Hard the level 11 Shalore Corruptor by N3Wi3

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.3
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceShalore
ClassCorruptor
Level / Exp11 / 36%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity16 (base 10)
Constitution22 (base 12)
Magic34 (base 32)
Willpower16 (base 13)
Cunning24 (base 16)

Resources

Life360/360
Vim140/140
Healing Factor1
Regeneration1.95

Speed

Mental0%
Attack0%
Movement+10%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage14
Accuracy10
Crit Chance10%
APR8
Speed1.00

Offense: Spell

Spellpower35.5
Crit Chance10%
Speed1

Offense: Mind

Mindpower20.4
Crit Chance8%
Speed1

Defense: Base

Armour (hardiness)4 (30%)
Defense2.1
Ranged Defense2.1
Fatigue0
Physical Save16.55
Spell Save17.5
Mental Save14

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance28%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Corruption / Blight1.30
0/5
0/5
0/5
0/5
Corruption / Blood1.30
3/5
0/5
0/5
0/5
Corruption / Plague1.30
3/5
0/5
0/5
0/5
Corruption / Sanguisuge1.30
2/5
0/5
0/5
0/5
Corruption / Vim1.30
5/5
0/5
0/5
0/5

Generic Talents

Corruption / Curses1.30
0/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
1/5
0/5
0/5
Corruption / Hexes1.30
5/5
0/5
0/5
0/5

Effects

Quests

active
done
failed
done

Equipment

Tool
On fingers
Around neck
In main hand
On feet
Light source
On hands
Main armor

Inventory

Achievements

Level 10 (Insane (Adventure) difficulty) Got a character to level 10.
By Hard the Shalore Corruptor level 10
6th Flare 122nd year of Ascendancy at 20:49
see stats

Log

Talent Soul Rot is ready to use.
Rested for 3 turns (stop reason: all resources and life at maximum).


There is a previous level here (press '' or right click to use).
Ran for 26 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


You gain 0.30 gold from the transmogrification of
quick elm wand of conjuration [power 61] (7 cooldown).
You gain 1.60 gold from the transmogrification of
spiked iron plate armour of cold resistance (3 def, 7 armour).
You gain 1.74 gold from the transmogrification of
prismatic steel plate armour of fire resistance (4 def, 9 armour).
You gain 6.13 gold from the transmogrification of
Blazerock (2 def, 12 armour).
You gain 0.94 gold from the transmogrification of
grounding rough leather cap of strength (+2) (0 def, 1 armour).
You gain 3.27 gold from the transmogrification of
shimmering ash magestaff of might (15-18 power, 3 apr, fire element).
You gain 1.15 gold from the transmogrification of
rough leather sling of lightning.
You gain 3.36 gold from the transmogrification of
mage-hunter's cured leather sling of power.
You gain 8.67 gold from the transmogrification of
Negrim (12.5-16.25 power, 6 apr).
You gain 0.05 gold from the transmogrification of
copper amulet.
There is a Ruins of Kor'Pul here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.