Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Breeding Pits Restoration Project 1.1.5Restores the orc breeding pits cut content to the game. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Showing Items Tier in Inventory 1.5.5This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Ogre |
Class | Sun Paladin |
Level / Exp | 26 / 77% |
Size | big |
Lifes / Deaths | Killed by Lisolle the deformed giant venus flytrap at level 17 on the 32nd Dusk 122nd year of Ascendancy at 16:46 2 / 4Killed by Isyrivea the dredgling at level 18 on the 42nd Dusk 122nd year of Ascendancy at 06:24 Killed by Irodob the Invoker at level 23 on the 56th Haze 122nd year of Ascendancy at 21:36 Killed by Dozing Lisidhevena at level 25 on the 10th Decay 122nd year of Ascendancy at 17:14 |
Primary Stats
Strength | 59 (base 53) |
Dexterity | 20 (base 10) |
Constitution | 16 (base 10) |
Magic | 74 (base 57) |
Willpower | 26 (base 10) |
Cunning | 17 (base 10) |
Resources
Life | 890/890 |
Positive | 35/35 |
Stamina | 212/230 |
Healing Factor | 1.2845771506546 |
Regeneration | 10.5977614929 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 12 |
See Invisible | 12 |
Offense: Mainhand
Damage | 145 |
Accuracy | 43 |
Crit Chance | 42% |
APR | 12 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 52 |
Crit Chance | 31% |
Speed | 1 |
Offense: Mind
Mindpower | 31 |
Crit Chance | 13% |
Speed | 1 |
Offense: Damage Bonus
Nature | +8% |
Lightning | +10% |
Light | +35% |
Cold | +11% |
Blight | +10% |
Acid | +17% |
Fire | +20% |
All | +5% |
Offense: Damage Penetration
Blight | +25% |
All | 0% |
Defense: Base
Armour (hardiness) | 49.551211628464 (73.607947236566%) |
Defense | 28 |
Ranged Defense | 32 |
Fatigue | 14 |
Physical Save | 26 |
Spell Save | 52 |
Mental Save | 27 |
Defense: Resistances
Acid | + 21%( 70%) |
Blight | + 37%( 70%) |
Arcane | + 17%( 70%) |
Cold | + 21%( 70%) |
All | + 12%( 70%) |
Lightning | + 21%( 70%) |
Light | + 44%( 70%) |
Physical | + 17%( 70%) |
Darkness | + 56%( 70%) |
Fire | + 21%( 70%) |
Mind | + 21%( 70%) |
Defense: Immunities
Pinning Resistance | 100% |
Confusion Resistance | 30% |
Teleport Resistance | 20% |
Blind Resistance | 30% |
Silence Resistance | 20% |
Bleed Resistance | 0% |
Stun Resistance | 60% |
Instadeath Resistance | 100% |
Knockback Resistance | 40% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 110 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 254 damage for 4 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 726% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 40 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
Class Talents
Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Guardian | 1.30 |
| 1/5 |
| 3/5 |
| 4/5 |
| 4/5 |
Technique / Two-handed assault | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Combat | 1.30 |
| 1/5 |
| 2/5 |
| 2/5 |
| 2/5 |
Celestial / Sun | 1.30 |
| 3/5 |
| 5/5 |
| 2/5 |
| 1/5 |
Technique / Shield offense | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Celestial / Light | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Celestial / Chants | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Race / Ogre | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Retribution |
talent | Weapon of Light |
talent | Second Life |
talent | Weapon of Wrath |
talent | Shield of Light |
talent | Chant of Resistance |
beneficial effect | The target is surrounded by a magical shield, absorbing 278/460 damage before it crumbles. Damage Shield |
detrimental effect | The target is infected by a disease, reducing its constitution by 6 and doing 37.15 blight damage per turn. Rotting Disease |
beneficial effect | The target is able to instantly travel alongside Sun Paths. Path of the Sun |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the lost defiler from death by Polarin the ghoul. Escort: lost defiler (level 1 of Dreadfell) | failed |
You successfully escorted the lost defiler to the recall portal on level 4 of Dreadfell. Escort: lost defiler (level 4 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the lost sun paladin from death by Kek5. Escort: lost sun paladin (level 1 of Daikara) | failed |
You failed to protect the lost tinker from death by Gunsnake. Escort: lost tinker (level 3 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Scintillating Caves. Escort: lost warrior (level 2 of Scintillating Caves)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 5 of Dreadfell. Escort: repented thief (level 5 of Dreadfell)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * You've found the needed black mamba head. * You've found the needed honey tree root. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * You've found the needed green worm. * You've found the needed vial of squid ink. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed minotaur nose. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed bloated horror heart. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed ice ant stinger. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+2 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 3.6 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
Light source | Summertide Phial Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(78 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
On head | Helm of the Dwarven Emperors (0 def, 6 armour) Helm of the Dwarven Emperors (0 def, 6 armour)3.0 T2 head armor [Unique] Master While equipped: Stats +3 Wil +4 Mag dps ---------- Dmg.mod +10% light ----- def ----- Armour +6 Fatigue +4% Resists +10% darkness Blind- +30% Confus- +30% ---------- misc Light +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
On hands | dwarven-steel gauntlets 'Xanarakira' (0 def, 10 armour) dwarven-steel gauntlets 'Xanarakira' (0 def, 10 armour)1.5 T2 hands armor [Rare] Master While equipped: Stats +4 Dex +3 Con dps ---------- Phys.crit +16.0% Spell.crit +13% Mind.crit +10% Crit.mult +11.00% ----- def ----- Armour +10 Fatigue +3% Resists +3% blight Silence- +20% ---------- misc Max.psi +20.00 Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | iron pickaxe 'Scumpyre' (dig speed 37 turns) iron pickaxe 'Scumpyre' (dig speed 37 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str dps ---------- Dmg.mod +3% nature ----- def ----- Defense +5 (+2 eff.) Fatigue -5% Resists +5% arcane Mind.save +3 (+1 eff.) Max.HP +80.00 Teleport- +20% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | gold quartz ring gold quartz ring0.1 T3 ring jewelry [Ego+] Master While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +8 (+3 eff.) Mind.pwr +10 (+5 eff.) Dmg.mod +5% all ----- def ----- Stun/Frz- +30% Rings make your fingers look great! |
On fingers | steel quartz ring steel quartz ring0.1 T2 ring jewelry [Ego++] Nature/Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.pwr +7 (+3 eff.) ----- def ----- Max.HP +64.00 HP.reg +6.00 Heal.mod +13% Stun/Frz- +30% Rings make your fingers look great! |
Around neck | Harugoneg Harugoneg0.1 T3 amulet jewelry [Rare] Arcane While equipped: Stats +4 Dex +3 Mag +3 Con dps ---------- Spell.crit +4% Spell.pwr +5 (+2 eff.) Dmg.mod +6% acid +5% fire +6% cold +5% lightning ----- def ----- Armour +4 Resists +6% darkness Spell.save +9 (+3 eff.) Die.at -20.00 life Knockbk- +20% ---------- misc See.Invis +12 Amulets make your neck look great! |
In main hand | Corpathus (150% power, 12 apr) Corpathus (150% power, 12 apr)3.0 T4 longsword 1H weapon [Unique] Master/Unknown Power 150% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +12 Crit +9.0% Atk.spd 100% Melee+ +18 draining blight On Crit: * grows in power On Kill: * grows dramatically in power While equipped: dps ---------- Crit.mult +6.00% Dmg.mod +5% blight ----- def ----- Cut- -25% ---------- misc Max.vim +20.00 Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. |
Around waist | Zubyna the hardened leather belt Zubyna the hardened leather belt1.0 T3 belt armor [Rare] Arcane While equipped: Stats +3 Mag +5 Wil dps ---------- Phys.crit +2.0% Spell.crit +5% Spell.pwr +10 (+3 eff.) Dmg.mod +6% acid Res.pen +25% blight ----- def ----- Phys.save +6 (+3 eff.) ---------- misc Mana/turn +0.08 A belt that goes around your waist. |
In off hand | Black Mesh (8 def, 2 armour, 150% power, 120 block) Black Mesh (8 def, 2 armour, 150% power, 120 block)7.0 T3 shield armor [Unique] Nature When used to Attack: Power 150% Range: 1.2x Uses 50% Mag, 100% Str Dmg Physical Acc+ +2.5% procs dam / acc Crit +5.0% Block +120 While equipped: Stats +5 Wil ----- def ----- Armour +2 Defense +8 (+4 eff.) Rng.Def +8 (+4 eff.) Fatigue +6% Resists +25% blight +25% darkness ---------- misc Talents +1 Block On block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. |
Cloak | cashmere cloak 'Belura' (2 def, 0 armour) cashmere cloak 'Belura' (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: Stats +6 Con dps ---------- Crit.mult +10.00% Acc +18 (+6 eff.) ----- def ----- Defense +2 (+1 eff.) Fatigue -6% Resists +6% darkness Spell.save +12 (+4 eff.) Max.HP +68.00 Knockbk- +20% ---------- misc Max.stam +15.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Alyntir (10 def, 19 armour) Alyntir (10 def, 19 armour)17.0 T2 massive armor [Rare] Psionic While equipped: ----- def ----- Armour +19 Defense +10 (+5 eff.) Fatigue +22% Resists +6% light +3% darkness +10% mind Crit.dmg- 15.00% Spell.save +15 (+5 eff.) Mind.save +16 (+8 eff.) HP.reg +2.00 A suit of armour made of metal plates. |
Inventory
healing infusion of the wizard (heal 210; cd 12) healing infusion of the wizard (heal 210; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 210 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion (speed 400%; cd 16) movement infusion (speed 400%; cd 16)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 400% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the duelist (speed 494%; cd 11) movement infusion of the duelist (speed 494%; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 494% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the sneak (speed 478%; cd 14) movement infusion of the sneak (speed 478%; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 478% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the sneak (speed 498%; cd 15) movement infusion of the sneak (speed 498%; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 498% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the warrior (speed 794%; cd 15) movement infusion of the warrior (speed 794%; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 794% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the wizard (speed 655%; cd 14) movement infusion of the wizard (speed 655%; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 655% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Prismatic Rune (6 turns; acid, physical, nature, fire, mind, lightning) Prismatic Rune (6 turns; acid, physical, nature, fire, mind, lightning)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 acid, 4 physical, 3 nature, 3 fire, 4 mind, 5 lightning Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the sneak (absorb 40; cd 15) shatter afflictions rune of the sneak (absorb 40; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 40 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 50; dur 3; cd 18) shielding rune (absorb 50; dur 3; cd 18)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 50 damage for 3 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the titan (absorb 215; dur 3; cd 16) shielding rune of the titan (absorb 215; dur 3; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 215 damage for 3 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 305; dur 4; cd 16) shielding rune of the wizard (absorb 305; dur 4; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 305 damage for 4 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 313; dur 3; cd 16) shielding rune of the wizard (absorb 313; dur 3; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 313 damage for 3 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Abyssbutcher Abyssbutcher0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +3 Wil dps ---------- Melee Ret 6 fire ----- def ----- Fatigue -5% Resists +6% fire +16% temporal HP.reg +2.00 Pinning- +24% Knockbk- +23% ---------- misc Light +2 Amulets make your neck look great! |
Demonblight Demonblight0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +6% darkness +15% fire Res.pen +25% darkness +10% cold Melee Ret 4 cold ----- def ----- Resists +10% lightning Stun/Frz- +24% Amulets make your neck look great! |
Galintir the steel amulet Galintir the steel amulet0.1 T2 amulet jewelry [Random Unique] Nature While equipped: dps ---------- Res.pen +5% arcane On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +22% fire +18% temporal +21% cold Pinning- +21% Knockbk- +22% Def/telep +15 Res/telep +15% Dur/telep +15% Amulets make your neck look great! |
Ivildaba the Blindoracle Ivildaba the Blindoracle0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +1 Wil +4 Con dps ---------- Res.pen +20% darkness On Hit (Melee): * 20 arcane resource burn ---------- misc Infravis +1 Amulets make your neck look great! |
Kilnresolve Kilnresolve0.1 T1 amulet jewelry [Rare] Psionic While equipped: Stats +3 Mag +2 Wil +1 Cun dps ---------- Mind.pwr +6 (+3 eff.) Dmg.mod +6% fire ----- def ----- Armour +2 Resists +3% lightning Phys.save +3 (+1 eff.) Mind.save +9 (+4 eff.) Confus- +11% Amulets make your neck look great! |
clarifying copper amulet of mastery (0.14 Technique / Combat veteran) clarifying copper amulet of mastery (0.14 Technique / Combat veteran)0.1 T1 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Resists +10% mind Confus- +21% ---------- misc Masteries +0.14 Technique/Combat veteran Amulets make your neck look great! |
copper amulet 'Polyna' copper amulet 'Polyna'0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Dex +2 Con dps ---------- Mind.crit +2% Mind.pwr +10 (+5 eff.) ---------- misc Equi/ret +0.04 See.Invis +3 Amulets make your neck look great! |
copper amulet of constitution (+3) copper amulet of constitution (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Con Amulets make your neck look great! |
copper amulet of dexterity (+2) copper amulet of dexterity (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Dex Amulets make your neck look great! |
gold amulet gold amulet0.1 T3 amulet jewelry [Normal] Amulets make your neck look great! |
insulating copper amulet insulating copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +10% fire +11% cold Amulets make your neck look great! |
stabilizing copper amulet of willpower (+3) stabilizing copper amulet of willpower (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Wil ----- def ----- Resists +10% temporal Pinning- +20% Knockbk- +20% Amulets make your neck look great! |
steel amulet 'Samasus' steel amulet 'Samasus'0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +2 Con dps ---------- Res.pen +10% physical Acc +10 (+4 eff.) On Hit (Melee): * 20% chance to slow global speed by 0% ----- def ----- Resists +3% acid +14% temporal +15% mind +3% fire Pinning- +26% Knockbk- +27% Amulets make your neck look great! |
steel amulet 'Voidwind' steel amulet 'Voidwind'0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +4 Wil +3 Con dps ---------- Phys.crit +4.0% Crit.mult +10.00% Dmg.mod +6% darkness Acc +17 (+6 eff.) Apr +11 ----- def ----- Defense +10 (+5 eff.) ---------- misc Infravis +2 Amulets make your neck look great! |
steel amulet of constitution (+4) steel amulet of constitution (+4)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +4 Con Amulets make your neck look great! |
wanderer's steel amulet wanderer's steel amulet0.1 T2 amulet jewelry [Ego+] Master While equipped: Stats +4 Dex +4 Cun +4 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -4% HP.reg +2.00 ---------- misc Stam/turn +0.40 Amulets make your neck look great! |
warrior's copper amulet of constitution (+2) warrior's copper amulet of constitution (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Con ----- def ----- Resists +5% physical ---------- misc Stam/turn +0.20 Amulets make your neck look great! |
Falakalthorand the copper ring Falakalthorand the copper ring0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +3 Con dps ---------- Phys.crit +4.0% Phys.pwr +15 (+4 eff.) On Hit (Melee): * 20% chance to reduce all saves and defense by 0 ----- def ----- Defense +15 (+7 eff.) Phys.save +9 (+4 eff.) Rings make your fingers look great! |
Hazewolf the steel ring Hazewolf the steel ring0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +5 Str +5 Dex +6 Con dps ---------- Phys.pwr +6 (+2 eff.) Melee Ret 4 cold ----- def ----- Resists +6% nature +5% blight Crit.dmg- 10.00% Spell.save +11 (+3 eff.) Poison- +14% Disease- +12% ---------- misc Max.stam +14.00 Infravis +1 Rings make your fingers look great! |
Lisetira the steel ring Lisetira the steel ring0.1 T2 ring jewelry [Rare] Arcane While equipped: dps ---------- Spell.pwr +15 (+5 eff.) Dmg.mod +13% darkness +12% blight ----- def ----- Resists +26% darkness +12% mind Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Mana/s.crit +2.00 Rings make your fingers look great! |
Sootrace Sootrace0.1 T1 ring jewelry [Rare] Arcane While equipped: Stats +3 Cun +3 Mag dps ---------- Spell.pwr +7 (+2 eff.) Dmg.mod +6% darkness Res.pen +10% temporal On Hit (Melee): * 20% chance to reduce all saves and defense by 0 * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Def/telep +5 Res/telep +5% Dur/telep +5% Rings make your fingers look great! |
copper ametrine ring copper ametrine ring0.1 T1 ring jewelry [Ego++] Arcane While equipped: Stats +3 Cun +3 Mag dps ---------- Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Spell.pwr +6 (+2 eff.) Dmg.mod +2% all ----- def ----- Resists +10% acid +11% fire +11% lightning +12% cold Rings make your fingers look great! |
copper ring copper ring0.1 T1 ring jewelry [Normal] Rings make your fingers look great! |
copper ring of perseverance copper ring of perseverance0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- HP.reg +2.00 Stun/Frz- +22% Rings make your fingers look great! |
copper ring of pilfering copper ring of pilfering0.1 T1 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +7 (+3 eff.) Apr +7 ----- def ----- Defense +7 (+3 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 112% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
copper ring of power copper ring of power0.1 T1 ring jewelry [Ego] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+2 eff.) Rings make your fingers look great! |
marksman's gold ring of time (+12%) marksman's gold ring of time (+12%)0.1 T3 ring jewelry [Ego] Arcane/Master While equipped: Stats +4 Dex dps ---------- Dmg.mod +12% temporal Acc +8 (+3 eff.) ----- def ----- Resists +12% temporal Rings make your fingers look great! |
psionicist's steel ring of arcana (+0.10/turn) psionicist's steel ring of arcana (+0.10/turn)0.1 T2 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +2 Wil ----- def ----- Mind.save +4 (+2 eff.) Silence- +20% ---------- misc Mana/turn +0.10 Rings make your fingers look great! |
rogue's copper ring rogue's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Cun ----- def ----- Defense +4 (+2 eff.) Rings make your fingers look great! |
steel ring steel ring0.1 T2 ring jewelry [Normal] Rings make your fingers look great! |
steel ring of lightning (+22%) steel ring of lightning (+22%)0.1 T2 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +11% lightning ----- def ----- Resists +22% lightning Rings make your fingers look great! |
titan's copper ring of lightning (+22%) titan's copper ring of lightning (+22%)0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +11% lightning ----- def ----- Resists +22% lightning Phys.save +6 (+3 eff.) Rings make your fingers look great! |
wizard's steel ring of perseverance wizard's steel ring of perseverance0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Mag ----- def ----- Spell.save +6 (+2 eff.) HP.reg +3.00 Stun/Frz- +24% Rings make your fingers look great! |
dwarven-steel greatmaul 'Eclipsebringer' (170% power, 4 apr) dwarven-steel greatmaul 'Eclipsebringer' (170% power, 4 apr)5.0 T3 greatmaul 2H weapon [Rare] Master Power 171% Range: 1.5x Uses 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +3.5% Atk.spd 100% On Hit: * 20% chance to reduce damage dealt by 0% While equipped: Stats +1 Dex dps ---------- Crit.mult +15.00% Dmg.mod +3% physical Massive two-handed mauls. |
Corpsebow Corpsebow4.0 T2 longbow 2H weapon [Unique] Arcane/Nature Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Acc+ +0.2% crit / acc Atk.spd 100% Range +7 On Hit: 25% Epidemic 1 On Hit: 25% Cyst Burst 1 While equipped: dps ---------- Spell.pwr +10 (+3 eff.) Ranged+ 20 blight Dmg.mod +20% blight On Hit (Ranged): * 40% chance to reduce strength, dexterity, and constitution by 0 ----- def ----- Disease- +50% A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness. |
mage-hunter's yew longbow of enduring mage-hunter's yew longbow of enduring4.0 T3 longbow 2H weapon Reqs Dex 24 [Ego++] Nature/Disrupt Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Acc+ +0.2% crit / acc Atk.spd 100% Range +8 While equipped: Stats +20 Wil +3 Cun +11 Con dps ---------- Mind.pwr +11 (+5 eff.) On Hit (Ranged): * 18 arcane resource burn ----- def ----- Max.HP +15.00 ---------- misc Masteries +0.15 Wild-gift/Antimagic Longbows are used to shoot arrows at your foes. |
yew longbow 'Blazespiker' yew longbow 'Blazespiker'4.0 T3 longbow 2H weapon Reqs Dex 24 [Random Unique] Nature/Master Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Acc+ +0.2% crit / acc Atk.spd 100% Range +8 Ranged+ +8 acid On Hit: * 20% chance to reduce armor by 0% While equipped: Stats +5 Str +8 Wil +13 Con dps ---------- Phys.pwr +14 (+4 eff.) Dmg.mod +3% acid Res.pen +5% lightning +10% acid ----- def ----- Max.HP +30.00 ---------- misc Masteries +0.15 Wild-gift/Fungus Regenerate 122 life over 5 turns Puts all charms on 20 cooldown Longbows are used to shoot arrows at your foes. |
Sootsaw the ash starstaff (111% power, 3 apr, temporal element) Sootsaw the ash starstaff (111% power, 3 apr, temporal element)5.0 T2 staff 2H weapon [Rare] Nature Power 111% Range: 1.2x Uses 130% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +6 Dex +2 Con dps ---------- Spell.crit +2% Spell.pwr +6 (+2 eff.) Dmg.mod +6% physical +9% darkness +15% temporal ----- def ----- Defense +8 (+4 eff.) Resists +15% lightning Phys.save +9 (+4 eff.) Die.at -40.00 life ---------- misc Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 105.61 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
potent yew magestaff of greater warding (127% power, 4 apr, arcane element) potent yew magestaff of greater warding (127% power, 4 apr, arcane element)5.0 T3 staff 2H weapon [Ego+] Arcane Power 127% Range: 1.2x Uses 130% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +12 (+4 eff.) Dmg.mod +24% arcane ----- def ----- Armour +8 Defense +9 (+4 eff.) ---------- misc Wards +3 arcane Talents +1 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
dwarven-steel waraxe 'Splendouroracle' (118% power, 4 apr) dwarven-steel waraxe 'Splendouroracle' (118% power, 4 apr)3.0 T3 waraxe 1H weapon [Rare] Arcane Power 118% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +4.5% Atk.spd 100% Melee+ +13 cold On Crit.r2 +4 light While equipped: dps ---------- Dmg.mod +3% arcane +9% light Res.pen +20% arcane ----- def ----- Resists +5% arcane +12% light ---------- misc Light +1 One-handed war axes. |
Eilinolaith the hardened leather belt Eilinolaith the hardened leather belt1.0 T3 belt armor [Random Unique] Nature While equipped: Stats +7 Str +2 Dex +4 Wil +4 Cun +4 Con dps ---------- Phys.pwr +8 (+2 eff.) Dmg.mod +21% mind Res.pen +10% mind ----- def ----- Resists +7% lightning +9% temporal Phys.save +22 (+11 eff.) Spell.save +12 (+4 eff.) Mind.save +10 (+5 eff.) ---------- misc Size +1 A belt that goes around your waist. |
hardened leather belt 'Neruwyn' hardened leather belt 'Neruwyn'1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +4 (+1 eff.) ----- def ----- Defense +10 (+5 eff.) Resists +3% blight +3% mind Spell.save +8 (+2 eff.) Confus- +20% Teleport- +20% ---------- misc Size +1 A belt that goes around your waist. |
noble's rough leather belt of unlife noble's rough leather belt of unlife1.0 T1 belt armor [Ego++] Arcane/Master While equipped: Stats +4 Cun +4 Wil dps ---------- Against +15% Summoned ----- def ----- Resists +5% blight D.Red.from +15% Summoned The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
linen cloak 'Adidathra' (1 def, 6 armour) linen cloak 'Adidathra' (1 def, 6 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +5 Mag dps ---------- Spell.crit +1% Crit.mult +10.00% Spell.pwr +10 (+3 eff.) Res.pen +10% arcane ----- def ----- Armour +6 Defense +1 (+0 eff.) Resists +12% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Huromnir' (7 def, 0 armour) linen cloak 'Huromnir' (7 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: ----- def ----- Defense +7 (+3 eff.) Resists +9% cold Phys.save +6 (+3 eff.) Disarm- +10% Stun/Frz- +20% ---------- misc See.Invis +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere robe (0 def, 0 armour) cashmere robe (0 def, 0 armour)2.0 T3 cloth armor [Normal] While equipped: ----- def ----- Resists +11% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
pair of iron boots 'Glorytira' (0 def, 9 armour) pair of iron boots 'Glorytira' (0 def, 9 armour)3.0 T1 feet armor [Rare] Master While equipped: ----- def ----- Armour +9 Fatigue -2% Resists +6% temporal Crit.dmg- 10.00% Phys.save +6 (+3 eff.) Max.HP +20.00 Confus- +20% ---------- misc Max.enc +24 Max.mana +20.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of rough leather boots of strife (0 def, 1 armour) pair of rough leather boots of strife (0 def, 1 armour)2.0 T1 feet armor [Ego+] Psionic While equipped: Stats +3 Con +3 Wil dps ---------- Mind.pwr +4 (+2 eff.) Res.pen +6% physical ----- def ----- Armour +1 Blindside: Puts all charms on 25 cooldown Level 2.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 17 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
Cyrina the hardened leather gloves (0 def, 2 armour) Cyrina the hardened leather gloves (0 def, 2 armour)1.0 T2 hands armor [Random Unique] Arcane/Psionic While equipped: Stats +3 Mag dps ---------- Crit.mult +5.00% Mind.pwr +9 (+4 eff.) Melee+ 22 mind 40 darkness Dmg.mod +6% arcane +12% mind Res.pen +5% mind On Hit (Melee): * 25% chance to reduce all saves and defense by 0 ----- def ----- Armour +2 Mind.save -23 (-16 eff.) Ruined Earth: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Flamewrought (0 def, 2 armour) Flamewrought (0 def, 2 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Flamespit: Level 3.0 Pwr.cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 47.91 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Gasin the Infernorebel (0 def, 2 armour) Gasin the Infernorebel (0 def, 2 armour)1.5 T2 hands armor [Random Unique] Arcane/Psionic While equipped: Stats +3 Cun dps ---------- Melee+ 10 darkness Dmg.mod +5% darkness +6% fire Acc +8 (+3 eff.) ----- def ----- Armour +2 Fatigue +3% Resists +13% darkness HP.reg +2.00 Poison- +10% Disarm- +20% Stun/Frz- +20% ---------- misc Stam/turn +0.80 Max.stam +18.00 Infravis +2 Track: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 12 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
Cloud Caller (0 def, 0 armour) Cloud Caller (0 def, 0 armour)2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% lightning +10% cold ----- def ----- Resists +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 1.0 Pwr.cost 15 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 32.59 to 97.77 lightning damage (65.18 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
Crown of Command (3 def, 6 armour) Crown of Command (3 def, 6 armour)3.0 T3 head armor Reqs Cun 25 [Unique] Master While equipped: Stats +3 Con +10 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Armour +6 Defense +3 (+1 eff.) Fatigue +4% Resists +8% physical ---------- misc Masteries +0.20 Technique/Superiority +0.20 Cunning/Survival Indomitable: (Instant) Level 1.0 Pwr.cost 60 out of 60/60. Range melee/personal Travel.spd instantaneous Description: Halflings have one of the most powerful military forces in the known world and have been at war with most other races for thousands of years. Removes 2 stun, daze, or pin effects and grants immunity to stuns, dazes and pins for 2 turns. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
Eye of the Forest (8 def, 0 armour) Eye of the Forest (8 def, 0 armour)2.0 T3 head armor [Unique] Nature While equipped: Stats +6 Cun +8 Wil dps ---------- Dmg.mod +20% nature Res.pen +15% nature ----- def ----- Defense +8 (+4 eff.) Mind.save +12 (+6 eff.) Blind- +100% ---------- misc Infravis +2 See.Stealth +15 See.Invis +15 Masteries +0.10 Wild-gift/Moss Earth's Eyes: Level 2.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
Frigidsweeper the rough leather cap (0 def, 1 armour) Frigidsweeper the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +4 Str +1 Cun +2 Con ----- def ----- Armour +1 Fatigue +1% Resists +6% acid +6% fire +9% cold ---------- misc See.Invis +9 A cap made of leather. |
Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+6 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+6 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Xerunn (10 def, 11 armour) Xerunn (10 def, 11 armour)14.0 T2 heavy armor [Random Unique] Master/Psionic While equipped: Stats +4 Str +3 Cun +3 Con dps ---------- Mind.crit +1% On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +11 Defense +10 (+5 eff.) Fatigue +12% Resists +9% acid +19% fire Mind.save +22 (+11 eff.) Max.HP +41.00 ---------- misc Max.hate +4.00 A suit of armour made of mail. |
Spinal Cage (5 def, 8 armour) Spinal Cage (5 def, 8 armour)9.0 T2 light armor [Unique] Arcane/Nature While equipped: Stats +2 Dex ----- def ----- Armour +8 Defense +5 (+2 eff.) Fatigue +3% Resists +15% physical Bone Grab: Level 2.0 Pwr.cost 20 out of 30/30. Range 5 Travel.spd instantaneous Is a spell Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 5 turns. The bone will also deal 62.51 physical damage. The damage will increase with your Spellpower. A gross mass of spinal matter hastily assembled into armour. |
quiver of yew arrows of annihilation (20/20, 150% power, 18 apr) quiver of yew arrows of annihilation (20/20, 150% power, 18 apr)3.0 T3 arrow ammo Reqs Dex 24 [Ego+] Master Power 151% Range: 1.4x Uses 70% Dex, 50% Mag, 50% Str Dmg Physical Acc+ +0.2% crit / acc Apr +18 Crit +8.0% Capacity 20 Proj.spd +200% Arrows are used with bows to pierce your foes to death. |
4 agate 4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
156 alchemist agate 156 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 onyx 4 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal 6 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz 4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Demonic Soul Demonic Soul0.0 T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
9 spinel 9 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Arobeth the brass lantern Arobeth the brass lantern2.0 T1 lite [Rare] Master While equipped: Stats +4 Con dps ---------- Phys.pwr +5 (+2 eff.) Res.pen +5% mind ---------- misc Stam/turn +3.00 Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Planar Beacon Planar Beacon1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 25 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 133.24 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 133.24 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
alchemist's lamp 'Flameblood' alchemist's lamp 'Flameblood'1.0 T3 lite [Rare] Arcane While equipped: dps ---------- Dmg.mod +15% arcane Res.pen +5% cold +25% arcane +15% fire Melee Ret 21 fire 4 cold ----- def ----- Resists +5% arcane +16% fire ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Eye of the Dreaming One Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 8 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Fortune's Eye Fortune's Eye2.0 T4 misc tool [Unique] Master While equipped: Stats +10 Lck +5 Cun dps ---------- Acc +12 (+4 eff.) Apr +12 ----- def ----- Defense +12 (+6 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+5 eff.) ---------- misc See.Stealth +12 See.Invis +12 Track: Level 2.0 Pwr.cost 18 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 12 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
7 garnet 7 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
elm totem of stinging 'Manadohad' [power 122] (15 cooldown) elm totem of stinging 'Manadohad' [power 122] (15 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: Stats +3 Cun dps ---------- Mind.pwr +10 (+5 eff.) ----- def ----- Crit.dmg- 5.00% ---------- misc Max.psi +20.00 Sting an enemy dealing 132 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to increase the duration of 1 beneficial effects by 1. Natural totems are made by powerful wilders to store nature power. |
5 amethyst 5 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 quartz 2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon 8 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Kek5 the Ogre Sun Paladin level 16
17th Dusk 122nd year of Ascendancy at 21:39 see stats
By Kek5 the Ogre Sun Paladin level 22
8th Haze 122nd year of Ascendancy at 09:16 see stats
By Kek5 the Ogre Sun Paladin level 10
2nd Summertide 122nd year of Ascendancy at 17:57 see stats
By Kek5 the Ogre Sun Paladin level 20
50th Dusk 122nd year of Ascendancy at 16:34 see stats
By Kek5 the Ogre Sun Paladin level 22
11st Haze 122nd year of Ascendancy at 14:27 see stats
By Kek5 the Ogre Sun Paladin level 17
32nd Dusk 122nd year of Ascendancy at 05:54 see stats
By Kek5 the Ogre Sun Paladin level 9
9th Mirth 122nd year of Ascendancy at 14:30 see stats
By Kek5 the Ogre Sun Paladin level 9
8th Mirth 122nd year of Ascendancy at 03:36 see stats
By Kek5 the Ogre Sun Paladin level 23
64th Haze 122nd year of Ascendancy at 19:23 see stats
By Kek5 the Ogre Sun Paladin level 16
5th Dusk 122nd year of Ascendancy at 06:32 see stats
Log
Kek5 hits Cyrasetira the ghoul for (24 flat reduction), 27 physical, (22 flat reduction), 0 light, (22 flat reduction), 0 light, 0 arcane, (24 flat reduction), 33 physical, (22 flat reduction), 0 light, (22 flat reduction), 0 light, 0 arcane (60 total damage).
Melee retaliation hits Cyrasetira the ghoul for (23 flat reduction), 0 light (0 total damage).
Shield of Light hits Cyrasetira the ghoul for (24 flat reduction), 72 light, (22 flat reduction), 0 light, (22 flat reduction), 0 light, 0 arcane (72 total damage).
Cyrasetira the ghoul hits Kek5 for (120 blocked), (4 absorbed), (4 absorbed), 0 fire, (7 blocked), 0 fire (0 total damage).
Bleeding from Kek5 hits Cyrasetira the ghoul for (24 flat reduction), 18 physical (18 total damage).
Kek5's sun path area effect hits Cyrasetira the ghoul for (24 flat reduction), 42 light (42 total damage).
Cyrasetira the ghoul performs a diseased attack against Kek5.
Cyrasetira the ghoul performs a melee critical strike against Kek5!
Cyrasetira the ghoul spits flames!
Kek5 is afflicted by a rotting disease!
Cyrasetira the ghoul hits Kek5 for (87 blocked), 0 fire, (7 blocked), 0 fire, (22 blocked), 0 fire (0 total damage).
Melee retaliation hits Cyrasetira the ghoul for (23 flat reduction), 0 light (0 total damage).
Kek5 uses Shield Pummel.
Kek5 performs a melee critical strike against Cyrasetira the ghoul!
You collect a new ingredient: chunk of ghoul flesh (1).
Kek5 hits Cyrasetira the ghoul for (24 flat reduction), 381 physical (381 total damage).
Rotting Disease from Cyrasetira the ghoul hits Kek5 for (12 absorbed), (12 absorbed), 0 blight (0 total damage).
Kek5 killed Cyrasetira the ghoul!
Kek5 picks up ( .): Alyntir (10 def, 19 armour).
You pickup 1.00 gold pieces.
Kek5 picks up ( .): Flamewrought (0 def, 2 armour).
Lore found: Flamewrought
You can read all your collected lore in the game menu, by pressing Escape.
Kek5 wears (replacing Xerunn (10 def, 11 armour)): Alyntir (10 def, 19 armour).
Talent Wave of Power is ready to use.
Rotting Disease from Cyrasetira the ghoul hits Kek5 for (12 absorbed), (12 absorbed), 0 blight (0 total damage).
You gain 6.79 gold from the transmogrification of steel plate armour 'Taintbender' (0 def, 9 armour).