











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Wanderer pick 1 in 3 talent choice 1.7.4Wanderer now choose one in three random talent trees instead. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Infinite |
Mode | Insane Adventure |
Sex | Male |
Race | Cornac |
Class | Temporal Warden |
Level / Exp | 16 / 40% |
Size | medium |
Lifes / Deaths | Killed by Xeredhetta the lesser vampire at level 11 on the 7th Mirth 122nd year of Ascendancy at 07:22 1 / 4Killed by ritch flamespitter at level 15 on the 2nd Summertide 122nd year of Ascendancy at 21:56 Killed by Aerena the large white snake at level 15 on the 3rd Summertide 122nd year of Ascendancy at 01:32 Killed by Glomina the fire drake hatchling at level 15 on the 3rd Summertide 122nd year of Ascendancy at 10:10 |
Primary Stats
Strength | 16 (base 14) |
Dexterity | 31 (base 26) |
Constitution | 21 (base 14) |
Magic | 44 (base 41) |
Willpower | 17 (base 12) |
Cunning | 10 (base 10) |
Resources
Life | 504/504 |
Paradox | 317 |
Healing Factor | 1.094804467222 |
Regeneration | 1.3685055840275 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 1 |
See Stealth | 10.904784402133 |
See Invisible | 10.904784402133 |
Offense: Mainhand
Damage | 61 |
Accuracy | 54 |
Crit Chance | 4% |
APR | 27 |
Speed | 1.00 |
Offense: Spell
Spellpower | 41 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 23 |
Crit Chance | 1% |
Speed | 1 |
Offense: Damage Bonus
Physical | +6% |
Lightning | +22% |
Nature | +10% |
Temporal | +15% |
Blight | +6% |
Arcane | +3% |
Cold | +40% |
All | 0% |
Offense: Damage Penetration
Fire | +5% |
Physical | +5% |
Defense: Base
Armour (hardiness) | 9.3350939529706 (47.857809501309%) |
Defense | 34 |
Ranged Defense | 34 |
Fatigue | 12 |
Physical Save | 22 |
Spell Save | 20 |
Mental Save | 25 |
Defense: Resistances
Physical | + 1%( 70%) |
Fire | + 10%( 70%) |
Nature | + 20%( 70%) |
Temporal | + 6%( 70%) |
Blight | + 3%( 70%) |
Arcane | + 5%( 70%) |
Cold | + 21%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Stun Resistance | 12% |
Bleed Resistance | 10% |
Confusion Resistance | 10% |
Instadeath Resistance | 100% |
Disarm Resistance | 41% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 24 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 99 damage for 3 turns. Its effects scale with your Cunning stat. |
Class Talents
Chronomancy / Bow Threading | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Chronomancy / Stasis | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Chronomancy / Speed Control | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Hounds | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Chronomancy / Temporal Combat | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Chronomancy / Blade Threading | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Chronomancy / Chronomancy | 1.30 |
| 3/5 |
| 3/5 |
| 3/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
talent | Weapon Folding |
talent | Contingency |
talent | Temporal Hounds |
detrimental effect | Zone-wide effect: A huge thunderstorm rages above you. +10 lightning damage, -10% stun resistance. Thunderstorm |
Quests
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 8): Exterminator | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 9): Exterminator | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | ![]() 2.0 T1 feet armor [Rare] Master While equipped: Stats +3 Mag ----- def ----- Armour +2 Resists +5% arcane +1% physical ---------- misc Infravis +1 A pair of boots made of leather. |
Quiver | ![]() 3.0 T2 arrow ammo [Rare] Nature Power 20.5 - 28.7 Physical Uses 50% Mag, 70% Dex Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +1.5% Capacity 16 Ranged+ +8 nature +20 blight On Hit.r1 +12 mind +12 blight On Crit.r2 +4 nature Arrows are used with bows to pierce your foes to death. |
Light source | ![]() 2.0 T1 lite [Rare] Master While equipped: Stats +2 Con dps ---------- Mind.pwr +5 (+3 eff.) Dmg.mod +12% lightning ----- def ----- Mind.save +3 (+2 eff.) ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() 2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11% cold ----- def ----- Defense +1 (+1 eff.) Resists +16% cold Max.HP +80.00 Cut- +10% Disarm- +20% A pointy cloth hat, very wizardly... |
Tool | ![]() 2.0 T1 wand charm [Ego] Arcane Create a shield absorbing up to 116 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to gain a 12% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | ![]() 0.1 T2 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +10% nature +6% temporal Acc +8 (+3 eff.) Apr +9 ----- def ----- Defense +8 (+4 eff.) Resists +20% nature +6% temporal Mind.save +8 (+4 eff.) ---------- misc Mana/turn +0.04 Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 115% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
On fingers | ![]() 0.1 T2 ring jewelry [Ego] Master While equipped: ----- def ----- HP.reg +1.00 Stun/Frz- +22% Rings make your fingers look great! |
Around waist | ![]() 1.0 T1 belt armor [Rare] Master While equipped: Stats +1 Dex +2 Con ----- def ----- Resists +7% fire +5% cold ---------- misc Vim/s.crit +1.00 Light +1 A belt that goes around your waist. |
In main hand | ![]() 4.0 T2 longbow 2H weapon [Random Unique] Arcane/Master Power 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 Ranged+ +22 cold While equipped: Stats +2 Dex dps ---------- Dmg.mod +9% temporal +29% cold Longbows are used to shoot arrows at your foes. |
On hands | ![]() 1.0 T1 hands armor [Rare] Psionic While equipped: Stats +2 Dex dps ---------- Phys.pwr +10 (+4 eff.) Acc +31 (+9 eff.) ----- def ----- Armour +1 Resists +3% fire Phys.save +6 (+3 eff.) Mind.save +5 (+3 eff.) Disarm- +21% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | ![]() 14.0 T1 heavy armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Spell.pwr +5 (+2 eff.) Dmg.mod +6% blight ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +3% blight Max.HP +41.00 A suit of armour made of mail. |
Cloak | ![]() 2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Spell.pwr +15 (+5 eff.) Dmg.mod +3% arcane +6% physical Res.pen +5% physical ----- def ----- Defense +7 (+4 eff.) Phys.save +6 (+3 eff.) ---------- misc Stam/turn +1.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() 0.1 T2 amulet jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Str +1 Wil +3 Con dps ---------- Phys.crit +2.0% Crit.mult +11.00% Mind.pwr +7 (+4 eff.) Res.pen +5% fire Acc +5 (+2 eff.) Apr +11 ----- def ----- Mind.save +6 (+3 eff.) Confus- +10% Amulets make your neck look great! |
Inventory
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 540% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 T1 ring jewelry [Ego] Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +10% mind ----- def ----- Resists +10% mind Mind.save +6 (+3 eff.) Rings make your fingers look great! |
![]() 3.0 T2 battleaxe 2H weapon [Rare] Nature Power 22.0 - 33.0 Physical Uses 120% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% Melee+ +9 nature While equipped: Stats +2 Wil dps ---------- On Hit (Melee): * 20 arcane resource burn * 10% chance to slow global speed by 41% ----- def ----- Resists +3% cold ---------- misc Psi/ret +0.12 Massive two-handed battleaxes. |
![]() 3.0 T2 battleaxe 2H weapon [Ego] Arcane Power 22.0 - 33.0 Physical Uses 120% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +12 Crit +5.0% Atk.spd 100% Phasing +17% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 71 damage Massive two-handed battleaxes. |
![]() 5.0 T1 greatmaul 2H weapon [Rare] Arcane Power 18.5 - 27.8 Physical Uses 120% Mag Mastery Strength of Purpose Acc+ +0.2% base dam (max 20%) Apr +1 Crit +0.5% Atk.spd 100% On Hit.r1 +9 fire While equipped: Stats +1 Cun dps ---------- Crit.mult +5.00% Mind.pwr +10 (+5 eff.) Dmg.mod +9% arcane ----- def ----- Poison- +20% Teleport- +10% Massive two-handed mauls. |
![]() 3.0 T2 waraxe 1H weapon [Ego+] Nature/Disrupt Power 13.5 - 18.9 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Against +12% Unnatural On Crit.r2 +13 acid +5 nature While equipped: Stats +1 Wil dps ---------- Res.pen +8% acid +5% nature Apr +5 One-handed war axes. |
![]() 1.0 T2 hands armor [Rare] Arcane While equipped: dps ---------- Spell.crit +1% Crit.mult +10.00% Melee+ 8 darkness Dmg.mod +6% darkness +3% blight Res.pen +10% nature ----- def ----- Armour +2 Resists +6% darkness Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Mana/turn +0.08 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.0 T1 hands armor [Ego] Arcane/Master While equipped: Stats +2 Str dps ---------- Phys.pwr +5 (+2 eff.) Melee+ 5 blight Dmg.mod +3% blight ----- def ----- Armour +1 Resists +5% blight Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 2.0 T1 head armor [Rare] Nature While equipped: Stats +1 Wil +1 Mag dps ---------- S.pwr/crit +2 Dmg.mod +11% cold ----- def ----- Defense +1 (+1 eff.) Resists +6% acid +16% cold Spell.save +12 (+6 eff.) ---------- misc Mana/s.crit +2.00 A pointy cloth hat, very wizardly... |
![]() 6.0 T4 mummy armor [Unique] Arcane A complementing item would be your crowning glory. While equipped: Stats +5 Wil +5 Mag dps ---------- Dmg.mod +15% cold +15% arcane +20% darkness Melee Ret 10 darkness ----- def ----- Armour +12 Defense +12 (+6 eff.) Resists +30% blight -10% fire +30% darkness -10% light HP.reg +1.00 Poison- +100% Disease- +100% ---------- misc Light -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str dps ---------- Phys.crit +1.0% Crit.mult +5.00% Phys.pwr +5 (+2 eff.) ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 3.0 T2 shot ammo [Rare] Nature Power 18.5 - 22.2 Physical Uses 50% Cun, 0% Mag, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +3 Crit +4.5% Capacity 19 Proj.spd +400% On Hit.r1 +16 nature On Crit.r2 +4 cold On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 110 physical damage While equipped: ---------- misc Reload +4 Shots are used with slings to pummel your foes to death. |
Achievements
By Vab the Cornac Temporal Warden level 12
8th Mirth 122nd year of Ascendancy at 13:09 see stats
By Vab the Cornac Temporal Warden level 10
3rd Mirth 122nd year of Ascendancy at 14:55 see stats
By Vab the Cornac Temporal Warden level 14
1st Summertide 122nd year of Ascendancy at 00:02 see stats
Log
Thief misses Temporal hound.
Thief performs a melee critical strike against Temporal hound!
Temporal hound shrugs off Thief's 'Acid Splash'!
Temporal hound killed Giant ice ant!
Thief hits Temporal hound for 20 physical damage.
Temporal hound hits Thief for 47 temporal, 47 physical (95 total damage).
Vab shoots!
Vab's Shoot hits Treant for 77 physical damage.
Vab's Shoot killed Treant!
Temporal hound hits Bloated horror for 21 temporal, 21 physical (43 total damage).
Temporal hound hits Thief for 33 temporal, 33 physical (66 total damage).
Thief performs a melee critical strike against Temporal hound!
Thief misses Temporal hound.
Thief hits Temporal hound for 63 physical, 5 light (68 total damage).
Vab shoots!
You collect a new ingredient: bloated horror heart (1).
Vab's Shoot hits Bloated horror for 56 physical, 14 blight, 20 cold (90 total damage).
Vab's Shoot killed Bloated horror!
Temporal hound hits Thief for 36 temporal, 36 physical (71 total damage).
Temporal hound killed Thief!
Temporal hound is no longer out of phase.
Temporal hound is no longer out of phase.
Temporal hound is no longer out of phase.
Vab picks up (f.): caustic steel waraxe of persecution (14-19 power, 3 apr).
Talent Command Hounds: Blink is ready to use.