Dark souls: Prepare to di the level 6 Yeek Doomed by Laharl

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.1
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceYeek
ClassDoomed
Level / Exp6 / 29%
Sizesmall
Lifes / Deaths

Primary Stats

Strength7 (base 10)
Dexterity9 (base 10)
Constitution5 (base 10)
Magic10 (base 10)
Willpower34 (base 25)
Cunning32 (base 22)

Resources

Life113/152
Hate69/100
Healing Factor0.80207516905052
Regeneration0.20051879226263

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage12
Accuracy24
Crit Chance9%
APR12
Speed1.00

Offense: Offhand

Damage12
Accuracy24
Crit Chance9%
APR12
Speed1.00

Offense: Spell

Spellpower10
Crit Chance8%
Speed1

Offense: Mind

Mindpower31
Crit Chance10%
Speed1

Defense: Base

Armour (hardiness)5 (30%)
Defense6
Ranged Defense6
Fatigue0
Physical Save9
Spell Save15
Mental Save21

Defense: Resistances

Physical+ 13%( 70%)
All+ 7%( 70%)

Defense: Immunities

Confusion Resistance35%
Instadeath Resistance100%
Knockback Resistance40%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Cursed / Shadows1.30
5/5
2/5
0/5
0/5
Cursed / Punishments1.30
0/5
0/5
0/5
0/5
Cursed / Darkness1.30
1/5
1/5
0/5
0/5
Cursed / Force of will1.30
1/5
0/5
0/5
0/5

Generic Talents

Cursed / Dark sustenance1.30
2/5
2/5
0/5
0/5
Cursed / Cursed form1.00
1/5
0/5
0/5
0/5
Cursed / Gestures1.30
3/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5

Effects

talent
talent

Quests

done
active

Equipment

On feet
Light source
On head
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Log

Shadow casts Phase Door.

Dark souls: Prepare to di wears (replacing
insulating rough leather belt): Mighty Girdle.

Dark souls: Prepare to di wears:
linen wizard hat of knowledge (1 def, 0 armour).

You gain 0.86 gold from the transmogrification of
rough leather armour of acid resistance (3 def, 2 armour).
You gain 1.20 gold from the transmogrification of
cleansing iron mail armour (2 def, 4 armour).
You gain 0.47 gold from the transmogrification of
stabilizing iron helm (0 def, 3 armour).
You gain 0.65 gold from the transmogrification of
iron helm of dexterity (+2) (0 def, 3 armour).
You gain 2.67 gold from the transmogrification of
arcing iron waraxe of vileness (10.5-14.7 power, 2 apr).
You gain 2.41 gold from the transmogrification of
coral trident of vileness (13.5-21.6 power, 6 apr).
You gain 1.89 gold from the transmogrification of
coral trident of daylight (12.5-20 power, 6 apr).
You gain 0.25 gold from the transmogrification of
coral trident (13-20.8 power, 6 apr).
You gain 0.95 gold from the transmogrification of
arcing iron mace of massacre (18.5-25.9 power, 2 apr).
You gain 0.25 gold from the transmogrification of
elm longbow.
You gain 0.25 gold from the transmogrification of
iron greatmaul (20-30 power, 1 apr).
You gain 1.65 gold from the transmogrification of
shielding rune of the warrior (absorb 71; dur 3; cd 15).
You gain 1.09 gold from the transmogrification of
shatter afflictions rune of the duelist (absorb 39; cd 17).
There is a Way into the lair of Murgol here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.


There is a Irkkk (Town) here (press '' or right click to use).

There is an exit to the worldmap here (press '' or right click to use).
You feel very confident walking into this place.
Dark souls: Prepare to di deactivates
Call Shadows.
Dark souls: Prepare to di deactivates
Gesture of Pain.