Seikoshasuwa the level 6 Halfling Archer by Ottowilliam.halim

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceHalfling
ClassArcher
Level / Exp6 / 60%
Sizesmall
Lifes / Deaths

Primary Stats

Strength21 (base 19)
Dexterity25 (base 22)
Constitution15 (base 14)
Magic10 (base 10)
Willpower15 (base 10)
Cunning15 (base 12)

Resources

Life225/225
Stamina128/128
Healing Factor1.1560311219418
Regeneration0.28900778048544

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth24.097534654637
See Invisible24.097534654637

Offense: Mainhand

Damage32
Accuracy29
Crit Chance4%
APR5
Speed1.00

Offense: Spell

Spellpower5
Crit Chance4%
Speed1

Offense: Mind

Mindpower20
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)5 (30%)
Defense15
Ranged Defense15
Fatigue8
Physical Save18
Spell Save9
Mental Save23

Defense: Resistances

Lightning+ 5%( 70%)
Temporal+ 5%( 70%)
Blight+ 10%( 70%)
All 0%( 70%)
Nature+ 10%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Archery prowess1.30
2/5
1/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Reflexes1.30
0/5
0/5
0/5
0/5
Technique / Archery training1.30
5/5
1/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Marksmanship1.30
1/5
1/5
0/5
0/5

Generic Talents

Race / Halfling1.00
1/5
0/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
2/5
0/5
1/5
0/5
0/5
Technique / Mobility1.00
1/5
1/5
0/5
0/5

Effects

Quests

done
done
active

Equipment

Tool
On feet
Main armor
Light source
Quiver
In main hand

Inventory

Achievements

Log

Seikoshasuwa picks up (j.): ametrine.
Talent Luck of the Little Folk is ready to use.
Seikoshasuwa picks up (j.):
ametrine.
Seikoshasuwa picks up (f.):
spinel.
Seikoshasuwa picks up (k.):
ametrine.
Seikoshasuwa picks up (k.):
ametrine.
There is a way to the previous level here (press '' or right click to use).
Ran for 22 turns (stop reason: at exit).


Resting starts...

Rested for 14 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


You gain 0.10 gold from the transmogrification of
rough leather cap (0 def, 1 armour).
You gain 1.17 gold from the transmogrification of
slime-covered iron mace (14-20 power, 2 apr).
You gain 0.45 gold from the transmogrification of
iron dagger of massacre (16-21 power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron battleaxe (15-22 power, 1 apr).
You gain 3.02 gold from the transmogrification of
arcing iron battleaxe of vileness (13-20 power, 1 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.