










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.5.4Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Doomelf |
| Class | Anorithil |
| Level / Exp | 33 / 53% |
| Size | medium |
| Lifes / Deaths | Killed by orc mage-hunter at level 33 on the 12nd Pyre 123rd year of Ascendancy at 20:30 / 2Killed by Kra'Tor the Gluttonous at level 33 on the 21st Pyre 123rd year of Ascendancy at 19:43 |
Primary Stats
| Strength | 8 (base 10) |
| Dexterity | 14 (base 10) |
| Constitution | 27 (base 21) |
| Magic | 72 (base 60) |
| Willpower | 13 (base 10) |
| Cunning | 64 (base 60) |
Resources
| Life | -191/759 |
| Positive | 19/116 |
| Negative | 1/111 |
| Healing Factor | 1.4494416243655 |
| Regeneration | 7.3196802030456 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +32.294517336382% |
| Spell | +15.243800019729% |
| Global | +86.95652173913% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 11 |
Offense: Mainhand
| Damage | 37 |
| Accuracy | 22 |
| Crit Chance | 33% |
| APR | 6 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 59 |
| Crit Chance | 76% |
| Speed | 0.867725638888 |
Offense: Mind
| Mindpower | 29 |
| Crit Chance | 29% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +43% |
| Darkness | +76% |
| Light | +12% |
| All | +7% |
Offense: Damage Penetration
| All | 0% |
Defense: Base
| Armour (hardiness) | 15 (30%) |
| Defense | 22 |
| Ranged Defense | 22 |
| Fatigue | 3 |
| Physical Save | 42 |
| Spell Save | 52 |
| Mental Save | 42 |
Defense: Resistances
| Acid | + 28%( 70%) |
| Blight | -15%( 70%) |
| Cold | + 27%( 70%) |
| All | 0%( 70%) |
| Lightning | + 36%( 70%) |
| Light | + 10%( 70%) |
| Temporal | + 24%( 70%) |
| Mind | + 6%( 70%) |
| Darkness | + 47%( 70%) |
| Fire | + 29%( 70%) |
| Nature | + 14%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Pinning Resistance | 100% |
| Silence Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 569% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 283 damage for 3 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 359 damage for 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 414 life over 5 turns. Its effects scale with your Cunning stat. |
Class Talents
| Celestial / Eclipse | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| Celestial / Circles | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 1/5 |
| Celestial / Sunlight | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Celestial / Star fury | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Celestial / Twilight | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Doomelf | 1.00 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Celestial / Hymns | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 5/5 |
| Celestial / Light | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Celestial / Chants | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Hymn Nocturnalist |
| talent | Hymn of Shadows |
| talent | Corruption of the Doomed |
| talent | Corona |
| talent | Chant of Resistance |
| beneficial effect | The target is gaining 6 positive energy each turn. Blazing Light |
| detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | The target is protected from silence effects. Sanctity |
| beneficial effect | The target gains 100% stun, daze and pinning immunity. Free Action |
| detrimental effect | Reduces global action speed by 15%. Slow |
| detrimental effect | Zone-wide effect: +10% critical chance, +20% critical damage, -20% nature and blight resistance. Sinister Aura |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 3 of Norgos Lair. Escort: injured seer (level 3 of Norgos Lair)As a reward you improved Magic by +2. | done |
You failed to protect the injured seer from death by Velubrethra the honey tree. Escort: injured seer (level 4 of Old Forest) | failed |
You failed to protect the lone alchemist from death by tormentor. Escort: lone alchemist (level 1 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Trollmire. Escort: lost anorithil (level 2 of Trollmire)As a reward you improved talent Bathe in Light (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by skeleton magus. Escort: lost sun paladin (level 4 of Dreadfell) | failed |
You failed to protect the lost tinker from death by Harkor'Zun. Escort: lost tinker (level 2 of Daikara) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Old Forest. Escort: temporal explorer (level 3 of Old Forest)As a reward you improved Magic by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 305. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of the savior without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed storm wyrm claw. * You've found the needed sandworm tooth. * You've found the needed faerlhing fang. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within12 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Cyrowe the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Random Unique] Nature/Master While equipped: Stats +1 Cun +2 Con ----- def ----- Armour +3 Fatigue +3% Resists +7% lightning +19% temporal +6% darkness Phys.save +10 (+3 eff.) Mind.save +14 (+5 eff.) Die.at -40.00 life HP.reg +1.50 Heal.mod +16% A pair of boots made of leather. |
| Light source | Glitta the Balancestone1.0 T5 lite [Random Unique] Nature/Master/Psionic While equipped: dps ---------- Dmg.mod +24% nature ----- def ----- Defense +10 (+5 eff.) Resists +6% nature Phys.save +13 (+4 eff.) Spell.save +16 (+5 eff.) Mind.save +13 (+4 eff.) Max.HP +45.00 ---------- misc Light +6 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | cashmere wizard hat of decomposition (2 def, 0 armour)2.0 T3 head armor [Ego+] Arcane While equipped: ----- def ----- Defense +2 (+1 eff.) Resists +5% lightning +5% temporal +4% light +5% fire +4% nature +4% acid +5% blight +3% cold +5% darkness A pointy cloth hat, very wizardly... |
| Tool | Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Arcane While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | titan's gold ring of life0.1 T3 ring jewelry [Ego+] Nature While equipped: Stats +2 Con ----- def ----- Phys.save +4 (+1 eff.) Max.HP +61.00 HP.reg +0.70 Heal.mod +16% Rings can have magical properties. |
| On fingers | Iveramira0.1 T3 ring jewelry [Random Unique] Nature/Master While equipped: dps ---------- Phys.pwr +5 (+5 eff.) Spell.pwr +9 (+2 eff.) Mind.pwr +5 (+3 eff.) Dmg.mod +12% nature +5% all ----- def ----- Armour +6 Resists +24% nature +6% light Phys.save +20 (+7 eff.) Spell.save +3 (+1 eff.) HP.reg +2.60 Stun/Frz- +30% Rings can have magical properties. |
| Around waist | Jaw of Rogroth1.0 T3 belt armor [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +5 (+1 eff.) ---------- misc Vim/kill +4.00 Max.souls +3.00 Deal darkness damage equal to your 350% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium). Uses 24 power out of 24/24 Rogroth's mouth happened to be about the same size as your waist. Interesting. |
| In main hand | Turolach the dragonbone magestaff (41-49.2 power, 6 apr, darkness element)5.0 T5 staff 2H weapon [Random Unique] Arcane Power 41.0 - 49.2 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +18% Spell.pwr +19 (+5 eff.) Dmg.mod +41% darkness ----- def ----- Resists +6% mind +3% darkness Crit.dmg- 5.00% Blind- +20% Pinning- +15% Stun/Frz- +10% ---------- misc Mana/turn +0.26 Max.mana +100.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| On hands | heroic hardened leather gloves of dexterity (+3) (0 def, 6 armour)1.0 T3 hands armor [Ego+] Master While equipped: Stats +3 Dex dps ---------- Acc +15 (+7 eff.) ----- def ----- Armour +6 Mind.save +7 (+2 eff.) Max.HP +52.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | stargazer's silk robe (3 def, 0 armour)2.0 T4 cloth armor [Ego+] Arcane While equipped: Stats +3 Cun dps ---------- Spell.crit +6% Spell.pwr +8 (+2 eff.) Dmg.mod +5% light +16% darkness ----- def ----- Defense +3 (+1 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Dairurig the Shadesin (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +3 Mag +1 Wil +1 Con ----- def ----- Defense +1 (+0 eff.) Resists +18% darkness Crit.dmg- 15.00% Phys.save +7 (+2 eff.) Mind.save +6 (+2 eff.) Die.at -50.00 life ---------- misc Infravis +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+1 eff.) ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
Inventory
healing infusion (heal 29)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 29 and cleanse 1 wound and 1 poison effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the wizard (+16 for 9 turns, die at -453)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 23 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 16 for 9 turns. While Heroism is active, you will only die when reaching -453 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the wizard (857% speed; 6 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 857% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
lightning rune (174 lightning damage)0.1 T3 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 25 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of lightning, doing 58.14 to 174.41 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune (range 10; power 15; dur 5)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Spell (87% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune (absorb 50 for 5 turns)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 50 damage for 5 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
wanderer's stralite amulet0.1 T4 amulet jewelry [Ego+] Master While equipped: Stats +6 Dex +9 Cun +5 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -7% HP.reg +0.50 ---------- misc Stam/turn +0.70 Amulets can have magical properties. |
Glory of the Pride0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+8 eff.) Dmg.mod +8% physical Acc +10 (+5 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+2 eff.) Fatigue -15% Phys.save +45 (+15 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
wizard's steel ring of darkness (+20%)0.1 T2 ring jewelry [Ego] Arcane While equipped: Stats +3 Mag dps ---------- Dmg.mod +10% darkness ----- def ----- Resists +20% darkness Spell.save +6 (+2 eff.) Rings can have magical properties. |
Khulmanar's Wrath (70-105 power, 8 apr)3.0 T5 battleaxe 2H weapon Reqs Str 52 [Unique] Arcane Power 70.0 - 105.0 Physical Uses 120% Str Acc+ +0.2% crit / acc Apr +8 Crit +8.0% Atk.spd 100% Melee+ +50 fire Dmg.conv 20% fire While equipped: dps ---------- Dmg.mod +20% fire Res.pen +25% fire ----- def ----- Resists +20% fire The wearer is treated as a demon. Infernal Breath: Level 3.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a spell Description: Exhale a wave of dark fire with radius 6. Any non demon caught in the area will take 59.69 fire damage, and flames will be left dealing a further 13.68 each turn. Demons will be healed for the same amount. The damage will increase with your Strength Stat. Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes. |
insidious stralite battleaxe of erosion (43.5-65.25 power, 3 apr)3.0 T4 battleaxe 2H weapon Reqs Str 35 [Ego] Nature Power 43.5 - 65.3 Physical Uses 120% Str Acc+ +0.2% crit / acc Apr +3 Crit +7.5% Atk.spd 100% Melee+ +41 insidious poison +12 temporal +19 nature Massive two-handed battleaxes. |
thought-forged dwarven-steel battleaxe of paradox (30.5-45.75 power, 2 apr)3.0 T3 battleaxe 2H weapon Reqs Str 24 [Ego] Arcane/Psionic Power 30.5 - 45.8 Physical Uses 120% Str Acc+ +0.2% crit / acc Apr +2 Crit +6.5% Atk.spd 100% Melee+ +10 temporal +17 mind On Hit: * 14% chance to cause random gloom While equipped: Stats +2 Cun +6 Wil dps ---------- Melee Ret 16 temporal ----- def ----- Resists +16% temporal Massive two-handed battleaxes. |
stralite dagger of purging (28-36.4 power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego+] Disrupt Power 28.0 - 36.4 Physical Uses 45% Dex, 45% Str Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% Melee+ +9 nature On Hit: * 25% chance to remove a magical effect Sharp, short and deadly. |
acidic stralite greatsword of projection (50-80 power, 3 apr)3.0 T4 greatsword 2H weapon Reqs Str 35 [Ego+] Arcane/Psionic Power 50.0 - 80.0 Physical Uses 120% Str Acc+ +0.4% crit.pwr / acc Apr +3 Crit +4.5% Atk.spd 100% Melee+ +14 acid On Hit: * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On Crit: * splashes the target with acid Massive two-handed swords. |
quick dwarven-steel greatsword of daylight (36-57.6 power, 2 apr)3.0 T3 greatsword 2H weapon Reqs Str 24 [Ego+] Arcane/Master Power 36.0 - 57.6 Physical Uses 120% Str Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.5% Atk.spd 111% Melee+ +14 light Against +16% Undead While equipped: Stats +5 Dex dps ---------- Acc +12 (+6 eff.) Massive two-handed swords. |
chilling dwarven-steel longsword of amnesia (24-33.6 power, 4 apr)3.0 T3 longsword 1H weapon Reqs Str 24 [Ego+] Arcane/Psionic Power 24.0 - 33.6 Physical Uses 100% Str Acc+ +0.4% crit.pwr / acc Apr +4 Crit +3.5% Atk.spd 100% Melee+ +14 cold On Hit: * 25% chance to put talents on cooldown While equipped: Sharp, long, and deadly. |
hateful stralite longsword of erosion (30-42 power, 5 apr)3.0 T4 longsword 1H weapon Reqs Str 35 [Ego] Nature/Psionic Power 30.0 - 42.0 Physical Uses 100% Str Acc+ +0.4% crit.pwr / acc Apr +5 Crit +4.5% Atk.spd 100% Melee+ +11 temporal +10 nature +11 darkness Against +8% Living Sharp, long, and deadly. |
inquisitor's stralite mace of erosion (35.5-49.7 power, 5 apr)3.0 T4 mace 1H weapon Reqs Str 35 [Ego+] Nature/Disrupt Power 35.5 - 49.7 Physical Uses 100% Str Acc+ +0.1% dam / acc Apr +5 Crit +2.5% Atk.spd 100% Melee+ +8 temporal +9 nature On Hit: * 18 arcane resource burn On Crit: * burns latent spell energy Blunt and deadly. |
mitotic pulsing mindstar (14-15.4 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon Reqs Wil 35 [Ego+] Nature Power 14.0 - 15.4 Mind Uses 45% Wil, 25% Cun Mastery Psiblades Acc uses Wil Apr +32 Crit +6.5% Atk.spd 100% On Hit: * Slows global speed by 10% * 7% chance to corrode armour by 30% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+4 eff.) Divide the mindstar in two Puts all charms on 1 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
pulsing mindstar of storms (13-14.3 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon Reqs Wil 35 [Ego+] Nature This natural lightning should be returned to the wyrm. Power 13.0 - 14.3 Nature Uses 45% Wil, 25% Cun Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con dps ---------- Mind.crit +4% Mind.pwr +8 (+4 eff.) Dmg.mod +9% lightning Res.pen +8% lightning Melee Ret 9 lightning ----- def ----- Resists +11% lightning Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
ethereal elven-wood starstaff of blasting (25-30 power, 5 apr, darkness element)5.0 T4 staff 2H weapon [Ego++] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +11% Spell.pwr +21 (+5 eff.) Melee+ 7% confusion Dmg.mod +25% darkness Phasing +14% ----- def ----- Defense +19 (+9 eff.) ---------- misc Talents +1 Command Staff Unleash an elemental blastwave, dealing 33.39 to 40.06 darkness damage in a radius 5 around the user Puts all charms on 10 cooldown Staves designed for wielders of magic, by the greats of the art. |
magewarrior's short yew starstaff of illumination (20-24 power, 4 apr, darkness element)5.0 T3 staff 1H weapon [Ego+] Nature/Master Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.3% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +7.0% Spell.crit +6% Crit.mult +9.00% Phys.pwr +7 (+7 eff.) Spell.pwr +16 (+4 eff.) Dmg.mod +20% darkness Acc +8 (+4 eff.) On Hit (Melee): * 6% chance to blind ----- def ----- Defense +10 (+5 eff.) ---------- misc Light +4 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 109.40 light damage. Staves designed for wielders of magic, by the greats of the art. |
elemental orite trident of evisceration (37.5-60 power, 13 apr)3.0 T4 trident 2H weapon Reqs Str 35 [Ego++] Arcane/Master Power 37.5 - 60.0 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.1% dam / acc Apr +13 Crit +3.5% Atk.spd 100% On Hit: * Random elemental explosion On Crit: * wounds the target for 7 turns: 8 bleeding, 35% reduced healing While equipped: dps ---------- Phys.crit +14.0% Phys.pwr +12 (+9 eff.) Res.pen +16% acid +10% fire +10% cold +14% lightning A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
mindwoven silk robe of darkness (+21%) (3 def, 0 armour)2.0 T4 cloth armor [Ego] Arcane/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +3 (+2 eff.) Dmg.mod +14% darkness ----- def ----- Defense +3 (+1 eff.) Resists +21% darkness Mind.save +19 (+6 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven cashmere robe (2 def, 0 armour)2.0 T3 cloth armor [Ego] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +3 (+1 eff.) ----- def ----- Defense +2 (+1 eff.) Spell.save +20 (+7 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stargazer's silk robe of power (3 def, 0 armour)2.0 T4 cloth armor [Ego++] Arcane While equipped: Stats +1 Cun dps ---------- Spell.crit +6% Spell.pwr +16 (+4 eff.) Dmg.mod +11% light +8% darkness +11% all ----- def ----- Defense +3 (+1 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Samukalthorek (0 def, 3 armour)1.0 T5 hands armor [Rare] Arcane While equipped: Stats +2 Dex +7 Mag +4 Wil +3 Cun +2 Con dps ---------- Melee+ 13 temporal Ranged+ 14 temporal Dmg.mod +10% temporal ----- def ----- Armour +3 Resists +14% temporal ---------- misc Light +3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
enlightening stralite mail armour of command (13 def, 16 armour)14.0 T4 heavy armor Reqs Str 38 Heavy Armour Training [Ego++] Psionic While equipped: Stats +8 Cun +3 Wil ----- def ----- Armour +16 Defense +13 (+6 eff.) Fatigue +16% Mind.save +28 (+9 eff.) A suit of armour made of mail. |
stralite mail armour of delving (4 def, 8 armour)14.0 T4 heavy armor Reqs Str 38 Heavy Armour Training [Ego+] Master While equipped: Stats +5 Str ----- def ----- Armour +8 Defense +4 (+2 eff.) Fatigue +16% Resists +15% darkness +9% physical ---------- misc Light +2 Track: Puts all charms on 30 cooldown Level 2.2 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 31 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
enlightening reinforced leather armour (4 def, 7 armour)9.0 T4 light armor Reqs Str 18 [Ego+] Psionic While equipped: Stats +3 Cun +3 Wil ----- def ----- Armour +7 Defense +4 (+2 eff.) Fatigue +8% Mind.save +14 (+5 eff.) A suit of armour made of leather. |
Coalshine the stralite plate armour (7 def, 17 armour)17.0 T4 massive armor Reqs Str 48 Heavy Armour Training 3 [Random Unique] Arcane/Nature/Master While equipped: dps ---------- Dmg.mod +6% darkness +6% mind Res.pen +15% darkness Melee Ret 8 mind ----- def ----- Armour +17 Defense +7 (+3 eff.) Fatigue +26% Resists +31% acid +21% temporal +3% mind +9% cold ---------- misc Breathe water A suit of armour made of metal plates. |
radiant stralite plate armour (7 def, 13 armour)17.0 T4 massive armor Reqs Str 48 Heavy Armour Training 3 [Ego+] Nature While equipped: Stats +3 Wil dps ---------- Melee Ret 7 light ----- def ----- Armour +13 Defense +7 (+3 eff.) Fatigue +26% Resists +14% blight +18% darkness ---------- misc Light +2 A suit of armour made of metal plates. |
Delihir the Prismdream (12 def, 3 armour, 209.5 block)7.0 T5 shield armor Reqs Str 48 Heavy Armour Training 2 [Rare] Nature While equipped: dps ---------- Melee+ 9 acid Res.pen +5% light Melee Ret 32 acid 20 temporal ----- def ----- Armour +3 Defense +12 (+6 eff.) Rng.Def +12 (+6 eff.) Fatigue +14% Resists +9% light Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Talents +5 Block Handheld deflection devices. |
crackling stralite shield of cold resistance (+13%) (10 def, 2 armour, 140.5 block)7.0 T4 shield armor Reqs Str 35 Heavy Armour Training 2 [Ego+] Arcane/Master While equipped: Stats +3 Dex dps ---------- On Melee Ret: * 14% chance to daze at end of turn ----- def ----- Armour +2 Defense +10 (+5 eff.) Rng.Def +10 (+5 eff.) Fatigue +14% Resists +13% lightning +19% cold ---------- misc Talents +4 Block Handheld deflection devices. |
hateful quiver of elven-wood arrows of crippling (25/25, 41.5-58.1 power, 14 apr)3.0 T4 arrow ammo Reqs Dex 35 [Ego++] Master/Psionic Power 41.5 - 58.1 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit / acc Apr +14 Crit +14.5% Capacity 25 Ranged+ +26 darkness Against +15% Living On Crit: * cripple the target Arrows are used with bows to pierce your foes to death. |
241 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
6 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapper's iron pickaxe (dig speed 30 turns)3.0 T1 digger tool [Ego+] Master While equipped: Stats +1 Cun +1 Str dps ---------- Acc +3 (+1 eff.) ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
5 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +4 Call light (56 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
7 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 12, dealing 697.84 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 75/75 This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
4 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Roguelike)
Found the mysterious staff and told Last Hope about it.By Imiroyru the Doomelf Anorithil level 30
27th Regrowth 123rd year of Ascendancy at 14:28 see stats
A different point of view (Roguelike)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Imiroyru the Doomelf Anorithil level 17
52nd Haze 122nd year of Ascendancy at 17:55 see stats
Against all odds (Roguelike)
Killed Ukruk in the ambush.By Imiroyru the Doomelf Anorithil level 29
23rd Regrowth 123rd year of Ascendancy at 18:34 see stats
Arachnophobia (Roguelike)
Destroyed the spydric menace.By Imiroyru the Doomelf Anorithil level 33
43rd Regrowth 123rd year of Ascendancy at 01:27 see stats
Brave new world (Roguelike)
Went to the Far East and took part in the war.By Imiroyru the Doomelf Anorithil level 32
39th Regrowth 123rd year of Ascendancy at 16:49 see stats
Bringer of Doom (Roguelike)
Killed a Bringer of Doom.By Imiroyru the Doomelf Anorithil level 30
31st Regrowth 123rd year of Ascendancy at 22:40 see stats
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Imiroyru the Doomelf Anorithil level 15
13rd Haze 122nd year of Ascendancy at 15:56 see stats
Destroyer's bane (Roguelike)
Killed Golbug the Destroyer.By Imiroyru the Doomelf Anorithil level 31
35th Regrowth 123rd year of Ascendancy at 17:34 see stats
Don't Poosh it! (Roguelike)
Killed Kelad in the lost land of Poosh.By Imiroyru the Doomelf Anorithil level 23
2nd Allure 123rd year of Ascendancy at 22:48 see stats
Earth Master (Roguelike)
Killed Harkor'Zun and unlocked Stone magic.By Imiroyru the Doomelf Anorithil level 18
58th Haze 122nd year of Ascendancy at 17:14 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Imiroyru the Doomelf Anorithil level 17
57th Haze 122nd year of Ascendancy at 09:40 see stats
Eye of the storm (Roguelike)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Imiroyru the Doomelf Anorithil level 20
4th Decay 122nd year of Ascendancy at 21:23 see stats
Fear me not! (Roguelike)
Survived the Fearscape!By Imiroyru the Doomelf Anorithil level 30
25th Regrowth 123rd year of Ascendancy at 10:18 see stats
Hell has no fury like a demon scorned! (Roguelike)
Escaped the Searing Halls.By Imiroyru the Doomelf Anorithil level 5
77th Pyre 122nd year of Ascendancy at 05:49 see stats
Home sweet home (Roguelike)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Imiroyru the Doomelf Anorithil level 17
52nd Haze 122nd year of Ascendancy at 17:22 see stats
Level 10 (Roguelike)
Got a character to level 10.By Imiroyru the Doomelf Anorithil level 10
6th Flare 122nd year of Ascendancy at 15:57 see stats
Level 20 (Roguelike)
Got a character to level 20.By Imiroyru the Doomelf Anorithil level 20
63rd Haze 122nd year of Ascendancy at 17:44 see stats
Level 30 (Roguelike)
Got a character to level 30.By Imiroyru the Doomelf Anorithil level 30
23rd Regrowth 123rd year of Ascendancy at 18:34 see stats
Lucky Girl (Roguelike)
Saved Melinda again and invited her to the Fortress to cure her.By Imiroyru the Doomelf Anorithil level 25
12nd Regrowth 123rd year of Ascendancy at 21:45 see stats
Once bitten, twice shy (Roguelike)
Escaped the Anteroom of Agony.By Imiroyru the Doomelf Anorithil level 23
8th Decay 122nd year of Ascendancy at 00:23 see stats
Rescuer of the lost (Roguelike)
Rescued the merchant from the assassin lord.By Imiroyru the Doomelf Anorithil level 14
39th Dusk 122nd year of Ascendancy at 15:54 see stats
Savior of the damsels in distress (Roguelike)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Imiroyru the Doomelf Anorithil level 25
6th Regrowth 123rd year of Ascendancy at 20:05 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Imiroyru the Doomelf Anorithil level 31
35th Regrowth 123rd year of Ascendancy at 14:53 see stats
Sliders (Roguelike)
Activated a portal using the Orb of Many Ways.By Imiroyru the Doomelf Anorithil level 31
35th Regrowth 123rd year of Ascendancy at 21:56 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Imiroyru the Doomelf Anorithil level 5
9th Mirth 122nd year of Ascendancy at 06:29 see stats
The Legend of Garkul (Roguelike)
Learned the five chapters of the Legend of Garkul.By Imiroyru the Doomelf Anorithil level 17
52nd Haze 122nd year of Ascendancy at 17:55 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Imiroyru the Doomelf Anorithil level 20
77th Haze 122nd year of Ascendancy at 17:30 see stats
Treasure Hoarder (Roguelike)
Amassed 3000 gold pieces.By Imiroyru the Doomelf Anorithil level 25
15th Regrowth 123rd year of Ascendancy at 21:14 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Imiroyru the Doomelf Anorithil level 15
42nd Dusk 122nd year of Ascendancy at 06:44 see stats
Unstoppable (Roguelike)
Returned from the dead.By Imiroyru the Doomelf Anorithil level 33
12nd Pyre 123rd year of Ascendancy at 20:30 see stats
Vampire crusher (Roguelike)
Destroyed the Master in its lair of the Dreadfell.By Imiroyru the Doomelf Anorithil level 29
23rd Regrowth 123rd year of Ascendancy at 13:01 see stats
Log
Kra'Tor the Gluttonous is invigorated by the attack!
Kra'Tor the Gluttonous hits Imiroyru for 155 physical, 36 acid, 49 nature (240 total damage).
Mana Clash hits Imiroyru for 23 arcane, 5 arcane, 7 arcane (36 total damage).
Imiroyru hits Kra'Tor the Gluttonous for 16 darkness damage.
Kra'Tor the Gluttonous shrugs off the effect 'Silenced'!
Kra'Tor the Gluttonous's mind surges with critical power!
Kra'Tor the Gluttonous is invigorated by the attack!
Kra'Tor the Gluttonous is invigorated by the attack!
Imiroyru's blazing light area effect hits Orc corruptor for 14 fire, 21 light (36 total damage).
Imiroyru's blazing light area effect hits Kra'Tor the Gluttonous for 7 fire, 10 light (17 total damage).
Imiroyru's blazing light area effect hits Forest troll for 30 fire, 21 light (51 total damage).
Imiroyru's blazing light area effect hits Bone giant for (11 absorbed), 0 fire, (21 absorbed), 0 light (0 total damage).
Kra'Tor the Gluttonous is not silenced anymore.
Imiroyru slows down.
Imiroyru's Hymn of Perseverance has been disrupted by anti-magic forces!
Kra'Tor the Gluttonous uses Battle Call.
Imiroyru is called to battle!
Imiroyru is called to battle!
Imiroyru is called to battle!
Kra'Tor the Gluttonous is invigorated by the attack!
Kra'Tor the Gluttonous is invigorated by the attack!
Imiroyru's blazing light area effect hits Kra'Tor the Gluttonous for 7 fire, 10 light (17 total damage).
Imiroyru's antimagic forces vanishes.
Imiroyru seems more focused.
Talent Starfall is ready to use.
Kra'Tor the Gluttonous uses Ice Claw.
Saving game...



































































































