Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Breeding Pits Restoration Project 1.1.5Restores the orc breeding pits cut content to the game. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Showing Items Tier in Inventory 1.5.5This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Female |
Race | Shalore |
Class | Archmage (High Thaumaturgist) |
Level / Exp | 28 / 0% |
Size | medium |
Lifes / Deaths | Killed by ghast at level 28 on the 54th Regrowth 123rd year of Ascendancy at 19:02 / 1 |
Primary Stats
Strength | 17 (base 13) |
Dexterity | 19 (base 10) |
Constitution | 16 (base 10) |
Magic | 79 (base 60) |
Willpower | 70 (base 52) |
Cunning | 38 (base 11) |
Resources
Life | 32/377 |
Mana | 60/649 |
Healing Factor | 1.2345771506545 |
Regeneration | 7.2222763313288 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 15 |
Infravision | 5 |
Offense: Mainhand
Damage | 38 |
Accuracy | 30 |
Crit Chance | 26% |
APR | 6 |
Speed | 1.00 |
Offense: Spell
Spellpower | 52 |
Crit Chance | 44% |
Speed | 1 |
Offense: Mind
Mindpower | 41 |
Crit Chance | 22% |
Speed | 1 |
Offense: Damage Bonus
Acid | +6% |
Blight | +6% |
Arcane | +48% |
Cold | +6% |
All | 0% |
Darkness | +8% |
Light | +19% |
Temporal | +8% |
Lightning | +6% |
Fire | +6% |
Nature | +16% |
Offense: Damage Penetration
Darkness | +20% |
Light | +15% |
Temporal | +10% |
Mind | +15% |
Fire | +10% |
Defense: Base
Armour (hardiness) | 10 (35.65183292883%) |
Defense | 23 |
Ranged Defense | 23 |
Fatigue | 0 |
Physical Save | 20 |
Spell Save | 46 |
Mental Save | 35 |
Defense: Resistances
Darkness | + 49%( 70%) |
Temporal | + 49%( 70%) |
Blight | + 34%( 70%) |
Arcane | + 29%( 70%) |
Physical | + 25%( 70%) |
All | + 21%( 70%) |
Defense: Immunities
Silence Resistance | 26% |
Confusion Resistance | 30% |
Instadeath Resistance | 100% |
Poison Resistance | 30% |
Blind Resistance | 30% |
Inscriptions (5/5)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 288 damage for 3 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 100 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 99 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 264 damage for 3 turns. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
Spell / Temporal | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Thaumaturgy | 1.30 |
| 4/5 |
| 1/5 |
| 2/5 |
| 3/5 |
Spell / Arcane | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Spell / Phantasm | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Water | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Spell / Aegis | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Spell / Divination | 1.30 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Spell / Conveyance | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Dreadfell. Escort: injured seer (level 1 of Dreadfell)As a reward you improved talent Vision (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved talent Arcane Eye (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by Glorutha the armoured skeleton warrior. Escort: lost defiler (level 7 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Dreadfell. Escort: lost tinker (level 2 of Dreadfell)As a reward you gained knowledge of tinker technology. | done |
You failed to protect the lost warrior from death by skeleton archer. Escort: lost warrior (level 8 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed faerlhing fang. * You've found the needed length of troll intestine. * 'Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed vial of elder vampire blood. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed honey tree root. * You've found the needed pouch of luminous horror dust. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | pair of dwarven-steel boots 'Demonroar' (0 def, 4 armour) pair of dwarven-steel boots 'Demonroar' (0 def, 4 armour)3.0 T3 feet armor [Rare] Psionic While equipped: Stats +11 Cun +3 Wil dps ---------- Crit.mult +10.00% Res.pen +10% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 0% ----- def ----- Armour +4 Fatigue +3% Resists +6% temporal Phys.save +8 (+4 eff.) Spell.save +8 (+3 eff.) Mind.save +11 (+5 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | pouch of iron shots 'Eleth' (13/13, 125% power, 1 apr) pouch of iron shots 'Eleth' (13/13, 125% power, 1 apr)3.0 T1 shot ammo [Rare] Master Power 126% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.1% dam / acc Apr +1 Crit +4.0% Capacity 13 Proj.spd +200% Phasing +10% Ranged+ +12 physical Shots are used with slings to pummel your foes to death. |
Light source | Void Star Void Star1.0 T2 lite [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Dmg.mod +6% acid +6% cold +6% fire +6% arcane +6% lightning ---------- misc Light +2 Echoes From The Void: Level 2.0 Pwr.cost 70 out of 70/70. Range 10 Travel.spd instantaneous Description: Shows the target the madness of the void. Each turn for 6 turns the target must make a mental save or suffer 35.61 mind damage as well as resource damage (based off the mind damage and nature of the resource). It looks like a very tiny star -- deep black -- and yet it somehow shines. |
On head | Helm of the Dwarven Emperors (0 def, 6 armour) Helm of the Dwarven Emperors (0 def, 6 armour)3.0 T2 head armor [Unique] Master While equipped: Stats +3 Wil +4 Mag dps ---------- Dmg.mod +10% light ----- def ----- Armour +6 Fatigue +4% Resists +10% darkness Blind- +30% Confus- +30% ---------- misc Light +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
Tool | Voruwyn the Starstreaker [power 380] (3/20 cooldown) Voruwyn the Starstreaker [power 380] (3/20 cooldown)2.0 T4 wand charm [Rare] Arcane While equipped: ----- def ----- Resists +12% blight +9% temporal +5% arcane +9% darkness ---------- misc Light +3 Create a shield absorbing up to 380 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | gold ring 'Mayamira' gold ring 'Mayamira'0.1 T3 ring jewelry [Rare] Arcane While equipped: Stats +5 Mag dps ---------- Melee Ret 6 blight ----- def ----- Resists +9% darkness +12% temporal Crit.dmg- 15.00% Spell.save +10 (+4 eff.) HP.reg +4.00 ---------- misc Mana/turn +0.12 Max.mana +40.00 Rings make your fingers look great! |
On fingers | Scorchreek the steel ring Scorchreek the steel ring0.1 T2 ring jewelry [Rare] Arcane While equipped: dps ---------- Spell.crit +2% Mind.crit +1% Dmg.mod +6% blight Res.pen +10% fire Phasing +20% Melee Ret 10 fire ----- def ----- Spell.save +9 (+3 eff.) Silence- +26% ---------- misc Mana/turn +0.13 Max.mana +20.00 Rings make your fingers look great! |
Around waist | hardened leather belt 'Xuvena' hardened leather belt 'Xuvena'1.0 T3 belt armor [Rare] Master While equipped: Stats +8 Dex +7 Cun +7 Lck dps ---------- Crit.mult +30.00% Melee Ret 6 physical ----- def ----- Resists +2% physical Stealth +8 ---------- misc T.Disarm +14 Stam/turn +3.00 Infravis +5 A belt that goes around your waist. |
In main hand | Dazzlepeal (136% power, 6 apr, arcane element) Dazzlepeal (136% power, 6 apr, arcane element)5.0 T5 staff 2H weapon [Rare] Master Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +13% Crit.mult +14.00% Phys.pwr +10 (+5 eff.) Spell.pwr +15 (+5 eff.) Dmg.mod +9% light +30% arcane Res.pen +15% light Acc +25 (+12 eff.) Melee Ret 4 light ----- def ----- Resists +3% physical ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
On hands | Crystle's Astral Bindings (0 def, 0 armour) Crystle's Astral Bindings (0 def, 0 armour)1.0 T2 hands armor [Unique] Arcane/Master While equipped: Stats +3 Mag dps ---------- Spell.crit +3% Spell.pwr +2 (+0 eff.) S.pwr/crit +4 Dmg.mod +8% darkness +8% temporal Res.pen +10% darkness +10% temporal ----- def ----- Resists +8% darkness +8% temporal On Spell Hit: 10% Dust to Dust 2 Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
Main armor | verdant elven-silk robe of life (0 def, 0 armour) verdant elven-silk robe of life (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Nature While equipped: Stats +2 Con dps ---------- Dmg.mod +16% nature ----- def ----- Resists +5% blight +15% all Max.HP +64.00 HP.reg +1.60 Heal.mod +18% Poison- +30% Disease- +28% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | Mirebile (1 def, 0 armour) Mirebile (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +5 Wil +4 Con dps ---------- Dmg.mod +12% arcane On Hit (Melee): * 20% chance to slow global speed by 0% ----- def ----- Defense +1 (+1 eff.) Resists +5% arcane ---------- misc Light +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Flashtide the steel amulet Flashtide the steel amulet0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +4 Str +4 Wil +3 Cun dps ---------- Crit.mult +20.00% Res.pen +15% mind Melee Ret 4 lightning ---------- misc Max.psi +30.00 Light +3 Amulets make your neck look great! |
Inventory
heroism infusion of the wizard (die at -432; dur 6; cd 34) heroism infusion of the wizard (die at -432; dur 6; cd 34)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 34 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -432 life. The duration and life will increase by 1% for every 1% life you have lost (currently 827 life, 11 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the psychic (speed 610%; cd 15) movement infusion of the psychic (speed 610%; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 610% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the sneak (speed 542%; cd 13) movement infusion of the sneak (speed 542%; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 542% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the sneak (speed 514%; cd 16) movement infusion of the sneak (speed 514%; cd 16)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 514% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
shatter afflictions rune of the titan (absorb 37; cd 19) shatter afflictions rune of the titan (absorb 37; cd 19)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 37 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the wizard (absorb 119; cd 19) shatter afflictions rune of the wizard (absorb 119; cd 19)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 119 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the duelist (absorb 333; dur 5; cd 17) shielding rune of the duelist (absorb 333; dur 5; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 333 damage for 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the sneak (absorb 307; dur 4; cd 18) shielding rune of the sneak (absorb 307; dur 4; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 307 damage for 4 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Amadar Amadar0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Wil dps ---------- On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +9% lightning +9% light ---------- misc Light +3 See.Invis +6 Amulets make your neck look great! |
Ashbreeze Ashbreeze0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +1 Str dps ---------- Crit.mult +5.00% ----- def ----- Resists +12% lightning +3% fire Stun/Frz- +24% ---------- misc Equi/ret +0.16 Amulets make your neck look great! |
copper amulet copper amulet0.1 T1 amulet jewelry [Normal] Amulets make your neck look great! |
insulating copper amulet of willpower (+3) insulating copper amulet of willpower (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Wil ----- def ----- Resists +10% fire +11% cold Amulets make your neck look great! |
restful gold amulet restful gold amulet0.1 T3 amulet jewelry [Ego] Master While equipped: ----- def ----- Fatigue -6% HP.reg +2.00 Amulets make your neck look great! |
stabilizing steel amulet of cunning (+2) stabilizing steel amulet of cunning (+2)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +2 Cun ----- def ----- Resists +13% temporal Pinning- +23% Knockbk- +22% Amulets make your neck look great! |
voratun amulet 'Murkbrawn' voratun amulet 'Murkbrawn'0.1 T5 amulet jewelry [Rare] Master While equipped: dps ---------- Crit.mult +14.00% Dmg.mod +12% darkness +6% mind Acc +6 (+3 eff.) Apr +18 Melee Ret 8 fire On Hit (Melee): * 20% chance to reduce all saves and defense by 0 ----- def ----- Resists +3% mind Amulets make your neck look great! |
Glimmerumbra Glimmerumbra0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Cun ----- def ----- Defense +6 (+3 eff.) Resists +6% cold +12% fire ---------- misc Light +3 Infravis +3 Rings make your fingers look great! |
Polathra Polathra0.1 T2 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +2 Mag dps ---------- Phys.pwr +5 (+3 eff.) Spell.pwr +5 (+1 eff.) Mind.pwr +6 (+2 eff.) S.pwr/crit +4 ----- def ----- Fatigue -4% Spell.save +3 (+1 eff.) Mind.save +6 (+3 eff.) Confus- +28% ---------- misc Max.enc +20 Rings make your fingers look great! |
conjurer's gold ring of perseverance conjurer's gold ring of perseverance0.1 T3 ring jewelry [Ego+] Arcane/Master While equipped: Stats +5 Mag +6 Wil dps ---------- Spell.pwr +6 (+2 eff.) ----- def ----- HP.reg +3.00 Stun/Frz- +29% Rings make your fingers look great! |
copper ametrine ring copper ametrine ring0.1 T1 ring jewelry [Random Unique] Nature While equipped: Stats +1 Mag +3 Wil dps ---------- Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +11% fire +22% nature +2% all On Hit (Melee): * 20% chance to reduce damage dealt by 0% ----- def ----- Resists +44% nature +22% fire ---------- misc Light +2 Rings make your fingers look great! |
copper ring copper ring0.1 T1 ring jewelry [Normal] Rings make your fingers look great! |
copper ring copper ring0.1 T1 ring jewelry [Normal] Rings make your fingers look great! |
copper ring copper ring0.1 T1 ring jewelry [Normal] Rings make your fingers look great! |
copper ring copper ring0.1 T1 ring jewelry [Normal] Rings make your fingers look great! |
copper ring of lightning (+22%) copper ring of lightning (+22%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +11% lightning ----- def ----- Resists +22% lightning Rings make your fingers look great! |
pixie's stralite ring of blight (+13%) pixie's stralite ring of blight (+13%)0.1 T4 ring jewelry [Ego+] Arcane While equipped: Stats +2 Cun +4 Mag dps ---------- Spell.pwr +7 (+2 eff.) Dmg.mod +13% blight ----- def ----- Resists +13% blight Rings make your fingers look great! |
psionicist's stralite ring of fire (+24%) psionicist's stralite ring of fire (+24%)0.1 T4 ring jewelry [Ego] Nature/Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +12% fire ----- def ----- Resists +24% fire Mind.save +6 (+3 eff.) Rings make your fingers look great! |
sneakthief's gold ring of nature (+26%) sneakthief's gold ring of nature (+26%)0.1 T3 ring jewelry [Ego+] Nature/Master While equipped: Stats +7 Cun +6 Dex dps ---------- Dmg.mod +13% nature Acc +6 (+3 eff.) ----- def ----- Resists +26% nature Rings make your fingers look great! |
steel ring steel ring0.1 T2 ring jewelry [Normal] Rings make your fingers look great! |
steel ring steel ring0.1 T2 ring jewelry [Normal] Rings make your fingers look great! |
wizard's gold ring of power wizard's gold ring of power0.1 T3 ring jewelry [Ego] Arcane While equipped: Stats +4 Mag dps ---------- Phys.pwr +7 (+4 eff.) Spell.pwr +8 (+2 eff.) Mind.pwr +10 (+3 eff.) ----- def ----- Spell.save +8 (+3 eff.) Rings make your fingers look great! |
Eremerion the Obsidianbore (111% power, 3 apr, arcane element) Eremerion the Obsidianbore (111% power, 3 apr, arcane element)5.0 T2 staff 1H weapon [Random Unique] Nature/Master Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.2% procs dam / acc Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +5 Con dps ---------- Spell.crit +2% Mind.crit +5% Spell.pwr +11 (+3 eff.) Dmg.mod +9% darkness +15% arcane ----- def ----- Defense +8 (+4 eff.) Mind.save +9 (+4 eff.) HP.reg +1.10 Heal.mod +18% ---------- misc Light +3 Infravis +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.6 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 140.58 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Staff of Destruction (120% power, 4 apr, fire element) Staff of Destruction (120% power, 4 apr, fire element)5.0 T3 staff 2H weapon [Unique] Arcane Power 121% Range: 1.2x Uses 100% Mag Dmg Fire Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +10 (+3 eff.) Dmg.mod +20% lightning +20% fire +20% arcane +20% cold ---------- misc Talents +1 Command Staff On Spell Hit: 10% Impending Doom 1 This unique-looking staff is carved with runes of destruction. |
Mayolle the Oozebone Mayolle the Oozebone1.0 T1 belt armor [Rare] Psionic While equipped: Stats +8 Con dps ---------- Mind.pwr +3 (+1 eff.) Dmg.mod +6% fire Melee Ret 4 nature ----- def ----- Armour +4 Phys.save +6 (+3 eff.) ---------- misc Stam/turn +3.00 A belt that goes around your waist. |
Urerig Urerig1.0 T3 belt armor [Rare] Nature While equipped: ----- def ----- Resists +3% blight +9% cold +6% light Phys.save +3 (+1 eff.) Max.HP +48.00 Poison- +20% Cut- +10% A belt that goes around your waist. |
Airbraid the linen cloak (1 def, 5 armour) Airbraid the linen cloak (1 def, 5 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +9% lightning ----- def ----- Armour +5 Defense +1 (+1 eff.) Resists +3% acid +11% cold +3% blight +6% fire Spell.save +3 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Grinagorn the Morningbolt (2 def, 0 armour) Grinagorn the Morningbolt (2 def, 0 armour)2.0 T3 cloak armor [Rare] Psionic While equipped: Stats +3 Wil dps ---------- Res.pen +10% light Melee Ret 6 light ----- def ----- Defense +2 (+1 eff.) Resists +12% blight Crit.dmg- 15.00% Phys.save +9 (+4 eff.) Mind.save +7 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Hogund the Freezevice (20 def, 0 armour) Hogund the Freezevice (20 def, 0 armour)2.0 T1 cloth armor [Rare] Nature While equipped: Stats +2 Con dps ---------- Dmg.mod +3% cold +10% fire Res.pen +5% physical ----- def ----- Defense +20 (+10 eff.) Resists +15% fire +7% all ---------- misc Max.stam +10.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Robe of Force (12 def, 8 armour) Robe of Force (12 def, 8 armour)2.0 T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+3 eff.) Dmg.mod +5% mind +5% physical Res.pen +10% mind +10% physical ----- def ----- Armour +8 Defense +12 (+6 eff.) Resists +15% acid +12% physical +9% all Phys.save +10 (+5 eff.) Send out a range 5 beam of kinetic energy, dealing 40.80 to 51.00 physical damage (based on Willpower and Cunning) with knockback. Uses 10 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
Earynarirak the Skywreath (8 def, 5 armour) Earynarirak the Skywreath (8 def, 5 armour)2.0 T5 feet armor [Random Unique] Master While equipped: Stats +5 Dex +3 Wil dps ---------- S.pwr/crit +8 Dmg.mod +6% lightning ----- def ----- Armour +5 Defense +8 (+4 eff.) Fatigue -7% Resists +7% fire +10% cold Phys.save +10 (+5 eff.) ---------- misc Max.enc +32 A pair of boots made of leather. |
Ce'Nima (0 def, 8 armour) Ce'Nima (0 def, 8 armour)1.5 T4 hands armor [Rare] Master While equipped: Stats +1 Str ----- def ----- Armour +8 Fatigue +5% Resists +9% light Crit.dmg- 15.00% Mind.save +23 (+9 eff.) Max.HP +66.00 Cut- +20% ---------- misc Stam/turn +2.00 Metal gloves protecting the hands up to the middle of the lower arm. |
dwarven-steel gauntlets 'Hellbringer' (0 def, 5 armour) dwarven-steel gauntlets 'Hellbringer' (0 def, 5 armour)1.5 T2 hands armor [Rare] Master While equipped: dps ---------- Dmg.mod +12% fire Res.pen +10% fire Melee Ret 2 cold On Hit (Melee): * 20% chance to slow global speed by 0% ----- def ----- Armour +5 Fatigue +3% Resists +9% fire Mind.save +8 (+4 eff.) Max.HP +52.00 Metal gloves protecting the hands up to the middle of the lower arm. |
iron gauntlets 'Brightriver' (0 def, 1 armour) iron gauntlets 'Brightriver' (0 def, 1 armour)1.5 T1 hands armor [Rare] Psionic While equipped: Stats +5 Con ----- def ----- Armour +1 Fatigue +1% Resists +12% fire HP.reg +2.00 ---------- misc Stam/turn +0.80 Max.stam +14.00 Light +3 See.Invis +12 Metal gloves protecting the hands up to the middle of the lower arm. |
Baluragund (0 def, 4 armour) Baluragund (0 def, 4 armour)3.0 T3 head armor [Rare] Disrupt While equipped: Stats +8 Con dps ---------- Phys.pwr +20 (+10 eff.) Mind.pwr +15 (+5 eff.) ----- def ----- Armour +4 Fatigue +4% Resists +7% nature +8% blight HP.reg +4.00 Heal.mod +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Delokan the Chargesquall (7 def, 3 armour) Delokan the Chargesquall (7 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +5 Cun dps ---------- Acc +7 (+4 eff.) Melee Ret 8 lightning Melee Ret Eff: * 13% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +3 Defense +7 (+4 eff.) Fatigue +3% Resists +18% cold Crit.dmg- 10.00% Spell.save +6 (+2 eff.) Die.at -40.00 life A cap made of leather. |
Lisuriwyn the Cloudvice (0 def, 3 armour) Lisuriwyn the Cloudvice (0 def, 3 armour)3.0 T1 head armor [Rare] Nature While equipped: dps ---------- Res.pen +5% lightning On Hit (Melee): * 10% chance to reduce armor by 0% * 10% chance to reduce damage dealt by 0% ----- def ----- Armour +3 Fatigue +5% Resists +24% acid +5% cold ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Xanabrebeth the Flashusher (3 def, 8 armour) Xanabrebeth the Flashusher (3 def, 8 armour)2.0 T5 head armor [Rare] Nature While equipped: Stats +2 Wil +2 Con dps ---------- Dmg.mod +14% lightning Acc +20 (+10 eff.) Apr +4 ----- def ----- Armour +8 Defense +3 (+2 eff.) Resists +27% lightning A pointy cloth hat, very wizardly... |
Zerominik (0 def, 3 armour) Zerominik (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +14 Cun +4 Wil ----- def ----- Armour +3 Fatigue +3% Resists +11% blight Crit.dmg- 15.00% Mind.save +9 (+4 eff.) A cap made of leather. |
3 onyx 3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 aquamarine 6 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +10% blight +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. It was hardened by the digestive sack. |
3 lapis lazuli 3 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal 6 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+4 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz 4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Gilohell the Glowguile (dig speed 38 turns) Gilohell the Glowguile (dig speed 38 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str dps ---------- Dmg.mod +9% temporal Res.pen +5% arcane ----- def ----- Fatigue -4% Resists +3% light +6% temporal While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Morningbreak (dig speed 24 turns) Morningbreak (dig speed 24 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +4 Cun +2 Str dps ---------- Dmg.mod +12% arcane Res.pen +10% blight +5% arcane Acc +6 (+3 eff.) On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 0 ----- def ----- Resists +20% light ---------- misc Light +3 Infravis +4 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "A View From The Gallery" Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
6 emerald 6 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Planar Beacon Planar Beacon1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 25 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 117.36 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 117.36 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Summertide Phial Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(126 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Imp Claw Imp Claw2.0 T1 misc tool [Unique] Arcane While equipped: ---------- misc Light +1 See.Stealth +10 Flame: Level 2.6 Pwr.cost 9 out of 9/9. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 172.55 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+3 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
5 garnet 5 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
iron torque of mindblast 'Balidor' [power 105] (3/15 cooldown) iron torque of mindblast 'Balidor' [power 105] (3/15 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: Stats +1 Dex dps ---------- Res.pen +15% physical ----- def ----- Resists +6% mind +3% temporal Phys.save +6 (+3 eff.) Blast the opponent's mind dealing 105 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to reduce 1 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
ash totem of stinging 'Zyldil' [power 194] (3/15 cooldown) ash totem of stinging 'Zyldil' [power 194] (3/15 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: Stats +1 Mag dps ---------- Dmg.mod +30% physical ----- def ----- Defense +10 (+5 eff.) Phys.save +6 (+3 eff.) Sting an enemy dealing 225 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to increase all damage by 14% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
extending ash totem of healing [power 176] (3/15 cooldown) extending ash totem of healing [power 176] (3/15 cooldown)2.0 T2 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 176 Puts all charms on 15 cooldown 100% to increase the duration of 2 beneficial effects by 1. Natural totems are made by powerful wilders to store nature power. |
4 amethyst 4 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 quartz 3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 ametrine 10 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By M5 the Shalore Archmage level 26
47th Regrowth 123rd year of Ascendancy at 07:34 see stats
By M5 the Shalore Archmage level 23
6th Decay 122nd year of Ascendancy at 06:24 see stats
By M5 the Shalore Archmage level 11
7th Dusk 122nd year of Ascendancy at 08:19 see stats
By M5 the Shalore Archmage level 19
56th Haze 122nd year of Ascendancy at 09:14 see stats
By M5 the Shalore Archmage level 10
1st Flare 122nd year of Ascendancy at 23:05 see stats
By M5 the Shalore Archmage level 20
56th Haze 122nd year of Ascendancy at 21:50 see stats
By M5 the Shalore Archmage level 5
75th Pyre 122nd year of Ascendancy at 00:29 see stats
By M5 the Shalore Archmage level 2
74th Pyre 122nd year of Ascendancy at 22:56 see stats
By M5 the Shalore Archmage level 19
24th Haze 122nd year of Ascendancy at 18:38 see stats
By M5 the Shalore Archmage level 24
38th Regrowth 123rd year of Ascendancy at 03:24 see stats
By M5 the Shalore Archmage level 9
9th Mirth 122nd year of Ascendancy at 20:42 see stats
By M5 the Shalore Archmage level 19
56th Haze 122nd year of Ascendancy at 21:46 see stats
By M5 the Shalore Archmage level 24
37th Regrowth 123rd year of Ascendancy at 15:37 see stats
By M5 the Shalore Archmage level 19
18th Haze 122nd year of Ascendancy at 09:34 see stats
Log
M5 deactivates Secrets of the Eternals.
Ghoulking hits M5 for 74 physical damage.
Melee retaliation hits Ghoulking for 3 lightning, 4 physical, 3 light, 2 blight, 7 fire (19 total damage).
Ghast uses Retch.
Ghast VOMITS on the ground!
Ghast misses M5.
Ghast speeds up in the retch.
Ghast receives 18 healing from Ghast's purging blight area effect.
Ghast receives 18 healing from Ghast's purging blight area effect.
Ghoulking receives 18 healing from Ghast's purging blight area effect.
Ghast receives 18 healing from Ghast's purging blight area effect.
Ghast receives 18 healing from Ghast's purging blight area effect.
Ghast's purging blight area effect hits M5 for 24 blight damage.
Ghast receives 73 healing from Ghoulking's purging blight area effect.
Ghoulking receives 73 healing from Ghoulking's purging blight area effect.
Ghoulking's purging blight area effect hits M5 for 24 blight damage.
Ghast receives 73 healing from Ghoulking's purging blight area effect.
Ghast receives 73 healing from Ghoulking's purging blight area effect.
Ghast receives 73 healing from Ghoulking's purging blight area effect.
Ghast receives 36 healing from Ghast's purging blight area effect.
Ghast receives 36 healing from Ghast's purging blight area effect.
Ghoulking receives 36 healing from Ghast's purging blight area effect.
Ghast receives 36 healing from Ghast's purging blight area effect.
Ghast receives 36 healing from Ghast's purging blight area effect.
Ghast's purging blight area effect hits M5 for 24 blight damage.
M5 casts Teleport.
Poison from Ghast hits M5 for 149 nature damage.
M5 receives 76 healing from Temporal Restoration Field.
M5 the level 28 shalore archmage was naturalised to death by a ghast on level 9 of Dreadfell.