Zur the Enchanter the level 11 Higher Enchanter by pobez

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.9
Addons
Dark Priest 1.4.8
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceHigher
ClassEnchanter
Level / Exp11 / 30%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity19 (base 10)
Constitution36 (base 36)
Magic40 (base 36)
Willpower30 (base 29)
Cunning16 (base 10)

Resources

Life377/377
Mana256/256
Stamina180/180
Positive73/80
Healing Factor1
Regeneration1.15

Speed

Mental0%
Attack0%
Movement-62.5%
Spell0%
Global+100%

Vision

Sight11
Lite2
Infravision2

Offense: Mainhand

Damage17
Accuracy20
Crit Chance5%
APR0
Speed1.00

Offense: Spell

Spellpower32
Crit Chance4%
Speed1

Offense: Mind

Mindpower23
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)6 (30%)
Defense20
Ranged Defense20
Fatigue4
Physical Save21
Spell Save22
Mental Save16

Defense: Resistances

All+ 1%( 70%)

Defense: Immunities

Instadeath Resistance100%
Blind Resistance10%

Inscriptions (5/5)

Infusions
Infusions
Runes
Infusions
Infusions

Class Talents

Spell / Disenchantment1.30
1/5
1/5
1/5
0/5
Spell / Fire alchemy1.30
0/5
0/5
0/5
0/5
Spell / Arcane enchantments1.30
0/5
0/5
0/5
0/5
Spell / Inanimation1.30
0/5
0/5
0/5
0/5
Spell / Golemancy1.50
5/5
5/5
1/5
0/5
Spell / Acid alchemy1.30
0/5
0/5
0/5
0/5
Spell / Morph1.30
0/5
0/5
0/5
0/5
Spell / Chaotic hedgemagic1.30
0/5
0/5
0/5
0/5
Spell / Enhancement1.30
0/5
0/5
0/5
0/5
Spell / Advanced-golemancy1.30
0/5
0/5
0/5
0/5
Spell / Explosive admixtures1.50
5/5
5/5
1/5
0/5
Spell / Poison alchemy1.30
0/5
0/5
0/5
0/5
Spell / Ordered hedgemagic1.50
3/5
2/5
1/5
0/5
Spell / Frost alchemy1.30
0/5
0/5
0/5
0/5
Spell / Martial enchantments1.30
1/5
1/5
0/5
0/5

Generic Talents

Spell / Staff combat1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
Celestial / Light1.20
1/5
1/5
1/5
0/5
Race / Higher1.00
1/5
1/5
0/5
0/5
Spell / Mana alchemy1.60
1/5
1/5
1/5
0/5
Spell / Force1.50
0/5
0/5
0/5
0/5
Cunning / Herbalism1.30
0/5
0/5
0/5
0/5
Technique / Staff combat1.30
0/5
0/5
0/5
0/5
Spell / Stone alchemy1.60
3/5
2/5
1/5
0/5
Spell / Staff magic1.30
1/5
5/5
0/5
0/5
Technique / Conditioning1.20
1/5
1/5
1/5
0/5

Effects

talent
detrimental effect

Quests

done
done
done
done
active
done
active
done
active

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
Around neck
In main hand
Cloak
Main armor

Inventory

Achievements

Level 10 Got a character to level 10.
By Zur the Enchanter the Higher Enchanter level 10
34th Dusk 122nd year of Ascendancy at 11:46
see stats
The Arena Unlocked Arena mode.
By Zur the Enchanter the Higher Enchanter level 6
1st Mirth 122nd year of Ascendancy at 16:11
see stats

Log

Zur the Enchanter deactivates Staff Warding.
Zur the Enchanter is free from the illness.

You are no longer encumbered.
Zur the Enchanter stops regenerating health quickly.

Zur the Enchanter is no longer poisoned.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

Assassin Lord killed Zur the Enchanter!
Saving done.

Resting starts...

Talent Infusion: Healing is ready to use.
Talent Bathe in Light is ready to use.
Talent Healing Light is ready to use.
Talent Infusion: Healing is ready to use.
Talent Lesser Heat Beam is ready to use.
Talent Lesser Magic Missile is ready to use.
Talent Disenchant Creature is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Gift of the Highborn is ready to use.
Talent Rune: Manasurge is ready to use.
Talent Barrier is ready to use.
Talent Infusion: Wild is ready to use.
Talent Quicken Inscriptions is ready to use.
Talent Staff Warding is ready to use.
Rested for 30 turns (stop reason: all resources and life at maximum).


Zur the Enchanter activates Staff Warding.


Zur the Enchanter deactivates Staff Warding.