









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Infinite |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Skeleton |
| Class | Temporal Warden |
| Level / Exp | 31 / 65% |
| Size | medium |
| Lifes / Deaths | Killed by Poruvea the elven warrior at level 19 on the 11st Dusk 122nd year of Ascendancy at 18:39 0 / 7Killed by Eilinuwen the elven cultist at level 27 on the 26th Dusk 122nd year of Ascendancy at 10:45 Killed by Poruwyn the ghoulish rat at level 30 on the 34th Dusk 122nd year of Ascendancy at 19:17 Killed by Poruwyn the ghoulish rat at level 30 on the 35th Dusk 122nd year of Ascendancy at 02:14 Killed by Poruwyn the ghoulish rat at level 30 on the 35th Dusk 122nd year of Ascendancy at 08:41 Killed by Beluyavea the broken golem at level 30 on the 36th Dusk 122nd year of Ascendancy at 06:34 Killed by Polonne the bursting entropic shard at level 31 on the 39th Dusk 122nd year of Ascendancy at 12:37 |
Primary Stats
| Strength | 22 (base 10) |
| Dexterity | 56 (base 34) |
| Constitution | 47 (base 31) |
| Magic | 88 (base 60) |
| Willpower | 33 (base 17) |
| Cunning | 25 (base 10) |
Resources
| Life | -8/883 |
| Paradox | 379 |
| Healing Factor | 1.2623364354648 |
| Regeneration | 5.3649298507252 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +52% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 3 |
| See Stealth | 26.869120110008 |
| See Invisible | 23.869120110008 |
Offense: Mainhand
| Damage | 141 |
| Accuracy | 52 |
| Crit Chance | 13% |
| APR | 20 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 23 |
| Accuracy | 52 |
| Crit Chance | 7% |
| APR | 8 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 64 |
| Crit Chance | 27% |
| Speed | 1 |
Offense: Mind
| Mindpower | 26 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Cold | +6% |
| Lightning | +5% |
| Acid | +9% |
| Temporal | +31% |
| Blight | +22% |
| Arcane | +12% |
| Fire | +4% |
| All | 0% |
Offense: Damage Penetration
| Temporal | +15% |
| Acid | +10% |
| Mind | +20% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 5 (38.594633868923%) |
| Defense | 53 |
| Ranged Defense | 53 |
| Fatigue | 0 |
| Physical Save | 22 |
| Spell Save | 42 |
| Mental Save | 20 |
Defense: Resistances
| Acid | + 31%( 70%) |
| Blight | + 27%( 70%) |
| Arcane | + 27%( 70%) |
| Cold | + 27%( 70%) |
| All | + 23%( 70%) |
| Darkness | + 27%( 70%) |
| Light | + 28%( 70%) |
| Temporal | + 42%( 70%) |
| Lightning | + 35%( 70%) |
| Fire | + 27%( 70%) |
| Nature | + 27%( 70%) |
Defense: Immunities
| Stun Resistance | 43% |
| Confusion Resistance | 13% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 20% |
| Silence Resistance | 24% |
| Bleed Resistance | 100% |
| Instadeath Resistance | 100% |
| Teleport Resistance | 10% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 300 damage for 3 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 84 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 6 Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 21%, your defense is increased by 21 and all your resistances by 21%. Its effects scale with your Constitution stat. |
Class Talents
| Chronomancy / Bow Threading | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Stasis | 1.00 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Hounds | 1.30 |
| 4/5 |
| 2/5 |
| 1/5 |
| 2/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 2/5 |
| Chronomancy / Speed Control | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 1/5 |
| 3/5 |
| 2/5 |
| 2/5 |
| Chronomancy / Blade Threading | 1.30 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Undead / Skeleton | 1.10 |
| 1/5 |
| 2/5 |
| 1/5 |
| 2/5 |
| Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Fate Weaving | 1.00 |
| 2/5 |
| 2/5 |
| 2/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
Quests
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 11): Pacifist | failed |
Proceed directly to the next Infinite Dungeon level in less than 161 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 12): Rush Hour (161)Turns left: 101 You completed the challenge and received: +1 Category Point | done |
Proceed directly to the next Infinite Dungeon level in less than 269 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 14): Rush Hour (269)Turns left: 265 You completed the challenge and received: Random Artifact: Halyrain (12-18 power, 3 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 15): Exterminator | active |
Proceed directly to the next Infinite Dungeon level in less than 122 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 17): Rush Hour (122)Turns left: -1 | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 26): Pacifist | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 28): Near SightedYou completed the challenge and received: Random Artifact: Phoenixpain (33-50 power, 2 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 29): Exterminator | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 31): Exterminator | active |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 7): Mirror MatchYou completed the challenge and received: +1 Class Point | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | Galifang (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +1 Wil dps ---------- Spell.pwr +3 (+1 eff.) Dmg.mod +15% temporal Res.pen +15% temporal On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +3 Fatigue +2% Resists +3% temporal Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | watchleader's alchemist's lamp1.0 T3 lite [Ego+] Master While equipped: ----- def ----- Blind- +20% Confus- +13% ---------- misc Light +7 See.Stealth +8 See.Invis +5 Track: Puts all charms on 40 cooldown Level 4.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 17 for 7 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | augmenting cashmere wizard hat of decomposition (2 def, 0 armour)2.0 T3 head armor [Ego++] Arcane While equipped: dps ---------- Dmg.mod +6% acid +5% lightning +6% cold +7% arcane +4% fire ----- def ----- Defense +2 (+1 eff.) Resists +5% lightning +5% temporal +4% light +5% fire +5% nature +4% acid +5% blight +5% cold +5% darkness A pointy cloth hat, very wizardly... |
| On hands | Anelafang the dwarven-steel gauntlets (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +3 Str +5 Mag +10 Wil +2 Con dps ---------- Phys.pwr +8 (+3 eff.) Spell.pwr +9 (+3 eff.) Melee+ 8 arcane 5 temporal Ranged+ 13 temporal Dmg.mod +5% arcane +5% temporal ----- def ----- Armour +2 Fatigue +3% Resists +5% arcane +6% temporal Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | yew wand of shielding [power 272] (12/20 cooldown)2.0 T3 wand charm [Ego] Arcane Create a shield absorbing up to 272 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Isina the steel ring0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +2 Con dps ---------- Dmg.mod +3% acid Res.pen +20% mind +10% acid Acc +7 (+2 eff.) Apr +8 ----- def ----- Defense +9 (+3 eff.) Spell.save +11 (+3 eff.) Silence- +24% ---------- misc Mana/turn +0.10 Max.stam +16.00 Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| On fingers | wizard's steel ring of time (+11%)0.1 T2 ring jewelry [Ego] Arcane While equipped: Stats +3 Mag dps ---------- Dmg.mod +11% temporal ----- def ----- Resists +11% temporal Spell.save +6 (+2 eff.) Rings make your fingers look great! |
| Around neck | Velyvea the steel amulet0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +9 Dex +8 Cun +9 Con dps ---------- Phys.pwr +20 (+7 eff.) Mov.spd +20% Acc +5 (+1 eff.) ----- def ----- Defense +10 (+4 eff.) Fatigue -11% Resists +11% lightning HP.reg +4.00 Stun/Frz- +23% ---------- misc Stam/turn +1.00 Amulets make your neck look great! |
| In main hand | Morrigor (50-70 power, 12 apr)3.0 T4 longsword 1H weapon [Unique] Arcane/Unknown Power 50.0 - 70.0 Physical Uses 120% Mag Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +12 Crit +7.0% Atk.spd 100% On Hit: * deal 49.28 arcane and 44.00 darkness damage (based on Magic) in a radius 1 around the target On Kill: * swallows the victim's soul, gaining a new power While equipped: dps ---------- Spell.crit +12% Spell.pwr +24 (+6 eff.) ---------- misc Talents +1 Soul Purge Blood Spray: Level 3.0 Pwr.cost 7 out of 6/7. Range melee/personal Travel.spd instantaneous Is a spell Description: You extract corrupted blood from your own body, hitting everything in a frontal cone of radius 6 for 149.58 blight damage. Each creature hit has a 55% chance of being infected by a random disease, doing 174.22 blight damage and weakening either Constitution, Strength or Dexterity for 6 turns. The damage will increase with your Spellpower. This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company. |
| Around waist | rough leather belt of burglary1.0 T1 belt armor [Ego+] Master While equipped: Stats +3 Dex +4 Cun +6 Lck ----- def ----- Stealth +7 ---------- misc T.Disarm +6 Infravis +3 A belt that goes around your waist. |
| In off hand | Poltergeist's Moon (10-13 power, 0 apr)1.0 T3 dagger 1H weapon [Unique] Arcane The moon shines alone in a starless sky. Power 10.0 - 13.0 Darkness Uses 20% Dex, 20% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 125% On Hit: * Deal 70 Darkness damage. While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con ---------- misc Light -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. |
| Cloak | Glanne the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +2 Mag +2 Wil ----- def ----- Defense +1 (+1 eff.) Resists +3% light +6% acid Spell.save +6 (+2 eff.) Disease- +10% Cut- +20% Stun/Frz- +20% Teleport- +10% ---------- misc Max.mana +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Worm Nest (0 def, 0 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +15 Mag dps ---------- Spell.crit +8% Spell.pwr +15 (+4 eff.) Mov.spd +32% Dmg.mod +22% blight ----- def ----- Resists +13% all Dmg.red +22 all Carrion Feet: Level 3.0 Pwr.cost 15 out of 10/20. Range 7 Travel.spd instantaneous Is a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%. You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. |
Inventory
wild infusion (res 18%; physical; dur 2; cd 11)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 18% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
stabilizing stralite amulet of murder0.1 T4 amulet jewelry [Ego+] Nature/Master While equipped: dps ---------- Crit.mult +13.00% Acc +7 (+2 eff.) Apr +13 ----- def ----- Resists +10% temporal Pinning- +23% Knockbk- +28% Amulets make your neck look great! |
Dayglean the stralite ring0.1 T4 ring jewelry [Random Unique] Arcane/Nature/Psionic While equipped: Stats +6 Cun +7 Wil dps ---------- Mind.pwr +9 (+5 eff.) Dmg.mod +15% arcane +9% light Res.pen +15% light ----- def ----- Resists +13% blight +11% nature +15% arcane Poison- +20% Disease- +18% ---------- misc Light +3 Rings make your fingers look great! |
titan's stralite ring of frost (+28%)0.1 T4 ring jewelry [Ego] Nature While equipped: Stats +5 Con dps ---------- Dmg.mod +14% cold ----- def ----- Resists +28% cold Phys.save +10 (+5 eff.) Rings make your fingers look great! |
flaming steel battleaxe of rage (22-32 power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego+] Arcane/Master Power 21.5 - 32.2 Physical Uses 120% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% On Hit.r1 +10 fire While equipped: Stats +5 Str dps ---------- Dmg.mod +13% physical Acc +13 (+4 eff.) Massive two-handed battleaxes. |
stralite battleaxe of rage (45-68 power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego+] Master Power 45.0 - 67.5 Physical Uses 120% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% While equipped: Stats +9 Str dps ---------- Dmg.mod +14% physical Acc +7 (+2 eff.) Massive two-handed battleaxes. |
enhanced steel dagger of crippling (12-16 power, 6 apr)1.0 T2 dagger 1H weapon [Ego++] Nature/Master Power 12.5 - 16.2 Physical Uses 50% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +5 Str +4 Dex +5 Mag +4 Wil +4 Cun +4 Con dps ---------- Phys.crit +7.0% Sharp, short and deadly. |
inquisitor's stralite dagger (27-35 power, 9 apr)1.0 T4 dagger 1H weapon [Ego+] Disrupt Power 27.0 - 35.1 Physical Uses 50% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Crit: * Deals 43 Manaburn damage and puts 1 random spell talent on cooldown for 3 turns (checks Confusion immunity) Sharp, short and deadly. |
truestriking stralite dagger of enduring (27-35 power, 9 apr)1.0 T4 dagger 1H weapon [Ego++] Nature/Master Power 27.0 - 35.1 Physical Uses 50% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% While equipped: Stats +9 Con +6 Wil dps ---------- Res.pen +8% physical Acc +13 (+4 eff.) Apr +9 ----- def ----- Max.HP +40.00 Sharp, short and deadly. |
inquisitor's stralite greatmaul of enduring (52-78 power, 3 apr)5.0 T4 greatmaul 2H weapon [Ego++] Nature/Disrupt Power 52.0 - 78.0 Physical Uses 120% Mag Mastery Strength of Purpose Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% On Crit: * Deals 43 Manaburn damage and puts 1 random spell talent on cooldown for 3 turns (checks Confusion immunity) While equipped: Stats +16 Con +19 Wil ----- def ----- Max.HP +31.00 Massive two-handed mauls. |
Warmaster Gnarg's Murderblade (60-96 power, 19 apr)3.0 T4 greatsword 2H weapon [Unique] Master Power 60.0 - 96.0 Physical Uses 120% Mag Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +19 Crit +10.0% Atk.spd 100% Against +20% Living On Hit: * 10% chance to send the wielder into a killing frenzy While equipped: Stats +15 Str +5 Dex +15 Con ----- def ----- D.Red.from +20% Living ---------- misc Masteries +0.30 Technique/Berserker's strength +0.20 Technique/Two-handed weapons +0.20 Technique/Two-handed maiming +0.20 Technique/Two-handed assault A blood-etched greatsword, it has seen many foes. From the inside. |
Nerora the Boltwedge4.0 T5 longbow 2H weapon [Rare] Master Power 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 On Hit.r1 +16 lightning +16 fire On Crit.r2 +20 fire While equipped: dps ---------- Phys.crit +5.0% Acc +14 (+4 eff.) On Hit (Ranged): * 20% chance to reduce armor by 40% ----- def ----- Resists +24% acid Longbows are used to shoot arrows at your foes. |
elven-wood longbow of recursion4.0 T4 longbow 2H weapon [Ego+] Arcane Power 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 On Hit: 10% Shoot 1 Longbows are used to shoot arrows at your foes. |
flaming stralite longsword of phasing (36-50 power, 16 apr)3.0 T4 longsword 1H weapon [Ego] Arcane Power 35.5 - 49.7 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +16 Crit +4.5% Atk.spd 100% Phasing +16% On Hit.r1 +6 fire Sharp, long, and deadly. |
dwarven-steel mace of rage (25-35 power, 4 apr)3.0 T3 mace 1H weapon [Ego+] Master Power 25.0 - 35.0 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% While equipped: Stats +4 Str dps ---------- Dmg.mod +7% physical Acc +12 (+4 eff.) Blunt and deadly. |
pulsing mindstar (14-15 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon Reqs Wil 35 [Normal] Nature Power 14.0 - 15.4 Nature Uses 50% Wil, 0% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+4 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
fungal reinforced leather sling of piercing4.0 T4 sling 1H weapon [Ego+] Nature/Master Power 0.0 - 0.0 Physical Uses 0% Mag Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +9 While equipped: Stats +2 Con dps ---------- Res.pen +8% all Acc +12 (+4 eff.) Apr +9 ---------- misc Masteries +0.10 Wild-gift/Fungus Regenerate 108 life over 5 turns Puts all charms on 20 cooldown Slings are used to hurl stones or metal shots at your foes. |
hardened leather sling of recursion4.0 T3 sling 1H weapon [Ego+] Arcane Power 0.0 - 0.0 Physical Uses 0% Mag Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 On Hit: 10% Shoot 1 Slings are used to hurl stones or metal shots at your foes. |
elven-wood magestaff 'Migolen' (25-30 power, 5 apr, cold element)5.0 T4 staff 2H weapon [Rare] Nature Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +5 Cun dps ---------- Spell.crit +4% Mind.crit +4% Spell.pwr +12 (+3 eff.) Mind.pwr +5 (+3 eff.) Dmg.mod +12% mind +25% cold ----- def ----- Defense +8 (+3 eff.) ---------- misc Equi/ret +0.08 Hate/m.crit +5.00 Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 121.53 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
elven-wood starstaff 'Leliroddamnir' (25-30 power, 5 apr, temporal element)5.0 T4 staff 2H weapon [Rare] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +1.0% Spell.crit +4% Spell.pwr +12 (+3 eff.) Dmg.mod +9% physical +25% temporal Res.pen +15% acid Acc +10 (+3 eff.) ----- def ----- Defense +5 (+2 eff.) Resists +9% blight +4% physical +12% temporal ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
elven-wood vilestaff of greater warding (25-30 power, 5 apr, blight element)5.0 T4 staff 2H weapon [Ego+] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +12 (+3 eff.) Dmg.mod +25% blight ----- def ----- Armour +8 Defense +8 (+3 eff.) ---------- misc Wards +3 blight Talents +2 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
infernal elven-wood starstaff (25-30 power, 5 apr, light element)5.0 T4 staff 2H weapon [Ego+] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Crit.mult +23.00% Spell.pwr +18 (+5 eff.) Melee+ 20 fire Dmg.mod +25% light ---------- misc See.Invis +8 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
yew vilestaff 'Xumiwyn' (20-24 power, 4 apr, darkness element)5.0 T3 staff 2H weapon [Rare] Master Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +3 Con dps ---------- Phys.crit +3.0% Spell.crit +12% Crit.mult +14.00% Spell.pwr +9 (+3 eff.) Dmg.mod +20% darkness +9% physical Res.pen +15% mind Acc +10 (+3 eff.) ----- def ----- Mind.save +9 (+5 eff.) ---------- misc Max.stam +30.00 Max.hate +10.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Ce'Nimina the dwarven-steel waraxe (22-30 power, 4 apr)3.0 T3 waraxe 1H weapon [Rare] Arcane Power 21.5 - 30.1 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +12 blight On Hit: 20% Epidemic 3 On Hit: * 11% chance to reduce strength, dexterity, and constitution by 30 While equipped: Stats +4 Mag +3 Cun +10 Con ----- def ----- Disease- +10% ---------- misc See.Invis +15 One-handed war axes. |
Willowwar (34-48 power, 5 apr)3.0 T4 waraxe 1H weapon [Rare] Master Power 34.0 - 47.6 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% Melee+ +20 nature On Crit: * Wound the target dealing 185 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +9.0% Phys.pwr +8 (+3 eff.) Dmg.mod +21% nature ----- def ----- Spell.save +18 (+6 eff.) One-handed war axes. |
balanced voratun waraxe of massacre (47-66 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego] Master Power 47.0 - 65.8 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% While equipped: dps ---------- Acc +12 (+4 eff.) ----- def ----- Defense +6 (+2 eff.) Disarm- +36% One-handed war axes. |
rough leather belt of unlife1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
ancient silk robe of lightning (+36%) (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Arcane/Nature While equipped: Stats +4 Mag dps ---------- Dmg.mod +24% lightning +14% temporal +14% physical Res.pen +9% temporal +9% physical ----- def ----- Resists +36% lightning +13% all Anom.red +9 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer's silk robe (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Psionic While equipped: ----- def ----- Resists +12% darkness +13% mind +13% all Phys.save +14 (+7 eff.) Spell.save +14 (+4 eff.) Mind.save +27 (+14 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
shimmering silk robe of darkness (+30%) (0 def, 0 armour)2.0 T4 cloth armor [Ego] Arcane While equipped: dps ---------- Dmg.mod +20% darkness +13% arcane ----- def ----- Resists +30% darkness +13% all ---------- misc Max.mana +18.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cinder voratun gauntlets of the juggernaut (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego+] Nature/Master While equipped: Stats +3 Con dps ---------- Melee+ 9 fire Dmg.mod +8% fire ----- def ----- Armour +3 Fatigue +5% Resists +7% fire Phys.save +18 (+9 eff.) Spell.save +6 (+2 eff.) Mind.save +3 (+2 eff.) Disarm- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
Skytide the iron helm (10 def, 9 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Dex +3 Cun +1 Con dps ---------- Dmg.mod +12% lightning Apr +5 ----- def ----- Armour +9 Defense +10 (+4 eff.) Fatigue +5% Resists +3% physical ---------- misc Stam/turn +2.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
fortifying steel mail armour of Eyal (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego++] Nature/Master While equipped: Stats +2 Str +3 Con ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Max.HP +62.00 HP.reg +2.00 Heal.mod +12% A suit of armour made of mail. |
impenetrable stralite mail armour of lightning resistance (4 def, 16 armour)14.0 T4 heavy armor Reqs Heavy armour training Str 38 [Ego] Master While equipped: ----- def ----- Armour +16 Defense +4 (+2 eff.) Fatigue +12% Resists +19% lightning A suit of armour made of mail. |
hardened leather armour of natural resilience (9 def, 6 armour)9.0 T3 light armor [Ego+] Disrupt While equipped: ----- def ----- Armour +6 Defense +9 (+3 eff.) Fatigue +8% Resists +14% nature +12% blight D.Red.from +7% Unnatural A suit of armour made of leather. |
rejuvenating reinforced leather armour of lightning resistance (12 def, 7 armour)9.0 T4 light armor [Ego] Nature/Master While equipped: ----- def ----- Armour +7 Defense +12 (+4 eff.) Fatigue +8% Resists +19% lightning HP.reg +4.80 ---------- misc Stam/turn +0.90 A suit of armour made of leather. |
Blizzardfiend (0 def, 11 armour)17.0 T3 massive armor Reqs Massive armour training Str 35 [Random Unique] Nature/Master While equipped: Stats +2 Str +1 Dex +1 Mag +6 Wil ----- def ----- Armour +11 Fatigue +22% Resists +27% acid +8% physical +14% darkness +22% blight +12% cold +7% lightning +10% fire Crit.chn- 10.00% Disarm- +26% Stun/Frz- +32% Knockbk- +25% ---------- misc Light +1 Cooldown Rush -5 A suit of armour made of metal plates. |
Mayoriawe the Tundracrypt (0 def, 11 armour)17.0 T3 massive armor Reqs Massive armour training Str 35 [Rare] Master While equipped: Stats +2 Dex +5 Mag dps ---------- Dmg.mod +6% cold ----- def ----- Armour +11 Fatigue +22% Resists +21% fire Crit.chn- 15.00% ---------- misc Equi/ret +0.24 Psi/ret +0.08 A suit of armour made of metal plates. |
Thalore-Wood Cuirass (4 def, 12 armour)12.0 T2 massive armor Reqs Massive armour training Str 26 [Unique] Nature/Master While equipped: Stats +3 Dex +3 Wil +3 Con ----- def ----- Armour +12 Defense +4 (+2 eff.) Fatigue +14% Resists +18% cold +18% darkness +18% nature Heal.mod +25% Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight. |
Bindings of Eternal Night (12 def, 12 armour)6.0 T4 mummy armor [Unique] Arcane A complementing item would be your crowning glory. While equipped: Stats +5 Wil +5 Mag dps ---------- Dmg.mod +15% cold +15% arcane +20% darkness Melee Ret 10 darkness ----- def ----- Armour +12 Defense +12 (+4 eff.) Resists +30% blight -10% fire +30% darkness -10% light HP.reg +1.00 Poison- +100% Disease- +100% ---------- misc Light -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
flaming stralite shield of resilience (0 def, 8 armour, 136.5 block)7.0 T4 shield armor Reqs Shield usage training Str 35 [Ego] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Melee+ 8 fire Melee Ret 4 fire ----- def ----- Armour +8 Fatigue +8% Max.HP +45.00 ---------- misc Talents +1 Block Handheld deflection devices. |
iron shield of shrapnel (0 def, 2 armour, 22 block)7.0 T1 shield armor Reqs Shield usage training [Ego+] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- On shield block: * Cause enemies within radius 6 to bleed for 185 physical damage over 5 turns (1/turn) ----- def ----- Armour +2 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
sapper's iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Ego+] Master While equipped: Stats +2 Cun +1 Str dps ---------- Acc +3 (+1 eff.) ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
pouch of stralite shots of crippling (20/20, 42-50 power, 5 apr)3.0 T4 shot ammo [Ego+] Master Power 42.0 - 50.4 Physical Uses 70% Dex, 0% Mag, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +5 Crit +14.5% Capacity 20 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Achievements
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By Iop the Skeleton Temporal Warden level 26
24th Dusk 122nd year of Ascendancy at 01:18 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Iop the Skeleton Temporal Warden level 30
33rd Dusk 122nd year of Ascendancy at 18:52 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Iop the Skeleton Temporal Warden level 21
15th Dusk 122nd year of Ascendancy at 19:32 see stats
Infinite x10 (Insane (Adventure) difficulty)
Got to level 10 of the infinite dungeon.By Iop the Skeleton Temporal Warden level 11
2nd Flare 122nd year of Ascendancy at 17:30 see stats
Infinite x20 (Insane (Adventure) difficulty)
Got to level 20 of the infinite dungeon.By Iop the Skeleton Temporal Warden level 22
17th Dusk 122nd year of Ascendancy at 12:55 see stats
Infinite x30 (Insane (Adventure) difficulty)
Got to level 30 of the infinite dungeon.By Iop the Skeleton Temporal Warden level 30
35th Dusk 122nd year of Ascendancy at 15:21 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Iop the Skeleton Temporal Warden level 10
1st Summertide 122nd year of Ascendancy at 13:18 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Iop the Skeleton Temporal Warden level 20
11st Dusk 122nd year of Ascendancy at 23:42 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Iop the Skeleton Temporal Warden level 30
32nd Dusk 122nd year of Ascendancy at 13:22 see stats
Shasshhiy'Kaish (Insane (Adventure) difficulty)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Iop the Skeleton Temporal Warden level 30
34th Dusk 122nd year of Ascendancy at 10:48 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Iop the Skeleton Temporal Warden level 21
16th Dusk 122nd year of Ascendancy at 04:00 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Iop the Skeleton Temporal Warden level 13
6th Flare 122nd year of Ascendancy at 13:58 see stats
Log
Polonne the bursting entropic shard's Netherblast hits Iop for (22 flat reduction), 163 temporal, (22 flat reduction), 76 darkness (239 total damage).
The shield around Polonne the bursting entropic shard crumbles.
Rotting Disease from Iop hits Polonne the bursting entropic shard for (26 absorbed), 0 blight (0 total damage).
Iop casts Invigorate.
Iop is invigorated.
Iop is no longer writhing in agony.
Talent Arrow Stitching is ready to use.
Talent Warp Blade is ready to use.
Talent Blink Blade is ready to use.
Talent Singularity Arrow is ready to use.
Talent Rune: Shielding is ready to use.
Iop receives 50 healing from Temporal Restoration Field.
Polonne the bursting entropic shard casts Pulverizing Auger.
Polonne the bursting entropic shard hits Iop for (22 flat reduction), 220 physical (220 total damage).
Polonne the bursting entropic shard is no longer pinned.
Rotting Disease from Iop hits Polonne the bursting entropic shard for 26 blight damage.
Iop casts Dimensional Step.
You do not have line of sight.
Iop casts Rune: Blink.
Iop is out of phase.
Polonne the bursting entropic shard uses Stunning Blow.
Polonne the bursting entropic shard casts Flame.
Polonne the bursting entropic shard's spell attains critical power!
Iop is on fire!
Iop is stunned!
Iop resists the stunning blow!
Polonne the bursting entropic shard hits Iop for (22 flat reduction), 84 physical, (12 flat reduction), 0 lightning, (19 flat reduction), 0 fire, (22 flat reduction), 128 fire, (22 flat reduction), 131 physical (343 total damage).
Iop the level 31 skeleton temporal warden was bled to death by Polonne the bursting entropic shard on level 31 of Infinite Dungeon.













































































































