Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando Extra Dungeons 1.3.0In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Steamtech UI 1.1.4 Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Items Vault 1.3.0Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Cornac |
| Class | Bulwark |
| Level / Exp | 43 / 59% |
| Size | medium |
| Lifes / Deaths | Killed by Khejasecas the Invoker at level 11 on the 4th Mirth 122nd year of Ascendancy at 17:52 / 52Killed by derpy at level 11 on the 4th Mirth 122nd year of Ascendancy at 18:06 Killed by Sitraas the Bringer of Doom at level 13 on the 5th Mirth 122nd year of Ascendancy at 03:41 Killed by Zubylle the yellow ooze at level 15 on the 5th Mirth 122nd year of Ascendancy at 11:09 Killed by Bethatha the midge swarm at level 16 on the 5th Mirth 122nd year of Ascendancy at 18:33 Killed by Gloruta the skeleton warrior at level 22 on the 7th Mirth 122nd year of Ascendancy at 02:04 Killed by Gloruta the skeleton warrior at level 22 on the 7th Mirth 122nd year of Ascendancy at 02:24 Killed by Greater Mummy Lord at level 24 on the 10th Mirth 122nd year of Ascendancy at 00:18 Killed by ancient elven mummy at level 24 on the 10th Mirth 122nd year of Ascendancy at 00:26 Killed by Greater Mummy Lord at level 25 on the 10th Mirth 122nd year of Ascendancy at 00:50 Killed by Greater Mummy Lord at level 25 on the 10th Mirth 122nd year of Ascendancy at 01:43 Killed by Greater Mummy Lord at level 25 on the 10th Mirth 122nd year of Ascendancy at 02:00 Killed by Greater Mummy Lord at level 25 on the 10th Mirth 122nd year of Ascendancy at 03:37 Killed by Greater Mummy Lord at level 25 on the 10th Mirth 122nd year of Ascendancy at 04:13 Killed by Greater Mummy Lord at level 25 on the 10th Mirth 122nd year of Ascendancy at 04:31 Killed by Greater Mummy Lord at level 25 on the 10th Mirth 122nd year of Ascendancy at 04:46 Killed by Greater Mummy Lord at level 25 on the 10th Mirth 122nd year of Ascendancy at 05:01 Killed by Greater Mummy Lord at level 25 on the 10th Mirth 122nd year of Ascendancy at 05:56 Killed by Greater Mummy Lord at level 25 on the 10th Mirth 122nd year of Ascendancy at 07:36 Killed by Greater Mummy Lord at level 25 on the 10th Mirth 122nd year of Ascendancy at 08:16 Killed by Greater Mummy Lord at level 25 on the 10th Mirth 122nd year of Ascendancy at 08:57 Killed by mean looking elven guard at level 29 on the 2nd Flare 122nd year of Ascendancy at 21:24 Killed by elven warrior at level 29 on the 2nd Flare 122nd year of Ascendancy at 22:05 Killed by fire imp at level 30 on the 2nd Flare 122nd year of Ascendancy at 23:18 Killed by elven mage at level 32 on the 3rd Flare 122nd year of Ascendancy at 04:27 Killed by elven blood mage at level 32 on the 3rd Flare 122nd year of Ascendancy at 05:39 Killed by elven tempest at level 33 on the 3rd Flare 122nd year of Ascendancy at 09:33 Killed by elven blood mage at level 33 on the 3rd Flare 122nd year of Ascendancy at 09:48 Killed by elven cultist at level 36 on the 3rd Flare 122nd year of Ascendancy at 12:54 Killed by elven guard at level 38 on the 3rd Flare 122nd year of Ascendancy at 18:53 Killed by elven corruptor at level 40 on the 4th Flare 122nd year of Ascendancy at 00:14 Killed by Salawyn the elven cultist at level 43 on the 4th Flare 122nd year of Ascendancy at 09:47 Killed by Salawyn the elven cultist at level 43 on the 4th Flare 122nd year of Ascendancy at 10:14 Killed by Salawyn the elven cultist at level 43 on the 4th Flare 122nd year of Ascendancy at 10:42 Killed by master vampire at level 43 on the 4th Flare 122nd year of Ascendancy at 11:04 Killed by skeleton warrior at level 43 on the 4th Flare 122nd year of Ascendancy at 12:12 Killed by skeleton warrior at level 43 on the 4th Flare 122nd year of Ascendancy at 12:44 Killed by armoured skeleton warrior at level 43 on the 4th Flare 122nd year of Ascendancy at 14:02 Killed by Salawyn the elven cultist at level 43 on the 4th Flare 122nd year of Ascendancy at 14:14 Killed by Salawyn the elven cultist at level 43 on the 4th Flare 122nd year of Ascendancy at 15:09 Killed by Salawyn the elven cultist at level 43 on the 4th Flare 122nd year of Ascendancy at 15:31 Killed by Salawyn the elven cultist at level 43 on the 4th Flare 122nd year of Ascendancy at 16:24 Killed by skeleton warrior at level 43 on the 4th Flare 122nd year of Ascendancy at 16:41 Killed by skeleton warrior at level 43 on the 4th Flare 122nd year of Ascendancy at 17:37 Killed by armoured skeleton warrior at level 43 on the 4th Flare 122nd year of Ascendancy at 17:49 Killed by Salawyn the elven cultist at level 43 on the 4th Flare 122nd year of Ascendancy at 18:48 Killed by Salawyn the elven cultist at level 43 on the 4th Flare 122nd year of Ascendancy at 19:07 Killed by Salawyn the elven cultist at level 43 on the 4th Flare 122nd year of Ascendancy at 19:28 Killed by Salawyn the elven cultist at level 43 on the 4th Flare 122nd year of Ascendancy at 19:52 Killed by Salawyn the elven cultist at level 43 on the 4th Flare 122nd year of Ascendancy at 20:18 Killed by Salawyn the elven cultist at level 43 on the 4th Flare 122nd year of Ascendancy at 20:38 Killed by Salawyn the elven cultist at level 43 on the 4th Flare 122nd year of Ascendancy at 21:03 |
Primary Stats
| Strength | 63 (base 60) |
| Dexterity | 43 (base 40) |
| Constitution | 66 (base 60) |
| Magic | 21 (base 10) |
| Willpower | 27 (base 10) |
| Cunning | 66 (base 60) |
Resources
| Life | 1182/1182 |
| Stamina | 278/278 |
| Healing Factor | 1 |
| Regeneration | 11.031701408398 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 9 |
Offense: Mainhand
| Damage | 109 |
| Accuracy | 56 |
| Crit Chance | 23% |
| APR | 5 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 12.5 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Mind
| Mindpower | 35.15 |
| Crit Chance | 18% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 43 (37%) |
| Defense | 29.775 |
| Ranged Defense | 32.775 |
| Fatigue | 6 |
| Physical Save | 48.383333333333 |
| Spell Save | 52.433333333333 |
| Mental Save | 36.775 |
Defense: Resistances
| All | + 15%( 70%) |
Defense: Immunities
| Disarm Resistance | 25% |
| Instadeath Resistance | 100% |
| Blind Resistance | 15% |
| Poison Resistance | 100% |
| Knockback Resistance | 10% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 205 damage for 5 turns. The effect will scale with your magic stat. Its effects scale with your Magic stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Warcries | 1.50 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Shield defense | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat veteran | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Technique / Field control | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Conditioning | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Equipment
| On feet | traveler's pair of iron boots of tirelessness (0 def, 3 armour) traveler's pair of iron boots of tirelessness (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: -2% Maximum encumbrance: +20 Physical save: +6 (+2 eff.) Stamina each turn: +0.30 Maximum stamina: +10.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Betiwen BetiwenPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 8 blight Changes stats: +4 Mag Changes resistances: +9% lightning / +3% cold / +3% nature Blindness immunity: +15% Disarm immunity: +5% Knockback immunity: +10% Spellpower: +7 (+2 eff.) Light radius: +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | iron helm of dexterity (+3) (0 def, 3 armour) iron helm of dexterity (+3) (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +3 Dex A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | steady rough leather gloves (0 def, 1 armour) steady rough leather gloves (0 def, 1 armour)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +5 (+2 eff.) Armour: +1 Physical save: +5 (+2 eff.) Mental save: +5 (+2 eff.) Disarm immunity: +20% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+4 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 12 power out of 25/25) : Effective talent level: 3.0 Power cost: 12 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 9 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 21% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | copper ring 'Charstreak' copper ring 'Charstreak'Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 Changes stats: +3 Str / +3 Wil Changes resistances: +6% nature / +3% lightning Changes resistances penetration: +5% fire Changes damage: +15% fire Mental save: +6 (+3 eff.) Rings can have magical properties. |
| Around neck | cleansing steel amulet of cunning (+4) cleansing steel amulet of cunning (+4)Infused by nature Infused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Cun Changes resistances: +10% nature / +10% blight Poison immunity: +20% Disease immunity: +20% Amulets can have magical properties. |
| In main hand | insidious stralite waraxe of massacre (44-61.6 power, 5 apr) insidious stralite waraxe of massacre (44-61.6 power, 5 apr)Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 44.0 - 61.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% Damage (Melee): +37 insidious poison One-handed war axes. |
| Around waist | rough leather belt of carrying rough leather belt of carryingPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Fatigue: -5% Maximum encumbrance: +23 A belt that goes around your waist. |
| In off hand | Scaldpierce the steel shield (15 def, 18 armour, 13.5-16.2 power, 109 block) Scaldpierce the steel shield (15 def, 18 armour, 13.5-16.2 power, 109 block)Requires: - Strength 16 - Talent Armour Training (level 2) Powered by arcane forces Infused by nature Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 13.5 - 16.2 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.0% Block value: +109 On weapon hit: * deal bonus physical damage equal to your armor Burst (radius 2) on crit: +4 blight When wielded/worn: Armour: +18 Armour Hardiness: +7% Defense: +15 (+8 eff.) Ranged Defense: +6 (+3 eff.) Fatigue: +8% Changes stats: +2 Wil / +5 Con Changes resistances: +3% fire / +14% physical / +14% light / +14% darkness Changes resistances penetration: +5% blight Changes damage: +9% arcane Talent granted: +2 Block Critical mult.: +15.00% Physical save: +9 (+3 eff.) Spell save: +3 (+1 eff.) Spellpower on spell critical (stacks up to 3 times): +6 Spellpower: +2 (+0 eff.) Deflect projectiles away: +9% Handheld deflection devices. |
| Cloak | Brightgrinder the linen cloak (1 def, 0 armour) Brightgrinder the linen cloak (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Effects on melee hit: * 15% chance to blind Changes stats: +2 Mag / +2 Wil / +2 Cun / +1 Con Changes resistances: +12% darkness / +12% temporal Changes resistances penetration: +10% light Reduces incoming crit damage: 10.00% Defense after a teleport: +13 Resist all after a teleport: +11% New effects duration reduction after a teleport: +12% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature, putting all charms on cooldown for 6 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Bindings of Eternal Night (12 def, 12 armour) Bindings of Eternal Night (12 def, 12 armour)Powered by arcane forces 6.00 Encumbrance. [Unique] Type: armor / mummy ; tier 3 It is part of a set of items. A complementing item would be your crowning glory. When wielded/worn: Armour: +12 Defense: +12 (+6 eff.) Damage when hit (Melee): 10 darkness Changes stats: +5 Wil / +5 Mag Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light Changes damage: +20% darkness Poison immunity: +100% Disease immunity: +100% Life regen: +1.00 Light radius: -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
Inventory
healing infusion (heal 50) healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. regeneration infusion (heal 239 over 5 turns)regeneration infusion (heal 239 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 239 life over 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Blood of Life Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
This item will automatically be transmogrified when you leave the level. phase door rune of the wizard (range 8; power 20; dur 5)phase door rune of the wizard (range 8; power 20; dur 5) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 8. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 20%, your defense is increased by 20 and all your resistances by 20%. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
warrior's copper amulet warrior's copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +6% physical Stamina each turn: +0.20 Amulets can have magical properties. |
iron longsword (12-16.8 power, 2 apr) iron longsword (12-16.8 power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 12.0 - 16.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Sharp, long, and deadly. |
stralite longsword (33-46.2 power, 5 apr) stralite longsword (33-46.2 power, 5 apr)Requires: - Strength 35 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 33.0 - 46.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. cruel elven-wood vilestaff (25-30 power, 5 apr, darkness element)cruel elven-wood vilestaff (25-30 power, 5 apr, darkness element) Requires: - Magic 35 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +7.0% Changes damage: +25% darkness Talent granted: +1 Command Staff Critical mult.: +11.00% Spellpower: +12 (+3 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. elven-wood vilestaff of might (25-30 power, 5 apr, acid element)elven-wood vilestaff of might (25-30 power, 5 apr, acid element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% acid Talent granted: +1 Command Staff Spellpower: +12 (+3 eff.) Spell crit. chance: +9% Staves designed for wielders of magic, by the greats of the art. |
insidious stralite waraxe of erosion (32-44.8 power, 5 apr) insidious stralite waraxe of erosion (32-44.8 power, 5 apr)Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 32.0 - 44.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% Damage (Melee): +12 insidious poison / +11 temporal / +13 nature One-handed war axes. |
iron waraxe of massacre (17-23.8 power, 2 apr) iron waraxe of massacre (17-23.8 power, 2 apr)Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 17.0 - 23.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. cleansing hardened leather beltcleansing hardened leather belt Infused by arcane disrupting forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +9% acid / +10% blight A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. hardened leather belthardened leather belt 1.00 Encumbrance. Type: armor / belt ; tier 3 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. blighted dwarven-steel gauntlets (0 def, 2 armour)blighted dwarven-steel gauntlets (0 def, 2 armour) Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage (Melee): 8 blight Changes resistances: +7% blight Changes damage: +5% blight Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. dwarven-steel helm (0 def, 4 armour)dwarven-steel helm (0 def, 4 armour) Requires: - Talent Armour Training 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron mail armour (2 def, 4 armour) iron mail armour (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% A suit of armour made of mail. |
spiked iron mail armour (2 def, 4 armour) spiked iron mail armour (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% Damage when hit (Melee): 10 physical A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. reinforced leather armour of resilience (4 def, 7 armour)reinforced leather armour of resilience (4 def, 7 armour) Requires: - Strength 18 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+2 eff.) Fatigue: +8% Maximum life: +32.00 A suit of armour made of leather. |
Elekira (3 def, 7 armour) Elekira (3 def, 7 armour)Requires: - Strength 22 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 1 When wielded/worn: Accuracy: +4 (+1 eff.) Armour penetration: +2 Physical power: +8 (+2 eff.) Armour: +7 Defense: +3 (+2 eff.) Fatigue: +20% Changes stats: +1 Con Changes damage: +6% physical Life regen: +3.70 Stamina each turn: +0.60 Maximum life: +46.00 Healing mod.: +11% A suit of armour made of metal plates. |
prismatic steel plate armour of cold resistance (4 def, 9 armour) prismatic steel plate armour of cold resistance (4 def, 9 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 (+2 eff.) Fatigue: +22% Changes resistances: +15% cold / +11% light / +11% darkness A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. spiked stralite plate armour (7 def, 13 armour)spiked stralite plate armour (7 def, 13 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 (+4 eff.) Fatigue: +26% Damage when hit (Melee): 13 physical A suit of armour made of metal plates. |
iron shield (4 def, 2 armour, 10-12 power, 21.5 block) iron shield (4 def, 2 armour, 10-12 power, 21.5 block)Requires: - Strength 11 - Talent Armour Training (level 2) 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 10.0 - 12.0 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +2.5% Block value: +22 When wielded/worn: Armour: +2 Defense: +4 (+2 eff.) Ranged Defense: +4 (+2 eff.) Fatigue: +6% Talent granted: +1 Block Handheld deflection devices. |
reinforced iron shield (4 def, 6 armour, 8-9.6 power, 42.5 block) reinforced iron shield (4 def, 6 armour, 8-9.6 power, 42.5 block)Requires: - Strength 11 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 8.0 - 9.6 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +2.5% Block value: +42 When wielded/worn: Armour: +6 Defense: +4 (+2 eff.) Ranged Defense: +4 (+2 eff.) Fatigue: +6% Talent granted: +1 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. quiver of elven-wood arrows (17/17, 42.5-59.5 power, 14 apr)quiver of elven-wood arrows (17/17, 42.5-59.5 power, 14 apr) Requires: - Dexterity 35 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 42.5 - 59.5 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Physical crit. chance: +2.5% Capacity: 17 Arrows are used with bows to pierce your foes to death. |
2 agate 2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 sapphire 2 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
spinel spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (3/3) Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 122 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
supercharged elm totem of thorny skin [power 20] (17 cooldown) supercharged elm totem of thorny skin [power 20] (17 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to harden the skin for 7 turns increasing armour by 20 and armour hardiness by 30%, putting all charms on cooldown for 17 turns. Natural totems are made by powerful wilders to store nature power. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Exploration mode) (Uniques)
Killed a Bringer of Doom.By derpy the Cornac Bulwark level 13
5th Mirth 122nd year of Ascendancy at 04:40 see stats
Level 10 (Exploration mode) (Uniques)
Got a character to level 10.By derpy the Cornac Bulwark level 10
78th Pyre 122nd year of Ascendancy at 00:19 see stats
Level 20 (Exploration mode) (Uniques)
Got a character to level 20.By derpy the Cornac Bulwark level 20
6th Mirth 122nd year of Ascendancy at 08:47 see stats
Level 30 (Exploration mode) (Uniques)
Got a character to level 30.By derpy the Cornac Bulwark level 30
2nd Flare 122nd year of Ascendancy at 22:25 see stats
Level 40 (Exploration mode) (Uniques)
Got a character to level 40.By derpy the Cornac Bulwark level 40
3rd Flare 122nd year of Ascendancy at 23:47 see stats
Log
Today is the 7th Flare of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:58.
