Skizma the level 8 Yeek Adventurer by hobsgoblin

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.9
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceYeek
ClassAdventurer
Level / Exp8 / 36%
Sizesmall
Lifes / Deaths

Primary Stats

Strength11 (base 12)
Dexterity18 (base 20)
Constitution10 (base 12)
Magic12 (base 12)
Willpower30 (base 21)
Cunning31.548737846609 (base 19)

Resources

Life145/145
Hate5/100
Psi189/189
Equilibrium18
Healing Factor1
Regeneration0.85

Speed

Mental+15%
Attack+15%
Movement0%
Spell+15%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage18
Accuracy22
Crit Chance9%
APR18
Speed0.87

Offense: Offhand

Damage18
Accuracy22
Crit Chance9%
APR18
Speed0.87

Offense: Spell

Spellpower12
Crit Chance7%
Speed0.8695652173913

Offense: Mind

Mindpower32
Crit Chance9%
Speed0.8695652173913

Defense: Base

Armour (hardiness)5 (30%)
Defense3
Ranged Defense3
Fatigue7
Physical Save18.4
Spell Save16
Mental Save24

Defense: Immunities

Silence Resistance17%
Instadeath Resistance100%
Confusion Resistance52%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Cursed / Shadows1.00
4/5
1/5
0/5
0/5
Wild-gift / Summoning (distance)1.00
1/5
2/5
0/5
0/5
Psionic / Solipsism1.00
2/5
1/5
0/5
0/5
Cursed / Punishments1.00
1/5
1/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.00
1/5
2/5
0/5
0/5
Wild-gift / Mindstar mastery1.00
3/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
1/5
0/5
0/5
Psionic / Mentalism1.00
1/5
1/5
0/5
0/5

Effects

talent
talent

Quests

done
active

Equipment

On hands
Around neck
In main hand
Main armor
Light source
On head
In off hand

Inventory

Achievements

Log

Bought: rough leather armour of alacrity (1 def, 2 armour) for 78.95 gold.
Bought:
regeneration infusion of the psychic (heal 195 over 5 turns) for 35.43 gold.
You are now inscribed with Infusion: Regeneration.

You have no more
regeneration infusion of the psychic (heal 195 over 5 turns).

Skizma wears (replacing
linen robe (0 def, 0 armour)): rough leather armour of alacrity (1 def, 2 armour).

Talent Infusion: Regeneration is ready to use.

Shadow casts Phase Door.


Resting starts...

Rested for 10 turns (stop reason: all resources and life at maximum).


Shadow casts Phase Door.

Shadow casts Phase Door.

Shadow casts Phase Door.

There is an exit to the worldmap here (press '' or right click to use).
There is an exit to the worldmap here (press '' or right click to use).
Ran for 25 turns (stop reason: at exit).


There is a Irkkk (Town) here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...


Saving done.

Skizma deactivates Call Shadows.

Skizma deactivates Psiblades.