Nature the level 7 Higher Oozemancer by chris4517

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.3
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceHigher
ClassOozemancer
Level / Exp7 / 99%
Sizemedium
Lifes / Deaths
AntimagicFollower

Primary Stats

Strength14 (base 10)
Dexterity11 (base 10)
Constitution12 (base 10)
Magic11 (base 10)
Willpower34 (base 30)
Cunning22 (base 20)

Resources

Life-14/190
Equilibrium28
Psi134/134
Psi_feedback89/100
Healing Factor1.1164835164835
Regeneration13.676923076923

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage35
Accuracy24
Crit Chance11%
APR29
Speed1.00

Offense: Offhand

Damage29
Accuracy24
Crit Chance6%
APR23
Speed1.00

Offense: Spell

Spellpower11
Crit Chance5%
Speed1

Offense: Mind

Mindpower33
Crit Chance8%
Speed1

Defense: Base

Armour (hardiness)5 (30%)
Defense8
Ranged Defense8
Fatigue7
Physical Save14
Spell Save15
Mental Save21

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Poison Resistance50%
Bleed Resistance40%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Moss1.30
0/5
0/5
0/5
0/5
Wild-gift / Mucus1.30
1/5
1/5
0/5
0/5
Wild-gift / Slime1.30
1/5
0/5
0/5
0/5
Wild-gift / Ooze1.30
5/5
4/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
1/5
0/5
0/5
Cunning / Survival1.10
0/5
0/5
0/5
0/5
Wild-gift / Mindstar mastery1.30
5/5
0/5
0/5
0/5
Wild-gift / Antimagic1.30
0/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

talent
talent
detrimental effect
beneficial effect
beneficial effect

Quests

active
done
done
done
active
active
done
active

Equipment

Light source
On head
Tool
On hands
Around waist
In main hand
Main armor
In off hand
Cloak
Around neck

Inventory

Achievements

The Arena (Insane (Roguelike) difficulty) Unlocked Arena mode.
By Nature the Higher Oozemancer level 7
76th Dusk 122nd year of Ascendancy at 06:37
see stats

Log

Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).

White crystal casts Ice Bolt.

Ran for 29 turns (stop reason: taken damage).

White crystal's Ice Bolt hits
Nature for 74 cold damage.

Nature hits White crystal for 88 fire damage.
White crystal casts Phase Door.


Ran for 6 turns (stop reason: hostile spotted to the northeast (white crystal)).


Nature hits White crystal for 88 fire damage.
Nature killed White crystal!

Resting starts...

Rested for 61 turns (stop reason: all resources and life at maximum).


Silyrin the king cobra uses Greater Weapon Focus.

Silyrin the king cobra rushes out!

Ran for 7 turns (stop reason: taken damage).

Nature is dazed!

Silyrin the king cobra hits Nature for 66 physical damage.
Nature hits Silyrin the king cobra for 11 physical, 4 darkness, 4 light (18 total damage).

Nature uses Infusion: Regeneration.

Nature starts regenerating health quickly.

Silyrin the king cobra uses Shield Pummel.

Nature is not dazed anymore.

Nature is recovering from the damage!

Saving game...