










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Auto-Transmo Gems 1.1.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Rage Quit 1.5.0Adds a suitably spleen-venting option to the Eidolon plane death chat, and an "Exit game" option to the death dialog. [License note: This addon uses a modified version of an image by Delapouite from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Higher |
| Class | Wyrmic |
| Level / Exp | 37 / 75% |
| Size | huge |
| Lifes / Deaths | Killed by Betaritha the cutpurse at level 12 on the 8th Dusk 122nd year of Ascendancy at 04:05 / 27Killed by Betaritha the cutpurse at level 12 on the 8th Dusk 122nd year of Ascendancy at 06:16 Killed by Betaritha the cutpurse at level 12 on the 8th Dusk 122nd year of Ascendancy at 07:37 Killed by dremling at level 13 on the 11st Dusk 122nd year of Ascendancy at 09:01 Killed by Horned Horror at level 13 on the 11st Dusk 122nd year of Ascendancy at 10:10 Killed by Layorimina the rattlesnake at level 14 on the 11st Dusk 122nd year of Ascendancy at 15:25 Killed by orc corruptor at level 14 on the 40th Dusk 122nd year of Ascendancy at 20:57 Killed by Glurethra the skeleton warrior at level 16 on the 64th Dusk 122nd year of Ascendancy at 23:26 Killed by lesser vampire at level 16 on the 65th Dusk 122nd year of Ascendancy at 18:14 Killed by Porovea the blue jelly at level 20 on the 5th Haze 122nd year of Ascendancy at 03:10 Killed by Arscon the human at level 22 on the 9th Haze 122nd year of Ascendancy at 10:38 Killed by FinallyDone at level 22 on the 21st Haze 122nd year of Ascendancy at 18:16 Killed by scourge drake hatchling at level 23 on the 49th Haze 122nd year of Ascendancy at 02:22 Killed by scourge drake hatchling at level 23 on the 49th Haze 122nd year of Ascendancy at 14:32 Killed by Xanyba the scourge drake at level 23 on the 49th Haze 122nd year of Ascendancy at 17:27 Killed by scourge drake hatchling at level 23 on the 49th Haze 122nd year of Ascendancy at 18:52 Killed by Veloyamina the scourge wyrm at level 23 on the 50th Haze 122nd year of Ascendancy at 00:48 Killed by Kroltar the Scourge at level 23 on the 50th Haze 122nd year of Ascendancy at 02:33 Killed by Glekira the elven warrior at level 24 on the 61st Haze 122nd year of Ascendancy at 18:41 Killed by ogre rune-spinner at level 24 on the 62nd Haze 122nd year of Ascendancy at 11:26 Killed by Betyth the elven guard at level 25 on the 65th Haze 122nd year of Ascendancy at 00:50 Killed by Emeselle the temporal stalker at level 26 on the 1st Decay 122nd year of Ascendancy at 10:38 Killed by Adimina the Guardian at level 28 on the 12nd Regrowth 123rd year of Ascendancy at 01:01 Killed by Glorybeth the bone giant at level 28 on the 64th Regrowth 123rd year of Ascendancy at 01:39 Killed by Glorybeth the bone giant at level 28 on the 64th Regrowth 123rd year of Ascendancy at 03:54 Killed by skeleton warrior at level 30 on the 16th Pyre 123rd year of Ascendancy at 09:21 Killed by thief at level 32 on the 19th Pyre 123rd year of Ascendancy at 15:33 |
| Antimagic | Follower |
Primary Stats
| Strength | 115 (base 41) |
| Dexterity | 60 (base 35) |
| Constitution | 61 (base 29) |
| Magic | 1 (base 10) |
| Willpower | 90 (base 58) |
| Cunning | 38 (base 10) |
Resources
| Life | 1278/1278 |
| Stamina | 418/418 |
| Equilibrium | 75 |
| Healing Factor | 1.7811688311688 |
| Regeneration | 11.504692932769 |
Speed
| Mental | +12.02863780958% |
| Attack | +12.02863780958% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 8.4149766652699 |
Offense: Mainhand
| Damage | 135 |
| Accuracy | 61 |
| Crit Chance | 26% |
| APR | 28 |
| Speed | 0.89 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 0.5 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Mind
| Mindpower | 54 |
| Crit Chance | 12% |
| Speed | 0.8926289023524 |
Offense: Damage Bonus
| Acid | +14% |
| Blight | +9% |
| Physical | +8% |
| Cold | +8% |
| All | 0% |
| Darkness | +12% |
| Lightning | +8% |
| Mind | +19% |
| Fire | +8% |
| Nature | +45% |
Offense: Damage Penetration
| Fire | +31% |
| Lightning | +16% |
| Physical | +22% |
| Acid | +31% |
| Cold | +16% |
| Arcane | +10% |
| Mind | +10% |
| Nature | +25% |
Defense: Base
| Armour (hardiness) | 35.562764851669 (30%) |
| Defense | 41 |
| Ranged Defense | 48 |
| Fatigue | 0 |
| Physical Save | 55 |
| Spell Save | 68 |
| Mental Save | 47 |
Defense: Resistances
| Acid | + 28%( 70%) |
| Blight | + 50%( 70%) |
| Arcane | + 40%( 70%) |
| Cold | + 61%( 70%) |
| All | + 15%( 70%) |
| Lightning | + 37%( 70%) |
| Light | + 35%( 70%) |
| Temporal | + 15%( 70%) |
| Mind | + 42%( 70%) |
| Physical | + 24%( 70%) |
| Fire | + 50%( 70%) |
| Nature | + 59%( 70%) |
Defense: Immunities
| Silence Resistance | 10% |
| Disarm Resistance | 61% |
| Knockback Resistance | 94% |
| Confusion Resistance | 34% |
| Stun Resistance | 55% |
| Pinning Resistance | 53% |
| Instadeath Resistance | 100% |
| Blind Resistance | 30% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 16% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 574 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 19 for 9 turns. While Heroism is active, you will only die when reaching -616 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. |
Class Talents
| Wild-gift / Cold drake aspect | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Sand drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 2/5 |
| 4/5 |
| 0/5 |
| Wild-gift / Fire drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Wild-gift / Storm drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Higher draconic abilities | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 3/5 |
| Technique / Shield offense | 1.10 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Venom drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.10 |
| 1/5 |
| 2/5 |
| 2/5 |
| 1/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Harmony | 1.40 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.20 |
| 2/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| Technique / Conditioning | 0.80 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Wild Growth |
| talent | Elemental Harmony |
| talent | Icy Skin |
| talent | Antimagic Shield |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers but not in time to save any of the captive Krogs. | failed |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | completed |
You failed to protect the injured seer from death by snow giant boulder thrower. Escort: injured seer (level 1 of Daikara) | failed |
You failed to protect the lone alchemist from death by FinallyDone. Escort: lone alchemist (level 4 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved talent Disengage (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you gained talent category Technique / Conditioning (at mastery 0.80). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Dreadfell. Escort: temporal explorer (level 2 of Dreadfell)As a reward you improved spell save by +4. | done |
You successfully escorted the temporal explorer to the recall portal on level 6 of Dreadfell. Escort: temporal explorer (level 6 of Dreadfell)As a reward you improved Cunning by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Ruins of Kor'Pul. Escort: worried loremaster (level 1 of Ruins of Kor'Pul)As a reward you improved talent Disarm (+1 level(s)). | done |
You failed to protect the worried loremaster from death by giant venus flytrap. Escort: worried loremaster (level 3 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 629. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * You've found the needed chunk of ghoul flesh. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' Marus of Elvala has completed an elixir of the savior without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed electric eel tail. * You've found the needed snow giant kidney. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' You have aided Ungrol of Last Hope in creating an elixir of brawn. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Sootstrike of the Blightspawn (0 def, 1 armour)2.0 T1 feet armor [Random Unique] Master/Psionic While equipped: Stats +7 Dex +3 Wil +3 Cun +3 Con +7 Lck dps ---------- Mind.pwr +4 (+1 eff.) Dmg.mod +9% nature Res.pen +6% physical +25% nature +15% fire Melee Ret 4 fire On Melee Ret: * 23% chance to disease * 21% chance to inflict 15% damage reduction ----- def ----- Armour +1 Fatigue +1% Resists +9% fire Stealth +6 Disengage: Puts all charms on 15 cooldown Level 0.8 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 2 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 100% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
| Light source | nightwalker's alchemist's lamp of health1.0 T3 lite [Ego+] Nature While equipped: Stats +5 Wil dps ---------- Phys.crit +4.0% Crit.mult +15.00% Phys.pwr +7 (+2 eff.) ----- def ----- Max.HP +58.00 ---------- misc Light +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Crown of Command (3 def, 6 armour)3.0 T3 head armor [Unique] Master While equipped: Stats +3 Con +10 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Armour +6 Defense +3 (+1 eff.) Fatigue +4% Resists +8% physical ---------- misc Masteries +0.20 Technique/Superiority +0.20 Technique/Field control Indomitable: (Instant) Level 1.0 Pwr.cost 60 out of 60/60. Range melee/personal Travel.spd instantaneous Description: Halflings have one of the most powerful military forces in the known world and they have been at war with most other races for thousand of years. Removes 2 stun, daze, or pin effects, and makes you immune to stuns, dazes and pins for 2 turns. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
| On hands | Dimschism of the Blightspawn (0 def, 2 armour)1.0 T3 hands armor [Random Unique] Master While equipped: Stats +9 Dex +5 Cun +2 Con dps ---------- Acc +22 (+6 eff.) Apr +8 On Melee Ret: * 33% chance to disease * 20% chance to inflict 15% damage reduction ----- def ----- Armour +2 Resists +6% light +6% blight Crit.dmg- 10.00% Phys.save +16 (+5 eff.) Spell.save +5 (+1 eff.) Mind.save +6 (+2 eff.) Disarm- +27% Pinning- +5% Juggernaut: (Instant) Puts all charms on 30 cooldown Level 4.8 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 34% and provides a 19% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Tree of Life2.0 T4 totem charm [Unique] Nature While equipped: Stats +7 Wil +6 Con dps ---------- Mind.pwr +7 (+2 eff.) Dmg.mod +20% nature ----- def ----- Resists +20% blight +20% nature Heal.mod +25% ---------- misc Masteries +0.10 Wild-gift/Call of the wild +0.10 Wild-gift/Harmony Heals all nearby living creatures by 5 points each turn. Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns. Uses 10 power out of 15/15 Activation is instant. This small tree-shaped totem is imbued with powerful healing energies. |
| On fingers | Ce'Nulaith the stralite ring0.1 T4 ring jewelry [Rare] Master While equipped: Stats +2 Cun dps ---------- Res.pen +10% arcane +10% mind ----- def ----- Mind.save +12 (+4 eff.) Max.HP +37.00 Disarm- +34% Pinning- +28% Knockbk- +38% ---------- misc Equi/ret +0.20 Psi/ret +0.08 Max.psi +50.00 Rings can have magical properties. |
| On fingers | gladiator's gold ring of the mind (+11%)0.1 T3 ring jewelry [Ego+] Master/Psionic While equipped: Stats +6 Str +4 Con dps ---------- Phys.pwr +8 (+2 eff.) Dmg.mod +11% mind ----- def ----- Resists +11% mind Rings can have magical properties. |
| Around neck | Dimbreacher of the Blightspawn0.1 T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +8 Dex +6 Cun +7 Con dps ---------- Mov.spd +10% Dmg.mod +6% acid +12% darkness Res.pen +15% acid On Hit (Melee): * 15% chance to corrode armour by 30% On Melee Ret: * 33% chance to disease * 28% chance to inflict 15% damage reduction ----- def ----- Fatigue -8% Resists +21% mind +6% acid Phys.save +18 (+6 eff.) Spell.save +19 (+5 eff.) Mind.save +15 (+5 eff.) HP.reg +0.90 Confus- +34% ---------- misc Stam/turn +0.50 Amulets can have magical properties. |
| In main hand | Anmalice (47-65.8 power, 20 apr)3.0 T4 longsword 1H weapon [Unique] Psionic/Unknown Power 47.0 - 65.8 Physical Uses 10% Wil, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +20 Crit +7.0% Atk.spd 100% On Hit: * torments the target with many mental effects On Kill: * reduces mental save penalty While equipped: dps ---------- Mind.pwr +9 (+3 eff.) Dmg.mod +8% mind ----- def ----- Mind.save +0 (+0 eff.) The eye on the hilt of this blade seems to glare at you, piercing your soul and mind. Tentacles surround the hilt, latching onto your hand. |
| Around waist | Shadetooth of the Blightspawn1.0 T3 belt armor [Random Unique] Nature/Master While equipped: dps ---------- Phys.crit +4.0% Crit.mult +7.00% Phys.pwr +9 (+2 eff.) On Melee Ret: * 22% chance to disease * 26% chance to inflict 15% damage reduction ----- def ----- Defense +9 (+3 eff.) Rng.Def +9 (+3 eff.) Resists +7% acid +7% fire +6% lightning +7% cold Spell.save +5 (+1 eff.) Silence- +10% Pinning- +20% ---------- misc Size +1 A belt that goes around your waist. |
| In off hand | Obsidiantorrent of the Blightspawn (10 def, 9 armour, 49-58.8 power, 177.5 block)7.0 T4 shield armor [Random Unique] Nature/Master When used to Attack: Power 49.0 - 58.8 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +4.5% Block +178 Melee+ +4 blight +18 cold While equipped: Stats +14 Str -14 Mag +3 Wil dps ---------- Melee Ret 18 ice On Hit (Melee): * 15% chance to daze at end of turn * 20% chance to disease ----- def ----- Armour +9 Defense +10 (+3 eff.) Rng.Def +10 (+4 eff.) Fatigue +14% Resists +6% blight +36% cold +18% lightning ---------- misc Talents +4 Block Handheld deflection devices. |
| Cloak | Dimkiller of the Blightspawn (13 def, 0 armour)2.0 T3 cloak armor [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +9% blight Acc +20 (+5 eff.) On Hit (Melee): * 10% chance to disease On Melee Ret: * 23% chance to disease * 24% chance to inflict 15% damage reduction ----- def ----- Defense +13 (+4 eff.) Fatigue -6% Resists +9% blight +14% fire +17% light +5% arcane Phys.save +7 (+3 eff.) Stealth +7 Max.HP +61.00 ---------- misc Max.stam +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Nature's Blessing (8 def, 6 armour)9.0 T2 light armor [Unique] Nature/Disrupt While equipped: Stats +3 Wil +4 Con ----- def ----- Armour +6 Defense +8 (+2 eff.) Rng.Def +4 (+2 eff.) Fatigue +8% Resists +20% nature +25% arcane Spell.save +38 (+10 eff.) HP.reg +1.00 Heal.mod +20% Stun/Frz- +25% ---------- misc Masteries +0.20 Wild-gift/Antimagic Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic. |
Inventory
manasurge rune of the sneak (1583% regen over 10 turns; 79 instant mana)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1583% for 10 turns and instantly restoring 79 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Daneth's Neckguard2.0 T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +10 Fatigue +2% Juggernaut: (Instant) Level 2.4 Pwr.cost 30 out of 60/60. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 24% and provides a 13% chance to shrug off critical damage for 20 turns. A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
plaguebringer's stralite dagger of amnesia (28.5-37.05 power, 9 apr)1.0 T4 dagger 1H weapon [Ego++] Arcane/Psionic Power 28.5 - 37.1 Physical Uses 45% Str, 45% Dex Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% Melee+ +6 blight On Hit: 10% Epidemic 4 On Hit: * 8% chance to disease * 25% chance to put talents on cooldown While equipped: ----- def ----- Disease- +17% Sharp, short and deadly. |
Nature's Vengeance (40-56 power, 4 apr)3.0 T3 mace 1H weapon [Unique] Nature/Disrupt Power 40.0 - 56.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +9.0% Atk.spd 100% Melee+ +10 silence +18 nature While equipped: dps ---------- Acc +6 (+2 eff.) Rush: Level 3.0 Pwr.cost 15 out of 25/25. Range 8 Travel.spd instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. This thick-set mace was used by the Spellhunter Vorlan, who crafted it from the wood of an ancient oak that was uprooted during the Spellblaze. Many were the wizards and witches felled by this weapon, brought to justice for the crimes they committed against nature. |
Staff of Bones (20-24 power, 4 apr, cold element)5.0 T3 staff 2H weapon Reqs Mag 24 [Unique] Arcane Power 20.0 - 24.0 Cold Uses 150% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +20 (+10 eff.) Dmg.mod +20% acid +20% cold +20% darkness +20% blight ---------- misc Talents +1 Command Staff Masteries +0.10 Spell/Necrotic minions +0.10 Spell/Shades +0.10 Corruption/Bone +0.10 Spell/Nightfall +0.10 Spell/Necrosis +0.10 Spell/Advanced necrotic minions It seems willing and able to talk to you (use Command Staff). A staff made out of the bones of fallen foes. Disgustingly powerful. |
Spellhunt Remnants (4 def, 5 armour)1.5 T4 hands armor [Unique] Disrupt/Master While equipped: dps ---------- Mind.crit +4% Mind.pwr +10 (+3 eff.) ----- def ----- Armour +5 Defense +4 (+1 eff.) Spell.save +10 (+3 eff.) Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These voratun gauntlets shine brightly beneath a thin layer of wear. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. |
Wyrmbreath (0 def, 4 armour)1.0 T2 hands armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Dmg.mod +10% fire ----- def ----- Armour +4 Resists +18% fire +10% darkness +10% nature Fire Breath: Level 2.6 Pwr.cost 24 out of 24/24. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 333.46 fire damage over 3 turns, and has a 25% chance of being Flameshocked for 3 turns, stunning them. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
Cinderrebel the dwarven-steel helm (0 def, 4 armour)3.0 T3 head armor [Rare] Master While equipped: Stats +5 Wil dps ---------- S.pwr/crit +6 Dmg.mod +6% blight +18% fire Res.pen +20% fire ----- def ----- Armour +4 Fatigue +4% Resists +9% blight Mind.save +10 (+4 eff.) ---------- misc Mana/turn +0.32 Max.vim +30.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
reinforced leather armour of delving (4 def, 7 armour)9.0 T4 light armor [Ego+] Master While equipped: Stats +6 Str ----- def ----- Armour +7 Defense +4 (+1 eff.) Fatigue +8% Resists +14% darkness +9% physical ---------- misc Light +2 Track: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 24 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
Shadeviper of the Blightspawn (7 def, 15 armour)17.0 T4 massive armor [Random Unique] Nature/Disrupt/Master While equipped: dps ---------- Dmg.mod +15% nature Melee Ret 16 nature On Melee Ret: * 28% chance to disease * 34% chance to inflict 15% damage reduction ----- def ----- Armour +15 Defense +7 (+2 eff.) Fatigue +26% Resists +17% acid +14% blight +16% fire +14% nature +9% cold D.Red.from +9% Unnatural ---------- misc Breathe water A suit of armour made of metal plates. |
corrosive stralite shield of cold resistance (+14%) (10 def, 2 armour, 41-49.2 power, 139.5 block)7.0 T4 shield armor [Ego+] Arcane/Master When used to Attack: Power 41.0 - 49.2 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +4.5% Block +140 Melee+ +13 acid While equipped: Stats +2 Con dps ---------- On Melee Ret: * 10% chance to corrode armour by 30% ----- def ----- Armour +2 Defense +10 (+3 eff.) Rng.Def +10 (+4 eff.) Fatigue +14% Resists +14% acid +19% cold ---------- misc Talents +4 Block Handheld deflection devices. |
insidious quiver of yew arrows of the leech (19/19, 32-44.8 power, 10 apr)3.0 T3 arrow ammo [Ego+] Nature/Disrupt Power 32.0 - 44.8 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit / acc Apr +10 Crit +2.0% Capacity 19 Ranged+ +42 insidious poison On Hit: * Slows global speed by 14% * leeches stamina from the target Arrows are used with bows to pierce your foes to death. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +4% blight Apr +5 Melee Ret 15 blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Forbidden Tome: "The Day It Came"2.0 T3 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 12, dealing 295.80 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 75/75 This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
stralite torque of clear mind [power 3] (10 cooldown)2.0 T4 torque charm [Ego] Psionic Absorb and nullify at most 3 detrimental mental status effects in the next 10 turns Puts all charms on 10 cooldown Torques are made by powerful psionics to store psionic powers. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By FinallyDone the Higher Wyrmic level 34
63rd Pyre 123rd year of Ascendancy at 20:54 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By FinallyDone the Higher Wyrmic level 32
21st Pyre 123rd year of Ascendancy at 07:17 see stats
Antimagic! (Exploration mode)
Completed antimagic training in the Ziguranth camp.By FinallyDone the Higher Wyrmic level 14
40th Dusk 122nd year of Ascendancy at 22:31 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By FinallyDone the Higher Wyrmic level 37
2nd Flare 123rd year of Ascendancy at 15:44 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By FinallyDone the Higher Wyrmic level 28
79th Regrowth 123rd year of Ascendancy at 01:21 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By FinallyDone the Higher Wyrmic level 36
75th Pyre 123rd year of Ascendancy at 16:47 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By FinallyDone the Higher Wyrmic level 37
2nd Flare 123rd year of Ascendancy at 20:37 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By FinallyDone the Higher Wyrmic level 17
66th Dusk 122nd year of Ascendancy at 17:35 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By FinallyDone the Higher Wyrmic level 27
8th Decay 122nd year of Ascendancy at 13:51 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By FinallyDone the Higher Wyrmic level 17
68th Dusk 122nd year of Ascendancy at 12:37 see stats
Is that how it feels to be an escort quest?! (Exploration mode)
Got saved from death in the Godfeaster by Malyu and managed to escape.By FinallyDone the Higher Wyrmic level 33
23rd Pyre 123rd year of Ascendancy at 21:42 see stats
Level 10 (Exploration mode)
Got a character to level 10.By FinallyDone the Higher Wyrmic level 10
1st Summertide 122nd year of Ascendancy at 11:28 see stats
Level 20 (Exploration mode)
Got a character to level 20.By FinallyDone the Higher Wyrmic level 20
4th Haze 122nd year of Ascendancy at 10:08 see stats
Level 30 (Exploration mode)
Got a character to level 30.By FinallyDone the Higher Wyrmic level 30
12nd Pyre 123rd year of Ascendancy at 03:00 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By FinallyDone the Higher Wyrmic level 33
23rd Pyre 123rd year of Ascendancy at 07:39 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By FinallyDone the Higher Wyrmic level 36
75th Pyre 123rd year of Ascendancy at 22:47 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By FinallyDone the Higher Wyrmic level 6
78th Pyre 122nd year of Ascendancy at 23:38 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By FinallyDone the Higher Wyrmic level 33
23rd Pyre 123rd year of Ascendancy at 21:42 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By FinallyDone the Higher Wyrmic level 22
9th Haze 122nd year of Ascendancy at 19:13 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By FinallyDone the Higher Wyrmic level 32
19th Pyre 123rd year of Ascendancy at 19:34 see stats
Log
Unspeakable Thing casts Entropic Gift.
Unspeakable Thing's spell attains critical power!
Hithre is consumed by entropy!
Unspeakable Thing's is no longer wasting away.
Dark Whispers from Human student hits Unspeakable Thing for (4 shifted), 0 darkness (0 total damage).
The Teacher casts Netherblast.
The Teacher is wasting away!
Human student loses 28 health and is almost overcome by the entropy!
Training Dummy is free of the entropy.
Training Dummy's whispers fade.
Training Dummy's whispers fade.
Training Dummy is free of the entropy.
Training Dummy's whispers fade.
Training Dummy is free of the entropy.
Hithre loses 0 health to the entropy.
Character control switched to FinallyDone.
Lore found: Lessons of Inevitability - Unravel Existence
You can read all your collected lore in the game menu, by pressing Escape.
You feel very confident walking into this place.
Talent Netherblast is ready to use.
Entropic Gift from Unspeakable Thing hits Hithre for 5 temporal damage.
Dark Whispers from Unspeakable Thing hits Human student for 23 darkness damage.
Total Collapse from Unspeakable Thing hits Hithre for 36 void damage.
Dark Whispers from Human student hits Training Dummy for 0 darkness damage.
Option unlocked: New Class: Cultist of Entropy (Demented)
FinallyDone deactivates Wild Growth.
FinallyDone deactivates Elemental Harmony.
FinallyDone deactivates Icy Skin.
FinallyDone deactivates Antimagic Shield.











































































































