Glayakira the great wolf at level 21 on the 47th Dusk 122nd year of Ascendancy at 17:58 / 1 |
Primary Stats
Strength | 22 (base 10) |
Dexterity | 43 (base 34) |
Constitution | 14 (base 10) |
Magic | 52 (base 50) |
Willpower | 15 (base 13) |
Cunning | 39 (base 18) |
Resources
Life | -326/703 |
Paradox | 390 |
Healing Factor | 1.0372895330003 |
Regeneration | 0.25932238325009 |
Speed
Mental | +6.134043010985% |
Attack | +6.134043010985% |
Movement | +10% |
Spell | +6.134043010985% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 5 |
See Stealth | 26.20971143727 |
See Invisible | 26.20971143727 |
Offense: Mainhand
Damage | 91 |
Accuracy | 53 |
Crit Chance | 17% |
APR | 22 |
Speed | 0.94 |
Offense: Offhand
Damage | 31 |
Accuracy | 53 |
Crit Chance | 17% |
APR | 27 |
Speed | 0.94 |
Offense: Spell
Spellpower | 36 |
Crit Chance | 12% |
Speed | 0.94220475507232 |
Offense: Mind
Mindpower | 40 |
Crit Chance | 18% |
Speed | 0.94220475507232 |
Offense: Damage Bonus
Physical | +3% |
Lightning | +18% |
Fire | +10% |
All | 0% |
Offense: Damage Penetration
Arcane | +32% |
Acid | +27% |
Mind | +37% |
All | +12% |
Defense: Base
Armour (hardiness) | 20 (63.914983985962%) |
Defense | 52 |
Ranged Defense | 52 |
Fatigue | 0 |
Physical Save | 16 |
Spell Save | 32 |
Mental Save | 34 |
Defense: Resistances
Physical | + 12%( 70%) |
Acid | + 16%( 70%) |
Light | + 7%( 70%) |
Lightning | + 28%( 70%) |
Cold | + 32%( 70%) |
Arcane | + 9%( 70%) |
Fire | + 28%( 70%) |
All | + 4%( 70%) |
Defense: Immunities
Disarm Resistance | 48% |
Pinning Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 72% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 318 damage for 4 turns. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 392 life over 5 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 154 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
Class Talents
Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Bow Threading | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Stasis | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Combat | 1.30 |
| 2/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Chronomancy / Blade Threading | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 2/5 |
Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Generic Talents
Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Effects
beneficial effect | Increases attack, spell, and mind speed by 6%. 1 Time Dilation |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You failed to protect the lost tinker from death by Silirida the degenerated skeleton warrior. Escort: lost tinker (level 2 of Ruins of Kor'Pul) | failed |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' * 'Needed: one snow giant kidney. I suggest not killing the snow giant by impaling it through the kidneys. You'll just have to find another.' * You've found the needed length of troll intestine. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
On feet | Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+1 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 3.6 Pwr.cost 20 out of 5/20. Range 6 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
Light source | Planar Beacon Planar Beacon1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 25 out of 15/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 93.77 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 93.77 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
On head | Fuladin the cashmere wizard hat (2 def, 0 armour) Fuladin the cashmere wizard hat (2 def, 0 armour)2.0 T3 head armor [Random Unique] Nature/Psionic While equipped: Stats +11 Cun +4 Wil dps ---------- Mind.pwr +4 (+1 eff.) Res.pen +20% arcane On Hit (Melee): * 20% chance to reduce armor by 30% ----- def ----- Defense +2 (+1 eff.) Resists +5% fire +7% cold Mind.save +7 (+3 eff.) A pointy cloth hat, very wizardly... |
On hands | Snow Giant Wraps (0 def, 2 armour) Snow Giant Wraps (0 def, 2 armour)1.0 T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats +4 Str ----- def ----- Armour +2 Resists +10% lightning +10% cold Max.HP +60.00 Knockbk- +50% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Throw Boulder: Level 2.0 Pwr.cost 6 out of 4/6. Range 10 Travel.spd instantaneous Is a nature gift Description: Throw a huge boulder, dealing 88.75 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
Tool | Chyhell (dig speed 15 turns) Chyhell (dig speed 15 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +5 Str dps ---------- Mind.crit +2% Crit.mult +15.00% Phys.pwr +6 (+2 eff.) Mind.pwr +10 (+3 eff.) Res.pen +25% mind Apr +6 ----- def ----- Armour +4 Die.at -80.00 life While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | copper ring 'Strikeenvy' copper ring 'Strikeenvy'0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +1 Cun dps ---------- Mind.pwr +15 (+5 eff.) Dmg.mod +10% fire On Hit (Melee): * 10% chance to reduce all saves and defense by 26 ----- def ----- Resists +20% fire Mind.save +6 (+3 eff.) Rings make your fingers look great! |
On fingers | Glorewen Glorewen0.1 T1 ring jewelry [Rare] Master While equipped: ----- def ----- Armour +4 Resists +3% light +5% arcane Max.HP +23.00 Disarm- +20% Pinning- +21% Knockbk- +22% Rings make your fingers look great! |
Around neck | Withering Orbs Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+1 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
In main hand | Hailkarma (40-60 power, 2 apr) Hailkarma (40-60 power, 2 apr)3.0 T3 battleaxe 2H weapon [Random Unique] Master/Psionic Power 40.0 - 60.0 Physical Uses 120% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% Melee+ +14 darkness Against +16% Living On Crit.r2 +8 cold While equipped: dps ---------- Mind.crit +4% Res.pen +12% all Acc +19 (+7 eff.) Apr +12 Melee Ret 6 cold ----- def ----- Mind.save +3 (+1 eff.) ---------- misc Hate/m.crit +3.00 Max.psi +10.00 Massive two-handed battleaxes. |
Around waist | Xanatira Xanatira1.0 T3 belt armor [Rare] Master While equipped: Stats +5 Dex +4 Cun +7 Lck dps ---------- Res.pen +15% acid ----- def ----- Resists +12% cold +3% physical Stealth +10 Max.HP +100.00 ---------- misc T.Disarm +14 Infravis +5 A belt that goes around your waist. |
In off hand | dwarven-steel dagger 'Strikequake' (18-23 power, 7 apr) dwarven-steel dagger 'Strikequake' (18-23 power, 7 apr)1.0 T3 dagger 1H weapon [Rare] Master Power 18.0 - 23.4 Physical Uses 50% Mag, 50% Dex Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% While equipped: Stats +3 Cun dps ---------- Dmg.mod +18% lightning Acc +8 (+3 eff.) ----- def ----- Defense +6 (+2 eff.) Mind.save +12 (+6 eff.) Disarm- +28% ---------- misc Max.psi +30.00 Sharp, short and deadly. |
Cloak | cashmere cloak 'Silayawen' (2 def, 4 armour) cashmere cloak 'Silayawen' (2 def, 4 armour)2.0 T3 cloak armor [Rare] Nature While equipped: Stats +4 Con dps ---------- Apr +2 ----- def ----- Armour +4 Defense +2 (+1 eff.) Resists +12% acid Crit.chn- 10.00% Die.at -80.00 life Max.HP +38.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Korerab (3 def, 6 armour) Korerab (3 def, 6 armour)9.0 T1 light armor [Rare] Master While equipped: Stats +2 Dex dps ---------- Dmg.mod +3% physical ----- def ----- Armour +6 Defense +3 (+1 eff.) Fatigue +6% Resists +15% lightning Phys.save +3 (+3 eff.) Die.at -40.00 life A suit of armour made of leather. |
Inventory
healing infusion of the warrior (heal 118; cd 10) healing infusion of the warrior (heal 118; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 118 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Shimmerbutcher (22-34 power, 2 apr) Shimmerbutcher (22-34 power, 2 apr)3.0 T2 battleaxe 2H weapon [Random Unique] Arcane/Nature Power 22.5 - 33.8 Physical Uses 120% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% On Hit.r1 +12 fire On Crit.r2 +12 lightning While equipped: Stats +6 Str +8 Dex +5 Mag +15 Wil +7 Cun +21 Con ----- def ----- Max.HP +19.00 ---------- misc See.Invis +3 Massive two-handed battleaxes. |
Kindlequarry the steel dagger (12-15 power, 6 apr) Kindlequarry the steel dagger (12-15 power, 6 apr)1.0 T2 dagger 1H weapon [Random Unique] Master/Psionic Power 11.5 - 15.0 Physical Uses 50% Mag, 50% Dex Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +7 mind On Hit: * 11% chance to reduce all saves and defense by 26 * Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +2 Cun +2 Wil dps ---------- Res.pen +5% physical +5% light +10% fire Acc +6 (+2 eff.) Apr +6 ----- def ----- Resists +3% fire ---------- misc Light +3 Sharp, short and deadly. |
Loamtickler (20-25 power, 7 apr) Loamtickler (20-25 power, 7 apr)1.0 T3 dagger 1H weapon [Rare] Master Power 19.5 - 25.4 Physical Uses 50% Mag, 50% Dex Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +4 cold On Hit.r1 +8 nature On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +7.0% ----- def ----- Resists +15% darkness +5% arcane Sharp, short and deadly. |
iron greatsword 'Jetstreak' (16-25 power, 1 apr) iron greatsword 'Jetstreak' (16-25 power, 1 apr)3.0 T1 greatsword 2H weapon [Rare] Arcane Power 15.5 - 24.8 Physical Uses 120% Mag Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% Melee+ +8 arcane +9 temporal On Hit.r1 +12 cold While equipped: dps ---------- Res.pen +25% arcane ----- def ----- Resists +12% darkness +10% temporal Massive two-handed swords. |
steel greatsword 'Yarudin' (22-36 power, 2 apr) steel greatsword 'Yarudin' (22-36 power, 2 apr)3.0 T2 greatsword 2H weapon [Random Unique] Master Power 22.5 - 36.0 Physical Uses 120% Mag Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% On Hit: * 20 arcane resource burn On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +13.0% Res.pen +9% physical +7% all Acc +25 (+8 eff.) Apr +19 ----- def ----- Resists +6% lightning +3% temporal Spell.save +3 (+1 eff.) Massive two-handed swords. |
chilling steel longsword of massacre (19-27 power, 3 apr) chilling steel longsword of massacre (19-27 power, 3 apr)3.0 T2 longsword 1H weapon [Ego] Arcane/Master Power 19.0 - 26.6 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +5 cold Sharp, long, and deadly. |
Chamuharanik Chamuharanik1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Res.pen +15% blight Melee Ret 2 blight 2 temporal ----- def ----- Max.HP +30.00 A belt that goes around your waist. |
Gloruwe the linen cloak (1 def, 0 armour) Gloruwe the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Phys.crit +1.0% ----- def ----- Defense +1 (+0 eff.) Phys.save +9 (+6 eff.) Die.at -80.00 life Max.HP +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of hardened leather boots 'Shadedredge' (0 def, 4 armour) pair of hardened leather boots 'Shadedredge' (0 def, 4 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +10 Dex +6 Cun +2 Con dps ---------- Dmg.mod +6% darkness ----- def ----- Armour +4 ---------- misc Infravis +2 A pair of boots made of leather. |
Berethad the Glimmersteel (15 def, 3 armour) Berethad the Glimmersteel (15 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Phys.pwr +10 (+3 eff.) Dmg.mod +12% light Res.pen +5% physical Acc +15 (+5 eff.) Apr +1 ----- def ----- Armour +3 Defense +15 (+5 eff.) Fatigue +5% Resists +11% light +10% darkness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Eclipseoath the hardened leather cap (28 def, 3 armour) Eclipseoath the hardened leather cap (28 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +4 Cun +2 Dex dps ---------- Acc +7 (+3 eff.) On Melee Ret: * 14% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +3 Defense +28 (+9 eff.) Fatigue +3% Resists +3% darkness ---------- misc Max.stam +30.00 Light +2 A cap made of leather. |
insulating rough leather cap of constitution (+2) (0 def, 1 armour) insulating rough leather cap of constitution (+2) (0 def, 1 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +2 Con ----- def ----- Armour +1 Fatigue +1% Resists +5% fire +6% cold A cap made of leather. |
dwarven-steel mail armour 'Glowterror' (3 def, 8 armour) dwarven-steel mail armour 'Glowterror' (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training Str 28 [Rare] Master While equipped: dps ---------- Dmg.mod +3% arcane +9% light Res.pen +15% light +15% arcane On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 20 ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% Resists +5% arcane +18% fire A suit of armour made of mail. |
5 agate 5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
320 alchemist agate 320 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+4 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+4 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Zanilach (dig speed 19 turns) Zanilach (dig speed 19 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str dps ---------- Crit.mult +10.00% Acc +5 (+2 eff.) Apr +1 ----- def ----- Resists +2% physical Die.at -40.00 life Max.HP +20.00 ---------- misc Max.stam +15.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe of endurance (dig speed 30 turns) dwarven-steel pickaxe of endurance (dig speed 30 turns)3.0 T3 digger tool [Ego] Master While equipped: Stats +4 Str ----- def ----- Fatigue -4% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe (dig speed 36 turns) iron pickaxe (dig speed 36 turns)3.0 T1 digger tool [Normal] While equipped: Stats +1 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of endurance (dig speed 37 turns) iron pickaxe of endurance (dig speed 37 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +3 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
5 spinel 5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Shard of Crystalized Time Shard of Crystalized Time2.0 T1 misc tool [Unique] Arcane While equipped: Stats +4 Wil +2 Con dps ---------- Dmg.mod +7% temporal ----- def ----- Defense +5 (+2 eff.) Anom.red +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Annulment (1/1) Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Asphyxiation (24/24) Rod of Asphyxiation (24/24)0.0 rod charm [Unique] Unknown Asphyxiate an unsuspecting target. Uses 1 power out of 24/24 Activation is instant. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 amethyst 2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
elm wand of clairvoyance 'Cyrigana' [power 9] (15 cooldown) elm wand of clairvoyance 'Cyrigana' [power 9] (15 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: dps ---------- Res.pen +5% acid ----- def ----- Defense +5 (+2 eff.) Resists +6% nature Crit.chn- 10.00% Teleport- +10% ---------- misc Wards +3 lightning +3 fire +3 darkness +3 nature Talents +1 Ward Reveal the area around you, dispelling darkness (radius 9, power 64 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 15 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
5 ametrine 5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon 8 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Ryo the Ogre Temporal Warden level 19
18th Dusk 122nd year of Ascendancy at 13:18 see stats
By Ryo the Ogre Temporal Warden level 10
6th Mirth 122nd year of Ascendancy at 12:16 see stats
By Ryo the Ogre Temporal Warden level 20
29th Dusk 122nd year of Ascendancy at 08:58 see stats
By Ryo the Ogre Temporal Warden level 15
5th Flare 122nd year of Ascendancy at 16:20 see stats
By Ryo the Ogre Temporal Warden level 10
6th Mirth 122nd year of Ascendancy at 12:18 see stats
By Ryo the Ogre Temporal Warden level 19
25th Dusk 122nd year of Ascendancy at 07:58 see stats
By Ryo the Ogre Temporal Warden level 15
5th Flare 122nd year of Ascendancy at 13:05 see stats
By Ryo the Ogre Temporal Warden level 5
78th Pyre 122nd year of Ascendancy at 03:44 see stats
Log
Glayakira the great wolf's Beyond the Flesh misses Ryo.
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Ryo uses Infusion: Healing.
Ryo is no longer poisoned.
Ryo receives 160 healing from Infusion: Healing.
Glayakira the great wolf uses Devouring Flame.
Glayakira the great wolf's mind surges with critical power!
Talent Invigorate is ready to use.
Talent Infusion: Regeneration is ready to use.
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Ryo casts Invigorate.
Ryo is invigorated.
Glayakira the great wolf's devouring flames area effect drains life from Ryo!
Something receives 4 healing from Ryo.
Glayakira the great wolf's devouring flames area effect hits Ryo for 39 fire damage.
Raze hits Ryo for 8 darkness damage.
Talent Dimensional Step is ready to use.
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Ryo uses Infusion: Regeneration.
Ryo starts regenerating health quickly.
Glayakira the great wolf's devouring flames area effect drains life from Ryo!
Something receives 4 healing from Ryo.
Glayakira the great wolf's devouring flames area effect hits Ryo for 39 fire damage.
Raze hits Ryo for 8 darkness damage.
Something hits Ryo for 145 lightning damage.
Raze hits Ryo for 8 darkness damage.
Ryo the level 21 ogre temporal warden was darkened to death by Glayakira the great wolf on level 1 of The Maze.