asdf the level 4 Shalore Skirmisher by vplv

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexFemale
RaceShalore
ClassSkirmisher
Level / Exp4 / 3%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 12)
Dexterity15 (base 14)
Constitution10 (base 10)
Magic12 (base 10)
Willpower14 (base 11)
Cunning15 (base 14)

Resources

Life132/132
Stamina119/119
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage18
Accuracy21
Crit Chance6%
APR1
Speed0.80

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower12
Crit Chance2%
Speed1

Offense: Mind

Mindpower15.8
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)4 (30%)
Defense6.75
Ranged Defense10.75
Fatigue12
Physical Save7
Spell Save9.1
Mental Save10.15

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Runes
Runes

Class Talents

Cunning / Called Shots1.30
1/5
0/5
0/5
0/5
Technique / Skirmisher - Slings1.30
1/5
0/5
0/5
0/5
Technique / Tireless Combatant1.30
0/5
0/5
0/5
0/5
Technique / Buckler Training1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Technique / Acrobatics1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

Main armor
Quiver
In off hand
In main hand
Light source

Inventory

Achievements

Log


Asdf picks up (c.):
Blazeshear (2 def, 0 armour).

Eilinurinor the human citizen is asphyxiating!


You feel a surge of power as a powerful creature falls nearby.

Welcome to level 4 [Asdf].
Asdf has 10 stat point(s), 5 class talent point(s), 4 generic talent point(s) to spend. Press p to use them.


Asdf picks up (d.):
Armarab the iron mail armour (2 def, 4 armour).

You somehow avoid the trap (Hormond & Son Plates).

Ran for 4 turns (stop reason: didn't move).


Today is the 9th Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.


You don't see how to get there...


Ran for 5 turns (stop reason: didn't move).


Ran for 4 turns (stop reason: didn't move).


You somehow avoid the trap (The Elder).

You somehow avoid the trap (Home of Ungrol the Alchemist).

Ran for 3 turns (stop reason: didn't move).


You somehow avoid the trap (Home of Ungrol the Alchemist).


Run in which direction?

Run in which direction?