










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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| Campaign | Infinite |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Doomed |
| Level / Exp | 11 / 30% |
| Size | medium |
| Lifes / Deaths | Killed by orc assassin at level 3 on the 75th Pyre 122nd year of Ascendancy at 17:43 / 25Killed by human sun-paladin at level 3 on the 75th Pyre 122nd year of Ascendancy at 18:16 Killed by orc assassin at level 3 on the 75th Pyre 122nd year of Ascendancy at 19:02 Killed by devourer at level 3 on the 75th Pyre 122nd year of Ascendancy at 22:18 Killed by netherworm mass at level 4 on the 75th Pyre 122nd year of Ascendancy at 23:33 Killed by netherworm mass at level 4 on the 76th Pyre 122nd year of Ascendancy at 00:05 Killed by netherworm mass at level 4 on the 76th Pyre 122nd year of Ascendancy at 00:30 Killed by netherworm mass at level 4 on the 76th Pyre 122nd year of Ascendancy at 00:53 Killed by netherworm mass at level 4 on the 76th Pyre 122nd year of Ascendancy at 01:17 Killed by netherworm mass at level 4 on the 76th Pyre 122nd year of Ascendancy at 01:44 Killed by netherworm mass at level 4 on the 76th Pyre 122nd year of Ascendancy at 02:09 Killed by netherworm mass at level 4 on the 76th Pyre 122nd year of Ascendancy at 02:46 Killed by netherworm mass at level 4 on the 76th Pyre 122nd year of Ascendancy at 03:13 Killed by netherworm mass at level 4 on the 76th Pyre 122nd year of Ascendancy at 03:58 Killed by cryomancer at level 5 on the 76th Pyre 122nd year of Ascendancy at 10:01 Killed by cryomancer at level 5 on the 76th Pyre 122nd year of Ascendancy at 10:28 Killed by gwelgoroth at level 5 on the 76th Pyre 122nd year of Ascendancy at 12:28 Killed by blade horror at level 6 on the 76th Pyre 122nd year of Ascendancy at 17:38 Killed by gwelgoroth at level 7 on the 77th Pyre 122nd year of Ascendancy at 05:08 Killed by netherworm mass at level 7 on the 77th Pyre 122nd year of Ascendancy at 07:41 Killed by orc soldier at level 7 on the 77th Pyre 122nd year of Ascendancy at 09:04 Killed by skeleton archer at level 7 on the 77th Pyre 122nd year of Ascendancy at 11:35 Killed by netherworm mass at level 9 on the 78th Pyre 122nd year of Ascendancy at 02:03 Killed by netherworm mass at level 9 on the 78th Pyre 122nd year of Ascendancy at 03:00 Killed by patchwork troll at level 10 on the 1st Mirth 122nd year of Ascendancy at 07:51 |
Primary Stats
| Strength | 12 (base 10) |
| Dexterity | 12 (base 10) |
| Constitution | 13 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 33 (base 31) |
| Cunning | 33 (base 31) |
Resources
| Life | 242/242 |
| Hate | 36/100 |
| Healing Factor | 0.80923742992244 |
| Regeneration | 0.68785181543407 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | 4 |
| Infravision | 2 |
| See Stealth | 10 |
| See Invisible | 10 |
Offense: Mainhand
| Damage | 10 |
| Accuracy | 28 |
| Crit Chance | 10% |
| APR | 18 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 12 |
| Accuracy | 28 |
| Crit Chance | 10% |
| APR | 24 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Mind
| Mindpower | 33 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +3% |
| Nature | +11% |
| Blight | +10% |
| Fire | +10% |
| Mind | +2% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 2 (30%) |
| Defense | 7 |
| Ranged Defense | 7 |
| Fatigue | 0 |
| Physical Save | 27 |
| Spell Save | 32 |
| Mental Save | 33 |
Defense: Resistances
| Lightning | + 14%( 70%) |
| Temporal | + 14%( 70%) |
| Blight | + 18%( 70%) |
| Nature | + 29%( 70%) |
| Fire | + 27%( 70%) |
| All | + 9%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Blind Resistance | 10% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 23% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Cursed / Shadows | 1.30 |
| 5/5 |
| 3/5 |
| 3/5 |
| 0/5 |
| Cursed / Punishments | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Darkness | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Force of will | 1.30 |
| 2/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Gestures | 1.50 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Dark sustenance | 1.50 |
| 5/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Deflection |
| talent | Call Shadows |
| talent | Gesture of Pain |
Quests
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | traveler's pair of rough leather boots of tirelessness (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: -5% Maximum encumbrance: +20 Physical save: +6 (+3 eff.) Stamina each turn: +0.40 Maximum stamina: +10.00 A pair of boots made of leather. |
| Light source | survivor's alchemist's lamp of clarityInfused by nature Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical save: +5 (+3 eff.) Mental save: +5 (+3 eff.) Light radius: +4 See stealth: +10 See invisible: +5 Healing mod.: +10% A normal brass lantern, enhanced by alchemy to make it brighter. |
| On hands | rough leather gloves of dexterity (+2) (0 def, 1 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +10 (+5 eff.) Armour: +1 Changes stats: +2 Dex Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | quick elm wand of lightning storm [power 110] (11 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 22 lightning damage and will be dazed for 1 turn (110 total damage) Activation puts all charms on cooldown for 11 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | rogue's steel ring of nature (+22%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Changes stats: +2 Cun Changes resistances: +22% nature Changes damage: +11% nature Rings make your fingers look great! |
| On fingers | titan's steel ring of fire (+20%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Con Changes resistances: +20% fire Changes damage: +10% fire Physical save: +4 (+2 eff.) Rings make your fingers look great! |
| Around waist | grounding rough leather beltInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +5% lightning / +6% temporal A belt that goes around your waist. |
| In main hand | horrifying vined mindstar of life (4-5 power, 18 apr, nature damage)Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 4.5 - 5.0 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage (Melee): 3 mind / 5 darkness Changes damage: +2% mind / +3% darkness Talent granted: +1 Attune Mindstar Life regen: +0.60 Maximum life: +14.00 Mindpower: +4 (+2 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Main armor | spellwoven woollen robe of blight (+10%) (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +10% blight / +9% all Changes damage: +10% blight Spell save: +17 (+8 eff.) Spellpower: +2 (+2 eff.) Spell crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| In off hand | thorny mindstar of balance (8-9 power, 24 apr, mind damage)Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 8.5 - 9.4 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Talent granted: +1 Attune Mindstar Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +4 (+2 eff.) Equilibrium when hit: +0.50 Mindpower: +6 (+3 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | regal cashmere cloak of Iron Throne (2 def, 0 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Changes stats: +2 Str / +2 Wil / +1 Con Mental save: +5 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | savior's copper amulet of visionInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Physical save: +10 (+5 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+5 eff.) Blindness immunity: +10% Infravision radius: +2 Sight radius: +2 See invisible: +5 Amulets make your neck look great! |
Inventory
agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Exploration mode)
Got a character to level 10.By assasd the Cornac Doomed level 10
78th Pyre 122nd year of Ascendancy at 05:24 see stats
Log
There is a way to the next level here (press '' or right click to use).
Ran for 72 turns (stop reason: at exit).
Assasd wears (replacing spellwoven woollen robe of blight (+10%) (0 def, 0 armour)): Bindings of Eternal Night (12 def, 12 armour).
You gain 0.25 gold from the transmogrification of mossy mindstar (2-3 power, 12 apr, mind damage).
Assasd wears (replacing Bindings of Eternal Night (12 def, 12 armour)): spellwoven woollen robe of blight (+10%) (0 def, 0 armour).
You gain 10.00 gold from the transmogrification of Bindings of Eternal Night (12 def, 12 armour).
You gain 5.25 gold from the transmogrification of supercharged iron torque of clear mind [power 1] (32 cooldown).
You gain 1.65 gold from the transmogrification of blazing pouch of iron shots (19/19, 16-19 power, 1 apr).
You gain 2.70 gold from the transmogrification of quiver of elm arrows 'Sepsiswitch' (19/19, 22-30 power, 5 apr).
You gain 2.46 gold from the transmogrification of deadly quiver of elm arrows of vileness (20/20, 22-31 power, 5 apr).
You gain 2.80 gold from the transmogrification of rough leather armour 'Manehad' (3 def, 2 armour).
You gain 1.76 gold from the transmogrification of impenetrable iron mail armour of acid resistance (2 def, 10 armour).
You gain 1.35 gold from the transmogrification of impenetrable iron mail armour (2 def, 10 armour).
You gain 0.10 gold from the transmogrification of rough leather cap (0 def, 1 armour).
You gain 2.73 gold from the transmogrification of Adann (0 def, 6 armour).
You gain 1.25 gold from the transmogrification of linen cloak of Eldoral (1 def, 0 armour).
You gain 1.84 gold from the transmogrification of enveloping cashmere cloak of the Shaloren (10 def, 0 armour).
You gain 2.12 gold from the transmogrification of arcing iron waraxe of daylight (11-15 power, 2 apr).
You gain 1.29 gold from the transmogrification of elm starstaff of might (10-12 power, 2 apr, darkness element).
You gain 2.19 gold from the transmogrification of elm magestaff of warding (10-12 power, 2 apr, fire element).
You gain 1.47 gold from the transmogrification of elm magestaff of fate (10-12 power, 2 apr, lightning element).
You gain 1.46 gold from the transmogrification of earthen elm magestaff (10-12 power, 2 apr, arcane element).
You gain 0.25 gold from the transmogrification of mossy mindstar (2-2 power, 12 apr, mind damage).
You gain 0.75 gold from the transmogrification of arcing iron longsword (10-15 power, 2 apr).
You gain 5.00 gold from the transmogrification of Earthen Beads.
You gain 1.50 gold from the transmogrification of wild infusion of the psychic (res 22%; mental; dur 4; cd 16).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.


















































