Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.8 |
Addons | Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.4.8Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Dwarf |
Class | Wyrmic |
Level / Exp | 50 / 1175% |
Size | medium |
Lifes / Deaths | Killed by orc archer at level 1 on the 16th Voratun 122nd year of Ascendancy at 14:51 / 180Killed by orc archer at level 1 on the 16th Voratun 122nd year of Ascendancy at 15:22 Killed by orc archer at level 1 on the 16th Voratun 122nd year of Ascendancy at 15:38 Killed by orc soldier at level 1 on the 16th Voratun 122nd year of Ascendancy at 17:33 Killed by orc archer at level 1 on the 16th Voratun 122nd year of Ascendancy at 18:00 Killed by orc soldier at level 1 on the 16th Voratun 122nd year of Ascendancy at 18:19 Killed by orc soldier at level 1 on the 17th Voratun 122nd year of Ascendancy at 03:57 Killed by orc warrior at level 1 on the 17th Voratun 122nd year of Ascendancy at 08:29 Killed by orc warrior at level 2 on the 17th Voratun 122nd year of Ascendancy at 19:29 Killed by giant grey rat at level 2 on the 18th Voratun 122nd year of Ascendancy at 10:14 Killed by orc archer at level 2 on the 18th Voratun 122nd year of Ascendancy at 17:19 Killed by orc soldier at level 2 on the 19th Voratun 122nd year of Ascendancy at 09:34 Killed by orc soldier at level 2 on the 19th Voratun 122nd year of Ascendancy at 09:45 Killed by orc soldier at level 2 on the 19th Voratun 122nd year of Ascendancy at 10:06 Killed by orc soldier at level 3 on the 19th Voratun 122nd year of Ascendancy at 15:15 Killed by orc soldier at level 3 on the 19th Voratun 122nd year of Ascendancy at 15:28 Killed by Ce'Nuyarin the copperhead snake at level 5 on the 17th Profit 122nd year of Ascendancy at 04:48 Killed by Norgos, the Guardian at level 6 on the 17th Profit 122nd year of Ascendancy at 14:29 Killed by deformed giant venus flytrap at level 7 on the 20th Profit 122nd year of Ascendancy at 13:09 Killed by deformed giant venus flytrap at level 7 on the 21st Profit 122nd year of Ascendancy at 04:15 Killed by deformed giant venus flytrap at level 7 on the 21st Profit 122nd year of Ascendancy at 04:42 Killed by shadow at level 7 on the 21st Profit 122nd year of Ascendancy at 16:06 Killed by shadow at level 7 on the 21st Profit 122nd year of Ascendancy at 16:30 Killed by shadow at level 7 on the 21st Profit 122nd year of Ascendancy at 16:56 Killed by elven mage at level 9 on the 44th Profit 122nd year of Ascendancy at 12:31 Killed by Neromina the elven tempest at level 9 on the 45th Profit 122nd year of Ascendancy at 01:02 Killed by Neromina the elven tempest at level 9 on the 45th Profit 122nd year of Ascendancy at 01:18 Killed by Neromina the elven tempest at level 9 on the 45th Profit 122nd year of Ascendancy at 01:55 Killed by Rhaloren Inquisitor at level 9 on the 45th Profit 122nd year of Ascendancy at 17:55 Killed by gigantic corrosive tunneler at level 10 on the 2nd Wealth 122nd year of Ascendancy at 08:03 Killed by elven cultist at level 10 on the 2nd Wealth 122nd year of Ascendancy at 08:21 Killed by elven cultist at level 10 on the 2nd Wealth 122nd year of Ascendancy at 10:11 Killed by master vampire at level 10 on the 2nd Wealth 122nd year of Ascendancy at 12:39 Killed by Isladatira the white wolf at level 13 on the 22nd Dearth 122nd year of Ascendancy at 03:31 Killed by Aerudherin the bandit at level 13 on the 22nd Dearth 122nd year of Ascendancy at 07:41 Killed by Wrathroot at level 14 on the 25th Dearth 122nd year of Ascendancy at 06:12 Killed by Emida the giant venus flytrap at level 14 on the 25th Dearth 122nd year of Ascendancy at 07:27 Killed by boiling horror at level 15 on the 29th Dearth 122nd year of Ascendancy at 08:00 Killed by Layebressra the ravenous horror at level 15 on the 30th Dearth 122nd year of Ascendancy at 02:59 Killed by Layebressra the ravenous horror at level 15 on the 30th Dearth 122nd year of Ascendancy at 03:35 Killed by Layebressra the ravenous horror at level 15 on the 30th Dearth 122nd year of Ascendancy at 04:04 Killed by boiling horror at level 15 on the 30th Dearth 122nd year of Ascendancy at 23:18 Killed by boiling horror at level 15 on the 31st Dearth 122nd year of Ascendancy at 14:38 Killed by boiling horror at level 15 on the 31st Dearth 122nd year of Ascendancy at 14:53 Killed by Weirdling Beast at level 15 on the 32nd Dearth 122nd year of Ascendancy at 04:32 Killed by orc corruptor at level 15 on the 43rd Dearth 122nd year of Ascendancy at 11:25 Killed by orc corruptor at level 15 on the 43rd Dearth 122nd year of Ascendancy at 11:41 Killed by Emassra the sand-drake at level 17 on the 10th Shortage 122nd year of Ascendancy at 17:37 Killed by sand-drake at level 17 on the 11st Shortage 122nd year of Ascendancy at 06:00 Killed by Cultist at level 18 on the 3rd Iron 123rd year of Ascendancy at 02:29 Killed by Cultist at level 18 on the 3rd Iron 123rd year of Ascendancy at 03:05 Killed by Cultist at level 18 on the 3rd Iron 123rd year of Ascendancy at 04:12 Killed by Cultist at level 18 on the 3rd Iron 123rd year of Ascendancy at 04:49 Killed by Shasshhiy'Kaish at level 18 on the 3rd Iron 123rd year of Ascendancy at 11:35 Killed by snow giant boulder thrower at level 19 on the 4th Iron 123rd year of Ascendancy at 02:24 Killed by snow giant thunderer at level 19 on the 4th Iron 123rd year of Ascendancy at 02:40 Killed by snow giant boulder thrower at level 19 on the 4th Iron 123rd year of Ascendancy at 03:14 Killed by Arulaith the snow giant chieftain at level 19 on the 4th Iron 123rd year of Ascendancy at 03:49 Killed by snow giant thunderer at level 19 on the 6th Iron 123rd year of Ascendancy at 19:55 Killed by skeleton magus at level 20 on the 8th Iron 123rd year of Ascendancy at 05:10 Killed by forest wight at level 20 on the 8th Iron 123rd year of Ascendancy at 05:37 Killed by skeleton magus at level 20 on the 8th Iron 123rd year of Ascendancy at 06:24 Killed by Elebretha the temporal stalker at level 20 on the 11st Iron 123rd year of Ascendancy at 14:37 Killed by Elebretha the temporal stalker at level 20 on the 11st Iron 123rd year of Ascendancy at 15:44 Killed by Chronolith Clone at level 20 on the 11st Iron 123rd year of Ascendancy at 22:27 Killed by Emeluretira the Guardian at level 21 on the 28th Iron 123rd year of Ascendancy at 05:57 Killed by skeleton warrior at level 22 on the 14th Stralite 123rd year of Ascendancy at 18:23 Killed by skeleton warrior at level 23 on the 28th Stralite 123rd year of Ascendancy at 07:12 Killed by orc corruptor at level 23 on the 29th Stralite 123rd year of Ascendancy at 06:42 Killed by naga myrmidon at level 23 on the 30th Stralite 123rd year of Ascendancy at 03:46 Killed by Aletta Soultorn at level 23 on the 30th Stralite 123rd year of Ascendancy at 22:14 Killed by skeleton archer at level 24 on the 35th Stralite 123rd year of Ascendancy at 20:39 Killed by barrow wight at level 24 on the 36th Stralite 123rd year of Ascendancy at 06:25 Killed by The Master at level 25 on the 38th Stralite 123rd year of Ascendancy at 19:13 Killed by The Master at level 25 on the 38th Stralite 123rd year of Ascendancy at 20:23 Killed by skeleton mage at level 25 on the 38th Stralite 123rd year of Ascendancy at 21:42 Killed by master vampire at level 26 on the 40th Stralite 123rd year of Ascendancy at 18:35 Killed by naga psyren at level 26 on the 40th Stralite 123rd year of Ascendancy at 19:25 Killed by ogre guard at level 26 on the 2nd Voratun 123rd year of Ascendancy at 19:16 Killed by elven corruptor at level 28 on the 13rd Iron 124th year of Ascendancy at 12:17 Killed by elven tempest at level 28 on the 14th Iron 124th year of Ascendancy at 06:00 Killed by Grand Corruptor at level 28 on the 14th Iron 124th year of Ascendancy at 23:26 Killed by war hound at level 28 on the 15th Iron 124th year of Ascendancy at 03:14 Killed by Glorywe the elder vampire at level 28 on the 3rd Steel 124th year of Ascendancy at 11:39 Killed by barrow wight at level 29 on the 5th Steel 124th year of Ascendancy at 18:33 Killed by Yveda the eternal bone giant at level 29 on the 30th Gold 124th year of Ascendancy at 01:32 Killed by Yveda the eternal bone giant at level 29 on the 30th Gold 124th year of Ascendancy at 02:23 Killed by Ce'Nulaith the eternal bone giant at level 29 on the 30th Gold 124th year of Ascendancy at 07:44 Killed by Ce'Nulaith the eternal bone giant at level 29 on the 30th Gold 124th year of Ascendancy at 09:52 Killed by Forgery of Haze (Yviba the elder vampire) at level 29 on the 30th Gold 124th year of Ascendancy at 12:02 Killed by will o' the wisp at level 29 on the 1st Stralite 124th year of Ascendancy at 01:22 Killed by Celia at level 29 on the 1st Stralite 124th year of Ascendancy at 02:33 Killed by Celia at level 29 on the 1st Stralite 124th year of Ascendancy at 03:17 Killed by Urkis, the High Tempest at level 29 on the 22nd Loss 124th year of Ascendancy at 03:08 Killed by Urkis, the High Tempest at level 29 on the 22nd Loss 124th year of Ascendancy at 03:38 Killed by Zubetira the venom drake hatchling at level 30 on the 13rd Shortage 124th year of Ascendancy at 19:44 Killed by Eilinuma the orc assassin at level 30 on the 14th Shortage 124th year of Ascendancy at 22:27 Killed by Poraletira the umber hulk at level 31 on the 20th Shortage 124th year of Ascendancy at 02:27 Killed by Poraletira the umber hulk at level 31 on the 20th Shortage 124th year of Ascendancy at 03:22 Killed by Poraletira the umber hulk at level 31 on the 20th Shortage 124th year of Ascendancy at 04:20 Killed by Forest Troll Hedge-Wizard at level 31 on the 12nd Iron 125th year of Ascendancy at 23:42 Killed by Emuminor the mountain troll at level 32 on the 28th Iron 125th year of Ascendancy at 06:31 Killed by Golbug the Destroyer at level 32 on the 31st Iron 125th year of Ascendancy at 20:19 Killed by Adebeth the vampire lord at level 33 on the 2nd Steel 125th year of Ascendancy at 12:17 Killed by Adebeth the vampire lord at level 33 on the 2nd Steel 125th year of Ascendancy at 13:20 Killed by Forgery of Haze (Adebeth the vampire lord) at level 33 on the 2nd Steel 125th year of Ascendancy at 14:48 Killed by Ak'Gishil at level 33 on the 4th Steel 125th year of Ascendancy at 06:30 Killed by shadow at level 33 on the 4th Steel 125th year of Ascendancy at 21:52 Killed by orc high cryomancer at level 34 on the 41st Steel 125th year of Ascendancy at 20:09 Killed by multi-hued drake at level 35 on the 42nd Steel 125th year of Ascendancy at 10:24 Killed by overpowered greater multi-hued wyrm at level 35 on the 42nd Steel 125th year of Ascendancy at 10:30 Killed by multi-hued drake at level 35 on the 42nd Steel 125th year of Ascendancy at 11:18 Killed by multi-hued drake at level 35 on the 42nd Steel 125th year of Ascendancy at 12:09 Killed by overpowered greater multi-hued wyrm at level 35 on the 42nd Steel 125th year of Ascendancy at 12:53 Killed by multi-hued drake at level 35 on the 42nd Steel 125th year of Ascendancy at 14:08 Killed by overpowered greater multi-hued wyrm at level 35 on the 42nd Steel 125th year of Ascendancy at 15:25 Killed by overpowered greater multi-hued wyrm at level 35 on the 42nd Steel 125th year of Ascendancy at 16:46 Killed by overpowered greater multi-hued wyrm at level 35 on the 42nd Steel 125th year of Ascendancy at 18:03 Killed by multi-hued drake at level 36 on the 42nd Steel 125th year of Ascendancy at 18:40 Killed by overpowered greater multi-hued wyrm at level 36 on the 42nd Steel 125th year of Ascendancy at 18:50 Killed by overpowered greater multi-hued wyrm at level 36 on the 42nd Steel 125th year of Ascendancy at 19:16 Killed by overpowered greater multi-hued wyrm at level 36 on the 42nd Steel 125th year of Ascendancy at 19:34 Killed by overpowered greater multi-hued wyrm at level 36 on the 42nd Steel 125th year of Ascendancy at 19:43 Killed by overpowered greater multi-hued wyrm at level 36 on the 42nd Steel 125th year of Ascendancy at 19:51 Killed by overpowered greater multi-hued wyrm at level 36 on the 42nd Steel 125th year of Ascendancy at 19:57 Killed by overpowered greater multi-hued wyrm at level 36 on the 42nd Steel 125th year of Ascendancy at 20:09 Killed by overpowered greater multi-hued wyrm at level 36 on the 42nd Steel 125th year of Ascendancy at 20:41 Killed by overpowered greater multi-hued wyrm at level 36 on the 42nd Steel 125th year of Ascendancy at 21:06 Killed by overpowered greater multi-hued wyrm at level 36 on the 42nd Steel 125th year of Ascendancy at 22:00 Killed by overpowered greater multi-hued wyrm at level 36 on the 42nd Steel 125th year of Ascendancy at 22:39 Killed by Ukllmswwik the Wise at level 37 on the 44th Steel 125th year of Ascendancy at 19:31 Killed by Salegann the devourer at level 38 on the 27th Gold 125th year of Ascendancy at 19:38 Killed by Salegann the devourer at level 38 on the 27th Gold 125th year of Ascendancy at 20:40 Killed by orc blood mage at level 38 on the 12nd Stralite 125th year of Ascendancy at 07:36 Killed by The Shade of Telos at level 39 on the 11st Voratun 125th year of Ascendancy at 19:13 Killed by Tannen at level 39 on the 15th Voratun 125th year of Ascendancy at 08:39 Killed by Tannen at level 40 on the 15th Voratun 125th year of Ascendancy at 10:08 Killed by blood lich at level 41 on the 17th Profit 125th year of Ascendancy at 01:21 Killed by blood lich at level 41 on the 17th Profit 125th year of Ascendancy at 02:33 Killed by Xaneta the orc mage-hunter at level 42 on the 26th Profit 125th year of Ascendancy at 06:19 Killed by Gorbat, Supreme Wyrmic of the Pride at level 42 on the 27th Profit 125th year of Ascendancy at 06:51 Killed by Mayibrethra the orc grand summoner at level 42 on the 28th Profit 125th year of Ascendancy at 12:11 Killed by minotaur at level 42 on the 28th Profit 125th year of Ascendancy at 13:19 Killed by Mayibrethra the orc grand summoner at level 42 on the 28th Profit 125th year of Ascendancy at 14:33 Killed by Betilratira the temporal stalker at level 43 on the 38th Profit 125th year of Ascendancy at 19:59 Killed by Betilratira the temporal stalker at level 43 on the 38th Profit 125th year of Ascendancy at 20:25 Killed by Betilratira the temporal stalker at level 43 on the 38th Profit 125th year of Ascendancy at 22:50 Killed by naga myrmidon at level 47 on the 37th Dearth 125th year of Ascendancy at 20:39 Killed by orc necromancer at level 49 on the 21st Shortage 125th year of Ascendancy at 15:03 Killed by Atamathon the Giant Golem at level 50 on the 18th Profit 126th year of Ascendancy at 10:58 Killed by Atamathon the Giant Golem at level 50 on the 18th Profit 126th year of Ascendancy at 12:32 Killed by Atamathon the Giant Golem at level 50 on the 18th Profit 126th year of Ascendancy at 14:19 Killed by Atamathon the Giant Golem at level 50 on the 18th Profit 126th year of Ascendancy at 16:31 Killed by Atamathon the Giant Golem at level 50 on the 18th Profit 126th year of Ascendancy at 17:33 Killed by Atamathon the Giant Golem at level 50 on the 18th Profit 126th year of Ascendancy at 19:16 Killed by Atamathon the Giant Golem at level 50 on the 18th Profit 126th year of Ascendancy at 20:59 Killed by skeleton mage at level 50 on the 21st Iron 127th year of Ascendancy at 11:40 Killed by armoured skeleton warrior at level 50 on the 21st Iron 127th year of Ascendancy at 15:40 Killed by Islira the minotaur at level 50 on the 11st Steel 127th year of Ascendancy at 03:01 Killed by Islira the minotaur at level 50 on the 11st Steel 127th year of Ascendancy at 04:42 Killed by Islira the minotaur at level 50 on the 11st Steel 127th year of Ascendancy at 04:58 Killed by champion of Urh'Rok at level 50 on the 12nd Steel 127th year of Ascendancy at 08:16 Killed by orc pyromancer at level 50 on the 26th Steel 127th year of Ascendancy at 06:29 Killed by shadow at level 50 on the 26th Steel 127th year of Ascendancy at 08:18 Killed by Ce'Nyssra the devourer at level 50 on the 26th Steel 127th year of Ascendancy at 09:55 Killed by Glitta the naga psyren at level 50 on the 30th Steel 127th year of Ascendancy at 01:20 Killed by daelach at level 50 on the 31st Steel 127th year of Ascendancy at 14:15 Killed by oozing horror at level 50 on the 32nd Steel 127th year of Ascendancy at 11:33 Killed by minotaur at level 50 on the 33rd Steel 127th year of Ascendancy at 10:57 Killed by Xuriatha the dredge at level 50 on the 33rd Steel 127th year of Ascendancy at 14:38 Killed by Elandar at level 50 on the 37th Steel 127th year of Ascendancy at 16:09 Killed by Argoniel at level 50 on the 37th Steel 127th year of Ascendancy at 18:30 Killed by Elandar at level 50 on the 37th Steel 127th year of Ascendancy at 20:17 Killed by Argoniel at level 50 on the 37th Steel 127th year of Ascendancy at 22:00 Killed by Elandar at level 50 on the 37th Steel 127th year of Ascendancy at 23:50 Killed by Elandar at level 50 on the 38th Steel 127th year of Ascendancy at 02:02 Killed by Elandar at level 50 on the 38th Steel 127th year of Ascendancy at 04:31 Killed by Elandar at level 50 on the 38th Steel 127th year of Ascendancy at 05:31 Killed by Elandar at level 50 on the 38th Steel 127th year of Ascendancy at 07:28 Killed by Dwarf Wyrmic No/E at level 50 on the 38th Steel 127th year of Ascendancy at 08:51 |
Antimagic | Follower |
Primary Stats
Strength | 107 (base 59) |
Dexterity | 65 (base 33) |
Constitution | 101 (base 58) |
Magic | 19 (base 8) |
Willpower | 95.608904029986 (base 65) |
Cunning | 62.957077413295 (base 8) |
Resources
Life | 1865/2364 |
Stamina | 443/461 |
Equilibrium | 63 |
Healing Factor | 1.43 |
Regeneration | 100.51582005223 |
Speed
Mental | +12.02863780959% |
Attack | +12.02863780959% |
Movement | +31.09386761032% |
Spell | 0% |
Global | +187.3147437972% |
Vision
Sight | 12 |
Lite | 6 |
Infravision | 4 |
See Invisible | 10 |
Offense: Mainhand
Damage | 149 |
Accuracy | 85 |
Crit Chance | 36% |
APR | 90 |
Speed | 0.89 |
Offense: Offhand
Damage | 152 |
Accuracy | 85 |
Crit Chance | 36% |
APR | 90 |
Speed | 0.89 |
Offense: Spell
Spellpower | 19 |
Crit Chance | 20% |
Speed | 1 |
Offense: Mind
Mindpower | 81 |
Crit Chance | 48% |
Speed | 0.89262890235232 |
Offense: Damage Bonus
All | +7% |
Offense: Damage Penetration
All | +8% |
Defense: Base
Armour (hardiness) | 98.772817554367 (80%) |
Defense | 32 |
Ranged Defense | 32 |
Fatigue | 3 |
Physical Save | 72 |
Spell Save | 63 |
Mental Save | 68 |
Defense: Resistances
All | + 2%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Bleed Resistance | 5% |
Disarm Resistance | 34% |
Knockback Resistance | 21% |
Instadeath Resistance | 100% |
Blind Resistance | 19% |
Inscriptions (3/4)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: SunUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 6 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 32). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 63) for 4 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 282 and cleanse 1 wound and poison effect. Its effects scale with your Strength stat. |
Class Talents
Technique / Combat techniques | 1.00 |
| 3/5 |
| 1/5 |
| 3/5 |
| 5/5 |
Wild-gift / Sand drake aspect | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Fire drake aspect | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Cold drake aspect | 1.30 |
| 4/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Technique / Shield offense | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Higher draconic abilities | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Two-handed assault | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Venom drake aspect | 1.30 |
| 5/5 |
| 3/5 |
| 4/5 |
| 0/5 |
Wild-gift / Storm drake aspect | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Wild-gift / Fungus | 1.20 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.20 |
| 5/5 |
| 1/5 |
| 4/5 |
| 4/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Wild-gift / Call of the wild | 1.20 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Wild-gift / Harmony | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Elemental Harmony |
talent | Psiblades |
talent | Icy Skin |
talent | Wild Growth |
detrimental effect | The target is on fire, taking 87.16 fire damage per turn. Burning |
beneficial effect | The target's combat attack is improved by 73. Attack |
beneficial effect | A flow of life spins around the target, regenerating 56.94 life per turn. Regeneration |
beneficial effect | You gain 19% resistance against darkness. Resolve |
detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
beneficial effect | Increases global speed by 42%. Elemental Harmony |
beneficial effect | Increases global action speed by 45%. Speed |
beneficial effect | The target's skin turns to stone, granting 25 armour, 30 physical save and 30 spell save. Dwarven Resilience |
beneficial effect | The target has been affected by space or time manipulations and is becoming more resistant to them (+23). Continuum Destabilization |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the lone alchemist from death by Dwarf Wyrmic No/E. Escort: lone alchemist (level 1 of Daikara) | failed |
You failed to protect the lost anorithil from death by Dwarf Wyrmic No/E. Escort: lost anorithil (level 1 of Dreadfell) | failed |
You failed to protect the lost anorithil from death by mountain troll thunderer. Escort: lost anorithil (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the lost anorithil from death by Dwarf Wyrmic No/E. Escort: lost anorithil (level 3 of Old Forest) | failed |
You failed to protect the lost anorithil from death by Dwarf Wyrmic No/E. Escort: lost anorithil (level 5 of Dreadfell) | failed |
You failed to protect the lost sun paladin from death by Dwarf Wyrmic No/E. Escort: lost sun paladin (level 2 of Heart of the Gloom) | failed |
You failed to protect the lost warrior from death by Dwarf Wyrmic No/E. Escort: lost warrior (level 1 of Heart of the Gloom) | failed |
You failed to protect the lost warrior from death by Dwarf Wyrmic No/E. Escort: lost warrior (level 4 of Dreadfell) | failed |
You failed to protect the worried loremaster from death by Dwarf Wyrmic No/E. Escort: worried loremaster (level 2 of Old Forest) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 190. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of avoidance. Stire of Derth has completed an elixir of precision without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | invigorating pair of voratun boots of strife (0 def, 5 armour) invigorating pair of voratun boots of strife (0 def, 5 armour)Requires: - Talent Armour Training Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -4% Changes stats: +5 Con / +4 Wil Changes resistances penetration: +8% physical Stamina each turn: +0.50 Maximum life: +42.00 Mindpower: +6 (+2 eff.) Movement speed: +10% It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 26 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | piercing alchemist's lamp of focus piercing alchemist's lamp of focusCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Armour penetration: +7 Changes stats: +5 Wil Changes resistances penetration: +8% all Changes damage: +8% mind Light radius: +5 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | drakeskin leather cap 'Kindlepower' (0 def, 5 armour) drakeskin leather cap 'Kindlepower' (0 def, 5 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +5 Str / +5 Dex / +5 Cun / +5 Con Changes resistances: +6% lightning / -39% light / +9% mind Changes resistances penetration: +10% fire Disease immunity: +25% Cut immunity: +5% Life regen: +8.00 A cap made of leather. |
On hands | heroic voratun gauntlets of the juggernaut (0 def, 7 armour) heroic voratun gauntlets of the juggernaut (0 def, 7 armour)Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +7 Changes stats: +3 Con Physical save: +10 (+3 eff.) Spell save: +5 (+1 eff.) Mental save: +15 (+4 eff.) Disarm immunity: +34% Maximum life: +71.00 Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | voratun pickaxe 'Forestroar' (dig speed 12 turns) voratun pickaxe 'Forestroar' (dig speed 12 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +4 Str / +2 Dex / +2 Cun Changes resistances: +10% fire / +10% darkness / +6% nature Changes resistances penetration: +5% nature See invisible: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | gladiator's voratun ring of life gladiator's voratun ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +12 (+3 eff.) Changes stats: +7 Str / +6 Con Life regen: +1.10 Maximum life: +71.00 Healing mod.: +17% Rings can have magical properties. |
On fingers | mule's voratun ring of life mule's voratun ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Fatigue: -8% Maximum encumbrance: +35 Life regen: +1.70 Maximum life: +74.00 Healing mod.: +26% Rings can have magical properties. |
Around neck | wanderer's gold amulet of vision wanderer's gold amulet of visionInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -6% Changes stats: +5 Dex / +5 Cun / +5 Con Blindness immunity: +10% Life regen: +0.60 Stamina each turn: +0.60 Infravision radius: +4 Sight radius: +2 See invisible: +7 Movement speed: +10% Amulets can have magical properties. |
In main hand | Searumbra the living mindstar (16.5-18.15 power, 76 apr, mind damage) Searumbra the living mindstar (16.5-18.15 power, 76 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 Base power: 16.5 - 18.2 Uses stats: 123% Wil, 56% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +76 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +4 acid / +4 fire Burst (radius 1) on hit: +8 fire When wielded/worn: Damage when hit (Melee): 4 arcane Changes stats: +9 Cun Changes resistances: +5% arcane / +3% acid Changes resistances penetration: +5% arcane / +5% acid Changes damage: +6% arcane Critical mult.: +23.00% Physical save: +9 (+3 eff.) Spell save: +9 (+2 eff.) Mental save: +10 (+3 eff.) Life regen: +1.70 Equilibrium when hit: +2.30 Maximum life: +37.00 Mindpower: +19 (+4 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | skylord's hardened leather belt of resilience skylord's hardened leather belt of resilienceInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Wil / +4 Cun Physical save: +15 (+4 eff.) Spell save: +13 (+3 eff.) Mental save: +15 (+4 eff.) Maximum life: +42.00 A belt that goes around your waist. |
In off hand | caller's living mindstar of storms (17.5-19.25 power, 76 apr, nature damage) caller's living mindstar of storms (17.5-19.25 power, 76 apr, nature damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural mindstar calls for a summoner. This natural lightning should be returned to the wyrm. Base power: 17.5 - 19.3 Uses stats: 123% Wil, 56% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +76 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 8 lightning Changes stats: +3 Str / +3 Dex / +2 Mag / +6 Wil / +6 Cun / +1 Con Changes resistances: +16% lightning Changes resistances penetration: +12% lightning / +6% physical / +4% fire / +6% cold / +3% acid Changes damage: +15% lightning / +8% physical / +10% fire / +9% cold / +9% acid Mindpower: +19 (+4 eff.) Mental crit. chance: +5% Life regen bonus (wilder-summons): +0.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | Gunogund (3 def, 0 armour) Gunogund (3 def, 0 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +7 Defense: +3 (+2 eff.) Changes stats: +1 Str / +4 Dex / +4 Wil / +7 Cun Changes resistances: +18% darkness / +5% arcane Changes resistances penetration: +11% darkness Changes damage: +17% darkness Reduces incoming crit damage: 15.00% Stealth bonus: +16 Stamina each turn: +0.20 Mental crit. chance: +6% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | fortifying voratun mail armour of command (19 def, 16 armour) fortifying voratun mail armour of command (19 def, 16 armour)Requires: - Strength 48 - Talent Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +16 Defense: +19 (+9 eff.) Fatigue: +16% Changes stats: +6 Str / +4 Cun / +7 Con Mental save: +25 (+7 eff.) Maximum life: +87.00 A suit of armour made of mail. |
Inventory
heroism infusion of the duelist (+15 for 12 turns, die at -950) heroism infusion of the duelist (+15 for 12 turns, die at -950)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 15 for 12 turns. While Heroism is active, you will only die when reaching -950 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
insidious poison infusion of the psychic (73 nature damage, 37% healing reduction) insidious poison infusion of the psychic (73 nature damage, 37% healing reduction)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 72.98 nature damage per turn for 7 turns, and reducing the target's healing received by 37%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
insidious poison infusion of the sneak (49 nature damage, 20% healing reduction) insidious poison infusion of the sneak (49 nature damage, 20% healing reduction)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 3 Cooldown: 19 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 49.14 nature damage per turn for 7 turns, and reducing the target's healing received by 20%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
insidious poison infusion of the sneak (41 nature damage, 24% healing reduction) insidious poison infusion of the sneak (41 nature damage, 24% healing reduction)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 40.74 nature damage per turn for 7 turns, and reducing the target's healing received by 24%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. wild infusion (resist 30%; cure mental, magical)wild infusion (resist 30%; cure mental, magical) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or magical effect and reduce all damage taken by 30% for 7 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. biting gale rune (96 cold damage; 22 apply power)biting gale rune (96 cold damage; 22 apply power) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 95.76 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 22. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
heat beam rune of the duelist (262 fire damage) heat beam rune of the duelist (262 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 261.62 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
heat beam rune of the sneak (295 fire damage) heat beam rune of the sneak (295 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 7 Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 295.05 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
heat beam rune of the sneak (345 fire damage) heat beam rune of the sneak (345 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 7 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 344.58 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
heat beam rune of the titan (438 fire damage) heat beam rune of the titan (438 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 7 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 437.90 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the psychic (range 12; power 37; dur 6) phase door rune of the psychic (range 12; power 37; dur 6)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 12. Afterwards you stay out of phase for 6 turns. In this state all new negative status effects duration is reduced by 37%, your defense is increased by 37 and all your resistances by 37%. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the psychic (range 14; power 37; dur 3) phase door rune of the psychic (range 14; power 37; dur 3)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 14. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 37%, your defense is increased by 37 and all your resistances by 37%. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the sneak (range 10; power 28; dur 3) phase door rune of the sneak (range 10; power 28; dur 3)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 28%, your defense is increased by 28 and all your resistances by 28%. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the sneak (range 10; power 28; dur 3) phase door rune of the sneak (range 10; power 28; dur 3)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 28%, your defense is increased by 28 and all your resistances by 28%. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the duelist (range 127) teleportation rune of the duelist (range 127)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 127 with a minimum range of 15. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the duelist (range 139) teleportation rune of the duelist (range 139)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 139 with a minimum range of 15. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the duelist (range 85) teleportation rune of the duelist (range 85)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 85 with a minimum range of 15. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the psychic (range 116) teleportation rune of the psychic (range 116)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 116 with a minimum range of 15. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
vision rune of the titan (radius 13; dur 21; see dragon) vision rune of the titan (radius 13; dur 21; see dragon)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to get a vision of the area surrounding you (13 radius) and to allow you to see invisible and stealthed creatures (power 39) for 21 turns. Your mind will become more receptive for 21 turns, allowing you to sense any dragon around. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
vision rune of the wizard (radius 14; dur 16; see demon) vision rune of the wizard (radius 14; dur 16; see demon)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to get a vision of the area surrounding you (14 radius) and to allow you to see invisible and stealthed creatures (power 24) for 16 turns. Your mind will become more receptive for 16 turns, allowing you to sense any demon around. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Taint of Telepathy (Range 10 telepathy for 5 turns) Taint of Telepathy (Range 10 telepathy for 5 turns)Powered by arcane forces 0.10 Encumbrance. [Plot Item] Type: scroll / taint ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Strip the protective barriers from your mind for 5 turns, allowing in the thoughts all creatures within 10 squares but reducing mind save by 10 and increasing your mindpower by 35 for 10 turns. It can be used to inscribe your skin with the taint. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
enraging voratun amulet of manastreaming enraging voratun amulet of manastreamingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +7 (+2 eff.) Changes stats: +2 Mag Changes damage: +8% physical Mana each turn: +0.22 Spellpower on spell critical (stacks up to 3 times): +5 Maximum mana: +37.00 Combat speed: +10% Amulets can have magical properties. |
voratun amulet voratun amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 5 Amulets can have magical properties. |
voratun amulet voratun amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 5 Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
conjurer's stralite ring of misery conjurer's stralite ring of miseryPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 15% chance to cause random gloom Damage (Melee): 13 bleed Effects on ranged hit: * 12% chance to cause random gloom Damage (Ranged): 14 bleed Changes stats: +6 Mag / +5 Wil / +5 Cun Hate when firing a critical mind attack: +1.00 Maximum hate: +9.00 Spellpower: +9 (+5 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 29%. Rings can have magical properties. |
savage's stralite ring of pilfering savage's stralite ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +7 (+1 eff.) Armour penetration: +10 Defense: +11 (+6 eff.) Changes stats: +3 Con Spell save: +17 (+4 eff.) Maximum stamina: +16.00 It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
sneakthief's voratun ring of misery sneakthief's voratun ring of miseryCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +11 (+2 eff.) Effects on melee hit: * 15% chance to cause random gloom Damage (Melee): 15 bleed Effects on ranged hit: * 13% chance to cause random gloom Damage (Ranged): 22 bleed Changes stats: +13 Cun / +7 Dex Hate when firing a critical mind attack: +2.00 Maximum hate: +10.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. |
treant's copper ring of pilfering treant's copper ring of pilferingInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +7 (+1 eff.) Armour penetration: +7 Defense: +8 (+4 eff.) Changes resistances: +6% nature / +6% blight Poison immunity: +11% Disease immunity: +11% It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. acidic voratun battleaxe of shearing (58.5-87.75 power, 4 apr)acidic voratun battleaxe of shearing (58.5-87.75 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 58.5 - 87.8 Uses stats: 30% Wil, 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +26 acid When wielded/worn: Armour penetration: +17 Changes resistances penetration: +14% physical Changes damage: +17% physical Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. warbringer's voratun dagger of vileness (39.5-51.35 power, 9 apr)warbringer's voratun dagger of vileness (39.5-51.35 power, 9 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 39.5 - 51.4 Uses stats: 30% Wil, 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 23% chance to disease Damage (Melee): +18 blight When wielded/worn: Physical power: +10 (+2 eff.) Changes stats: +6 Con Changes resistances penetration: +11% physical Disarm immunity: +19% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. quick voratun greatmaul of amnesia (66.5-99.75 power, 4 apr)quick voratun greatmaul of amnesia (66.5-99.75 power, 4 apr) Requires: - Strength 48 Crafted by a master Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 66.5 - 99.8 Uses stats: 30% Wil, 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 111% On weapon hit: * 25% chance to put talents on cooldown When wielded/worn: Accuracy: +17 (+3 eff.) Changes stats: +10 Dex Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. warbringer's voratun greatmaul of massacre (88-132 power, 4 apr)warbringer's voratun greatmaul of massacre (88-132 power, 4 apr) Requires: - Strength 48 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 88.0 - 132.0 Uses stats: 30% Wil, 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Physical power: +17 (+4 eff.) Changes stats: +7 Con Changes resistances penetration: +19% physical Disarm immunity: +35% Massive two-handed mauls. |
Dethblyd (70-112 power, 18 apr) Dethblyd (70-112 power, 18 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 70.0 - 112.0 Uses stats: 30% Wil, 10% Mag, 130% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +18 Physical crit. chance: +20.0% Attack speed: 100% On weapon hit: * Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. Lifesteal (this weapon only): +5% When wielded/worn: Changes stats: +10 Str / +8 Mag / +5 Con Talent masteries: +0.10 Corruption / Torture +0.20 Corruption / Brutality +0.20 Corruption / Wrath Talents cooldown: Draining Assault (-1 turn) Abduction (-1 turn) Detonating Charge (-1 turn) Grushgore the Destroyer was as famous for his incredible brutality as he was for his childlike intelligence. He wasn't known for his subtlety of naming, but there's no denying the power of his massive sword. |
Dawn's Blade (50-70 power, 7 apr) Dawn's Blade (50-70 power, 7 apr)Requires: - Magic 18 - Strength 35 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 It is part of a set of items. If the sun doesn't set, dawn's power lasts forever. Base power: 50.0 - 70.0 Uses stats: 30% Wil, 25% Mag, 80% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +7 Physical crit. chance: +5.0% Attack speed: 100% Damage conversion: 30% light Damage against: +25% Undead / +25% Demon When wielded/worn: Changes resistances penetration: +25% light Changes damage: +18% light Talent masteries: +0.20 Celestial / Sun +0.20 Celestial / Combat +0.20 Celestial / Light Talents cooldown: Healing Light (-2 turns) Suncloak (-3 turns) Providence (-4 turns) Barrier (-2 turns) Spellpower: +10 (+5 eff.) Spell crit. chance: +4% Light radius: +2 It can be used to invoke dawn, inflicting 120.91 light damage in radius 5 (based on Magic) and lighting the area within radius 10, costing 35 power out of 35/35. Said to have been forged in the earliest days of the Sunwall, this longsword shines with the light of daybreak, capable of banishing all shadows. |
This item will automatically be transmogrified when you leave the level. Gechak (46-64.4 power, 6 apr)Gechak (46-64.4 power, 6 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 46.0 - 64.4 Uses stats: 30% Wil, 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 30% chance to disease Damage (Melee): +30 blight When wielded/worn: Physical crit. chance: +3.0% Changes stats: +2 Con / +2 Mag Changes resistances: +9% blight Changes damage: +6% physical Life regen: +0.20 Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. caustic voratun mace of nature (45.5-63.7 power, 6 apr)caustic voratun mace of nature (45.5-63.7 power, 6 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 45.5 - 63.7 Uses stats: 30% Wil, 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 35% chance to corrode armour When wielded/worn: Changes resistances: +8% all Changes resistances penetration: +12% acid / +15% nature Life regen: +2.10 Blunt and deadly. |
absorbing living mindstar of persecution (17.5-19.25 power, 40 apr, nature damage) absorbing living mindstar of persecution (17.5-19.25 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This mindstar absorbs psionic energy that needs to be projected. Base power: 17.5 - 19.3 Uses stats: 80% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * disrupts spell-casting Damage against: +25% Unnatural When wielded/worn: Changes resistances: +10% lightning / +18% fire / +16% cold Talent masteries: +0.10 Psionic / Voracity +0.20 Psionic / Absorption Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
caller's living mindstar of venom (16.5-18.15 power, 40 apr, mind damage) caller's living mindstar of venom (16.5-18.15 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural mindstar calls for a summoner. This natural venom should be returned to the wyrm. Base power: 16.5 - 18.2 Uses stats: 80% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 12 acid Changes resistances: +6% acid Changes resistances penetration: +15% acid / +5% fire / +6% cold / +6% physical Changes damage: +14% acid / +6% fire / +10% cold / +9% physical Life regen: +1.20 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
caller's living mindstar of venom (17-18.7 power, 40 apr, nature damage) caller's living mindstar of venom (17-18.7 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural mindstar calls for a summoner. This natural venom should be returned to the wyrm. Base power: 17.0 - 18.7 Uses stats: 80% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 15 acid Changes resistances: +15% acid Changes resistances penetration: +18% acid / +8% fire / +6% cold / +9% physical Changes damage: +32% acid / +11% fire / +11% cold / +11% physical Life regen: +1.20 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
epiphanous living mindstar of sand (16-17.6 power, 40 apr, mind damage) epiphanous living mindstar of sand (16-17.6 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This psionic mindstar has an epiphany about dreams. This natural sand should be returned to the wyrm. Base power: 16.0 - 17.6 Uses stats: 80% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 9 physical Changes resistances: +12% physical Changes resistances penetration: +16% physical Changes damage: +7% mind / +11% physical Mindpower: +13 (+3 eff.) Mental crit. chance: +8% Activating this item is instant. It can be used to activate talent Burrow, placing all other charms into a 30 cooldown : Effective talent level: 1.3 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift and a mind power Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 26 of target armor and 13% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
honing living mindstar of frost (16.5-18.15 power, 40 apr, nature damage) honing living mindstar of frost (16.5-18.15 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This honing mindstar will focus other psionic mindstars. This natural frost should be returned to the wyrm. Base power: 16.5 - 18.2 Uses stats: 80% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +8 Damage when hit (Melee): 9 ice Changes stats: +2 Cun / +2 Wil Changes resistances: +12% cold / +7% physical Changes resistances penetration: +8% cold / +6% physical Changes damage: +8% cold / +8% physical Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
summoner's living mindstar of storms (16-17.6 power, 40 apr, mind damage) summoner's living mindstar of storms (16-17.6 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural lightning should be returned to the wyrm. This natural mindstar summons a caller. Base power: 16.0 - 17.6 Uses stats: 80% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 5 lightning Changes stats: +3 Str / +2 Dex / +3 Mag / +2 Wil / +2 Cun / +2 Con Changes resistances: +16% lightning Changes resistances penetration: +12% lightning Changes damage: +9% lightning Mindpower: +18 (+4 eff.) Mental crit. chance: +7% Max wilder summons: +0 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. dragonbone magestaff of invocation (30-36 power, 6 apr, cold element)dragonbone magestaff of invocation (30-36 power, 6 apr, cold element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stats: 80% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% cold Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +9 Spellpower: +22 (+11 eff.) Spell crit. chance: +5% It can be used to conjure elemental energy in a radius 10 cone, dealing 55.05 to 66.06 cold damage, putting all charms on cooldown for 8 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. ethereal dragonbone vilestaff of protection (30-36 power, 6 apr, acid element)ethereal dragonbone vilestaff of protection (30-36 power, 6 apr, acid element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stats: 80% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Defense: +23 (+10 eff.) Damage (Melee): 7 % chance of confusion Changes resistances: +15% acid Changes damage: +30% acid Talent granted: +1 Command Staff Spellpower: +22 (+11 eff.) Spell crit. chance: +5% Damage Shield penetration: +36% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. lifebinding dragonbone magestaff of blasting (30-36 power, 6 apr, cold element)lifebinding dragonbone magestaff of blasting (30-36 power, 6 apr, cold element) Requires: - Magic 48 Powered by arcane forces Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stats: 80% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +7 Con Changes damage: +30% cold Talent granted: +1 Command Staff Life regen: +1.70 Spellpower: +32 (+16 eff.) Spell crit. chance: +14% Healing mod.: +24% It can be used to unleash an elemental blastwave, dealing 55.05 to 66.06 cold damage in a radius 6 around the user, putting all charms on cooldown for 10 turns. Staves designed for wielders of magic, by the greats of the art. |
thought-forged orichalcum trident of massacre (66.5-106.4 power, 16 apr) thought-forged orichalcum trident of massacre (66.5-106.4 power, 16 apr)Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 66.5 - 106.4 Uses stats: 30% Wil, 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * 31% chance to cause random gloom Damage (Melee): +35 mind When wielded/worn: Changes stats: +6 Cun / +6 Wil A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. chilling voratun waraxe of evisceration (41-57.4 power, 6 apr)chilling voratun waraxe of evisceration (41-57.4 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 41.0 - 57.4 Uses stats: 30% Wil, 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% On weapon crit: * wounds the target reducing their healing Damage (Melee): +25 cold When wielded/worn: Physical crit. chance: +8.0% Physical power: +12 (+3 eff.) One-handed war axes. |
This item will automatically be transmogrified when you leave the level. plaguebringer's voratun waraxe of shearing (39.5-55.3 power, 6 apr)plaguebringer's voratun waraxe of shearing (39.5-55.3 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 39.5 - 55.3 Uses stats: 30% Wil, 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 17% chance to disease Damage (Melee): +20 blight When wielded/worn: Armour penetration: +15 Changes resistances penetration: +6% physical Changes damage: +11% physical Disease immunity: +32% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. Whip of Urh'Rok (55-60.5 power, 0 apr)Whip of Urh'Rok (55-60.5 power, 0 apr) Requires: - Dexterity 48 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 5 Base power: 55.0 - 60.5 Uses stats: 30% Wil, 100% Dex Damage type: Fire repulsion Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +0 Physical crit. chance: +9.0% Attack speed: 125% When this weapon hits: Bone Nova (20% chance level 4). When this weapon hits: Blood Boil (15% chance level 3). When wielded/worn: Changes damage: +20% blight / +20% fire Grants telepathy: Demon/Minor Demon/Major Spellpower: +15 (+8 eff.) See invisible: +2 When carried: Changes damage: +8% blight With this unbearably bright whip of flame, the demon master Urh'Rok has become known for never having lost in combat. |
Betelle the elven-silk cloak (3 def, 0 armour) Betelle the elven-silk cloak (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+2 eff.) Effects on melee hit: * 20% chance to disease Changes stats: +3 Str / +3 Mag / +3 Wil Changes resistances: +3% temporal Reduces incoming crit damage: 15.00% Light radius: +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Hettimnir (2 def, 8 armour) Hettimnir (2 def, 8 armour)Requires: - Level 15 Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Armour: +8 Defense: +2 (+1 eff.) Changes stats: +1 Str / +3 Wil / +4 Cun / +2 Con Changes resistances: +16% cold / +6% fire / +6% nature / +5% arcane Mental crit. chance: +7% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Threads of Fate (10 def, 0 armour) Threads of Fate (10 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +10 (+5 eff.) Changes stats: +6 Mag / +6 Wil / +10 Lck Changes resistances: +20% temporal Changes resistances cap: +10% temporal Changes damage: +10% temporal Talent masteries: +0.10 Chronomancy / Timeline Threading +0.10 Chronomancy / Chronomancy +0.10 Spell / Divination Physical save: +20 (+5 eff.) Spell save: +20 (+5 eff.) Mental save: +20 (+5 eff.) Confusion immunity: +40% Spellpower: +8 (+4 eff.) It can be used to activate talent See the Threads (costing 50 power out of 50/50) : Effective talent level: 1.0 Power cost: 50 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: You peer into three possible futures, allowing you to explore each for 2 turns. When the effect expires, you'll choose which of the three futures becomes your present. If you know Foresight you'll gain additional defense and chance to shrug off critical hits (equal to your Foresight values) while See the Threads is active. This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful. If you die in any thread you'll revert the timeline to the point when you first cast the spell and the effect will end. This spell may only be used once per zone level. Untouched by the ravages of time, this fine spun white cloak appears to be crafted of an otherworldly material that shifts and shimmers in the light. |
Ureslak's Molted Scales (0 def, 0 armour) Ureslak's Molted Scales (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Changes resistances: +20% lightning / +20% darkness / +20% cold / +20% fire / -30% arcane / +20% nature Changes resistances cap: +5% lightning / +5% darkness / +5% cold / +5% fire / -30% arcane / +5% nature This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
psion's silk robe of Linaniil (3 def, 0 armour) psion's silk robe of Linaniil (3 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+2 eff.) Changes resistances penetration: +15% mind Changes damage: +11% mind Mana each turn: +0.25 Psi each turn: +0.60 Maximum mana: +49.00 Maximum psi: +29.00 Spellpower: +22 (+11 eff.) Spell crit. chance: +10% Mindpower: +8 (+2 eff.) Mental crit. chance: +4% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Boltblood the pair of drakeskin leather boots (8 def, 5 armour) Boltblood the pair of drakeskin leather boots (8 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +9 Physical crit. chance: +6.0% Physical power: +5 (+1 eff.) Armour: +5 Defense: +8 (+4 eff.) Ranged Defense: +10 (+5 eff.) Fatigue: +5% Damage when hit (Melee): 20 lightning Changes stats: +5 Mag Changes damage: +8% acid / +6% lightning / +18% arcane / +8% blight Disease immunity: +25% Spellpower: +8 (+4 eff.) A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. blood-soaked pair of voratun boots of uncanny dodging (10 def, 5 armour)blood-soaked pair of voratun boots of uncanny dodging (10 def, 5 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +10 Physical crit. chance: +5.0% Physical power: +5 (+1 eff.) Armour: +5 Defense: +10 (+5 eff.) Ranged Defense: +10 (+5 eff.) Fatigue: +4% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. invigorating pair of voratun boots of evasion (20 def, 5 armour)invigorating pair of voratun boots of evasion (20 def, 5 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +20 (+9 eff.) Fatigue: -4% Stamina each turn: +0.70 Maximum life: +55.00 Movement speed: +10% It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 32% chance to completely evade them and granting you 27 defense for 14 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
miner's pair of dwarven-steel boots of rushing (0 def, 10 armour) miner's pair of dwarven-steel boots of rushing (0 def, 10 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +10 Fatigue: +3% Changes stats: +4 Str / +3 Con Infravision radius: +2 It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 7 Travel Speed: instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. pair of drakeskin leather boots of void walking (0 def, 5 armour)pair of drakeskin leather boots of void walking (0 def, 5 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes resistances: +20% darkness / +23% temporal Changes resistances penetration: +16% darkness / +18% temporal Defense after a teleport: +30 Resist all after a teleport: +16% New effects duration reduction after a teleport: +28% A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. steady voratun gauntlets of dexterity (+5) (0 def, 3 armour)steady voratun gauntlets of dexterity (+5) (0 def, 3 armour) Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +29 (+6 eff.) Armour: +3 Changes stats: +5 Dex Physical save: +9 (+3 eff.) Mental save: +7 (+2 eff.) Disarm immunity: +39% Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. stone warden's voratun gauntlets of dispersion (0 def, 23 armour)stone warden's voratun gauntlets of dispersion (0 def, 23 armour) Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +23 Armour Hardiness: +13% Damage (Melee): 13 arcane Changes stats: +10 Mag / +9 Wil / +11 Con Changes resistances: +9% arcane / +8% physical It can be used to activate talent Disperse Magic, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 10 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Metal gloves protecting the hands up to the middle of the lower arm. |
champion's voratun helm of knowledge (0 def, 5 armour) champion's voratun helm of knowledge (0 def, 5 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +5 Str / +7 Wil / +4 Cun Mental save: +5 (+2 eff.) Mindpower: +5 (+1 eff.) Light radius: +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. eldritch elven-silk wizard hat of arcana (3 def, 0 armour)eldritch elven-silk wizard hat of arcana (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+2 eff.) Changes stats: +7 Mag / +7 Wil Mana each turn: +1.00 Mana when hit: +2.00 Maximum mana: +76.00 Spellpower: +13 (+7 eff.) It can be used to activate talent Manaflow, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 9 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. fearwoven elven-silk wizard hat of knowledge (3 def, 0 armour)fearwoven elven-silk wizard hat of knowledge (3 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+2 eff.) Changes stats: +6 Cun / +7 Wil Changes resistances: +16% darkness / +17% physical Changes damage: +20% darkness / +17% physical Maximum hate: +12.00 Mindpower: +13 (+3 eff.) Mental crit. chance: +4% A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. leafwalker's voratun helm of the bounder (0 def, 5 armour)leafwalker's voratun helm of the bounder (0 def, 5 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +8 Str / +8 Dex Changes resistances: +13% nature Spell save: +10 (+2 eff.) Maximum life: +81.00 Healing mod.: +16% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
enlightening drakeskin leather armour of the hero (5 def, 8 armour) enlightening drakeskin leather armour of the hero (5 def, 8 armour)Requires: - Strength 20 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+3 eff.) Fatigue: +8% Changes stats: +3 Str / +7 Dex / +6 Mag / +11 Wil / +13 Cun Mental save: +15 (+4 eff.) A suit of armour made of leather. |
enlightening voratun plate armour of command (22 def, 24 armour) enlightening voratun plate armour of command (22 def, 24 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +24 Defense: +22 (+10 eff.) Fatigue: +26% Changes stats: +13 Cun / +9 Wil Mental save: +34 (+9 eff.) A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. hardened voratun plate armour of thunder (9 def, 23 armour)hardened voratun plate armour of thunder (9 def, 23 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Physical crit. chance: +7.0% Physical power: +19 (+4 eff.) Armour: +23 Defense: +9 (+5 eff.) Fatigue: +26% Changes stats: +9 Str / +4 Mag / +7 Wil Changes resistances: +30% lightning / +12% physical / +11% fire / +12% cold / +10% acid Spellpower: +19 (+10 eff.) Spell crit. chance: +8% Mindpower: +25 (+5 eff.) Mental crit. chance: +10% A suit of armour made of metal plates. |
radiant dwarven-steel plate armour of the deep (5 def, 13 armour) radiant dwarven-steel plate armour of the deep (5 def, 13 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +13 Defense: +5 (+3 eff.) Fatigue: +24% Damage when hit (Melee): 6 light Changes stats: +3 Wil Changes resistances: +12% blight / +7% cold / +14% darkness / +5% acid Allows you to breathe in: water Light radius: +2 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. radiant voratun plate armour of fire resistance (9 def, 16 armour)radiant voratun plate armour of fire resistance (9 def, 16 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 (+5 eff.) Fatigue: +26% Damage when hit (Melee): 13 light Changes stats: +4 Wil Changes resistances: +28% blight / +20% fire / +30% darkness Light radius: +1 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. searing voratun plate armour (9 def, 16 armour)searing voratun plate armour (9 def, 16 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 (+5 eff.) Fatigue: +26% Damage (Melee): 23 acid / 11 fire Damage when hit (Melee): 14 acid / 13 fire Changes resistances: +21% acid / +22% fire A suit of armour made of metal plates. |
cosmic voratun shield of crushing (12 def, 3 armour, 70.5-84.6 power, 216 block) cosmic voratun shield of crushing (12 def, 3 armour, 70.5-84.6 power, 216 block)Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 70.5 - 84.6 Uses stats: 30% Wil, 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +5.0% Block value: +216 On weapon crit: * smash the target with your shield crippling them Burst (radius 2) on crit: +26 light / +27 darkness When wielded/worn: Physical crit. chance: +5.0% Physical power: +8 (+2 eff.) Armour: +3 Defense: +12 (+6 eff.) Ranged Defense: +12 (+6 eff.) Fatigue: +14% Changes resistances: +11% light / +13% darkness Talent granted: +5 Block Special effect on block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. impervious voratun shield of earthen fury (12 def, 22 armour, 65.5-78.6 power, 326.5 block)impervious voratun shield of earthen fury (12 def, 22 armour, 65.5-78.6 power, 326.5 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 65.5 - 78.6 Uses stats: 30% Wil, 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +5.0% Block value: +326 On weapon hit: * deal bonus physical damage equal to your armor When wielded/worn: Armour: +22 Armour Hardiness: +8% Defense: +12 (+6 eff.) Ranged Defense: +12 (+6 eff.) Fatigue: +14% Changes stats: +5 Con Changes resistances: +20% physical Talent granted: +5 Block Physical save: +12 (+3 eff.) Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. impervious voratun shield of patience (12 def, 13 armour, 71-85.2 power, 294.5 block)impervious voratun shield of patience (12 def, 13 armour, 71-85.2 power, 294.5 block) Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 71.0 - 85.2 Uses stats: 30% Wil, 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +5.0% Block value: +294 Damage (Melee): +17 temporal When wielded/worn: Armour: +13 Defense: +12 (+6 eff.) Ranged Defense: +12 (+6 eff.) Fatigue: +14% Damage when hit (Melee): 18 temporal Changes stats: +6 Con Changes resistances: +17% temporal Talent granted: +5 Block Physical save: +14 (+4 eff.) Activating this item is instant. It can be used to activate talent Time Shield, placing all other charms into a 30 cooldown : Effective talent level: 5.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (306) is absorbed, or the time runs out (10 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 50%. The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. warded voratun shield (12 def, 3 armour, 67-80.4 power, 208.5 block)warded voratun shield (12 def, 3 armour, 67-80.4 power, 208.5 block) Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 67.0 - 80.4 Uses stats: 30% Wil, 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +5.0% Block value: +208 On weapon hit: * reduce the cooldown of your ward talent by 1 When wielded/worn: Armour: +3 Defense: +12 (+6 eff.) Ranged Defense: +12 (+6 eff.) Fatigue: +14% Maximum wards: +4 lightning / +5 temporal / +5 blight / +4 fire / +5 cold Talents granted: +1 Ward +5 Block Handheld deflection devices. |
770 alchemist agate 770 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
6 onyx 6 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 opal 4 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 topaz 10 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 spinel 8 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 turquoise 7 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
nightwalker's dwarven lantern of clarity nightwalker's dwarven lantern of clarityInfused by nature Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Physical power: +8 (+2 eff.) Changes stats: +5 Wil Critical mult.: +15.00% Mental save: +15 (+4 eff.) Light radius: +4 See stealth: +16 See invisible: +18 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Atamathon's Ruby Eye Atamathon's Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Damage when hit (Melee): 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 When used to imbue an object: Damage when hit (Melee): 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed, it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
36 alchemist bloodstone 36 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
4 bloodstone 4 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 fire opal 3 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 garnet 8 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 ruby 8 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. hateful voratun torque of charged psionic shield [power 105] (20 cooldown)hateful voratun torque of charged psionic shield [power 105] (20 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 105 for 7 turns, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 7 hate. Torques are made by powerful psionics to store psionic powers. |
overpowered voratun torque of charged psionic shield [power 255] (30 cooldown) overpowered voratun torque of charged psionic shield [power 255] (30 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 255 for 7 turns, putting all charms on cooldown for 30 turns. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. overpowered voratun torque of kinetic psionic shield [power 229] (31 cooldown)overpowered voratun torque of kinetic psionic shield [power 229] (31 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 229 for 7 turns, putting all charms on cooldown for 31 turns. Torques are made by powerful psionics to store psionic powers. |
quiet voratun torque of thermal psionic shield [power 119] (20 cooldown) quiet voratun torque of thermal psionic shield [power 119] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 When wielded/worn: Talent cooldown: Silence (+5 turn) Talent granted: +3 Silence It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 119 for 7 turns, putting all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. |
telekinetic voratun torque of kinetic psionic shield [power 135] (20 cooldown) telekinetic voratun torque of kinetic psionic shield [power 135] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 When wielded/worn: Talent cooldown: Telekinetic Blast (+5 turn) Talent granted: +3 Telekinetic Blast It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 135 for 7 turns, putting all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. |
tentacled yew totem of thorny skin [power 41] (20 cooldown) tentacled yew totem of thorny skin [power 41] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Talent cooldown: Invoke Tentacle (+5 turn) Talent granted: +1 Invoke Tentacle It can be used to harden the skin for 7 turns increasing armour by 41 and armour hardiness by 50%, putting all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. |
6 amethyst 6 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Zubawe the Morbustyphoon [power 16] (6 cooldown) Zubawe the Morbustyphoon [power 16] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 5 When wielded/worn: Effects on melee hit: * Slows global speed by 43% Damage when hit (Melee): 16 nature Changes resistances: +3% nature Changes damage: +3% nature / +15% arcane Talents granted: +5 Strike +5 Volcano Maximum vim: +18.00 It can be used to reveal the area around you, dispelling darkness (radius 16, power 50 based on Magic), and detect the presence of nearby creatures for 3 turns, putting all charms on cooldown for 6 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
dragonbone wand of trap destruction 'Ravenseam' [power 120] (15 cooldown) dragonbone wand of trap destruction 'Ravenseam' [power 120] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 5 When wielded/worn: Effects on melee hit: * 10% chance to gain 10% of a turn Changes resistances: +6% acid / +9% lightning Maximum wards: +4 lightning / +5 temporal / +4 blight / +5 fire / +5 cold Changes resistances penetration: +10% darkness Talents granted: +1 Ward +5 Volcano Spell save: +6 (+1 eff.) Disease immunity: +5% Confusion immunity: +10% Maximum vim: +18.00 It can be used to disarm traps (120 bonus disarm power, based on Magic) along a range 2 line, putting all charms on cooldown for 15 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
overpowered dragonbone wand of conjuration [power 661] (16 cooldown) overpowered dragonbone wand of conjuration [power 661] (16 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 It can be used to fire a bolt of a random element with (base) damage 330 to 661, putting all charms on cooldown for 16 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
overpowered elven-wood wand of conjuration [power 529] (16 cooldown) overpowered elven-wood wand of conjuration [power 529] (16 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 It can be used to fire a bolt of a random element with (base) damage 264 to 529, putting all charms on cooldown for 16 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
striking dragonbone wand of conjuration [power 505] (10 cooldown) striking dragonbone wand of conjuration [power 505] (10 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Talent granted: +1 Strike It can be used to fire a bolt of a random element with (base) damage 252 to 505, putting all charms on cooldown for 10 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
This item will automatically be transmogrified when you leave the level. void dragonbone wand of conjuration [power 409] (10 cooldown)void dragonbone wand of conjuration [power 409] (10 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Talent cooldown: Void Blast (+6 turn) Talent granted: +4 Void Blast It can be used to fire a bolt of a random element with (base) damage 204 to 409, putting all charms on cooldown for 10 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
4 diamond 4 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 moonstone 3 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+5 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+5 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 pearl 4 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 quartz 7 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 amber 6 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 ametrine 11 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
16 citrine 16 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
15 zircon 15 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
Achievements
By Dwarf Wyrmic No/E the Dwarf Wyrmic level 29
44th Dearth 124th year of Ascendancy at 12:12 see stats
By Dwarf Wyrmic No/E the Dwarf Wyrmic level 15
32nd Dearth 122nd year of Ascendancy at 09:28 see stats
By Dwarf Wyrmic No/E the Dwarf Wyrmic level 43
34th Profit 125th year of Ascendancy at 10:21 see stats
By Dwarf Wyrmic No/E the Dwarf Wyrmic level 15
43rd Dearth 122nd year of Ascendancy at 13:24 see stats
By Dwarf Wyrmic No/E the Dwarf Wyrmic level 34
15th Steel 125th year of Ascendancy at 22:23 see stats
By Dwarf Wyrmic No/E the Dwarf Wyrmic level 35
42nd Steel 125th year of Ascendancy at 10:24 see stats
By Dwarf Wyrmic No/E the Dwarf Wyrmic level 50
18th Profit 126th year of Ascendancy at 22:32 see stats
By Dwarf Wyrmic No/E the Dwarf Wyrmic level 40
15th Voratun 125th year of Ascendancy at 13:05 see stats
By Dwarf Wyrmic No/E the Dwarf Wyrmic level 22
28th Gold 123rd year of Ascendancy at 15:06 see stats
By Dwarf Wyrmic No/E the Dwarf Wyrmic level 33
12nd Steel 125th year of Ascendancy at 07:22 see stats
By Dwarf Wyrmic No/E the Dwarf Wyrmic level 48
19th Loss 125th year of Ascendancy at 23:09 see stats
By Dwarf Wyrmic No/E the Dwarf Wyrmic level 29
9th Voratun 124th year of Ascendancy at 17:56 see stats
By Dwarf Wyrmic No/E the Dwarf Wyrmic level 32
31st Iron 125th year of Ascendancy at 21:08 see stats
By Dwarf Wyrmic No/E the Dwarf Wyrmic level 48
19th Loss 125th year of Ascendancy at 22:43 see stats
By Dwarf Wyrmic No/E the Dwarf Wyrmic level 43
34th Profit 125th year of Ascendancy at 10:09 see stats
By Dwarf Wyrmic No/E the Dwarf Wyrmic level 16
23rd Loss 122nd year of Ascendancy at 02:16 see stats
By Dwarf Wyrmic No/E the Dwarf Wyrmic level 29
22nd Loss 124th year of Ascendancy at 03:30 see stats
By Dwarf Wyrmic No/E the Dwarf Wyrmic level 23
27th Stralite 123rd year of Ascendancy at 19:40 see stats
By Dwarf Wyrmic No/E the Dwarf Wyrmic level 50
24th Steel 127th year of Ascendancy at 12:36 see stats
By Dwarf Wyrmic No/E the Dwarf Wyrmic level 40
15th Voratun 125th year of Ascendancy at 11:32 see stats
By Dwarf Wyrmic No/E the Dwarf Wyrmic level 15
32nd Dearth 122nd year of Ascendancy at 08:59 see stats
By Dwarf Wyrmic No/E the Dwarf Wyrmic level 28
15th Iron 124th year of Ascendancy at 00:35 see stats
By Dwarf Wyrmic No/E the Dwarf Wyrmic level 36
42nd Steel 125th year of Ascendancy at 23:07 see stats
By Dwarf Wyrmic No/E the Dwarf Wyrmic level 47
37th Dearth 125th year of Ascendancy at 19:02 see stats
By Dwarf Wyrmic No/E the Dwarf Wyrmic level 10
45th Profit 122nd year of Ascendancy at 18:07 see stats
By Dwarf Wyrmic No/E the Dwarf Wyrmic level 20
7th Iron 123rd year of Ascendancy at 07:19 see stats
By Dwarf Wyrmic No/E the Dwarf Wyrmic level 30
3rd Shortage 124th year of Ascendancy at 06:39 see stats
By Dwarf Wyrmic No/E the Dwarf Wyrmic level 40
15th Voratun 125th year of Ascendancy at 09:51 see stats
By Dwarf Wyrmic No/E the Dwarf Wyrmic level 50
32nd Stralite 126th year of Ascendancy at 19:22 see stats
By Dwarf Wyrmic No/E the Dwarf Wyrmic level 50
6th Steel 127th year of Ascendancy at 11:51 see stats
By Dwarf Wyrmic No/E the Dwarf Wyrmic level 50
33rd Stralite 126th year of Ascendancy at 03:21 see stats
By Dwarf Wyrmic No/E the Dwarf Wyrmic level 12
4th Dearth 122nd year of Ascendancy at 09:42 see stats
By Dwarf Wyrmic No/E the Dwarf Wyrmic level 27
4th Voratun 123rd year of Ascendancy at 23:43 see stats
By Dwarf Wyrmic No/E the Dwarf Wyrmic level 50
38th Steel 127th year of Ascendancy at 08:51 see stats
By Dwarf Wyrmic No/E the Dwarf Wyrmic level 40
15th Profit 125th year of Ascendancy at 15:59 see stats
By Dwarf Wyrmic No/E the Dwarf Wyrmic level 15
22nd Loss 122nd year of Ascendancy at 12:29 see stats
By Dwarf Wyrmic No/E the Dwarf Wyrmic level 33
4th Steel 125th year of Ascendancy at 04:17 see stats
By Dwarf Wyrmic No/E the Dwarf Wyrmic level 50
38th Steel 127th year of Ascendancy at 08:51 see stats
By Dwarf Wyrmic No/E the Dwarf Wyrmic level 15
32nd Dearth 122nd year of Ascendancy at 09:28 see stats
By Dwarf Wyrmic No/E the Dwarf Wyrmic level 7
21st Profit 122nd year of Ascendancy at 04:42 see stats
By Dwarf Wyrmic No/E the Dwarf Wyrmic level 15
32nd Dearth 122nd year of Ascendancy at 09:28 see stats
By Dwarf Wyrmic No/E the Dwarf Wyrmic level 20
8th Iron 123rd year of Ascendancy at 06:50 see stats
By Dwarf Wyrmic No/E the Dwarf Wyrmic level 50
33rd Stralite 126th year of Ascendancy at 03:21 see stats
By Dwarf Wyrmic No/E the Dwarf Wyrmic level 38
35th Stralite 125th year of Ascendancy at 14:46 see stats
By Dwarf Wyrmic No/E the Dwarf Wyrmic level 18
25th Shortage 122nd year of Ascendancy at 17:41 see stats
By Dwarf Wyrmic No/E the Dwarf Wyrmic level 35
42nd Steel 125th year of Ascendancy at 04:15 see stats
By Dwarf Wyrmic No/E the Dwarf Wyrmic level 22
15th Stralite 123rd year of Ascendancy at 04:26 see stats
By Dwarf Wyrmic No/E the Dwarf Wyrmic level 25
38th Stralite 123rd year of Ascendancy at 22:28 see stats
Log
Something hits Dwarf Wyrmic No/E for 14 darkness, 14 darkness (27 total damage).
Dwarf Wyrmic No/E's mind surges with critical power!
Dwarf Wyrmic No/E is invigorated by the attack!
Something hits Dwarf Wyrmic No/E for 305 arcane damage.
Dwarf Wyrmic No/E is invigorated by the attack!
Burning from Elandar hits Dwarf Wyrmic No/E for 62 fire damage.
Dwarf Wyrmic No/E is invigorated by the attack!
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
New Achievement: Tactical master (Exploration mode)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Dwarf Wyrmic No/E is invigorated by the attack!
Dwarf Wyrmic No/E hits Something for 100 mind, 4 acid, 4 fire, 8 fire, 107 nature (223 total damage).
Something hits Dwarf Wyrmic No/E for 25 darkness, 18 darkness (43 total damage).
Saving game...
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: Selfless (Exploration mode)!
Saving done.
Dwarf Wyrmic No/E deactivates Psiblades.
Dwarf Wyrmic No/E aims less carefully.
Dwarf Wyrmic No/E's skin returns to normal.
Dwarf Wyrmic No/E stops burning.
Dwarf Wyrmic No/E deactivates Elemental Harmony.
Dwarf Wyrmic No/E stops regenerating health quickly.
Dwarf Wyrmic No/E is no longer attuned.
Dwarf Wyrmic No/E deactivates Icy Skin.
Dwarf Wyrmic No/E slows down.
Dwarf Wyrmic No/E deactivates Wild Growth.