










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.5.4Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Doomelf |
| Class | Anorithil |
| Level / Exp | 50 / 572% |
| Size | medium |
| Lifes / Deaths | Killed by Alhan the Bringer of Doom at level 15 on the 21st Haze 122nd year of Ascendancy at 17:06 / 3Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 53rd Regrowth 124th year of Ascendancy at 00:02 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 53rd Regrowth 124th year of Ascendancy at 00:09 |
Primary Stats
| Strength | 39 (base 15) |
| Dexterity | 39 (base 8) |
| Constitution | 80 (base 60) |
| Magic | 141 (base 64) |
| Willpower | 82 (base 42) |
| Cunning | 99 (base 64) |
Resources
| Life | -468/1212 |
| Positive | 247/247 |
| Negative | 206/227 |
| Steam | 100/100 |
| Healing Factor | 1.5199999999999 |
| Regeneration | 21.659999999999 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +7.105427357601E-12% |
| Spell | +9.9920072216264E-13% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 10 |
| See Stealth | -3.5527136788005E-15 |
| See Invisible | 3.5527136788005E-15 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 138 |
| Accuracy | 42 |
| Crit Chance | 65% |
| APR | 67 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 91 |
| Crit Chance | 100% |
| Speed | 0.99999999999999 |
Offense: Mind
| Mindpower | 53 |
| Crit Chance | 52% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +77% |
| Light | +66% |
| Cold | +77% |
| Darkness | +51% |
| Arcane | +77% |
| Fire | +97% |
| All | +17% |
Offense: Damage Penetration
| Lightning | +30% |
| Light | +10% |
| Temporal | +5% |
| Cold | +30% |
| Arcane | +30% |
| Fire | +45% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 24 (30%) |
| Defense | 39 |
| Ranged Defense | 39 |
| Fatigue | 0 |
| Physical Save | 31 |
| Spell Save | 62 |
| Mental Save | 49 |
Defense: Resistances
| Darkness | + 40%( 70%) |
| Light | + 80%( 80%) |
| Fire | + 26%( 70%) |
| Cold | + 2%( 70%) |
| All | + 7%( 70%) |
Defense: Immunities
| Silence Resistance | 28% |
| Bleed Resistance | 60% |
| Confusion Resistance | 76% |
| Instadeath Resistance | 100% |
| Stun Resistance | 93% |
| Poison Resistance | 60% |
| Blind Resistance | 100% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 860% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 568 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 643 damage for 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 734 life over 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Celestial / Circles | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| Celestial / Star fury | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 5/5 |
| Celestial / Eclipse | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Celestial / Sunlight | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Celestial / Twilight | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Doomelf | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Celestial / Chants | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Light | 1.50 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Celestial / Hymns | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Steamtech / Physics | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Hymn of Perseverance |
| beneficial effect | Improves/gives invisibility (power 37), reducing damage dealt by 40%. Invisibility |
| beneficial effect | The target's spellpower has been increased by 11. Spellsurge |
| beneficial effect | The target is recovering 31 life each turn. Recovery |
| detrimental effect | Target is reeling from an lightning shock, halving its stun and pinning resistance. Shocked |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Dreadfell. Escort: lone alchemist (level 1 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 8 of Dreadfell. Escort: lost anorithil (level 8 of Dreadfell)As a reward you improved talent Bathe in Light (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost tinker (level 1 of Lost Dwarven Kingdom of Reknor) | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Norgos Lair. Escort: lost warrior (level 3 of Norgos Lair)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 6 of Dreadfell. Escort: repented thief (level 6 of Dreadfell)As a reward you improved Cunning by +1. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Heart of the Gloom. Escort: temporal explorer (level 2 of Heart of the Gloom)As a reward you improved Magic by +2. | done |
You failed to protect the temporal explorer from death by venom drake. Escort: temporal explorer (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 419. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of precision without your aid. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed vial of fire wyrm saliva. * You've found the needed ritch stinger. * You've found the needed wretchling eyeball. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | undeterred pair of drakeskin leather boots of evasion (12 def, 5 armour)2.0 T5 feet armor [Ego++] Arcane/Master While equipped: ----- def ----- Armour +5 Defense +12 (+4 eff.) Fatigue +5% Silence- +28% Confus- +20% Stun/Frz- +41% Evasion: (Instant) Puts all charms on 30 cooldown Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 30% chance to evade melee and ranged attacks and 23 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
| Light source | Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +4 Call light (136 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | Hat of Slightly Less Bitchin (3 def, 0 armour)2.0 T5 head armor [Random Unique] Arcane While equipped: Stats +17 Mag +7 Wil +2 Cun dps ---------- Spell.crit +5% Mind.crit +5% Crit.mult +15.00% Spell.pwr +8 (+1 eff.) Mind.pwr +4 (+2 eff.) Res.pen +5% temporal ----- def ----- Defense +3 (+1 eff.) Shield.pwr +15% Spell.save +14 (+3 eff.) HP.reg +6.00 ---------- misc Mana/turn +0.40 Max.psi +10.00 A pointy cloth hat, very wizardly... |
| Tool | Qog's Essentials2.0 T5 injector tool [Unique] Arcane/Nature/Master/Psionic/Unknown/Steamtech While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Gain a random beneficial effect. Uses 30 power out of 30/30 A hypospray full of ...something. There is no telling what you're injecting yourself with. |
| On fingers | Ring of Bitchin more than hat0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +10 Str +11 Mag +11 Wil +9 Con dps ---------- Phys.pwr +14 (+5 eff.) Spell.pwr +19 (+3 eff.) S.pwr/crit +11 Dmg.mod +19% light Melee Ret 8 blight ----- def ----- Fatigue -10% Resists +38% light Spell.save +35 (+8 eff.) ---------- misc Max.enc +32 Rings can have magical properties. |
| Around waist | balancing drakeskin leather belt of recklessness1.0 T5 belt armor [Ego++] Master While equipped: Stats +4 Cun +4 Dex dps ---------- Phys.crit +16.0% Mind.crit +10% Crit.mult +8.00% Phys.pwr +3 (+1 eff.) A belt that goes around your waist. |
| In main hand | Awakened Staff of Absorption (60-72 power, 60 apr, fire element)7.0 staff 2H weapon [Godslayer] Unknown Power 60.0 - 72.0 Arcane Uses 130% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Wil +10 Mag dps ---------- Spell.crit +15% Spell.pwr +48 (+9 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 100/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
| On hands | heroic drakeskin leather gloves of war-making (0 def, 7 armour)1.0 T5 hands armor [Ego++] Master While equipped: dps ---------- Phys.crit +10.0% Spell.crit +17% Mind.crit +6% Crit.mult +10.00% ----- def ----- Armour +7 Mind.save +9 (+3 eff.) Max.HP +70.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Molten Skin (15 def, 12 armour) 9.0 T5 light armor [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Phys.crit +8.0% Spell.crit +10% Crit.mult +20.00% Spell.pwr +15 (+3 eff.) Melee+ 15 light 30 fire Ranged+ 15 light 30 fire Dmg.mod +20% fire +5% light +10% all Res.pen +10% light +15% fire Melee Ret 30 fire ----- def ----- Armour +12 Defense +15 (+5 eff.) Resists +20% fire +12% light -5% cold HP.reg +8.00 Poison- +60% Disease- +60% Cut- +60% ---------- misc Masteries +0.10 Celestial/Sun +0.10 Celestial/Sunlight +0.10 Spell/Wildfire +0.10 Spell/Fire Blastwave: Level 4.4 Pwr.cost 12 out of 16/16. Range melee/personal Travel.spd instantaneous Is a spell Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 228.71 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
| Cloak | Radiance (15 def, 0 armour)2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +10 Dex +8 Mag +6 Cun dps ---------- Spell.pwr +8 (+1 eff.) Dmg.mod +15% light Melee Ret 30 blinding light ----- def ----- Defense +15 (+5 eff.) Resists +20% light +20% darkness Res.Cap +10% light ---------- misc Masteries +0.20 Celestial/Sun +0.20 Celestial/Radiance +0.20 Spell/Phantasm +0.20 Celestial/Light Barrier: Level 4.5 Pwr.cost 40 out of 37/40. Range melee/personal Travel.spd instantaneous Is a spell Description: A protective shield forms around you that lasts for up to 10 turns and negates 414 damage. The total damage the barrier can absorb will increase with your Spellpower. This pristine golden cloak flows with a wind that seems to be conjured from nowhere. Its inner surface is a completely plain white, but the outside shines with intense light. |
| Around neck | The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+1 eff.) ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
Inventory
medical injector implant of the titan (efficiency 143% / cooldown 57%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 143% efficiency and cooldown mod of 57%. Its effects scale with your Constitution stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant of the sneak (steam 15)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 28 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 14.7 steam per turn. Can be activated for an instant burst of 74 steam. Its effects scale with your Cunning stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
conjurer's gold ring of darkness (+22%)0.1 T3 ring jewelry [Ego+] Arcane While equipped: Stats +5 Wil +6 Mag dps ---------- Spell.pwr +8 (+1 eff.) Dmg.mod +11% darkness ----- def ----- Resists +22% darkness Rings can have magical properties. |
iron battleaxe of massacre (21.5-32.25 power, 1 apr)3.0 T1 battleaxe 2H weapon [Ego] Master Power 21.5 - 32.3 Physical Uses 120% Str Acc+ +0.2% crit / acc Apr +1 Crit +4.5% Atk.spd 100% Massive two-handed battleaxes. |
truestriking steel dagger of the leech (13-16.9 power, 6 apr)1.0 T2 dagger 1H weapon [Ego++] Disrupt/Master Power 13.0 - 16.9 Physical Uses 45% Dex, 45% Str Acc+ +0.5% APR / acc Apr +6 Crit +5.0% Atk.spd 100% On Hit: * Slows global speed by 7% * leeches stamina from the target While equipped: dps ---------- Res.pen +4% physical Acc +6 (+3 eff.) Apr +4 Melee Ret 6 nature slow Sharp, short and deadly. |
steel longsword of crippling (13-18.2 power, 3 apr)3.0 T2 longsword 1H weapon [Ego+] Master Power 13.0 - 18.2 Physical Uses 100% Str Acc+ +0.4% crit.pwr / acc Apr +3 Crit +3.0% Atk.spd 100% On Crit: * cripple the target While equipped: dps ---------- Phys.crit +7.0% Sharp, long, and deadly. |
Plaguesear the dwarven-steel mace (26.5-37.1 power, 4 apr)3.0 T3 mace 1H weapon [Rare] Psionic Power 26.5 - 37.1 Physical Uses 100% Str Acc+ +0.1% dam / acc Apr +4 Crit +1.5% Atk.spd 100% On Hit: * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: Stats +2 Wil dps ---------- Dmg.mod +15% blight Res.pen +10% arcane +10% nature Phasing +40% ---------- misc Mana/turn +0.08 Blunt and deadly. |
Staff of Bitchin (30-36 power, 6 apr, darkness element)5.0 T5 staff 2H weapon [Random Unique] Arcane/Nature/Master Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +16 blight While equipped: Stats +10 Mag +10 Cun +17 Con dps ---------- Phys.crit +15.0% Spell.crit +5% Crit.mult +89.00% Spell.pwr +35 (+7 eff.) Melee+ 31 fire Dmg.mod +30% darkness ----- def ----- Armour +4 Resists +9% cold +3% mind +5% arcane Crit.dmg- 17.00% HP.reg +2.00 Heal.mod +30% Teleport- +10% ---------- misc Vim/s.crit +8.00 Max.vim +40.00 Max.N.En +48.00 See.Invis +12 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Telos's Staff (Bottom Half)5.0 staff 1H weapon [Unique] Arcane A part of set. Mastery Staff Mastery Acc+ +2.5% procs dam / acc Atk.spd 100% While equipped: Stats +4 Mag dps ---------- Spell.crit +8% Crit.mult +20.00% Dmg.mod +20% acid +20% cold ----- def ----- Mind.save +8 (+3 eff.) Confus- +20% ---------- misc Max.mana +50.00 The bottom part of Telos' broken staff. |
Silk Current (12 def, 0 armour)2.0 T1 cloth armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +4 (+0 eff.) Mov.spd +15% Dmg.mod +10% cold Res.pen +8% cold Melee Ret 10 cold ----- def ----- Defense +12 (+4 eff.) Resists +15% cold ---------- misc Masteries +0.10 Spell/Water This deep blue robe flows and ripples as if pushed by an invisible tide. |
Nerana the dwarven-steel gauntlets (0 def, 2 armour)1.5 T3 hands armor Reqs Heavy Armour Training [Random Unique] Disrupt/Psionic While equipped: dps ---------- Phys.pwr +13 (+5 eff.) Dmg.mod +3% mind Acc +17 (+8 eff.) Apr +13 ----- def ----- Armour +2 Resists +13% blight +3% temporal +6% darkness Phys.save +7 (+4 eff.) Spell.save +22 (+5 eff.) Mind.save +7 (+3 eff.) Disarm- +27% Metal gloves protecting the hands up to the middle of the lower arm. |
radiant steel mail armour of fire resistance (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy Armour Training [Ego+] Nature/Master While equipped: Stats +2 Wil dps ---------- Melee Ret 6 light ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +14% Resists +12% blight +19% fire +10% darkness ---------- misc Light +1 A suit of armour made of mail. |
72 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
woodsman's iron pickaxe (dig speed 40 turns)3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature ----- def ----- Resists +10% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Elona1.0 T5 lite [Rare] Nature While equipped: ----- def ----- Defense +6 (+2 eff.) Rng.Def +6 (+2 eff.) Resists +15% light +9% acid Max.HP +76.00 Disease- +40% Disarm- +10% Confus- +15% ---------- misc Light +4 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Arcane While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Telos's Staff Crystal0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
4 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Gwai's Burninator2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 687.92 fire damage (based on Magic). Uses 50 power out of 49/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (2/3)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 12, dealing 536.33 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 72/75 This rod carved out of a giant spider fang continuously drips venom. |
amazing frost salve [power 22] amazing frost salve [power 22]1.0 T5 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Remove 3 physical effects and grants a frost aura (22% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Lightbringer's Wand2.0 T3 wand charm [Unique] Arcane While equipped: dps ---------- Dmg.mod +10% light Melee Ret 18 light ----- def ----- Resists +12% darkness +12% light Spell.save +15 (+3 eff.) ---------- misc Light +2 Summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 126 light damage (based on your Magic and Strength) to your foes within radius 5 each turn. Uses 35 power out of 35/35 This gold-tipped wand shines with an unnatural sheen. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
3 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+4 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+4 eff.) Item imbue powers: Defense +10 (+4 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
A dangerous secret (Roguelike)
Found the mysterious staff and told Last Hope about it.By Aden the Doomelf Anorithil level 31
42nd Regrowth 123rd year of Ascendancy at 00:02 see stats
A different point of view (Roguelike)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Aden the Doomelf Anorithil level 17
31st Haze 122nd year of Ascendancy at 16:27 see stats
Against all odds (Roguelike)
Killed Ukruk in the ambush.By Aden the Doomelf Anorithil level 26
8th Regrowth 123rd year of Ascendancy at 11:11 see stats
Arachnophobia (Roguelike)
Destroyed the spydric menace.By Aden the Doomelf Anorithil level 34
57th Regrowth 123rd year of Ascendancy at 06:03 see stats
Back and there again (Roguelike)
Opened a portal to the Far East from Maj'Eyal.By Aden the Doomelf Anorithil level 40
29th Haze 123rd year of Ascendancy at 11:38 see stats
Brave new world (Roguelike)
Went to the Far East and took part in the war.By Aden the Doomelf Anorithil level 33
54th Regrowth 123rd year of Ascendancy at 04:03 see stats
Bringer of Doom (Roguelike)
Killed a Bringer of Doom.By Aden the Doomelf Anorithil level 15
21st Haze 122nd year of Ascendancy at 17:11 see stats
Clone War (Roguelike)
Destroyed your own Shade.By Aden the Doomelf Anorithil level 45
20th Regrowth 124th year of Ascendancy at 19:34 see stats
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Aden the Doomelf Anorithil level 9
3rd Flare 122nd year of Ascendancy at 16:29 see stats
Destroyer's bane (Roguelike)
Killed Golbug the Destroyer.By Aden the Doomelf Anorithil level 32
50th Regrowth 123rd year of Ascendancy at 07:57 see stats
Evil denied (Roguelike)
Won ToME by preventing the Void portal from opening.By Aden the Doomelf Anorithil level 50
35th Regrowth 124th year of Ascendancy at 22:55 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Aden the Doomelf Anorithil level 18
58th Haze 122nd year of Ascendancy at 12:01 see stats
Eye of the storm (Roguelike)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Aden the Doomelf Anorithil level 21
71st Haze 122nd year of Ascendancy at 11:18 see stats
Fear me not! (Roguelike)
Survived the Fearscape!By Aden the Doomelf Anorithil level 31
35th Regrowth 123rd year of Ascendancy at 15:25 see stats
Fear of Fours (Roguelike)
Killed all four bosses of the Slime Tunnels.By Aden the Doomelf Anorithil level 45
26th Regrowth 124th year of Ascendancy at 07:01 see stats
Gem of the Moon (Roguelike)
Completed the Master Jeweler quest with Limmir.By Aden the Doomelf Anorithil level 35
40th Pyre 123rd year of Ascendancy at 04:47 see stats
Hell has no fury like a demon scorned! (Roguelike)
Escaped the Searing Halls.By Aden the Doomelf Anorithil level 5
77th Pyre 122nd year of Ascendancy at 01:15 see stats
Home sweet home (Roguelike)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Aden the Doomelf Anorithil level 17
31st Haze 122nd year of Ascendancy at 16:53 see stats
Level 10 (Roguelike)
Got a character to level 10.By Aden the Doomelf Anorithil level 10
2nd Dusk 122nd year of Ascendancy at 04:20 see stats
Level 20 (Roguelike)
Got a character to level 20.By Aden the Doomelf Anorithil level 20
61st Haze 122nd year of Ascendancy at 12:27 see stats
Level 30 (Roguelike)
Got a character to level 30.By Aden the Doomelf Anorithil level 30
24th Regrowth 123rd year of Ascendancy at 17:57 see stats
Level 40 (Roguelike)
Got a character to level 40.By Aden the Doomelf Anorithil level 40
29th Haze 123rd year of Ascendancy at 09:56 see stats
Level 50 (Roguelike)
Got a character to level 50.By Aden the Doomelf Anorithil level 50
35th Regrowth 124th year of Ascendancy at 22:43 see stats
Lucky Girl (Roguelike)
Saved Melinda again and invited her to the Fortress to cure her.By Aden the Doomelf Anorithil level 30
29th Regrowth 123rd year of Ascendancy at 03:34 see stats
Once bitten, twice shy (Roguelike)
Escaped the Anteroom of Agony.By Aden the Doomelf Anorithil level 28
17th Regrowth 123rd year of Ascendancy at 00:28 see stats
Orcrist (Roguelike)
Killed the leaders of the Orc Pride.By Aden the Doomelf Anorithil level 43
3rd Regrowth 124th year of Ascendancy at 20:06 see stats
Portal master (Roguelike)
Fought the two Sorcerers and closed four invocation portals.By Aden the Doomelf Anorithil level 50
35th Regrowth 124th year of Ascendancy at 22:53 see stats
Race through fire (Roguelike)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Aden the Doomelf Anorithil level 45
9th Regrowth 124th year of Ascendancy at 21:01 see stats
Rescuer of the lost (Roguelike)
Rescued the merchant from the assassin lord.By Aden the Doomelf Anorithil level 14
1st Haze 122nd year of Ascendancy at 07:07 see stats
Savior of the damsels in distress (Roguelike)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Aden the Doomelf Anorithil level 27
14th Regrowth 123rd year of Ascendancy at 11:49 see stats
Size is everything (Roguelike)
Did over 1500 damage in one attack.By Aden the Doomelf Anorithil level 43
2nd Regrowth 124th year of Ascendancy at 05:52 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Aden the Doomelf Anorithil level 23
3rd Regrowth 123rd year of Ascendancy at 01:22 see stats
Sliders (Roguelike)
Activated a portal using the Orb of Many Ways.By Aden the Doomelf Anorithil level 32
50th Regrowth 123rd year of Ascendancy at 12:43 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Aden the Doomelf Anorithil level 9
9th Flare 122nd year of Ascendancy at 05:49 see stats
The Legend of Garkul (Roguelike)
Learned the five chapters of the Legend of Garkul.By Aden the Doomelf Anorithil level 17
31st Haze 122nd year of Ascendancy at 16:27 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Aden the Doomelf Anorithil level 21
71st Haze 122nd year of Ascendancy at 03:31 see stats
The sky is falling! (Roguelike)
Saw a huge meteor falling from the sky.By Aden the Doomelf Anorithil level 44
7th Regrowth 124th year of Ascendancy at 20:26 see stats
There and back again (Roguelike)
Opened a portal to Maj'Eyal from the Far East.By Aden the Doomelf Anorithil level 35
10th Dusk 123rd year of Ascendancy at 14:26 see stats
Treasure Hoarder (Roguelike)
Amassed 3000 gold pieces.By Aden the Doomelf Anorithil level 31
32nd Regrowth 123rd year of Ascendancy at 03:43 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Aden the Doomelf Anorithil level 16
21st Haze 122nd year of Ascendancy at 20:01 see stats
Unstoppable (Roguelike)
Returned from the dead.By Aden the Doomelf Anorithil level 15
21st Haze 122nd year of Ascendancy at 17:06 see stats
Vampire crusher (Roguelike)
Destroyed the Master in its lair of the Dreadfell.By Aden the Doomelf Anorithil level 25
7th Regrowth 123rd year of Ascendancy at 19:05 see stats
Log
Aden activates Hymn of Perseverance.
Aden deactivates Hymn of Shadows.
Aden is moving at extreme speed!
Linaniil, Supreme Archmage of Angolwen casts Flameshock.
Linaniil, Supreme Archmage of Angolwen's spell attains critical power!
Aden resists the searing flame!
Talent Barrier is ready to use.
Aden slows down.
Aden casts Barrier.
Aden's spell attains critical power!
Aden is surging arcane power.
A shield forms around Aden.
Linaniil, Supreme Archmage of Angolwen slows down.
Linaniil, Supreme Archmage of Angolwen misses Aden.
Linaniil, Supreme Archmage of Angolwen casts Shock.
Linaniil, Supreme Archmage of Angolwen's spell attains critical power!
Talent Infusion: Regeneration is ready to use.
Your shield crumbles under the damage!
The shield around Aden crumbles.
Linaniil, Supreme Archmage of Angolwen's spell attains critical power!
Aden resists!
Linaniil, Supreme Archmage of Angolwen's Shock hits Aden for (575 absorbed), 168 lightning (168 total damage).
Aden is recovering from the damage!
Aden's draconic body hardens and heals!
Saving game...
































































































