Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Items Vault 1.3.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Thalore |
| Class | Archer |
| Level / Exp | 28 / 24% |
| Size | medium |
| Lifes / Deaths | Killed by brecklorn at level 11 on the 11st Dusk 122nd year of Ascendancy at 09:37 / 97Killed by dredge at level 11 on the 11st Dusk 122nd year of Ascendancy at 11:23 Killed by bandit at level 11 on the 11st Dusk 122nd year of Ascendancy at 11:45 Killed by bandit at level 11 on the 13rd Dusk 122nd year of Ascendancy at 16:01 Killed by rogue at level 11 on the 13rd Dusk 122nd year of Ascendancy at 19:21 Killed by Lisadakira the brecklorn at level 11 on the 14th Dusk 122nd year of Ascendancy at 01:39 Killed by snow giant boulder thrower at level 12 on the 16th Dusk 122nd year of Ascendancy at 10:11 Killed by snow giant boulder thrower at level 12 on the 16th Dusk 122nd year of Ascendancy at 11:03 Killed by entrenched horror at level 14 on the 28th Dusk 122nd year of Ascendancy at 22:04 Killed by entrenched horror at level 14 on the 28th Dusk 122nd year of Ascendancy at 22:26 Killed by Weirdling Beast at level 15 on the 30th Dusk 122nd year of Ascendancy at 07:42 Killed by ultimate gwelgoroth at level 15 on the 40th Dusk 122nd year of Ascendancy at 19:33 Killed by Eilinerivea the golem at level 15 on the 48th Dusk 122nd year of Ascendancy at 18:05 Killed by skeleton master archer at level 16 on the 31st Haze 122nd year of Ascendancy at 21:00 Killed by skeleton warrior at level 16 on the 34th Haze 122nd year of Ascendancy at 13:29 Killed by Borfast the Broken at level 17 on the 38th Haze 122nd year of Ascendancy at 00:52 Killed by Vorerarin the skeleton mage at level 17 on the 39th Haze 122nd year of Ascendancy at 09:14 Killed by skeleton master archer at level 17 on the 39th Haze 122nd year of Ascendancy at 16:32 Killed by skeleton warrior at level 18 on the 41st Haze 122nd year of Ascendancy at 15:43 Killed by skeleton warrior at level 18 on the 41st Haze 122nd year of Ascendancy at 16:12 Killed by barrow wight at level 18 on the 41st Haze 122nd year of Ascendancy at 23:34 Killed by vampire lord at level 18 on the 42nd Haze 122nd year of Ascendancy at 20:40 Killed by luminous horror at level 18 on the 44th Haze 122nd year of Ascendancy at 06:47 Killed by skeleton mage at level 18 on the 46th Haze 122nd year of Ascendancy at 14:06 Killed by skeleton warrior at level 18 on the 46th Haze 122nd year of Ascendancy at 14:33 Killed by The Master at level 18 on the 46th Haze 122nd year of Ascendancy at 15:23 Killed by skeleton mage at level 18 on the 46th Haze 122nd year of Ascendancy at 15:52 Killed by The Master at level 18 on the 46th Haze 122nd year of Ascendancy at 16:03 Killed by will o' the wisp at level 18 on the 46th Haze 122nd year of Ascendancy at 19:38 Killed by The Master at level 18 on the 46th Haze 122nd year of Ascendancy at 19:57 Killed by skeleton archer at level 18 on the 46th Haze 122nd year of Ascendancy at 20:26 Killed by skeleton master archer at level 18 on the 46th Haze 122nd year of Ascendancy at 21:26 Killed by Belyma the skeleton archer at level 18 on the 46th Haze 122nd year of Ascendancy at 22:52 Killed by Belyma the skeleton archer at level 18 on the 46th Haze 122nd year of Ascendancy at 23:03 Killed by Xerissra the orc soldier at level 19 on the 47th Haze 122nd year of Ascendancy at 01:05 Killed by Nerelravena the large brown snake at level 20 on the 47th Haze 122nd year of Ascendancy at 14:25 Killed by vampire lord at level 20 on the 48th Haze 122nd year of Ascendancy at 00:22 Killed by skeleton archer at level 20 on the 48th Haze 122nd year of Ascendancy at 00:37 Killed by skeleton archer at level 20 on the 48th Haze 122nd year of Ascendancy at 09:22 Killed by naga myrmidon at level 20 on the 49th Haze 122nd year of Ascendancy at 00:11 Killed by fiery orc wyrmic at level 20 on the 49th Haze 122nd year of Ascendancy at 00:48 Killed by naga myrmidon at level 20 on the 49th Haze 122nd year of Ascendancy at 04:46 Killed by skeleton master archer at level 20 on the 49th Haze 122nd year of Ascendancy at 06:00 Killed by Polyyarima the devourer at level 20 on the 63rd Haze 122nd year of Ascendancy at 07:42 Killed by daelach at level 20 on the 65th Haze 122nd year of Ascendancy at 16:10 Killed by Xereba the stone troll at level 21 on the 67th Haze 122nd year of Ascendancy at 05:18 Killed by Zubiba the orc pyromancer at level 21 on the 68th Haze 122nd year of Ascendancy at 19:54 Killed by Zubiba the orc pyromancer at level 21 on the 68th Haze 122nd year of Ascendancy at 20:11 Killed by Vorolrann the stone troll at level 21 on the 6th Decay 122nd year of Ascendancy at 00:01 Killed by Vorolrann the stone troll at level 21 on the 6th Decay 122nd year of Ascendancy at 00:49 Killed by Vorolrann the stone troll at level 21 on the 6th Decay 122nd year of Ascendancy at 01:08 Killed by Vorolrann the stone troll at level 21 on the 6th Decay 122nd year of Ascendancy at 01:32 Killed by Belawe the orc soldier at level 22 on the 2nd Allure 123rd year of Ascendancy at 16:08 Killed by fiery orc wyrmic at level 22 on the 3rd Allure 123rd year of Ascendancy at 14:37 Killed by Golbug the Destroyer at level 22 on the 3rd Allure 123rd year of Ascendancy at 20:09 Killed by Golbug the Destroyer at level 22 on the 3rd Allure 123rd year of Ascendancy at 21:06 Killed by Golbug the Destroyer at level 22 on the 3rd Allure 123rd year of Ascendancy at 22:14 Killed by Golbug the Destroyer at level 22 on the 3rd Allure 123rd year of Ascendancy at 22:34 Killed by Golbug the Destroyer at level 22 on the 3rd Allure 123rd year of Ascendancy at 22:53 Killed by Sharenisin the shalore at level 23 on the 2nd Regrowth 123rd year of Ascendancy at 17:07 Killed by slaver at level 23 on the 19th Regrowth 123rd year of Ascendancy at 07:09 Killed by slaver at level 23 on the 19th Regrowth 123rd year of Ascendancy at 07:21 Killed by enthralled slave at level 23 on the 19th Regrowth 123rd year of Ascendancy at 08:56 Killed by Polugawyn the slaver at level 23 on the 19th Regrowth 123rd year of Ascendancy at 18:46 Killed by Blood Master at level 23 on the 20th Regrowth 123rd year of Ascendancy at 12:34 Killed by Blood Master at level 23 on the 20th Regrowth 123rd year of Ascendancy at 12:48 Killed by Blood Master at level 23 on the 20th Regrowth 123rd year of Ascendancy at 12:59 Killed by elven blood mage at level 24 on the 23rd Regrowth 123rd year of Ascendancy at 02:56 Killed by elven blood mage at level 24 on the 23rd Regrowth 123rd year of Ascendancy at 03:11 Killed by elven cultist at level 24 on the 24th Regrowth 123rd year of Ascendancy at 05:53 Killed by elven corruptor at level 24 on the 24th Regrowth 123rd year of Ascendancy at 06:10 Killed by elven cultist at level 24 on the 24th Regrowth 123rd year of Ascendancy at 11:47 Killed by elven tempest at level 24 on the 24th Regrowth 123rd year of Ascendancy at 12:54 Killed by elven cultist at level 24 on the 24th Regrowth 123rd year of Ascendancy at 13:33 Killed by elven tempest at level 24 on the 24th Regrowth 123rd year of Ascendancy at 14:20 Killed by elven corruptor at level 24 on the 25th Regrowth 123rd year of Ascendancy at 04:34 Killed by Xovena the elven warrior at level 24 on the 25th Regrowth 123rd year of Ascendancy at 10:22 Killed by war hound at level 24 on the 25th Regrowth 123rd year of Ascendancy at 10:43 Killed by ritch flamespitter at level 24 on the 25th Regrowth 123rd year of Ascendancy at 11:03 Killed by war hound at level 24 on the 25th Regrowth 123rd year of Ascendancy at 11:21 Killed by Acolyte of the Sect of Kryl-Feijan at level 24 on the 25th Regrowth 123rd year of Ascendancy at 15:55 Killed by Kryl-Feijan at level 24 on the 25th Regrowth 123rd year of Ascendancy at 16:45 Killed by Kryl-Feijan at level 24 on the 25th Regrowth 123rd year of Ascendancy at 17:11 Killed by elven mage at level 25 on the 26th Regrowth 123rd year of Ascendancy at 05:49 Killed by Urkis, the High Tempest at level 25 on the 46th Regrowth 123rd year of Ascendancy at 13:07 Killed by Urkis, the High Tempest at level 25 on the 46th Regrowth 123rd year of Ascendancy at 13:30 Killed by Urkis, the High Tempest at level 25 on the 46th Regrowth 123rd year of Ascendancy at 13:51 Killed by war hound at level 25 on the 47th Regrowth 123rd year of Ascendancy at 18:59 Killed by 3-headed hydra at level 25 on the 47th Regrowth 123rd year of Ascendancy at 19:25 Killed by snow giant boulder thrower at level 26 on the 58th Regrowth 123rd year of Ascendancy at 21:44 Killed by elven corruptor at level 26 on the 78th Regrowth 123rd year of Ascendancy at 16:24 Killed by Grand Corruptor at level 26 on the 79th Regrowth 123rd year of Ascendancy at 11:41 Killed by Grand Corruptor at level 26 on the 79th Regrowth 123rd year of Ascendancy at 11:59 Killed by elven corruptor at level 26 on the 79th Regrowth 123rd year of Ascendancy at 17:11 Killed by elven corruptor at level 26 on the 79th Regrowth 123rd year of Ascendancy at 17:32 Killed by Isewen the faerlhing at level 27 on the 14th Pyre 123rd year of Ascendancy at 23:26 Killed by Xanemibeth the giant acid ant at level 28 on the 16th Pyre 123rd year of Ascendancy at 12:46 |
Primary Stats
| Strength | 28 (base 12) |
| Dexterity | 103 (base 60) |
| Constitution | 66 (base 42) |
| Magic | 14 (base 10) |
| Willpower | 22 (base 17) |
| Cunning | 33 (base 12) |
Resources
| Life | 749/772 |
| Positive | 0/131 |
| Stamina | 211/211 |
| Healing Factor | 1 |
| Regeneration | 3.1041174687797 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | -2 |
| Infravision | 19 |
| See Invisible | 14 |
Offense: Mainhand
| Damage | 129 |
| Accuracy | 74 |
| Crit Chance | 12% |
| APR | 14 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 17 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Mind
| Mindpower | 26.3 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 16 (30%) |
| Defense | 39.275 |
| Ranged Defense | 44.183333333333 |
| Fatigue | 9 |
| Physical Save | 40.3 |
| Spell Save | 20.35 |
| Mental Save | 29.625 |
Defense: Resistances
| All | + 19%( 70%) |
Defense: Immunities
| Stun Resistance | 59% |
| Silence Resistance | 32% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 64% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 27% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 462 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 209 life over 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 213 and cleanse 1 wound and poison effect. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 56 with a minimum range of 15. Its effects scale with your Cunning stat. |
Class Talents
| Technique / Archery - bows | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Combat veteran | 0.90 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Archery - slings | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Archery prowess | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Technique / Archery training | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Field control | 1.00 |
| 2/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 5/5 |
| 1/5 |
| 2/5 |
| 4/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by fiery orc wyrmic. Escort: injured seer (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved Willpower by +1. | done |
You failed to protect the injured seer from death by Lego. Escort: injured seer (level 4 of Dreadfell) | failed |
You failed to protect the lone alchemist from death by Lego. Escort: lone alchemist (level 1 of Daikara) | failed |
You successfully escorted the lost anorithil to the recall portal on level 2 of Trollmire. Escort: lost anorithil (level 2 of Trollmire)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Dreadfell. Escort: lost warrior (level 3 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 5 of Dreadfell. Escort: lost warrior (level 5 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Norgos Lair. Escort: repented thief (level 2 of Norgos Lair)As a reward you improved Dexterity by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You must explore the Heart of the Gloom. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 38. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed warg claw. * You've found the needed snow giant kidney. * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed vial of greater demon bile. * You've found the needed vampire lord fang. * You've found the needed green worm. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of hardened leather boots 'Xerobrekira' (5 def, 3 armour) pair of hardened leather boots 'Xerobrekira' (5 def, 3 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Physical power: +4 (+1 eff.) Armour: +3 Defense: +5 (+2 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +3% Changes stats: +3 Cun / +5 Dex Changes resistances penetration: +8% physical Reduces incoming crit damage: 10.00% Silence immunity: +32% Confusion immunity: +25% Stun/Freeze immunity: +34% A pair of boots made of leather. |
| Quiver | plaguebringer's quiver of elven-wood arrows of wind (16/16, 46.5-65.1 power, 14 apr) plaguebringer's quiver of elven-wood arrows of wind (16/16, 46.5-65.1 power, 14 apr)Requires: - Dexterity 35 Powered by arcane forces Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 46.5 - 65.1 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Physical crit. chance: +2.5% Capacity: 16 When this weapon hits: Epidemic (10% chance level 4). On weapon hit: * 13% chance to disease * 10% chance to create an air burst Travel speed: +200% Damage (Ranged): +9 blight Arrows are used with bows to pierce your foes to death. |
| Light source | burglar's alchemist's lamp of corpselight burglar's alchemist's lamp of corpselightPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +4 Cun Changes resistances: +6% blight / +8% darkness Spellpower: +3 (+3 eff.) Spell crit. chance: +4% Light radius: -7 Infravision radius: +10 See invisible: +5 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns, and deals 31 blight damage or heals 46 life. Creatures standing in the retch also have 11% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | hardened leather cap 'Smearpeal' (0 def, 4 armour) hardened leather cap 'Smearpeal' (0 def, 4 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +3 Str / +6 Dex / +7 Con Changes resistances: +14% darkness Changes damage: +3% nature Reduces incoming crit damage: 5.00% Physical save: +7 (+2 eff.) Mental save: +9 (+4 eff.) Light radius: +2 Infravision radius: +7 It can be used to activate talent Battle Cry, placing all other charms into a 28 cooldown : Effective talent level: 2.0 Power cost: 28 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
| Tool | elven-wood totem of thorny skin 'Polegamira' [power 94] (32 cooldown) elven-wood totem of thorny skin 'Polegamira' [power 94] (32 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Damage when hit (Melee): 4 arcane Critical mult.: +5.00% Equilibrium when hit: +0.08 Spellpower on spell critical (stacks up to 3 times): +10 It can be used to harden the skin for 7 turns increasing armour by 94 and armour hardiness by 60%, putting all charms on cooldown for 32 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Bloodcaller BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-4 eff.) Life leech chance: +15% Life leech: +30% You won the Ring of Blood trial, and this is your reward. |
| On fingers | Vorilemira the Deepsbone Vorilemira the DeepsboneCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +16 (+4 eff.) Physical power: +15 (+4 eff.) Damage when hit (Melee): 4 mind Changes stats: +8 Str / +8 Dex / +8 Con Changes resistances: +9% darkness Changes damage: +6% mind / +15% darkness Mental save: +12 (+6 eff.) Confusion immunity: +39% Rings can have magical properties. |
| Around waist | hardened leather belt 'Belyrawe' hardened leather belt 'Belyrawe'Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Dex / +3 Wil Physical save: +7 (+2 eff.) Mindpower: +4 (+2 eff.) Light radius: +1 See invisible: +9 A belt that goes around your waist. |
| In main hand | Malyrion the elven-wood longbow Malyrion the elven-wood longbowRequires: - Dexterity 35 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 When wielded/worn: Changes stats: +6 Dex / +3 Mag Light radius: +2 Infravision radius: +1 Longbows are used to shoot arrows at your foes. |
| On hands | brawler's hardened leather gloves of the starseeker (0 def, 2 armour) brawler's hardened leather gloves of the starseeker (0 def, 2 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +3 Str / +3 Dex / +3 Mag / +7 Cun Changes resistances: +7% light / +7% darkness Talent cooldown: Double Strike (-1 turn) Physical save: +8 (+3 eff.) Infravision radius: +1 It can be used to activate talent Starfall, placing all other charms into a 20 cooldown : Effective talent level: 1.0 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 39.60 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Erelegodin (11 def, 7 armour) Erelegodin (11 def, 7 armour)Requires: - Strength 18 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +11 (+4 eff.) Ranged Defense: +10 (+3 eff.) Fatigue: +8% Changes stats: +4 Dex / +1 Cun / +3 Con Changes resistances penetration: +10% blight Movement speed: +20% A suit of armour made of leather. |
| Cloak | Serpentine Cloak (10 def, 0 armour) Serpentine Cloak (10 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 (+4 eff.) Changes stats: +6 Cun / +5 Con Changes resistances penetration: +15% nature Talent mastery: +0.10 Cunning / Stealth It can be used to activate talent Phase Door (costing 30 power out of 60/60) : Effective talent level: 2.0 Power cost: 30 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Teleports you randomly within a small range of up to 7 grids. At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 4). If the target area is not in line of sight, there is a chance the spell will fizzle. The range will increase with your Spellpower. Cunning and malice seem to emanate from this cloak. |
| Around neck | grounding steel amulet of dexterity (+4) grounding steel amulet of dexterity (+4)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Dex Changes resistances: +10% lightning Stun/Freeze immunity: +25% Amulets can have magical properties. |
Inventory
regeneration infusion of the titan (heal 327 over 5 turns) regeneration infusion of the titan (heal 327 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 327 life over 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Feathersteel Amulet Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumbrance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
Jetvortex JetvortexCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +1 Con Changes resistances: +12% darkness Changes damage: +6% darkness Disarm immunity: +26% Pinning immunity: +22% Knockback immunity: +27% Maximum life: +25.00 Rings can have magical properties. |
Samylar the gold ring Samylar the gold ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +10 Defense: +7 (+3 eff.) Effects on melee hit: * 10% chance to gain 10% of a turn Damage when hit (Melee): 8 mind / 4 temporal Changes resistances: +3% temporal It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
gold ring of lightning (+20%) gold ring of lightning (+20%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +20% lightning Changes damage: +10% lightning Rings can have magical properties. |
marksman's stralite ring of misery marksman's stralite ring of miseryCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +8 (+2 eff.) Effects on melee hit: * 16% chance to cause random gloom Damage (Melee): 13 bleed Effects on ranged hit: * 13% chance to cause random gloom Damage (Ranged): 14 bleed Changes stats: +2 Cun / +4 Dex Hate when firing a critical mind attack: +1.00 Maximum hate: +6.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. |
Belegawyn the Unlighthack Belegawyn the UnlighthackRequires: - Dexterity 35 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 On weapon hit: * 20% chance to disease Burst (radius 1) on hit: +2 darkness Burst (radius 2) on crit: +2 darkness / +2 blight When wielded/worn: Changes resistances: +9% blight Changes resistances penetration: +20% physical Changes damage: +3% darkness / +15% physical Longbows are used to shoot arrows at your foes. |
Gloves of the Firm Hand (0 def, 8 armour) Gloves of the Firm Hand (0 def, 8 armour)Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Con Talent cooldown: Clinch (-2 turns) Disarm immunity: +40% Stun/Freeze immunity: +30% Knockback immunity: +30% These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
The Face of Fear (8 def, 0 armour) The Face of Fear (8 def, 0 armour)Powered by unknown forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+3 eff.) Changes stats: +6 Cun / +8 Wil Talent mastery: +0.20 Cursed / Fears Fear immunity: +60% Mindpower: +16 (+8 eff.) It can be used to activate talent Instill Fear (costing 18 power out of 45/45) : Effective talent level: 2.0 Power cost: 18 out of 45/45. Range: 8 Travel Speed: instantaneous Is: a mind power Description: Instill fear in your target, causing one of several possible fears that lasts for 8 turns. There is also a 25% chance of instilling fear in any foe in a radius of 2. The target can save versus Mindpower to resist the effect, and can be affected by multiple fears. You gain 2 new fears: The Paranoid effect gives the target an 16% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. The Despair effect reduces the target's resistance to all damage by 11%. Fear effects improve with your Mindpower. This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and it's hollow eye sockets seem to stare back into you. |
deadly quiver of yew arrows of accuracy (20/20, 42-58.8 power, 10 apr) deadly quiver of yew arrows of accuracy (20/20, 42-58.8 power, 10 apr)Requires: - Dexterity 24 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 42.0 - 58.8 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Accuracy: +6 Armour Penetration: +10 Physical crit. chance: +2.0% Capacity: 20 Arrows are used with bows to pierce your foes to death. |
quiver of yew arrows of crippling (21/21, 34-47.6 power, 10 apr) quiver of yew arrows of crippling (21/21, 34-47.6 power, 10 apr)Requires: - Dexterity 24 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 34.0 - 47.6 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Physical crit. chance: +10.0% Capacity: 21 On weapon crit: * cripple the target Arrows are used with bows to pierce your foes to death. |
5 agate 5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
47 alchemist agate 47 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
8 onyx 8 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 aquamarine 5 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli 3 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 opal 9 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz 8 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Amaromigorn the dwarven-steel pickaxe (dig speed 15 turns) Amaromigorn the dwarven-steel pickaxe (dig speed 15 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Armour: +3 Defense: +6 (+2 eff.) Damage when hit (Melee): 4 acid Changes stats: +2 Str Changes resistances: +7% physical Changes resistances penetration: +15% acid / +5% temporal Changes damage: +6% acid When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 emerald 2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 spinel 2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Dúathedlen Heart Dúathedlen HeartPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 4 When wielded/worn: Physical power: +7 (+2 eff.) Changes resistances: +30% light Changes resistances cap: +10% light Talent mastery: +0.10 Cunning / Stealth Light radius: -1000 Infravision radius: +6 It can be used to activate talent Blood Grasp (costing 10 power out of 15/15) : Effective talent level: 3.0 Power cost: 10 out of 15/15. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Project a bolt of corrupted blood, doing 66.70 blight damage and healing you for half the damage done. The damage will increase with your Spellpower. This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
4 garnet 4 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3) Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 12, dealing 263.68 nature damage (based on Magic) over 6 turns while rendering the target unable to move, costing 25 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
5 amethyst 5 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
7 quartz 7 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 ametrine 5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 citrine 10 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Lego the Thalore Archer level 20
51st Haze 122nd year of Ascendancy at 04:56 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Lego the Thalore Archer level 28
16th Pyre 123rd year of Ascendancy at 23:25 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Lego the Thalore Archer level 27
12nd Pyre 123rd year of Ascendancy at 21:14 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Lego the Thalore Archer level 13
22nd Dusk 122nd year of Ascendancy at 08:49 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Lego the Thalore Archer level 16
17th Haze 122nd year of Ascendancy at 19:53 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Lego the Thalore Archer level 22
3rd Allure 123rd year of Ascendancy at 22:58 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Lego the Thalore Archer level 16
34th Haze 122nd year of Ascendancy at 13:09 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Lego the Thalore Archer level 25
46th Regrowth 123rd year of Ascendancy at 14:11 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Lego the Thalore Archer level 16
33rd Haze 122nd year of Ascendancy at 17:32 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Lego the Thalore Archer level 15
30th Dusk 122nd year of Ascendancy at 08:34 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Lego the Thalore Archer level 10
5th Flare 122nd year of Ascendancy at 08:10 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Lego the Thalore Archer level 20
47th Haze 122nd year of Ascendancy at 04:45 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Lego the Thalore Archer level 15
60th Dusk 122nd year of Ascendancy at 09:19 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Lego the Thalore Archer level 26
3rd Pyre 123rd year of Ascendancy at 17:17 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Lego the Thalore Archer level 5
79th Pyre 122nd year of Ascendancy at 10:30 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Lego the Thalore Archer level 8
7th Mirth 122nd year of Ascendancy at 15:29 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Lego the Thalore Archer level 23
19th Regrowth 123rd year of Ascendancy at 18:45 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Lego the Thalore Archer level 26
59th Regrowth 123rd year of Ascendancy at 08:01 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Lego the Thalore Archer level 15
60th Dusk 122nd year of Ascendancy at 09:19 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Lego the Thalore Archer level 19
47th Haze 122nd year of Ascendancy at 01:38 see stats
Log
You gain 4.42 gold from the transmogrification of dwarven-steel greatsword of ruin (37.5-60 power, 2 apr).
You gain 5.46 gold from the transmogrification of hateful dwarven-steel greatmaul of paradox (39-58.5 power, 2 apr).
You gain 2.88 gold from the transmogrification of thought-forged dwarven-steel dagger (20-26 power, 7 apr).
You gain 4.91 gold from the transmogrification of plaguebringer's dwarven-steel dagger of massacre (25-32.5 power, 7 apr).
You gain 3.25 gold from the transmogrification of dwarven-steel dagger of ruin (16-20.8 power, 7 apr).
You gain 7.96 gold from the transmogrification of Turenariromitar the Magmabloom (62-93 power, 3 apr).
There is an exit to the worldmap here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...
Saving done.
Lego wears (replacing The Face of Fear (8 def, 0 armour)): hardened leather cap 'Smearpeal' (0 def, 4 armour).
Ran for 2 turns (stop reason: interesting character).
Quest 'Eight legs of wonder' is done! (Press 'j' to see the quest log)
New Achievement: Arachnophobia (Exploration mode)!
Option unlocked: New Class: Sun Paladin (Celestial)
Bought: brawler's hardened leather gloves of the starseeker (0 def, 2 armour) for 348.72 gold.
Lego wears (replacing Gloves of the Firm Hand (0 def, 8 armour)): brawler's hardened leather gloves of the starseeker (0 def, 2 armour).
Lego wears (replacing Samylar the gold ring): Vorilemira the Deepsbone.
You gain 3.84 gold from the transmogrification of copper ring of misery.
Today is the 17th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Saving game...
Saving done.
