Paladin... Really? the level 2 Skeleton Sun Paladin by marshallplan

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceSkeleton
ClassSun Paladin
Level / Exp2 / 83%
Sizemedium
Lifes / Deaths

Primary Stats

Strength24 (base 18)
Dexterity17 (base 10)
Constitution11 (base 11)
Magic16 (base 16)
Willpower10 (base 10)
Cunning10 (base 10)

Resources

Life138/138
Positive1/23
Stamina103/103
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage31
Accuracy21
Crit Chance2%
APR1
Speed1.00

Offense: Spell

Spellpower20.5
Crit Chance1%
Speed1

Offense: Mind

Mindpower19
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)11.62 (59.10447761194%)
Defense5.45
Ranged Defense5.45
Fatigue14
Physical Save23.82610659148
Spell Save19.502213182961
Mental Save7

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Bleed Resistance100%
Confusion Resistance21%
Fear Resistance100%
Poison Resistance100%
Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Combat veteran1.10
0/5
0/5
0/5
0/5
Celestial / Combat1.30
1/5
0/5
0/5
0/5
Technique / Shield offense1.10
0/5
0/5
0/5
0/5
Celestial / Sun1.30
2/5
0/5
0/5
0/5
Technique / Two-handed assault1.10
2/5
0/5
0/5
0/5

Generic Talents

Undead / Skeleton1.10
1/5
0/5
0/5
0/5
Celestial / Light1.30
0/5
0/5
0/5
0/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
2/5
1/5
1/5
0/5

Effects

talent
talent
beneficial effect

Quests

active

Equipment

Around waist
On feet
Around neck
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Log


Resting starts...

The shield around Paladin... Really? crumbles.

Talent Sun Ray is ready to use.
Talent Rune: Shielding is ready to use.
Talent Rune: Heat Beam is ready to use.
Rested for 51 turns (stop reason: all resources and life at maximum).


You pickup 0.45 gold pieces.

Paladin... Really? picks up (c.):
iron battleaxe (13.5-20.25 power, 1 apr).
You pickup 0.80 gold pieces.


Paladin... Really? picks up (e.):
cruel elm starstaff of illumination (10-12 power, 2 apr, darkness element).

Paladin... Really? picks up (f.):
earthen ash vilestaff of might (15-18 power, 3 apr, fire element).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Paladin... Really? picks up (c.):
manasurge rune (630% regen over 10 turns; 31 instant mana).

Paladin... Really? picks up (c.):
biting gale rune (39 cold damage; 20 apply power).

Paladin... Really? picks up (e.):
manasurge rune of the psychic (640% regen over 10 turns; 32 instant mana).

Paladin... Really? picks up (a.):
healing infusion (heal 23).

Paladin... Really? picks up (c.):
sun infusion (rad 5; power 20; turns 3; dispells darkness).

Paladin... Really? deactivates Chant of Fortitude.

Paladin... Really? deactivates Weapon of Light.