Character
Game | Tales of Maj'Eyal: Age of Ascendancy 0.9.47 |
Addons | Items Vault 0.9.47 |
Campaign | Maj'Eyal |
Mode | Normal Roguelike |
Sex | Male |
Race | Yeek |
Class | Brawler |
Level / Exp | 3 / 91% |
Size | small |
Lifes / Deaths | Killed by ritch flamespitter at level 3 on the 78th Pyre 122nd year of Ascendancy at 12:25 / 1 |
Primary Stats
Strength | 10 (base 13) |
Dexterity | 17 (base 19) |
Constitution | 5 (base 10) |
Magic | 10 (base 10) |
Willpower | 16 (base 10) |
Cunning | 20 (base 16) |
Resources
Life | -3/121 |
Stamina | 121/121 |
Healing Factor | 1 |
Regeneration | 0.25 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Offense: Barehand
Damage | 18 |
Accuracy | 24 |
Crit Chance | 5% |
APR | 3 |
Speed | 0.80 |
Offense: Spell
Spellpower | 10 |
Crit Chance | 4% |
Speed | 1 |
Offense: Mind
Mindpower | 19.2 |
Crit Chance | 4% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 3 (30%) |
Defense | 3.45 |
Ranged Defense | 3.45 |
Fatigue | 6 |
Physical Save | 5.25 |
Spell Save | 9.1 |
Mental Save | 12.6 |
Defense: Resistances
Light | + 11%( 70%) |
Darkness | + 10%( 70%) |
Fire | + 16%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Confusion Resistance | 35% |
Inscriptions (2/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
Technique / Pugilism | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Unarmed training | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Finishing moves | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Tactical | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Field control | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Yeek | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.10 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
talent | Striking Stance |
Quests
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You must explore the underwater lair of Murgol. * You must explore the ritch tunnels. | active |
Equipment
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On hands | iron gauntlets (0 def, 1 armour) iron gauntlets (0 def, 1 armour)Requires: - Talent Armour Training 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 When used to modify unarmed attacks: Base power: 11.0 - 15.4 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +2.0% Attack speed: 80% Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | prismatic rough leather armour of fire resistance (1 def, 2 armour) prismatic rough leather armour of fire resistance (1 def, 2 armour)Requires: - Strength 10 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% Changes resistances: +16% fire / +10% darkness / +11% light A suit of armour made of leather. |
Inventory
This item will automatically be transmogrified when you leave the level. balanced iron longsword (7.5-10.5 power, 2 apr)balanced iron longsword (7.5-10.5 power, 2 apr) Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 7.5 - 10.5 Uses stat: 100% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Accuracy: +5 Defense: +5 Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. iron longsword of daylight (6.5-9.1 power, 2 apr)iron longsword of daylight (6.5-9.1 power, 2 apr) Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 6.5 - 9.1 Uses stat: 100% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Damage when this weapon hits: +5 light Damage against: +6% Undead Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. linen robe of blight (+10%) (0 def, 0 armour)linen robe of blight (+10%) (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +10% blight Changes damage: +10% blight A cloth vestment. It offers no intrinsic protection but can be enchanted. |
rough leather gloves (0 def, 1 armour) rough leather gloves (0 def, 1 armour)1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 When used to modify unarmed attacks: Base power: 7.5 - 8.3 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Armour Penetration: +1 Physical crit. chance: +1.0% Attack speed: 60% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. spiked rough leather armour of acid resistance (1 def, 2 armour)spiked rough leather armour of acid resistance (1 def, 2 armour) Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% Damage when the wearer is hit: 10 physical Changes resistances: +15% acid A suit of armour made of leather. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. storming pouch of iron shots (20/20, 8-9.6 power, 1 apr)storming pouch of iron shots (20/20, 8-9.6 power, 1 apr) Requires: - Dexterity 11 Infused by nature 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 8.0 - 9.6 Uses stats: 70% Dex, 50% Cun Damage type: Physical Armour Penetration: +1 Physical crit. chance: +4.0% Capacity: 20 Damage when this weapon hits(ranged): +6 lightning Damage conversion: 25% lightning Shots are used with slings to pummel your foes to death. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Ritch flamespitter uses Flamespit.
Ritch flamespitter hits Woo for 11 fire damage.
Woo throws two quick punches.
You collect a new ingredient: ritch stinger.
Woo hits ritch flamespitter for 17 physical damage.
Woo killed ritch flamespitter!
Ritch flamespitter uses Flamespit.
Ritch flamespitter uses Flamespit.
Ritch flamespitter uses Flamespit.
Ritch flamespitter hits Woo for 11 fire damage.
Ritch flamespitter hits Woo for 10 fire damage.
Ritch flamespitter hits Woo for 11 fire damage.
Ritch flamespitter uses Flamespit.
Ritch flamespitter uses Flamespit.
Ritch flamespitter hits Woo for 11 fire damage.
Ritch flamespitter hits Woo for 11 fire damage.
Talent Double Strike is ready to use.
Ritch flamespitter uses Flamespit.
Ritch flamespitter uses Flamespit.
Ritch flamespitter hits Woo for 11 fire damage.
Ritch flamespitter hits Woo for 11 fire damage.
Talent Infusion: Regeneration is ready to use.
Ritch flamespitter uses Flamespit.
Saving done.
Saving done.
Saving game...