03 the level 10 Cornac Necromancer by darkgobbo

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.2
Addons
CampaignInfinite
ModeNormal Exploration
SexMale
RaceCornac
ClassNecromancer
Level / Exp10 / 43%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution14 (base 10)
Magic40 (base 34)
Willpower19 (base 17)
Cunning18 (base 18)

Resources

Life185/185
Mana148/148
Positive0/77
Souls18/18
Healing Factor1.0326086956522
Regeneration1.2907608695652

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision4
See Stealth18.954778283148
See Invisible18.954778283148

Offense: Mainhand

Damage17
Accuracy4
Crit Chance5%
APR3
Speed1.00

Offense: Spell

Spellpower36
Crit Chance8%
Speed1

Offense: Mind

Mindpower20
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)9 (30%)
Defense2
Ranged Defense2
Fatigue0
Physical Save8
Spell Save27
Mental Save12

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (4/4)

Infusions
Infusions
Runes
Infusions

Class Talents

Spell / Animus1.30
1/5
4/5
0/5
0/5
Spell / Necrotic minions1.30
5/5
1/5
0/5
0/5
Spell / Grave1.30
1/5
0/5
0/5
0/5
Spell / Vampirism1.30
0/5
0/5
0/5
0/5
Spell / Advanced necrotic minions1.30
1/5
0/5
0/5
0/5
Spell / Nightfall1.30
4/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival0.90
1/5
0/5
0/5
0/5
Spell / Necrosis1.30
4/5
5/5
0/5
0/5
Spell / Divination1.20
0/5
0/5
0/5
0/5
Spell / Conveyance1.20
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

talent
talent
talent

Quests

done
active
done
failed
active

Equipment

Tool
Around neck
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Level 10 (Exploration mode) Got a character to level 10.
By 03 the Cornac Necromancer level 10
3rd Mirth 122nd year of Ascendancy at 15:36
see stats

Log

Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).

There is a Temporal Rift here (press '' or right click to use).
Ran for 78 turns (stop reason: at exit).


You gain 1.18 gold from the transmogrification of
spiked iron plate armour (3 def, 7 armour).
You gain 1.45 gold from the transmogrification of
cleansing steel mail armour (2 def, 6 armour).
You gain 0.10 gold from the transmogrification of
linen wizard hat (1 def, 0 armour).
You gain 0.69 gold from the transmogrification of
cleansing linen wizard hat (1 def, 0 armour).
You gain 1.77 gold from the transmogrification of
umbral iron gauntlets of magic (+3) (0 def, 1 armour).
You gain 0.10 gold from the transmogrification of
linen cloak (1 def, 0 armour).
You gain 2.85 gold from the transmogrification of
flaming iron steamsaw of paradox (98% power, 0 apr).
You gain 1.40 gold from the transmogrification of
flaming steel mace of massacre (121% power, 3 apr).
You gain 10.40 gold from the transmogrification of
Duathelwar the steel mace (104% power, 3 apr).
You gain 0.50 gold from the transmogrification of
steel longsword (113% power, 3 apr).
You gain 7.56 gold from the transmogrification of
Eclipsewind the steel dagger (104% power, 6 apr).
You gain 0.10 gold from the transmogrification of
steel ring.
You gain 0.90 gold from the transmogrification of
steel amulet of cunning (+4).
You gain 0.10 gold from the transmogrification of
steel amulet.
You gain 5.13 gold from the transmogrification of
insulating steel amulet of healing.
Accepted quest ''! (Press 'j' to see the quest log)
You feel mildly anxious, and walk with caution.
Skeleton master archer uses his
ash longbow!
Skeleton master archer starts regenerating health quickly.


Porywen, the experimenting tinker says: 'The portal is still far away, to the northeast.'

03 deactivates Will o' the Wisp.

03 deactivates Blurred Mortality.

03 deactivates Necrotic Aura.

Skeleton master archer stops regenerating health quickly.