White Doom the level 1 Whitehoof Doombringer by Mopaxac

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignInfinite
ModeMadness Roguelike
SexMale
RaceWhitehoof
ClassDoombringer
Level / Exp1 / 90%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20 (base 14)
Dexterity9 (base 10)
Constitution14 (base 12)
Magic19 (base 15)
Willpower7 (base 10)
Cunning12 (base 11)

Resources

Life-3/236
Stamina68/92
Vim100/100
Healing Factor1.0372895330003
Regeneration0.25932238325009

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage30
Accuracy20
Crit Chance7%
APR1
Speed1.00

Offense: Spell

Spellpower19
Crit Chance2%
Speed1

Offense: Mind

Mindpower9
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)6.3350939529706 (47.857809501309%)
Defense1
Ranged Defense1
Fatigue12
Physical Save11
Spell Save9
Mental Save6

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance50%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Corruption / Torture1.30
1/5
0/5
0/5
0/5
Corruption / Shadowflame1.30
1/5
0/5
0/5
0/5
Corruption / Heart of Fire1.30
1/5
0/5
0/5
0/5
Corruption / Brutality1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Technique / Combat veteran1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Race / Whitehooves1.00
1/5
0/5
0/5
0/5
Corruption / Oppression1.30
0/5
0/5
0/5
0/5
Corruption / Demonic strength1.30
1/5
0/5
0/5
0/5
Corruption / Hexes1.10
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
1/5
1/5
0/5

Effects

Quests

active

Equipment

Tool
Light source
Main armor
In main hand

Inventory

Achievements

Log


Talent Incinerating Blows is ready to use.

White Doom is no longer out of phase.


Resting starts...

Talent Rune: Shielding is ready to use.
Talent Rune: Blink is ready to use.
Rested for 19 turns (stop reason: hostile spotted to the southeast (geomancer)).


Ran for 2 turns (stop reason: hostile spotted to the south (geomancer)).


Resting starts...

Rested for 4 turns (stop reason: hostile spotted to the southeast (geomancer)).


White Doom casts
Rune: Shielding.
A shield forms around White Doom.

White Doom rushes out!
Geomancer is on fire!

Geomancer is dazed!

White Doom hits Geomancer for 50 physical, 4 fire (54 total damage).
Geomancer is not dazed anymore.

Geomancer casts
Earthen Missiles.
Burning from White Doom hits Geomancer for
1 fire damage.
Your shield crumbles under the damage!

The shield around White Doom crumbles.

Geomancer's Earthen Missiles hits
White Doom for 61 physical damage.
Geomancer's Earthen Missiles hits
White Doom for (61 absorbed), 0 physical, (10 absorbed), 0 physical (0 total damage).
Geomancer's Earthen Missiles hits
White Doom for (59 absorbed), 2 physical, 10 physical (12 total damage).
White Doom the level 1 whitehoof doombringer was mutilated to death by a geomancer on level 1 of Infinite Dungeon.