









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.6 |
| Addons | Items Vault 1.6.0Donators/Buyers bonus! Possessor Bonus Class 1.6.6Donators/Buyers bonus! |
| Campaign | Arena |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Brawler |
| Level / Exp | 42 / 58% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 62 (base 43) |
| Dexterity | 60 (base 60) |
| Constitution | 54 (base 23) |
| Magic | 12 (base 10) |
| Willpower | 17 (base 11) |
| Cunning | 51 (base 48) |
Resources
| Life | 1108/1108 |
| Stamina | 258/258 |
| Healing Factor | 1.4546428571428 |
| Regeneration | 10.546160714286 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Barehand
| Damage | 108 |
| Accuracy | 64 |
| Crit Chance | 22% |
| APR | 24 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 15 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Mind
| Mindpower | 30 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +3% |
| Light | +5% |
| Temporal | +5% |
| Darkness | +5% |
| Physical | +13% |
| Mind | +5% |
| Fire | +10% |
Offense: Damage Penetration
| Mind | +10% |
| Physical | +10% |
Defense: Base
| Armour (hardiness) | 25 (30%) |
| Defense | 40 |
| Ranged Defense | 40 |
| Fatigue | 0 |
| Physical Save | 41 |
| Spell Save | 47 |
| Mental Save | 21 |
Defense: Resistances
| Acid | + 47%( 70%) |
| Arcane | + 26%( 70%) |
| Cold | + 50%( 70%) |
| All | + 22%( 70%) |
| Lightning | + 31%( 70%) |
| Physical | + 31%( 70%) |
| Darkness | + 24%( 70%) |
| Fire | + 46%( 70%) |
| Nature | + 31%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 202 damage for 3 turns. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 148 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 353 life over 5 turns. |
Class Talents
| Cunning / Tactical | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Finishing moves | 1.30 |
| 3/5 |
| 4/5 |
| 5/5 |
| 5/5 |
| Technique / Grappling | 1.30 |
| 2/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Technique / Pugilism | 1.30 |
| 4/5 |
| 4/5 |
| 4/5 |
| 5/5 |
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 2/5 |
| Technique / Unarmed discipline | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Unarmed training | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 4/5 |
| 1/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 3/5 |
| 5/5 |
| 4/5 |
| 1/5 |
| Technique / Mobility | 1.50 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Daunting Presence |
| talent | Striking Stance |
| beneficial effect | Countering melee attacks: Has a 50% chance to get an automatic counter attack when avoiding a melee attack. (1.7 counters remaining) Counter Attacking |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
| On feet | pair of hardened leather boots 'Relgasus' (0 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +6 Physical crit. chance: +5.0% Physical power: +4 (+1 eff.) Armour: +3 Fatigue: -6% Changes resistances: +5% arcane / +6% cold / +12% nature / +3% darkness Changes damage: +3% acid Maximum encumbrance: +21 Physical save: +8 (+3 eff.) Life regen: +4.00 Healing mod.: +16% A pair of boots made of leather. |
| On fingers | savage's voratun ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +12 (+3 eff.) Armour penetration: +13 Defense: +13 (+5 eff.) Changes stats: +5 Con Spell save: +14 (+5 eff.) Maximum stamina: +20.00 It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 3.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 168% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
| On fingers | savage's stralite ring of wardingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +1 Con Changes resistances: +18% acid / +16% fire / +12% lightning / +19% cold Spell save: +11 (+4 eff.) Maximum stamina: +18.00 Rings can have magical properties. |
| Around neck | starseer's steel amulet of mastery (0.20 Technique / Mobility)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2 Mag Changes damage: +5% light / +5% temporal / +5% darkness / +5% physical Talent mastery: +0.20 Technique / Mobility Spellpower: +3 (+3 eff.) Spell crit. chance: +3% Amulets can have magical properties. |
| Main armor | Robe of Force (12 def, 8 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour: +8 Defense: +12 (+4 eff.) Changes stats: +3 Cun / +4 Wil Changes resistances: +15% acid / +12% physical / +9% all Changes resistances penetration: +10% mind / +10% physical Changes damage: +5% mind / +5% physical Physical save: +10 (+3 eff.) Mindpower: +8 (+4 eff.) Mental crit. chance: +4% It can be used to send out a range 5 beam of kinetic energy, dealing 34.05 to 42.56 physical damage (based on Willpower and Cunning) with knockback Activation costs 10 power out of 10/10. This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
| On hands | sand drakeskin leather gloves of strength (+2) (0 def, 8 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Physical power: +5 (+1 eff.) Armour: +8 Damage (Melee): 5 physical Changes stats: +2 Str Changes damage: +3% physical When used to modify unarmed attacks: Base power: 32.0 - 35.2 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +5.0% Attack speed: 125% When this weapon hits: Sand Breath (10% chance level 5). Damage (radius 1) on hit: +5 physical Damage (radius 2) on crit: +8 physical Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Light source | brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | thick linen cloak of Iron Throne (1 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 (+1 eff.) Changes stats: +2 Str / +2 Con Changes resistances: +11% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| On head | stabilizing linen wizard hat of fire (+15%) (1 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +2 Wil Changes resistances: +15% fire Changes damage: +10% fire Physical save: +6 (+2 eff.) A pointy cloth hat, very wizardly... |
Inventory
Newly picked upacidic stralite battleaxe of massacre (62-93 power, 3 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 62.0 - 93.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +7.5% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 26 damage over 5 turns and reducing armor and accuracy by 4 Massive two-handed battleaxes. |
Newly picked upradiant dwarven-steel plate armour of command (9 def, 16 armour) Requires: - Massive armour training - Strength 35 Infused by nature Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +16 Defense: +9 (+3 eff.) Fatigue: +22% Changes stats: +3 Cun / +1 Wil Changes resistances: +20% blight / +18% darkness Mental save: +18 (+9 eff.) Light radius: +1 A suit of armour made of metal plates. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
Arena Battler 20 (Roguelike)
Got to wave 20 in the arena.By Louis the Cornac Brawler level 19
76th Pyre 122nd year of Ascendancy at 02:30 see stats
Arena Battler 50 (Roguelike)
Got to wave 50 in the arena.By Louis the Cornac Brawler level 35
79th Pyre 122nd year of Ascendancy at 01:51 see stats
Level 10 (Roguelike)
Got a character to level 10.By Louis the Cornac Brawler level 10
75th Pyre 122nd year of Ascendancy at 01:46 see stats
Level 20 (Roguelike)
Got a character to level 20.By Louis the Cornac Brawler level 20
76th Pyre 122nd year of Ascendancy at 05:03 see stats
Level 30 (Roguelike)
Got a character to level 30.By Louis the Cornac Brawler level 30
77th Pyre 122nd year of Ascendancy at 21:03 see stats
Level 40 (Roguelike)
Got a character to level 40.By Louis the Cornac Brawler level 40
1st Mirth 122nd year of Ascendancy at 02:25 see stats
Master of Arena (Roguelike)
Became the new master of the arena in 60-wave mode.By Louis the Cornac Brawler level 41
1st Mirth 122nd year of Ascendancy at 08:20 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Louis the Cornac Brawler level 23
76th Pyre 122nd year of Ascendancy at 23:24 see stats
XXX the Destroyer (Roguelike)
Earned the rank of Destroyer in the arena.By Louis the Cornac Brawler level 30
78th Pyre 122nd year of Ascendancy at 01:54 see stats
Log
Welcome to level 42 [Louis].
Louis has 3 stat point(s), 1 class talent point(s), 1 generic talent point(s), 1 prodigies point(s) to spend. Press p to use them.
Louis hits Rej Arkatis for 128 physical, 160 physical, 5 physical, 5 physical, 7 physical, 5 physical, 5 physical, 135 physical (449 total damage).
Louis killed Rej Arkatis!
Connection to online server lost, trying to reconnect.
Connection to online server established.
Talent Uppercut is ready to use.
Talent Double Strike is ready to use.
Talent Haymaker is ready to use.
Talent Spinning Backhand is ready to use.
Louis deactivates Daunting Presence.
Louis activates Daunting Presence.
Louis deactivates Striking Stance.
Louis activates Striking Stance.
Talent Flurry of Fists is ready to use.
Talent Butterfly Kick is ready to use.
Talent Axe Kick is ready to use.
Resting starts...
Talent Adrenaline Surge is ready to use.
Rested for 7 turns (stop reason: all resources and life at maximum).
Saving game...
Saving done.
Louis deactivates Striking Stance.
Louis deactivates Daunting Presence.
































































