











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Store Wish List 1.7.0Allows you to keep notes about things you'd like to buy in various stores in the future, and pops up reminders when you can afford them. Press <ctrl-Return> when a store item is selected to add it to your wish list; press <alt-shift-w> (or your preferred key rebound in the usual manner) to manage your wish list. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Talent Point Planner 1.7.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Longer Character Names 1.3.0Increase the enforced maximum character name length from 25 to 50 characters. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Items Vault 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Thalore |
| Class | Doomed |
| Level / Exp | 21 / 36% |
| Size | medium |
| Lifes / Deaths | Killed by Elamikira the Guardian at level 21 on the 54th Haze 122nd year of Ascendancy at 13:56 / 1 |
Primary Stats
| Strength | 14 (base 10) |
| Dexterity | 13 (base 10) |
| Constitution | 15 (base 10) |
| Magic | 8 (base 10) |
| Willpower | 53 (base 42) |
| Cunning | 60 (base 50) |
Resources
| Life | -201/435 |
| Hate | 96/100 |
| Healing Factor | 1.1315915738534 |
| Regeneration | 2.5460810411701 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| See Stealth | 7 |
| See Invisible | 7 |
Offense: Mainhand
| Damage | 19 |
| Accuracy | 45 |
| Crit Chance | 22% |
| APR | 15 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 18 |
| Accuracy | 45 |
| Crit Chance | 18% |
| APR | 18 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 19 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Mind
| Mindpower | 47 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +15% |
| Darkness | +16% |
| Mind | +24% |
| All | 0% |
Offense: Damage Penetration
| Blight | +5% |
| Mind | +10% |
Defense: Base
| Armour (hardiness) | 2 (30%) |
| Defense | 14 |
| Ranged Defense | 14 |
| Fatigue | 1 |
| Physical Save | 28 |
| Spell Save | 22 |
| Mental Save | 39 |
Defense: Resistances
| Blight | + 12%( 70%) |
| Arcane | + 18%( 70%) |
| Mind | + 12%( 70%) |
| All | + 9%( 70%) |
| Darkness | + 29%( 70%) |
| Temporal | + 23%( 70%) |
| Physical | + 9%( 70%) |
| Cold | + 12%( 70%) |
| Nature | + 30%( 70%) |
Defense: Immunities
| Pinning Resistance | 20% |
| Confusion Resistance | 28% |
| Fear Resistance | 28% |
| Poison Resistance | 80% |
| Disarm Resistance | 23% |
| Bleed Resistance | 50% |
| Stun Resistance | 48% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 50% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 267 life over 5 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 84 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Cursed / Darkness | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Force of will | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cursed / Punishments | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Shadows | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / One with shadows | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.20 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Cursed / Gestures | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Dark sustenance | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved Willpower by +5. | done |
You failed to protect the injured seer from death by 3-headed hydra. Escort: injured seer (level 2 of Old Forest) | failed |
You failed to protect the lost warrior from death by giant venus flytrap. Escort: lost warrior (level 3 of Old Forest) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Norgos Lair. Escort: repented thief (level 2 of Norgos Lair)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Dreaming One. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Equipment
| On feet | Salyrialle the pair of rough leather boots (Madness) (5 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Spell.pwr +5 (+3 eff.) Res.pen +5% blight ----- def ----- Armour +1 Defense +5 (+5 eff.) Resists +5% arcane +6% temporal Stun/Frz- +20% ---------- misc Stam/turn +0.40 Max.stam +13.00 Curse of Madness A pair of boots made of leather. |
| Light source | brass lantern 'Blindwarden'2.0 T1 lite [Rare] Psionic While equipped: Stats +1 Cun +2 Str dps ---------- Crit.mult +15.00% Melee Ret 2 light ----- def ----- Mind.save +5 (+2 eff.) ---------- misc Light +3 See.Stealth +7 See.Invis +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Huruchik the rough leather cap (Corpses) (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: ----- def ----- Armour +1 Fatigue +1% Resists +6% temporal Phys.save +11 (+5 eff.) Heal.mod +15% Poison- +10% ---------- misc Max.stam +10.00 Curse of Corpses A cap made of leather. |
| On hands | Sludgegrip (Misfortune) (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+0 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Misfortune These gloves are coated with a thick, green liquid. |
| Tool | elm wand of shielding [power 116] (17/20 cooldown)2.0 T1 wand charm [Ego] Arcane Create a shield absorbing up to 116 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | copper ring of tenacity (Misfortune)0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Max.HP +20.00 Disarm- +23% Pinning- +20% Knockbk- +22% Curse of Misfortune Rings make your fingers look great! |
| On fingers | psionicist's steel ring of power (Nightmares)0.1 T2 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +3 Wil dps ---------- Phys.pwr +5 (+3 eff.) Spell.pwr +6 (+3 eff.) Mind.pwr +7 (+2 eff.) ----- def ----- Mind.save +6 (+2 eff.) Curse of Nightmares Rings make your fingers look great! |
| Around neck | copper amulet of healing0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Heal.mod +11% Cut- +50% Heal: Puts all charms on 35 cooldown Level 3.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 306 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
| In main hand | Serpent's Glare (Nightmares) (7-8 power, 15 apr, nature damage)3.0 T1 mindstar 1H weapon [Unique] Nature Power 7.0 - 7.7 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +15 Crit +7.0% Atk.spd 100% Dmg.conv 30% poison While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Dmg.mod +10% nature ----- def ----- Resists +10% nature Poison- +50% Curse of Nightmares Spit Poison: Level 2.0 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a nature gift Description: Spit poison at your target, doing 114.66 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
| Around waist | Greenwar the rough leather belt (Madness)1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +3 (+1 eff.) Dmg.mod +21% mind Res.pen +10% mind ----- def ----- Resists +3% cold +3% nature +3% mind Phys.save +6 (+3 eff.) Curse of Madness A belt that goes around your waist. |
| In off hand | horrifying vined mindstar of balance (Nightmares) (4-5 power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Ego] Nature/Psionic Power 4.5 - 5.0 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Melee+ 6 mind 3 darkness Dmg.mod +3% mind +3% darkness ----- def ----- Phys.save +3 (+1 eff.) Spell.save +3 (+1 eff.) Mind.save +2 (+1 eff.) ---------- misc Equi/ret +0.50 Talents +1 Attune Mindstar Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Gudhemira the linen cloak (Nightmares) (7 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: ----- def ----- Defense +7 (+6 eff.) Resists +3% temporal +5% arcane +3% darkness Phys.save +6 (+3 eff.) Mind.save +6 (+2 eff.) HP.reg +2.00 Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Lorodunastir (Misfortune) (0 def, 0 armour)2.0 T2 cloth armor [Rare] Arcane While equipped: Stats +4 Con dps ---------- Dmg.mod +13% darkness Acc +30 (+13 eff.) ----- def ----- Resists +3% blight +19% darkness +9% all Die.at -60.00 life Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
heroism infusion of the titan (die at -183; dur 6; cd 35)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 35 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -183 life. The duration and life will increase by 1% for every 1% life you have lost (currently 451 life, 14 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the titan (speed 492%; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 492% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 174; 13 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 174 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the wizard (heal 129; 17 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 129 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Blood of Undeath0.4 potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
blink rune of the titan (range 3; phase 14; cd 17)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 3 Cooldown 17 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 14%, your defense is increased by 14 and all your resistances by 14%. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the titan (range 3; phase 12; cd 20)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 3 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 12%, your defense is increased by 12 and all your resistances by 12%. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune of the titan (power 10; resist 12%; move 31%; dur 5; cd 22)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 12% all resistance, you move 31% faster, and you are invisible (power 10). Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the sneak (absorb 260; dur 4; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 260 damage for 4 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Cyragalle0.1 T2 amulet jewelry [Rare] Master While equipped: dps ---------- Res.pen +25% acid Melee Ret 8 acid 4 temporal ----- def ----- Resists +3% acid Phys.save +10 (+5 eff.) Spell.save +12 (+6 eff.) Mind.save +14 (+5 eff.) Amulets make your neck look great! |
Glareviper0.1 T1 amulet jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +6% light +3% mind Res.pen +10% nature ---------- misc Masteries +0.11 Cursed/Dark sustenance Amulets make your neck look great! |
steel amulet 'Boltsting'0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +4 Cun +3 Con dps ---------- Dmg.mod +6% lightning +9% acid Res.pen +10% acid On Hit (Melee): * 20% chance to reduce armor by 21% ----- def ----- Resists +6% lightning Phys.save +9 (+4 eff.) Max.HP +38.00 HP.reg +1.00 Amulets make your neck look great! |
Arcdream the steel ring (Madness)0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Mov.spd +12% Dmg.mod +6% cold Res.pen +25% lightning +10% fire Acc +7 (+3 eff.) ----- def ----- Defense +7 (+6 eff.) Resists +15% lightning Curse of Madness Blinding Speed: Puts all charms on 40 cooldown Level 2.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 23% for 5 turns. Rings make your fingers look great! |
psionicist's copper ring (Misfortune)0.1 T1 ring jewelry [Ego] Psionic While equipped: Stats +3 Wil ----- def ----- Mind.save +6 (+2 eff.) Curse of Misfortune Rings make your fingers look great! |
sneakthief's steel ring (Madness)0.1 T2 ring jewelry [Ego+] Master While equipped: Stats +4 Cun +4 Dex dps ---------- Acc +6 (+3 eff.) Curse of Madness Rings make your fingers look great! |
warrior's copper ring (Corpses)0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Str ----- def ----- Armour +4 Curse of Corpses Rings make your fingers look great! |
wizard's gold ring (Corpses)0.1 T3 ring jewelry [Ego] Arcane While equipped: Stats +4 Mag ----- def ----- Spell.save +8 (+4 eff.) Curse of Corpses Rings make your fingers look great! |
arcing dwarven-steel battleaxe of massacre (Corpses) (40-61 power, 2 apr)3.0 T3 battleaxe 2H weapon Reqs Str 24 [Ego] Arcane/Master Power 40.5 - 60.8 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 27 damage Curse of Corpses Massive two-handed battleaxes. |
steel battleaxe (Shrouds) (20-31 power, 2 apr)3.0 T2 battleaxe 2H weapon Reqs Str 16 [Normal] Power 20.5 - 30.8 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% Curse of Shrouds Massive two-handed battleaxes. |
acidic dwarven-steel greatmaul of daylight (Shrouds) (40-60 power, 2 apr)5.0 T3 greatmaul 2H weapon Reqs Str 24 [Ego] Arcane Power 40.0 - 60.0 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% Melee+ +12 light Against +12% Undead On Crit: * Splash the target with acid dealing 44 damage over 5 turns and reducing armor and accuracy by 6 Curse of Shrouds Massive two-handed mauls. |
Corpsebow (Madness)4.0 T2 longbow 2H weapon Reqs Dex 16 Shoot [Unique] Arcane/Nature Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 On Hit: 25% Epidemic 1 On Hit: 25% Cyst Burst 1 While equipped: dps ---------- Spell.pwr +10 (+5 eff.) Ranged+ 20 blight Dmg.mod +20% blight On Hit (Ranged): * 40% chance to reduce strength, dexterity, and constitution by 11 ----- def ----- Disease- +50% Curse of Madness A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness. |
Torufang the ash longbow (Corpses)4.0 T2 longbow 2H weapon Reqs Dex 16 Shoot [Rare] Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 Proj.spd +200% While equipped: Stats +3 Str dps ---------- Mind.crit +5% Phys.pwr +9 (+5 eff.) ----- def ----- Defense +30 (+18 eff.) ---------- misc Reload +2 Curse of Corpses Longbows are used to shoot arrows at your foes. |
Blastonslaught (Misfortune) (26-36 power, 4 apr)3.0 T3 mace 1H weapon Reqs Str 24 [Rare] Arcane Power 25.5 - 35.7 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% On Hit.r1 +10 fire While equipped: dps ---------- Dmg.mod +9% mind Res.pen +10% lightning Melee Ret 8 mind ----- def ----- Resists +15% mind Curse of Misfortune Blunt and deadly. |
thorny mindstar (Shrouds) (8-8 power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Normal] Nature Power 7.5 - 8.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) ---------- misc Talents +1 Attune Mindstar Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
vined mindstar 'Blackbane' (Shrouds) (6-7 power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Rare] Nature/Psionic Power 6.0 - 6.6 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% Melee+ +16 darkness +4 mind While equipped: dps ---------- Mind.crit +2% Crit.mult +10.00% Mind.pwr +24 (+8 eff.) Res.pen +10% mind ----- def ----- Mind.save +3 (+1 eff.) ---------- misc Max.psi +48.00 Talents +1 Attune Mindstar Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
cured leather sling (Corpses)4.0 T2 sling 1H weapon Reqs Dex 16 Shoot [Normal] Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 Curse of Corpses Slings are used to hurl stones or metal shots at your foes. |
cured leather sling (Misfortune)4.0 T2 sling 1H weapon Reqs Dex 16 Shoot [Normal] Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 Curse of Misfortune Slings are used to hurl stones or metal shots at your foes. |
Kindlefist the ash magestaff (Corpses) (15-18 power, 3 apr, fire element)5.0 T2 staff 1H weapon Reqs Mag 16 [Rare] Master Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +4 Str +2 Wil dps ---------- Spell.crit +2% Spell.pwr +6 (+3 eff.) Dmg.mod +21% fire Res.pen +15% arcane +20% fire ----- def ----- Resists +5% arcane ---------- misc Talents +1 Command Staff Curse of Corpses Staves designed for wielders of magic, by the greats of the art. |
ash vilestaff (Misfortune) (15-18 power, 3 apr, blight element)5.0 T2 staff 2H weapon Reqs Mag 16 [Normal] Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+3 eff.) Dmg.mod +15% blight ---------- misc Talents +1 Command Staff Curse of Misfortune Staves designed for wielders of magic, by the greats of the art. |
Falisagar the rough leather belt (Madness)1.0 T1 belt armor [Rare] Master While equipped: Stats +4 Cun +4 Wil dps ---------- Res.pen +5% acid Against +16% Summoned ----- def ----- Defense +15 (+10 eff.) Resists +5% arcane D.Red.from +17% Summoned Spell.save +3 (+1 eff.) Confus- +10% Curse of Madness A belt that goes around your waist. |
Gyrin (Corpses)1.0 T1 belt armor [Rare] Psionic While equipped: Stats +2 Dex dps ---------- Mind.pwr +3 (+1 eff.) ----- def ----- Resists +9% lightning +3% acid Phys.save +5 (+2 eff.) Max.HP +20.00 HP.reg +4.00 Curse of Corpses A belt that goes around your waist. |
Sepsisstreak the hardened leather belt (Madness)1.0 T3 belt armor [Rare] Master While equipped: Stats +4 Dex +4 Cun +2 Con dps ---------- Phys.crit +10.0% Mind.crit +8% Crit.mult +10.00% Phys.pwr +10 (+5 eff.) Dmg.mod +12% nature On Hit (Melee): * 20% chance to slow global speed by 57% Curse of Madness A belt that goes around your waist. |
hardened leather belt 'Vorydawyn' (Nightmares)1.0 T3 belt armor [Rare] Master While equipped: Stats +2 Con ----- def ----- Armour +8 Defense +8 (+7 eff.) Resists +6% light +15% lightning Crit.dmg- 15.00% Phys.save +15 (+7 eff.) Spell.save +6 (+3 eff.) Poison- +20% Curse of Nightmares A belt that goes around your waist. |
nightruned hardened leather belt of resilience (Madness)1.0 T3 belt armor [Ego] Arcane/Nature While equipped: ----- def ----- Resists +6% light +5% darkness Max.HP +30.00 Curse of Madness A belt that goes around your waist. |
Tuleruirath the Jettickler (Misfortune) (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +4 Wil ----- def ----- Defense +1 (+1 eff.) Resists +3% darkness Mind.save +3 (+1 eff.) Max.HP +35.00 ---------- misc Light +2 See.Invis +3 Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak of the hunter (Nightmares) (2 def, 0 armour)2.0 T3 cloak armor [Ego+] Nature While equipped: dps ---------- Acc +15 (+7 eff.) ----- def ----- Defense +2 (+2 eff.) Fatigue -6% Max.HP +40.00 ---------- misc Max.stam +16.00 Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Betuma' (Shrouds) (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +1 Cun +3 Wil ----- def ----- Defense +1 (+1 eff.) Mind.save +6 (+2 eff.) Max.HP +33.00 ---------- misc Max.psi +20.00 Light +2 Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
regal linen cloak of protection (Nightmares) (1 def, 0 armour)2.0 T1 cloak armor [Ego] Arcane/Psionic While equipped: Stats +3 Wil ----- def ----- Defense +1 (+1 eff.) Spell.save +5 (+2 eff.) Mind.save +10 (+3 eff.) Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere robe 'Korytar' (Misfortune) (0 def, 6 armour)2.0 T3 cloth armor [Rare] Psionic While equipped: Stats +3 Dex +2 Con dps ---------- Phys.crit +4.0% Mind.crit +4% Mind.pwr +4 (+1 eff.) Res.pen +10% physical ----- def ----- Armour +6 Resists +11% all Mind.save +21 (+7 eff.) Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Frost Treads (Shrouds) (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+1 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. Curse of Shrouds A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Galedunahir the Frosttooth (Nightmares) (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% fire +9% arcane +9% cold Melee Ret 6 arcane 2 cold ----- def ----- Armour +3 Resists +6% cold ---------- misc Stam/turn +0.40 Max.stam +24.00 Curse of Nightmares A pair of boots made of leather. |
pair of hardened leather boots of speed (Nightmares) (0 def, 3 armour)2.0 T3 feet armor [Ego] Arcane While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +3 Curse of Nightmares A pair of boots made of leather. |
Flamewrought (Misfortune) (0 def, 2 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+0 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Misfortune Flamespit: Level 3.0 Pwr.cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 56.92 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
restful hardened leather gloves (Shrouds) (0 def, 2 armour)1.0 T2 hands armor [Ego] Psionic While equipped: ----- def ----- Armour +2 HP.reg +2.00 ---------- misc Stam/turn +0.50 Max.stam +10.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Shrouds Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Deepsgrinder the iron helm (Madness) (0 def, 5 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Cun +3 Dex dps ---------- Dmg.mod +3% physical Apr +5 ----- def ----- Armour +5 Fatigue +5% Resists +3% darkness Die.at -80.00 life Curse of Madness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Voroba (Nightmares) (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +5 Cun dps ---------- Crit.mult +5.00% Dmg.mod +3% mind ----- def ----- Armour +1 Fatigue +1% Resists +6% lightning +6% temporal +6% darkness Curse of Nightmares A cap made of leather. |
Xerigada (Corpses) (2 def, 0 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +3 Dex +9 Wil +1 Con dps ---------- Mind.crit +2% Crit.mult +20.00% ----- def ----- Defense +2 (+2 eff.) Phys.save +9 (+4 eff.) Curse of Corpses A pointy cloth hat, very wizardly... |
fearwoven cashmere wizard hat of arcana (Madness) (2 def, 0 armour)2.0 T3 head armor [Ego++] Arcane/Psionic While equipped: Stats +3 Mag +4 Wil dps ---------- Mind.crit +2% Spell.pwr +3 (+2 eff.) Mind.pwr +7 (+2 eff.) Dmg.mod +8% darkness +8% physical ----- def ----- Defense +2 (+2 eff.) Resists +7% darkness +9% physical ---------- misc Max.hate +8.00 Curse of Madness A pointy cloth hat, very wizardly... |
grounding linen wizard hat of lightning (+22%) (Madness) (1 def, 0 armour)2.0 T1 head armor [Ego] Nature While equipped: dps ---------- Dmg.mod +11% lightning ----- def ----- Defense +1 (+1 eff.) Resists +22% lightning +5% temporal Curse of Madness A pointy cloth hat, very wizardly... |
hardened leather cap 'Kindlebait' (Shrouds) (0 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +4 Mag +3 Cun +3 Con dps ---------- Res.pen +15% light ----- def ----- Armour +3 Fatigue +3% Crit.dmg- 5.00% ---------- misc Stam/ret +0.70 Equi/ret +0.90 Infravis +2 Curse of Shrouds A cap made of leather. |
linen wizard hat 'Eilinyba' (Nightmares) (6 def, 0 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Wil ----- def ----- Defense +6 (+6 eff.) Resists +3% mind Phys.save +6 (+3 eff.) Mind.save +12 (+4 eff.) Disease- +20% Cut- +10% Curse of Nightmares A pointy cloth hat, very wizardly... |
miner's dwarven-steel helm of strength (+4) (Shrouds) (0 def, 7 armour)3.0 T3 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +4 Str ----- def ----- Armour +7 Fatigue +4% ---------- misc Infravis +3 Curse of Shrouds A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
rough leather cap 'Eloriada' (Corpses) (10 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +2 Wil ----- def ----- Armour +1 Defense +10 (+8 eff.) Fatigue +1% Resists +9% lightning +5% temporal +3% nature Crit.dmg- 5.00% ---------- misc Max.hate +6.00 Curse of Corpses A cap made of leather. |
steel mail armour 'Demonbreak' (Corpses) (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training Str 20 [Rare] Psionic While equipped: Stats +7 Cun +5 Wil ----- def ----- Armour +6 Defense +2 (+2 eff.) Fatigue +12% Resists +9% fire +6% darkness +6% nature Mind.save +15 (+5 eff.) Curse of Corpses A suit of armour made of mail. |
Winterdash the dwarven-steel plate armour (Misfortune) (0 def, 11 armour)17.0 T3 massive armor Reqs Massive armour training Str 35 [Rare] Psionic While equipped: Stats +2 Str dps ---------- Crit.mult +10.00% Dmg.mod +6% cold Melee Ret 10 physical 2 cold ----- def ----- Armour +11 Fatigue +22% Resists +6% mind +12% cold Mind.save +15 (+5 eff.) ---------- misc Stam/turn +2.00 Curse of Misfortune A suit of armour made of metal plates. |
steel plate armour 'Layyretta' (Madness) (0 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training Str 28 [Rare] Psionic While equipped: dps ---------- Crit.mult +20.00% Mind.pwr +5 (+1 eff.) ----- def ----- Armour +9 Fatigue +22% Resists +18% fire +6% mind +2% physical Mind.save +16 (+5 eff.) Curse of Madness A suit of armour made of metal plates. |
dwarven-steel shield 'Gleambreacher' (Misfortune) (0 def, 12 armour, 86 block)7.0 T3 shield armor Reqs Shield usage training Str 24 [Rare] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Dmg.mod +9% physical Melee Ret 4 light ----- def ----- Armour +12 Fatigue +8% Resists +20% lightning +6% light ---------- misc Talents +1 Block Curse of Misfortune Handheld deflection devices. |
dwarven-steel shield (Corpses) (0 def, 6 armour, 80.5 block)7.0 T3 shield armor Reqs Shield usage training Str 24 [Normal] Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +6 Fatigue +8% ---------- misc Talents +1 Block Curse of Corpses Handheld deflection devices. |
7 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
45 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+6 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+6 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Prismroar the dwarven-steel pickaxe (dig speed 24 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str +3 Dex dps ---------- Phys.pwr +3 (+2 eff.) Mov.spd +10% On Hit (Melee): * 20% chance to slow global speed by 57% ----- def ----- Resists +12% darkness Spell.save +18 (+9 eff.) ---------- misc Light +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
7 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Glulle the brass lantern2.0 T1 lite [Rare] Nature While equipped: dps ---------- Mind.crit +4% Mind.pwr +5 (+1 eff.) ----- def ----- Resists +5% arcane +3% fire Max.HP +45.00 ---------- misc Light +3 Infravis +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Polevena2.0 T1 lite [Rare] Disrupt While equipped: Stats +2 Mag +1 Con ----- def ----- Resists +3% all Spell.save +6 (+3 eff.) ---------- misc Light +3 See.Invis +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 11 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+5 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
pouch of steel shots 'Layena' (20/20, 18-22 power, 2 apr)3.0 T2 shot ammo Reqs Dex 16 [Rare] Psionic Power 18.5 - 22.2 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 20 Ranged+ +20 temporal On Hit.r1 +8 arcane +20 temporal On Crit.r2 +16 arcane On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Shots are used with slings to pummel your foes to death. |
iron torque of mindblast [power 100] (17/15 cooldown)2.0 T1 torque charm [Ego] Psionic Blast the opponent's mind dealing 124 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Glownaught the elm wand of lightning storm [power 116] (17/15 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +3% light Melee Ret 4 lightning ----- def ----- Resists +3% lightning Create a radius 3 storm for 5 turns. Each turn, creatures within take 23 lightning damage and will be dazed for 1 turn (116 total damage) Puts all charms on 15 cooldown 100% to gain a 11% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
innervating yew wand of conjuration [power 200] (17/15 cooldown)2.0 T3 wand charm [Ego] Arcane Fire a magical bolt dealing 200 lightning damage Puts all charms on 15 cooldown 100% to reduce fatigue by 35% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Daeomare the Thalore Doomed level 11
6th Dusk 122nd year of Ascendancy at 13:22 see stats
Exterminator (Nightmare (Roguelike) difficulty)
Killed 1000 creatures.By Daeomare the Thalore Doomed level 19
43rd Haze 122nd year of Ascendancy at 21:15 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Daeomare the Thalore Doomed level 10
1st Flare 122nd year of Ascendancy at 00:49 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By Daeomare the Thalore Doomed level 20
45th Haze 122nd year of Ascendancy at 20:39 see stats
Size matters (Nightmare (Roguelike) difficulty)
Did over 600 damage in one attack.By Daeomare the Thalore Doomed level 16
32nd Haze 122nd year of Ascendancy at 04:53 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By Daeomare the Thalore Doomed level 17
34th Haze 122nd year of Ascendancy at 15:01 see stats
Log
The air around Daeomare grows cold and terrifying shapes begin to coalesce. A nightmare has begun.
Elamikira the Guardian killed Shadow!
Daeomare has regained its confidence.
Daeomare receives 12 healing from Unnatural Body.
Daeomare uses Infusion: Healing.
Daeomare receives 57 healing from Infusion: Healing.
Daeomare uses Unseen Force.
An unseen force begins to swirl around Daeomare!
Elamikira the Guardian's Beyond the Flesh performs a melee critical strike against Daeomare!
Talent Willful Strike is ready to use.
Daeomare's mania hastens cooldowns.
You have deflected 71 incoming damage!
You have deflected 5 incoming damage!
Daeomare harrows Elamikira the Guardian!
Daeomare is weakened by the darkness!
You have deflected 9 incoming damage!
Elamikira the Guardian uses Telekinetic Smash.
Elamikira the Guardian performs a melee critical strike against Daeomare!
You have deflected 68 incoming damage!
Elamikira the Guardian performs a melee critical strike against Daeomare!
Daeomare is stunned!
Elamikira the Guardian hits Daeomare for (68 deflected), 125 physical, 7 cold, 19 physical, 284 physical (435 total damage).
Elamikira the Guardian's Beyond the Flesh hits Daeomare for (71 deflected), 72 physical, (5 deflected), 5 cold, (9 deflected), 10 physical (87 total damage).
Curse of Nightmares hits Elamikira the Guardian for 44 mind, 37 darkness (80 total damage).
Melee retaliation hits Elamikira the Guardian for 1 light, 1 light, 1 light (4 total damage).
Daeomare the level 21 thalore doomed was torn limb from limb to death by Elamikira the Guardian on level 1 of Ruined Dungeon.
You carry too much--you are encumbered!
Drop some of your items.
The unseen force around Daeomare subsides.
























































































































