









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Items Vault 1.7.6Donators/Buyers bonus! Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
  | 
| Campaign | Arena | 
| Mode | Normal Exploration | 
| Sex | Female | 
| Race | Cornac | 
| Class | Brawler | 
| Level / Exp | 31 / 80% | 
| Size | big | 
| Lifes / Deaths | Killed by Riala Shalarak at level 31 on the 79th Pyre 122nd year of Ascendancy at 01:21  / 1 | 
Primary Stats
| Strength | 48 (base 25) | 
| Dexterity | 53 (base 50) | 
| Constitution | 48 (base 12) | 
| Magic | 10 (base 10) | 
| Willpower | 13 (base 10) | 
| Cunning | 59 (base 55) | 
Resources
| Life | -4/856 | 
| Stamina | 13/198 | 
| Healing Factor | 1.5578383355187 | 
| Regeneration | 5.9976775917471 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | 0% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 3 | 
| Infravision | 5 | 
| See Stealth | 36.114050962765 | 
| See Invisible | 36.114050962765 | 
Offense: Barehand
| Damage | 97 | 
| Accuracy | 54 | 
| Crit Chance | 23% | 
| APR | 14 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 23 | 
| Crit Chance | 16% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 32 | 
| Crit Chance | 16% | 
| Speed | 1 | 
Offense: Damage Bonus
| Light | +10% | 
Defense: Base
| Armour (hardiness) | 12 (35.65183292883%) | 
| Defense | 43 | 
| Ranged Defense | 43 | 
| Fatigue | 3 | 
| Physical Save | 42 | 
| Spell Save | 41 | 
| Mental Save | 37 | 
Defense: Resistances
| Lightning | + 10%( 70%) | 
| Light | + 20%( 70%) | 
| All | 0%( 70%) | 
Defense: Immunities
| Stun Resistance | 29% | 
| Instadeath Resistance | 100% | 
| Disarm Resistance | 21% | 
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 294 life over 5 turns.  | 
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 268 damage for 4 turns. Its effects scale with your Strength stat.  | 
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect.  | 
Class Talents
| Cunning / Tactical | 1.50 | 
  | 5/5 | 
  | 5/5 | 
  | 2/5 | 
  | 5/5 | 
| Technique / Finishing moves | 1.30 | 
  | 2/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Pugilism | 1.30 | 
  | 5/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Combat veteran | 1.00 | 
  | 1/5 | 
  | 1/5 | 
  | 3/5 | 
  | 0/5 | 
| Technique / Unarmed discipline | 1.30 | 
  | 5/5 | 
  | 5/5 | 
  | 1/5 | 
  | 4/5 | 
| Technique / Combat techniques | 1.30 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
Generic Talents
| Cunning / Survival | 1.00 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Unarmed training | 1.50 | 
  | 5/5 | 
  | 5/5 | 
  | 1/5 | 
  | 5/5 | 
| Technique / Combat training | 1.00 | 
  | 0/5 | 
  | 1/5 | 
  | 1/5 | 
  | 3/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Mobility | 1.30 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Conditioning | 1.30 | 
  | 2/5 | 
  | 5/5 | 
  | 3/5 | 
  | 0/5 | 
Prodigies
  | 1/1 | 
Effects
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena?  | active | 
Equipment
| On feet |  dreamer's pair of dwarven-steel boots of force (0 def, 4 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Physical power: +3 (+1 eff.) Armour: +4 Fatigue: +3% Changes stats: +2 Cun / +3 Wil Physical save: +8 (+2 eff.) Spell save: +9 (+3 eff.) Mental save: +8 (+3 eff.) Spellpower: +10 (+5 eff.) Mindpower: +4 (+2 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.  | 
| On hands |  steady dwarven-steel gauntlets of strength (+2) (0 def, 2 armour)Requires: - Heavy armour training Crafted by a master Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +6 (+2 eff.) Physical power: +7 (+3 eff.) Armour: +2 Fatigue: +3% Changes stats: +2 Str Physical save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Disarm immunity: +21% When used to modify unarmed attacks: Base power: 25.0 - 35.0 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +7 Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% When this weapon hits: Perfect Control (10% chance level 3). Metal gloves protecting the hands up to the middle of the lower arm.  | 
| On head |  cashmere wizard hat (2 def, 0 armour)2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) A pointy cloth hat, very wizardly...  | 
| Tool |  cleansing elven-wood wand of shielding [power 380]  (2/20 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 It can be used to create a shield absorbing up to 380 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 20 turns. When used: * Cleanse 1 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.  | 
| On fingers |  gold ring of powerPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +5 (+2 eff.) Spellpower: +7 (+4 eff.) Mindpower: +8 (+4 eff.) Rings make your fingers look great!  | 
| On fingers |  savior's gold ring of light (+20%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +20% light Changes damage: +10% light Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +9 (+4 eff.) Rings make your fingers look great!  | 
| Around neck |  grounding stralite amulet of constitution (+4)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +4 Con Changes resistances: +10% lightning Stun/Freeze immunity: +29% Amulets make your neck look great!  | 
| Main armor |  Skin of Many (12 def, 6 armour)Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +12 (+4 eff.) Fatigue: +7% Changes stats: +4 Con Talent mastery: -0.20 Cunning / Stealth Maximum life: +40.00 Infravision radius: +3 The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony.  | 
| Light source |  survivor's brass lanternInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical save: +5 (+1 eff.) Light radius: +3 Healing mod.: +10% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
| Cloak |  murderer's cashmere cloak of protection (2 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +5 (+2 eff.) Armour penetration: +5 Defense: +2 (+0 eff.) Changes stats: +2 Cun / +3 Dex Spell save: +7 (+3 eff.) Mental save: +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
| Around waist |  monstrous hardened leather belt of lifeInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +5 (+2 eff.) Changes stats: +4 Str / +4 Con Physical save: +6 (+2 eff.) Life regen: +0.60 Healing mod.: +19% Size category: +1 A belt that goes around your waist.  | 
Inventory
 biting gale rune of the warrior (damage 227; dur 4; cd 21)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 226.60 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 shielding rune (absorb 149; dur 6; cd 15)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 149 damage for 6 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 voratun ring0.10 Encumbrance. Type: jewelry / ring ; tier 5 Rings make your fingers look great!  | 
 voratun battleaxe (57-86 power, 4 apr)Requires: - Strength 48 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 57.0 - 85.5 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% Massive two-handed battleaxes.  | 
 quick voratun greatsword of ruin (62-99 power, 4 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 62.0 - 99.2 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +26 (+8 eff.) Armour penetration: +13 Physical crit. chance: +13.0% Changes stats: +5 Dex Critical mult.: +34.00% Combat speed: +10% Massive two-handed swords.  | 
 stralite longsword of evisceration (33-46 power, 5 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 33.0 - 46.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% On weapon crit: * Wound the target dealing 224 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Physical crit. chance: +9.0% Physical power: +9 (+3 eff.) Sharp, long, and deadly.  | 
 arcing dwarven-steel mace of evisceration (27-38 power, 4 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 27.0 - 37.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 36 damage On weapon crit: * Wound the target dealing 224 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Physical crit. chance: +6.0% Physical power: +7 (+3 eff.) Blunt and deadly.  | 
 lifebinding dragonbone magestaff (30-36 power, 6 apr, lightning element)Requires: - Magic 48 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +5 Con Changes damage: +30% lightning Talent granted: +1 Command Staff Life regen: +1.30 Spellpower: +22 (+11 eff.) Spell crit. chance: +5% Healing mod.: +24% Staves designed for wielders of magic, by the greats of the art.  | 
 magewarrior's short elven-wood starstaff of fate (25-30 power, 5 apr, physical element)Requires: - Magic 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 4 Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +9 (+3 eff.) Physical crit. chance: +6.0% Physical power: +7 (+3 eff.) Changes damage: +25% physical Talent granted: +1 Command Staff Physical save: +13 (+4 eff.) Spell save: +9 (+3 eff.) Mental save: +6 (+3 eff.) Spellpower: +19 (+10 eff.) Spell crit. chance: +12% Staves designed for wielders of magic, by the greats of the art.  | 
 nightruned rough leather belt of transcendencePowered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +5% light / +5% darkness Physical save: +5 (+1 eff.) Mindpower: +3 (+1 eff.) A belt that goes around your waist.  | 
 Quenchnigh (8 def, 0 armour)Powered by arcane forces Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +8 (+2 eff.) Damage when hit (Melee): 6 cold Changes stats: +2 Str / +2 Mag / +2 Wil / +1 Con Changes resistances: +13% light / +13% fire / +6% nature / +9% cold Changes damage: +9% cold Stealth bonus: +5 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
 dispeller's silk robe of life (0 def, 0 armour)Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Changes resistances: +6% lightning / +9% darkness / +8% light / +14% blight / +8% fire / +8% cold / +13% all Physical save: +12 (+4 eff.) Spell save: +27 (+9 eff.) Mental save: +18 (+7 eff.) Life regen: +2.70 Maximum life: +52.00 Healing mod.: +13% A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
 stormwoven silk robe of lightning (+39%) (0 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Changes stats: +6 Str / +6 Mag / +6 Wil Changes resistances: +39% lightning / +9% cold / +13% all Changes damage: +30% lightning / +9% physical / +9% cold A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
 insulating pair of hardened leather boots of tirelessness (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +8% fire / +7% cold Stamina each turn: +0.50 Maximum stamina: +16.00 A pair of boots made of leather.  | 
 barbed quiver of elven-wood arrows (21/21, 54-76 power, 14 apr)Requires: - Dexterity 35 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 54.0 - 75.6 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +14 Crit. chance: +16.5% Capacity: 21 On weapon crit: * Wound the target dealing 224 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death.  | 
 439 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals.  | 
 Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find.  | 
 2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals.  | 
 quick elven-wood wand of shielding [power 218]  (2/16 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 It can be used to create a shield absorbing up to 218 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 16 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.  | 
Achievements
			Arena Battler 20 (Exploration mode)
			Got to wave 20 in the arena.By bretttteeea the Cornac Brawler level 19
76th Pyre 122nd year of Ascendancy at 03:30 see stats
			Level 10 (Exploration mode)
			Got a character to level 10.By bretttteeea the Cornac Brawler level 10
75th Pyre 122nd year of Ascendancy at 01:13 see stats
			Level 20 (Exploration mode)
			Got a character to level 20.By bretttteeea the Cornac Brawler level 20
76th Pyre 122nd year of Ascendancy at 08:10 see stats
			Level 30 (Exploration mode)
			Got a character to level 30.By bretttteeea the Cornac Brawler level 30
78th Pyre 122nd year of Ascendancy at 08:16 see stats
Log
Riala Shalarak misses bretttteeea.
bretttteeea throws Riala Shalarak to the ground!
bretttteeea hits Riala Shalarak for 147 physical damage.
Bretttteeea unleashes a flurry of disrupting kicks.
Touch of Death from Bretttteeea hits Riala Shalarak for 47 physical damage.
Riala Shalarak casts Strike.
Bretttteeea speeds up.
Bretttteeea is knocked back!
Riala Shalarak's Strike hits bretttteeea for (29 flat reduction), 65 physical (65 total damage).
Touch of Death from Bretttteeea hits Riala Shalarak for 64 physical damage.
Riala Shalarak casts Fireflash.
Riala Shalarak's spell attains critical power!
Talent Infusion: Regeneration is ready to use.
Touch of Death from Bretttteeea hits Riala Shalarak for 88 physical damage.
Riala Shalarak casts Elemental Bolt!
Riala Shalarak's Fireflash hits bretttteeea for (29 flat reduction), 207 fire (207 total damage).
Bretttteeea uses Infusion: Regeneration.
Bretttteeea starts regenerating health quickly.
Bretttteeea slows down.
Riala Shalarak overcomes the touch of death.
Riala Shalarak casts Illuminate.
Bretttteeea loses sight!
Something hits bretttteeea for (29 flat reduction), 120 light (120 total damage).
Something hits bretttteeea for (29 flat reduction), 267 nature (267 total damage).
bretttteeea the level 31 cornac brawler was naturalised to death by Riala Shalarak on level 45 of The Arena.













































































