








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Shalore |
| Class | Anorithil |
| Level / Exp | 11 / 24% |
| Size | medium |
| Lifes / Deaths | Killed by worm that walks at level 11 on the 1st Summertide 122nd year of Ascendancy at 19:38 / 1 |
Primary Stats
| Strength | 10 (base 10) |
| Dexterity | 13 (base 10) |
| Constitution | 13 (base 10) |
| Magic | 41 (base 36) |
| Willpower | 16 (base 10) |
| Cunning | 28 (base 26) |
Resources
| Life | -56/246 |
| Positive | 60/80 |
| Negative | 32/80 |
| Healing Factor | 1.1283363011315 |
| Regeneration | 2.5387566775459 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -3.0198066269804E-12% |
| Spell | -3.4083846855992E-12% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| See Stealth | 10 |
Offense: Mainhand
| Damage | 15 |
| Accuracy | 7 |
| Crit Chance | 15% |
| APR | 3 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 37 |
| Crit Chance | 42% |
| Speed | 1 |
Offense: Mind
| Mindpower | 21 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +15% |
| Light | +10% |
| Mind | +11% |
Offense: Damage Penetration
| Cold | +15% |
Defense: Base
| Armour (hardiness) | 12 (60%) |
| Defense | 20 |
| Ranged Defense | 20 |
| Fatigue | 0 |
| Physical Save | 19 |
| Spell Save | 22 |
| Mental Save | 24 |
Defense: Resistances
| Lightning | + 11%( 70%) |
| Light | + 34%( 70%) |
| Temporal | + 12%( 70%) |
| Mind | + 17%( 70%) |
| Physical | + 11%( 70%) |
| Fire | + 7%( 70%) |
| All | + 7%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Stun Resistance | 21% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
| Celestial / Eclipse | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Celestial / Glyphs | 1.40 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Twilight | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Star fury | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Celestial / Sunlight | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Celestial / Hymns | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Celestial / Chants | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Celestial / Light | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Ruins of Kor'Pul. Escort: repented thief (level 2 of Ruins of Kor'Pul)As a reward you improved talent Misdirection (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * However, you were teleported to a distant land. You must find a way back to the Gates of Morning. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | [vs. grounding pair of rough leather boots of tirelessness (0 def, 1 armour) (On feet)]grounding pair of rough leather boots of tirelessness (0 def, 1 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 (-) Changes resistances: +5%(-) lightning / +6%(-) temporal Stamina each turn: +0.40 (-) Maximum stamina: +12.00 (-) A pair of boots made of leather. |
| Light source | [vs. Summertide Phial (Light source)]Summertide Phial Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15(-) Lite Light Burst (radius 1) Changes resistances: +30%(-) light Changes damage: +10%(-) light Light radius: +5 (-) Healing mod.: +10% (-) When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(62 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | [vs. stabilizing linen wizard hat of the mind (+11%) (1 def, 0 armour) (On head)]stabilizing linen wizard hat of the mind (+11%) (1 def, 0 armour) Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) (-) Changes stats: +3(-) Wil Changes resistances: +11%(-) mind Changes damage: +11%(-) mind Physical save: +6 (+6 eff.) (-) A pointy cloth hat, very wizardly... |
| Tool | [vs. Imp Claw (Tool)]Imp Claw Powered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Light radius: +1 (-) See stealth: +10 (-) It can be used to activate talent Flame (costing 9 power out of 9/9) : Effective talent level: 2.0 Power cost: 9 out of 9/9. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 115.59 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
| On fingers | [vs. copper ring of perseverance (On fingers, 1 of 2)]copper ring of perseverance Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Stun/Freeze immunity: +21% (-) Life regen: +2.00 (-) Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. copper ring of perseverance (On fingers, 1 of 2)]warrior's copper ring Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +4 Changes stats: +2 Str Stun/Freeze immunity: +0% (-21%) Life regen: +0.00 (-2.00) Rings make your fingers look great! Tap to cycle through comparison choices |
| Around waist | [vs. blurring rough leather belt of the mystic (Around waist)]blurring rough leather belt of the mystic Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +8 (+7 eff.) (-) Stealth bonus: +5 (-) Mental save: +6 (+3 eff.) (-) Spellpower: +2 (+1 eff.) (-) A belt that goes around your waist. |
| In main hand | [vs. Shiverlord (15-18 power, 3 apr, darkness element) (In main hand)]Shiverlord (15-18 power, 3 apr, darkness element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 (-) Crit. chance: +3.0% (-) Attack speed: 100% (-) When wielded/worn: Damage when hit (Melee): 2(-) cold Changes resistances penetration: +15%(-) cold Changes damage: +15%(-) darkness Talents granted: +1.00(-) Command Staff Physical save: +5 (+5 eff.) (-) Spell save: +6 (+3 eff.) (-) Mental save: +7 (+4 eff.) (-) Spellpower on spell critical (stacks up to 3 times): +3 (-) Spellpower: +6 (+3 eff.) (-) Spell crit. chance: +11% (-) Light radius: +1 (-) Staves designed for wielders of magic, by the greats of the art. |
| Main armor | [vs. Robes of Deflection (0 def, 7 armour) (Main armor)]Robes of Deflection (0 def, 7 armour) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Armour: +7 (-) Armour Hardiness: +30% (-) Changes stats: +3(-) Con / +3(-) Mag Changes resistances: +7%(-) all Spellpower: +5 (+3 eff.) (-) Talent on hit(spell): Evasion (4% chance level 1). This set of robes seems to shine with metallic colors. |
| Cloak | [vs. resilient linen cloak of Eldoral (1 def, 0 armour) (Cloak)]resilient linen cloak of Eldoral (1 def, 0 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) (-) Changes stats: +1(-) Cun / +2(-) Dex Maximum life: +31.00 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | [vs. warrior's copper amulet of mastery (0.10 Celestial / Glyphs) (Around neck)]warrior's copper amulet of mastery (0.10 Celestial / Glyphs) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +5%(-) physical Talent masteries: +0.10(-) Celestial / Glyphs Stamina each turn: +0.30 (-) Amulets make your neck look great! |
Inventory
Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
manasurge rune of the titan (regen 810% over 10 turns; mana 40; cd 14)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 810% for 10 turns (0 total) and instantly restoring 40 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. warrior's copper amulet of mastery (0.10 Celestial / Glyphs) (Around neck)]starlit copper amulet of constitution (+2) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Con Changes resistances: +0%(-5%) physical / +10% light / +10% darkness Talent mastery: +0.00(-0.10) Celestial / Glyphs Blindness immunity: +22% Stamina each turn: +0.00 (-0.30) Amulets make your neck look great! |
[vs. warrior's copper amulet of mastery (0.10 Celestial / Glyphs) (Around neck)]This item will automatically be transmogrified when you leave the level. steel amulet 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +0%(-5%) physical Talent mastery: +0.00(-0.10) Celestial / Glyphs Stamina each turn: +0.00 (-0.30) Amulets make your neck look great! |
[vs. copper ring of perseverance (On fingers, 1 of 2)]This item will automatically be transmogrified when you leave the level. rogue's steel ring Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +8 (+4 eff.) Changes stats: +4 Cun Stun/Freeze immunity: +0% (-21%) Life regen: +0.00 (-2.00) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. copper ring of perseverance (On fingers, 1 of 2)]This item will automatically be transmogrified when you leave the level. warrior's copper ring Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 Changes stats: +3 Str Stun/Freeze immunity: +0% (-21%) Life regen: +0.00 (-2.00) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Shiverlord (15-18 power, 3 apr, darkness element) (In main hand)]This item will automatically be transmogrified when you leave the level. steel battleaxe of daylight (23-34 power, 2 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 23.0 - 34.5(+8.0 - +16.5) Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 (-1) Crit. chance: +5.0% (+2.0%) Attack speed: 100% (-) Damage (Melee): +9 light Damage against: +12% Undead When wielded/worn: Damage when hit (Melee): 0(-2) cold Changes resistances penetration: +0%(-15%) cold Changes damage: +0%(-15%) darkness Talent granted: +0(+-1) Command Staff Physical save: +0 (+0 eff.) (-5 (-5 eff.)) Spell save: +0 (+0 eff.) (-6 (-3 eff.)) Mental save: +0 (+0 eff.) (-7 (-4 eff.)) Spellpower on spell critical (stacks up to 3 times): +0 (-3) Spellpower: +0 (+0 eff.) (-6 (-3 eff.)) Spell crit. chance: +0% (-11%) Light radius: +0 (-1) Massive two-handed battleaxes. |
[vs. Shiverlord (15-18 power, 3 apr, darkness element) (In main hand)]This item will automatically be transmogrified when you leave the level. Nerorethra the Corruptionguile (10-13 power, 5 apr) Requires: - Dexterity 11 Infused by arcane disrupting forces 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.5 - 13.7(-4.5 - -4.3) Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 (+2) Crit. chance: +4.0% (+1.0%) Attack speed: 100% (-) On weapon hit: * 10% chance to reduce armor by 29% Damage (radius 2) on crit: +4 cold When wielded/worn: Damage when hit (Melee): 2 nature / 4(2) cold Changes resistances: +8% acid / +8% lightning / +9% cold / +8% fire / +2% all Changes resistances penetration: +0%(-15%) cold Changes damage: +12% nature / +0%(-15%) darkness Talent granted: +0(+-1) Command Staff Physical save: +0 (+0 eff.) (-5 (-5 eff.)) Spell save: +6 (+3 eff.) (-) Mental save: +0 (+0 eff.) (-7 (-4 eff.)) Spellpower on spell critical (stacks up to 3 times): +0 (-3) Spellpower: +0 (+0 eff.) (-6 (-3 eff.)) Spell crit. chance: +0% (-11%) Light radius: +0 (-1) Sharp, short and deadly. |
[vs. Shiverlord (15-18 power, 3 apr, darkness element) (In main hand)]This item will automatically be transmogrified when you leave the level. steel dagger of persecution (12-15 power, 6 apr) Requires: - Dexterity 16 Infused by arcane disrupting forces 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 12.0 - 15.6(-3.0 - -2.4) Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 (+3) Crit. chance: +5.0% (+2.0%) Attack speed: 100% (-) Damage against: +7% Unnatural When wielded/worn: Damage when hit (Melee): 0(-2) cold Changes stats: +2 Wil Changes resistances penetration: +0%(-15%) cold Changes damage: +0%(-15%) darkness Talent granted: +0(+-1) Command Staff Physical save: +0 (+0 eff.) (-5 (-5 eff.)) Spell save: +0 (+0 eff.) (-6 (-3 eff.)) Mental save: +0 (+0 eff.) (-7 (-4 eff.)) Spellpower on spell critical (stacks up to 3 times): +0 (-3) Spellpower: +0 (+0 eff.) (-6 (-3 eff.)) Spell crit. chance: +0% (-11%) Light radius: +0 (-1) Sharp, short and deadly. |
[vs. Shiverlord (15-18 power, 3 apr, darkness element) (In main hand)]Olyroddakhad the Frozenbolt (37-44 power, 6 apr, light element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 37.0 - 44.4(+22.0 - +26.4) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 (+3) Crit. chance: +5.0% (+2.0%) Attack speed: 100% (-) When wielded/worn: Damage (Melee): 19 fire Damage when hit (Melee): 0(-2) cold Changes stats: +1 Mag / +3 Con Changes resistances penetration: +0%(-15%) cold Changes damage: +3% cold / +37% light / +0%(-15%) darkness Talents granted: +1.00(-) Command Staff Critical mult.: +21.00% Physical save: +0 (+0 eff.) (-5 (-5 eff.)) Spell save: +0 (+0 eff.) (-6 (-3 eff.)) Mental save: +0 (+0 eff.) (-7 (-4 eff.)) Spellpower on spell critical (stacks up to 3 times): +0 (-3) Spellpower: +25 (+10 eff.) (+19 (+7 eff.)) Spell crit. chance: +5% (-6%) Light radius: +0 (-1) See invisible: +13 Staves designed for wielders of magic, by the greats of the art. |
[vs. Shiverlord (15-18 power, 3 apr, darkness element) (In main hand)]This item will automatically be transmogrified when you leave the level. cruel ash magestaff (15-18 power, 3 apr, lightning element) Requires: - Magic 16 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 (-) Crit. chance: +3.0% (-) Attack speed: 100% (-) When wielded/worn: Damage when hit (Melee): 0(-2) cold Changes resistances penetration: +0%(-15%) cold Changes damage: +15% lightning / +0%(-15%) darkness Talents granted: +1.00(-) Command Staff Critical mult.: +11.00% Physical save: +0 (+0 eff.) (-5 (-5 eff.)) Spell save: +0 (+0 eff.) (-6 (-3 eff.)) Mental save: +0 (+0 eff.) (-7 (-4 eff.)) Spellpower on spell critical (stacks up to 3 times): +0 (-3) Spellpower: +6 (+3 eff.) (-) Spell crit. chance: +7% (-4%) Light radius: +0 (-1) Staves designed for wielders of magic, by the greats of the art. |
[vs. Shiverlord (15-18 power, 3 apr, darkness element) (In main hand)]elm starstaff (10-12 power, 2 apr, light element) Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0(-5.0 - -6.0) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 (-1) Crit. chance: +2.5% (-0.5%) Attack speed: 100% (-) When wielded/worn: Damage when hit (Melee): 0(-2) cold Changes resistances penetration: +0%(-15%) cold Changes damage: +10% light / +0%(-15%) darkness Talents granted: +1.00(-) Command Staff Physical save: +0 (+0 eff.) (-5 (-5 eff.)) Spell save: +0 (+0 eff.) (-6 (-3 eff.)) Mental save: +0 (+0 eff.) (-7 (-4 eff.)) Spellpower on spell critical (stacks up to 3 times): +0 (-3) Spellpower: +3 (+1 eff.) (-3 (-2 eff.)) Spell crit. chance: +1% (-10%) Light radius: +0 (-1) Staves designed for wielders of magic, by the greats of the art. |
[vs. Shiverlord (15-18 power, 3 apr, darkness element) (In main hand)]This item will automatically be transmogrified when you leave the level. arcing steel waraxe of phasing (13-18 power, 11 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 13.0 - 18.2(-2.0 - +0.2) Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +11 (+8) Crit. chance: +4.0% (+1.0%) Attack speed: 100% (-) On weapon hit: + 25% chance for lightning to strike from the target to a second target dealing 64 damage Damage Shield penetration (this weapon only): +10% When wielded/worn: Damage when hit (Melee): 0(-2) cold Changes resistances penetration: +0%(-15%) cold Changes damage: +0%(-15%) darkness Talent granted: +0(+-1) Command Staff Physical save: +0 (+0 eff.) (-5 (-5 eff.)) Spell save: +0 (+0 eff.) (-6 (-3 eff.)) Mental save: +0 (+0 eff.) (-7 (-4 eff.)) Spellpower on spell critical (stacks up to 3 times): +0 (-3) Spellpower: +0 (+0 eff.) (-6 (-3 eff.)) Spell crit. chance: +0% (-11%) Light radius: +0 (-1) One-handed war axes. |
[vs. Robes of Deflection (0 def, 7 armour) (Main armor)]linen robe (0 def, 0 armour) 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Armour: +0 (-7) Armour Hardiness: +0% (-30%) Changes stats: +0(-3) Con / +0(-3) Mag Changes resistances: +7%(-) all Spellpower: +0 (+0 eff.) (-5 (-3 eff.)) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. Robes of Deflection (0 def, 7 armour) (Main armor)]mindwoven linen robe (0 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Armour: +0 (-7) Armour Hardiness: +0% (-30%) Changes stats: +0(-3) Con / +0(-3) Mag Changes resistances: +7%(-) all Mental save: +16 (+8 eff.) Spellpower: +0 (+0 eff.) (-5 (-3 eff.)) Mindpower: +3 (+1 eff.) Mental crit. chance: +2% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. Robes of Deflection (0 def, 7 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. cured leather armour (6 def, 4 armour) Requires: - Strength 14 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 (-3) Armour Hardiness: +0% (-30%) Defense: +6 (+3 eff.) Fatigue: +7% Changes stats: +0(-3) Con / +0(-3) Mag Changes resistances: +0%(-7%) all Spellpower: +0 (+0 eff.) (-5 (-3 eff.)) A suit of armour made of leather. |
[vs. Robes of Deflection (0 def, 7 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. cured leather armour 'Velywe' (6 def, 4 armour) Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 (-3) Armour Hardiness: +0% (-30%) Defense: +6 (+3 eff.) Fatigue: +7% Changes stats: +0(-3) Con / +0(-3) Mag Changes resistances: +15% acid / +3% darkness / +3% mind / +12% cold / +5% arcane / +0%(-7%) all Spellpower: +0 (+0 eff.) (-5 (-3 eff.)) A suit of armour made of leather. |
10 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
[vs. Imp Claw (Tool)]Tooth of the Mouth (dig speed 12 turns) Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight Light radius: +0 (-1) See stealth: +0 (-10) When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
8 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
[vs. Summertide Phial (Light source)]brass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 0(-15) Lite Light Burst (radius 1) Changes resistances: +0%(-30%) light Changes damage: +0%(-10%) light Light radius: +3 (-2) Healing mod.: +0% (-10%) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Imp Claw (Tool)]Prox's Lucky Halfling Foot Infused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+3 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Light radius: +0 (-1) See stealth: +0 (-10) Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
8 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Roguelike)
Got a character to level 10.By Etarial the Shalore Anorithil level 10
6th Mirth 122nd year of Ascendancy at 13:06 see stats
Lost in translation (Roguelike)
Destroyed the naga portal in the slazish fens and got caught in the after-effect.By Etarial the Shalore Anorithil level 4
77th Pyre 122nd year of Ascendancy at 12:26 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Etarial the Shalore Anorithil level 8
1st Mirth 122nd year of Ascendancy at 15:36 see stats
Log
Etarial hits Carrion worm mass for 134 darkness damage.
Etarial killed Carrion worm mass!
Etarial killed Carrion worm mass!
Carrion worm mass's blight area effect hits Etarial for 10 blight damage.
Worm that walks HEALS from blight damage!
Carrion worm mass's blight area effect hits Worm that walks for 0 blight, 5 healing (0 total damage) [6 healing].
Etarial's darkness area effect hits Worm that walks for 18 darkness damage.
Carrion worm mass's blight area effect hits Worm that walks for 0 blight, 5 healing (0 total damage) [6 healing].
Worm that walks casts Worm Rot.
Etarial is afflicted by a terrible worm rot!
Etarial casts Searing Light.
Etarial's spell attains critical power!
A carrion worm mass has spawned from worm that walks' wounds!
Talent Moonlight Ray is ready to use.
Worm that walks HEALS from blight damage!
Carrion worm mass's blight area effect hits Worm that walks for 0 blight, 5 healing (0 total damage) [6 healing].
Etarial's light area effect hits Worm that walks for 41 light damage.
Etarial hits Worm that walks for 82 light damage.
Carrion worm mass's blight area effect hits Worm that walks for 0 blight, 5 healing (0 total damage) [6 healing].
Worm Rot from Worm that walks hits Etarial for 33 blight, 28 acid (62 total damage).
Worm that walks casts Drain.
Worm that walks hits Etarial for 158 blight damage.
Etarial casts Rune: Shatter Afflictions.
A carrion worm mass bursts out of Etarial!
Etarial is free from the worm rot.
A shield forms around Etarial.










































































