
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.9 |
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.4.8Donators/Buyers bonus! Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
| Campaign | Maj'Eyal |
| Mode | Insane Exploration |
| Sex | Male |
| Race | Yeek |
| Class | Adventurer |
| Level / Exp | 24 / 40% |
| Size | small |
| Lifes / Deaths | Killed by Ce'Naramira the dozing black bear at level 9 on the 3rd Summertide 122nd year of Ascendancy at 02:21 / 44Killed by Silina the dreaming fox at level 9 on the 3rd Summertide 122nd year of Ascendancy at 11:01 Killed by Xanywe the dreaming brown bear at level 9 on the 3rd Summertide 122nd year of Ascendancy at 19:42 Killed by slumbering dire wolf at level 9 on the 3rd Summertide 122nd year of Ascendancy at 23:49 Killed by slumbering dire wolf at level 9 on the 1st Flare 122nd year of Ascendancy at 00:14 Killed by Silukira the slumbering cave bear at level 9 on the 1st Flare 122nd year of Ascendancy at 00:40 Killed by Silukira the slumbering cave bear at level 9 on the 1st Flare 122nd year of Ascendancy at 01:12 Killed by Silukira the slumbering cave bear at level 9 on the 1st Flare 122nd year of Ascendancy at 01:45 Killed by Eluyarin the slumbering great wolf at level 10 on the 1st Flare 122nd year of Ascendancy at 10:07 Killed by Bethyrawen the dozing white wolf at level 10 on the 1st Flare 122nd year of Ascendancy at 16:29 Killed by Bethyrawen the dozing white wolf at level 10 on the 1st Flare 122nd year of Ascendancy at 17:16 Killed by Ivynn the dozing wolf at level 10 on the 1st Flare 122nd year of Ascendancy at 21:10 Killed by Aerithra the slumbering grizzly bear at level 10 on the 1st Flare 122nd year of Ascendancy at 21:49 Killed by Aerithra the slumbering grizzly bear at level 10 on the 1st Flare 122nd year of Ascendancy at 22:18 Killed by Aerithra the slumbering grizzly bear at level 11 on the 1st Flare 122nd year of Ascendancy at 22:53 Killed by Aerithra the slumbering grizzly bear at level 11 on the 2nd Flare 122nd year of Ascendancy at 00:06 Killed by Aerithra the slumbering grizzly bear at level 11 on the 2nd Flare 122nd year of Ascendancy at 00:40 Killed by Aerithra the slumbering grizzly bear at level 11 on the 2nd Flare 122nd year of Ascendancy at 01:20 Killed by dreaming giant venus flytrap at level 11 on the 2nd Flare 122nd year of Ascendancy at 02:14 Killed by shadow at level 11 on the 2nd Flare 122nd year of Ascendancy at 04:08 Killed by Eilinitta the large brown snake at level 14 on the 7th Dusk 122nd year of Ascendancy at 23:17 Killed by Emeluralaith the rattlesnake at level 15 on the 8th Dusk 122nd year of Ascendancy at 17:23 Killed by Emeluralaith the rattlesnake at level 15 on the 8th Dusk 122nd year of Ascendancy at 18:04 Killed by Emeluralaith the rattlesnake at level 15 on the 8th Dusk 122nd year of Ascendancy at 18:37 Killed by Belavea the dredgling at level 16 on the 18th Dusk 122nd year of Ascendancy at 06:46 Killed by rimebark at level 16 on the 18th Dusk 122nd year of Ascendancy at 07:31 Killed by Yvuma the white crystal at level 18 on the 19th Dusk 122nd year of Ascendancy at 02:51 Killed by Yvuma the white crystal at level 18 on the 19th Dusk 122nd year of Ascendancy at 03:37 Killed by Yvuma the white crystal at level 18 on the 19th Dusk 122nd year of Ascendancy at 04:25 Killed by Belulle the brown bear at level 20 on the 43rd Dusk 122nd year of Ascendancy at 09:13 Killed by bee swarm at level 20 on the 43rd Dusk 122nd year of Ascendancy at 21:51 Killed by Ce'Nylaith the white crystal at level 21 on the 44th Dusk 122nd year of Ascendancy at 19:53 Killed by Ce'Nylaith the white crystal at level 21 on the 44th Dusk 122nd year of Ascendancy at 20:27 Killed by Girisemira the brown bear at level 21 on the 44th Dusk 122nd year of Ascendancy at 23:31 Killed by Eilineradhessra the giant fire ant at level 21 on the 45th Dusk 122nd year of Ascendancy at 11:59 Killed by Isynne the bee swarm at level 22 on the 45th Dusk 122nd year of Ascendancy at 13:39 Killed by multi-hued crystal at level 22 on the 45th Dusk 122nd year of Ascendancy at 17:32 Killed by multi-hued crystal at level 22 on the 45th Dusk 122nd year of Ascendancy at 18:03 Killed by Belirin the skeleton warrior at level 22 on the 45th Dusk 122nd year of Ascendancy at 22:44 Killed by Mayibrera the white crystal at level 22 on the 46th Dusk 122nd year of Ascendancy at 00:14 Killed by Isota the bandit at level 23 on the 50th Dusk 122nd year of Ascendancy at 19:28 Killed by Ce'Niwen the crimson ooze at level 24 on the 52nd Dusk 122nd year of Ascendancy at 11:25 Killed by Layena the elven guard at level 24 on the 53rd Dusk 122nd year of Ascendancy at 02:51 Killed by Layena the elven guard at level 24 on the 53rd Dusk 122nd year of Ascendancy at 03:23 |
Primary Stats
| Strength | 9 (base 12) |
| Dexterity | 32 (base 34) |
| Constitution | 9 (base 12) |
| Magic | 14 (base 12) |
| Willpower | 61 (base 34) |
| Cunning | 48 (base 40) |
Resources
| Life | 314/314 |
| Hate | 100/102 |
| Psi | 367/367 |
| Healing Factor | 1.42 |
| Regeneration | 5.325 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +118.19994720145% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 4 |
| See Stealth | 6 |
| See Invisible | 5 |
| ESP Range | 10 |
| ESP Kinds | humanoid/orc |
Offense: Mainhand
| Damage | 16 |
| Accuracy | 37 |
| Crit Chance | 15% |
| APR | 24 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 16 |
| Accuracy | 37 |
| Crit Chance | 15% |
| APR | 24 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 21 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Mind
| Mindpower | 52 |
| Crit Chance | 26% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 15 (30%) |
| Defense | 26 |
| Ranged Defense | 26 |
| Fatigue | 0 |
| Physical Save | 39.8 |
| Spell Save | 39.8 |
| Mental Save | 51 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Disarm Resistance | 10% |
| Silence Resistance | 17% |
| Confusion Resistance | 52% |
| Stun Resistance | 23% |
| Pinning Resistance | 10% |
| Instadeath Resistance | 100% |
| Blind Resistance | 20% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 236 life over 5 turns. Its effects scale with your Cunning stat. |
Class Talents
| Psionic / Focus | 1.20 |
| 4/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| Psionic / Solipsism | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Punishments | 1.20 |
| 4/5 |
| 2/5 |
| 2/5 |
| 2/5 |
| Cursed / Darkness | 1.00 |
| 1/5 |
| 2/5 |
| 4/5 |
| 0/5 |
Generic Talents
| Cursed / Dark sustenance | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Cursed / Gestures | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
| beneficial effect | Guarding against melee damage: Will dismiss up to 36 damage from the next 1.2 attack(s). Guarded |
| beneficial effect | The creature has found a state of clarity and sees the world for what it is (+11% global speed). Clarity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the lone alchemist from death by Xanolraletira the giant fire ant. Escort: lone alchemist (level 3 of Old Forest) | failed |
You failed to protect the lost anorithil from death by Eilineradhessra the giant fire ant. Escort: lost anorithil (level 4 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed giant spider spinneret. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
| Psionic focus | voratun greatsword of erosion (62-99.2 power, 4 apr) voratun greatsword of erosion (62-99.2 power, 4 apr)Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 Base power: 62.0 - 99.2 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +7 nature / +7 temporal Massive two-handed swords. |
| On hands | Flamewrought (0 def, 2 armour) Flamewrought (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+1 eff.) It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 68.54 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
| Light source | Salivena the brass lantern Salivena the brass lanternInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +6 Wil Changes damage: +7% mind Grants telepathy: Humanoid/Orc Mental save: +10 (+4 eff.) Maximum hate: +2.00 Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Strikemistress (0 def, 1 armour) Strikemistress (0 def, 1 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Damage when hit (Melee): 16 lightning Changes resistances: +12% light / +11% darkness Hate when firing a critical mind attack: +2.00 Mindpower: +2 (+1 eff.) Heals friendly targets nearby when you use a nature summon: +20 A hat made of leather. Very stylish. |
| On feet | Veluna (0 def, 1 armour) Veluna (0 def, 1 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes damage: +6% acid / +3% mind Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Mindpower: +4 (+1 eff.) Mental crit. chance: +3% A pair of boots made of leather. |
| Tool | Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+4 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 12 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 80% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | Zubuta ZubutaPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +6 (+5 eff.) Defense: +4 (+2 eff.) Changes stats: +2 Cun Physical save: +3 (+2 eff.) Blindness immunity: +20% Disarm immunity: +10% Pinning immunity: +10% Spellpower: +6 (+3 eff.) Mindpower: +5 (+2 eff.) Infravision radius: +4 See stealth: +6 See invisible: +5 Rings can have magical properties. |
| On fingers | savior's copper ring of lightning (+22%) savior's copper ring of lightning (+22%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +22% lightning Changes damage: +11% lightning Physical save: +6 (+2 eff.) Spell save: +7 (+2 eff.) Mental save: +8 (+3 eff.) Rings can have magical properties. |
| Around neck | Daimirig DaimirigPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2 Con / +2 Mag Changes resistances: +3% fire / +5% arcane / +3% temporal Changes damage: +4% acid / +5% fire / +4% cold / +4% lightning Talent mastery: +0.10 Wild-gift / Corrosive blades Physical save: +7 (+2 eff.) Life regen: +0.80 Only die when reaching: -20.00 life Maximum life: +42.00 Spellpower: +3 (+2 eff.) Spell crit. chance: +4% Amulets can have magical properties. |
| In main hand | gifted thorny mindstar of resolve (10-11 power, 24 apr, mind damage) gifted thorny mindstar of resolve (10-11 power, 24 apr, mind damage)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 10.0 - 11.0 Uses stats: 40% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes stats: +4 Wil Physical save: +3 (+2 eff.) Mindpower: +10 (+3 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
| In off hand | horrifying thorny mindstar of balance (9-9.9 power, 24 apr, mind damage) horrifying thorny mindstar of balance (9-9.9 power, 24 apr, mind damage)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 9.0 - 9.9 Uses stats: 40% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 4 mind / 2 darkness Changes damage: +3% mind / +4% darkness Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +5 (+2 eff.) Equilibrium when hit: +0.50 Mindpower: +6 (+2 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | cashmere cloak 'Flashstreak' (21 def, 6 armour) cashmere cloak 'Flashstreak' (21 def, 6 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Armour: +6 Defense: +21 (+10 eff.) Changes resistances: +3% lightning / +13% fire / +11% light / +6% mind Changes resistances penetration: +5% lightning / +5% mind Stealth bonus: +8 Physical save: +20 (+6 eff.) Spell save: +12 (+4 eff.) Mental save: +13 (+5 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Gegas (0 def, 0 armour) Gegas (0 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 2 When wielded/worn: Damage when hit (Melee): 8 mind Changes resistances: +7% blight / +10% physical / +11% mind Changes damage: +11% mind / +10% physical Life regen: +2.70 Maximum life: +40.00 Mental crit. chance: +4% Healing mod.: +12% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
medical injector implant of the psychic (efficiency 144% / cooldown 96%) medical injector implant of the psychic (efficiency 144% / cooldown 96%)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 144% efficiency and cooldown mod of 96%. Its effects scale with your Willpower stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
healing infusion of the sneak (heal 152) healing infusion of the sneak (heal 152)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 152 and cleanse 1 wound and poison effect. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Blood of Life Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
shielding rune of the psychic (absorb 319 for 5 turns) shielding rune of the psychic (absorb 319 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 319 damage for 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
The Black Core The Black CorePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +15% darkness Talent mastery: +0.20 Corruption / Black-magic Blindness immunity: +100% Only die when reaching: -100.00 life Infravision radius: +6 Shadow Power: +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
protective copper amulet of healing protective copper amulet of healingInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Armour: +3 Defense: +5 (+2 eff.) Changes resistances cap: +2% all Physical save: +8 (+3 eff.) Cut immunity: +40% Healing mod.: +10% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 1.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 220 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Cyrelaith the gold ring Cyrelaith the gold ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * Slows global speed by 15% Damage when hit (Melee): 12 mind Changes resistances: +3% blight / +9% darkness Mental save: +7 (+3 eff.) Confusion immunity: +23% Rings can have magical properties. |
Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+3 eff.) Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Shimmerstalker (7.5-8.25 power, 24 apr, mind damage) Shimmerstalker (7.5-8.25 power, 24 apr, mind damage)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 3 It is part of a set of items. This honing mindstar will focus other psionic mindstars. Base power: 7.5 - 8.3 Uses stats: 40% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% Damage (Melee): +12 lightning When wielded/worn: Changes stats: +3 Cun / +4 Wil Changes resistances: +3% physical Changes resistances penetration: +15% lightning / +4% physical Changes damage: +4% acid / +4% physical Physical save: +4 (+2 eff.) Equilibrium when hit: +0.80 Mindpower: +6 (+2 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
horrifying thorny mindstar of resolve (8.5-9.35 power, 24 apr, mind damage) horrifying thorny mindstar of resolve (8.5-9.35 power, 24 apr, mind damage)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 8.5 - 9.4 Uses stats: 40% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 2 mind / 4 darkness Changes stats: +4 Wil Changes damage: +4% mind / +4% darkness Physical save: +3 (+2 eff.) Mindpower: +6 (+2 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
linen cloak 'Doursaw' (1 def, 0 armour) linen cloak 'Doursaw' (1 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Damage when hit (Melee): 4 light Changes stats: +2 Wil Changes damage: +9% darkness Mental save: +6 (+2 eff.) Light radius: +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Lightbore (6 def, 3 armour) Lightbore (6 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +6 (+3 eff.) Ranged Defense: +4 (+2 eff.) Fatigue: +3% Effects on melee hit: * 20% chance to disease * 40% chance to blind Changes damage: +3% blight A pair of boots made of leather. |
Politira (0 def, 1 armour) Politira (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: -4% Maximum encumbrance: +23 Physical save: +6 (+2 eff.) Hate when firing a critical mind attack: +3.00 Mindpower: +4 (+1 eff.) Mental crit. chance: +5% A pair of boots made of leather. |
Porythra (0 def, 1 armour) Porythra (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour penetration: +5 Armour: +1 Fatigue: +1% Changes stats: +2 Cun / +3 Dex Changes resistances: +3% lightning / +3% fire / +1% physical Spell save: +6 (+2 eff.) A cap made of leather. |
rough leather hat 'Aerira' (0 def, 1 armour) rough leather hat 'Aerira' (0 def, 1 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Accuracy: +2 (+1 eff.) Physical power: +4 (+4 eff.) Armour: +1 Fatigue: +1% Effects on melee hit: * 20 arcane resource burn Changes resistances: +6% cold Allows you to breathe in: water A hat made of leather. Very stylish. |
9 agate 9 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
293 alchemist agate 293 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe 'Murkroar' (dig speed 29 turns) iron pickaxe 'Murkroar' (dig speed 29 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +6% cold / +6% fire Changes damage: +3% darkness Spell save: +6 (+2 eff.) Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 emerald 2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 spinel 7 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Islyrena IslyrenaInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Armour penetration: +2 Physical crit. chance: +2.0% Maximum life: +42.00 Maximum stamina: +15.00 Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Dagotar' brass lantern 'Dagotar'Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +4 Wil Changes resistances: +6% lightning Changes damage: +6% mind Mental save: +6 (+2 eff.) Disarm immunity: +10% Stun/Freeze immunity: +10% Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Automated Portable Extractor Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level), costing 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 ametrine 7 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 citrine 10 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon 6 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Booskit Mindshade the Yeek Adventurer level 20
35th Dusk 122nd year of Ascendancy at 23:36 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Booskit Mindshade the Yeek Adventurer level 23
51st Dusk 122nd year of Ascendancy at 02:31 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Booskit Mindshade the Yeek Adventurer level 18
21st Dusk 122nd year of Ascendancy at 03:21 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Booskit Mindshade the Yeek Adventurer level 10
1st Flare 122nd year of Ascendancy at 02:17 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Booskit Mindshade the Yeek Adventurer level 20
28th Dusk 122nd year of Ascendancy at 23:19 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Booskit Mindshade the Yeek Adventurer level 22
49th Dusk 122nd year of Ascendancy at 19:50 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Booskit Mindshade the Yeek Adventurer level 12
1st Dusk 122nd year of Ascendancy at 11:51 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Booskit Mindshade the Yeek Adventurer level 16
13rd Dusk 122nd year of Ascendancy at 21:06 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Booskit Mindshade the Yeek Adventurer level 18
19th Dusk 122nd year of Ascendancy at 09:37 see stats
Log
Ritch flamespitter spits flames!
Ritch flamespitter's mind surges with critical power!
Your hatred grows even as your life fades! (+39 hate)
Booskit Mindshade converts some damage to Psi!
Elven warrior hits Booskit Mindshade for (36 gestured), 32 to psi, 77 physical, 2 to psi, 4 mind, (115 total damage).
Hateful Whisper from Booskit Mindshade hits Ritch flamespitter for 85 mind damage.
Burning from Booskit Mindshade hits Elven warrior for 26 fire damage.
Burning from Booskit Mindshade hits Ritch flamespitter for 0 fire damage.
Burning from Booskit Mindshade hits War hound for 20 fire damage.
Burning from Booskit Mindshade hits Lisydhemira the mean looking elven guard for 28 fire damage.
Booskit Mindshade hits Elven warrior for 2 darkness, 12 lightning, 15 mind (29 total damage).
Ritch flamespitter hits Booskit Mindshade for 67 to psi, 160 fire (227 total damage).
Lisydhemira the mean looking elven guard casts Timeless.
Lisydhemira the mean looking elven guard stops burning.
Lisydhemira the mean looking elven guard no longer hears the hateful whisper.
Your hatred grows even as your life fades! (+15 hate)
Your hatred grows even as your life fades! (+9 hate)
Booskit Mindshade converts some damage to Psi!
Layena the elven guard's light area effect hits Booskit Mindshade for 17 to psi, 41 light (59 total damage).
Something hits Booskit Mindshade for 28 to psi, 66 light (94 total damage).
Booskit Mindshade the level 24 yeek adventurer was sun baked to death by Layena the elven guard on level 1 of Dark crypt.
Booskit Mindshade has finished recovering.
Booskit Mindshade deactivates Gesture of Pain.
Booskit Mindshade deactivates Beyond the Flesh.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Something killed Booskit Mindshade!
Saving done.
