






Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Resourceful Wanderers 1.7.4Help Wanderers make use of trees which are otherwise hard or impossible to use due to:
Any time a category or tree is learned which is dependant on something specific that you don't already have, one or multiple 'Wanderer' trees will be granted locked as well. These trees are usually at x0.8 mastery, and can have less or more than 4 talents, learnable out-of-order. Wanderer trees can be removed under certain conditions, and this will fully refund category and talent points. The exact conditions are detailed in each tree's description. Every Wanderer now knows the Shoot talent from the get-go, and starts with iron mail armour in addition to everything else. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Mechanical |
| Class | Arachnid |
| Level / Exp | 47 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 6 / 0 |
Primary Stats
| Strength | 27 (base 15) |
| Dexterity | 73 (base 60) |
| Constitution | 50 (base 23) |
| Magic | 23 (base 10) |
| Willpower | 32 (base 10) |
| Cunning | 64 (base 48) |
Resources
| Life | 554/1570 |
| Steam | 85/100 |
| Healing Factor | 1.1786847857242 |
| Regeneration | 0.29467119643106 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | +150% |
| Spell | 0% |
| Global | +110% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 62 |
| Accuracy | 84 |
| Crit Chance | 56% |
| APR | 6 |
| Speed | 0.91 |
Offense: Offhand
| Damage | 62 |
| Accuracy | 84 |
| Crit Chance | 56% |
| APR | 6 |
| Speed | 0.91 |
Offense: Spell
| Spellpower | 21 |
| Crit Chance | 27% |
| Speed | 1 |
Offense: Mind
| Mindpower | 34 |
| Crit Chance | 27% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +12% |
| All | 0% |
Offense: Damage Penetration
| Physical | +44% |
| Lightning | +83% |
| Cold | +17% |
| Darkness | +25% |
Defense: Base
| Armour (hardiness) | 66 (98.568973732692%) |
| Defense | 44 |
| Ranged Defense | 44 |
| Fatigue | 16 |
| Physical Save | 46 |
| Spell Save | 24 |
| Mental Save | 34 |
Defense: Resistances
| Darkness | + 25%(100%) |
| Blight | -20%(100%) |
| Nature | + 31%(100%) |
| Fire | + 25%(100%) |
| All | 0%(100%) |
Defense: Immunities
| Stun Resistance | 90% |
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Knockback Resistance | 40% |
| Poison Resistance | 100% |
| Blind Resistance | 50% |
Inscriptions (1/1)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 13.2 steam per turn. Can be activated for an instant burst of 66 steam. |
Class Talents
| Steamtech / Armament | 1.00 |
| 5/5 |
| 2/5 |
| 3/5 |
| 5/5 |
Generic Talents
Effects
| talent | Mecharachnid Link |
| beneficial effect | Increases global action speed by 10%. Speed |
| detrimental effect | Soul absorbed upon death. Soul Leech |
| detrimental effect | Zone-wide effect: +10% critical chance, +20% critical damage, -20% nature and blight resistance. Sinister Aura |
Quests
Equipment
| Quiver | Relgarig the pouch of voratun shots (50/50, 72-86 power, 6 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 5 Base power: 71.5 - 85.8 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +22.0% Capacity: 50 On weapon crit: * Wound the target dealing 154 physical damage across 5 turns and reducing healing by 50% * Splash the target with acid dealing 52 damage over 5 turns and reducing armor and accuracy by 7 Travel speed: +200% Damage Shield penetration (this weapon only): +10% When wielded/worn: Ammo reloads per turn: +7 Talent granted: +5 Saw Shell Shots are used with slings to pummel your foes to death. |
| Tail | voratun steamgun 'Shocksun' Requires: - Dexterity 48 - Talent Shoot - Talent Steam Pool Infused by nature Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 5 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Attack speed: 100% Firing range: +10 On weapon hit: * 20% chance to gain 10% of a turn (3/turn limit) * splashes acid on your target dealing 44 damage and reducing their armor Travel speed: +600% Damage (Ranged): +20 temporal / +20 mind Damage (radius 1) on hit: +20 lightning Attacks use: 2.0 Steam When wielded/worn: Changes stats: +12 Str / +13 Dex / +13 Mag / +13 Wil / +15 Cun / +13 Con Changes resistances penetration: +20% lightning Equilibrium when hit: +0.24 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| In off hand | stormbringer's voratun steamgun of true flight Requires: - Dexterity 48 - Talent Shoot - Talent Steam Pool Infused by nature Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 5 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Attack speed: 100% Firing range: +10 On weapon hit: * shock your foe dealing 25 damage and draining some of their resources Travel speed: +600% Damage (radius 2) on crit: +40 lightning / +26 cold Attacks use: 2.0 Steam When wielded/worn: Accuracy: +8 (+2 eff.) Physical crit. chance: +8.0% Changes resistances penetration: +19% lightning / +17% cold Movement speed: +50% Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| In main hand | Nuchak the Shadowwhisper Requires: - Dexterity 48 - Talent Shoot - Talent Steam Pool Powered by arcane forces Infused by nature Crafted by a master Powered by steamtech 4.00 Encumbrance. [Random Unique] Type: weapon / steamgun ; tier 5 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Attack speed: 100% Firing range: +10 On weapon hit: * injects a simple virus dealing 69 blight damage on hit and lowering the victims highest stat Travel speed: +800% Damage (Ranged): +9 lightning Attacks use: 2.0 Steam When wielded/worn: Defense: +10 (+4 eff.) Changes stats: +9 Wil / +1 Cun / +8 Con Changes resistances penetration: +25% darkness Changes damage: +12% lightning Maximum life: +14.00 Combat speed: +10% Healing mod.: +20% Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Main armor | Cuirass of the Thronesmen (20 def, 52 armour) Requires: - Massive armour training - Dexterity 44 Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +52 Armour Hardiness: +10% Defense: +20 (+7 eff.) Fatigue: +16% Damage when hit (Melee): 50 physical Changes stats: +6 Con Changes resistances: +25% darkness / +25% fire Physical save: +40 (+13 eff.) Stun/Freeze immunity: +40% Knockback immunity: +40% Healing mod.: -30% This heavy dwarven-steel armour was created in the deepest forges of the Iron Throne. While it grants incomparable protection, it demands that you rely only on your own strength. |
Inventory
steam generator implant of the duelist (steam 10)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 10.1 steam per turn. Can be activated for an instant burst of 50 steam. Its effects scale with your Dexterity stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
KhelesavorRequires: - Dexterity 24 - Talent Shoot - Talent Steam Pool Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 3 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +9 Attack speed: 100% Firing range: +8 Travel speed: +800% Attacks use: 2.0 Steam When wielded/worn: Changes stats: +8 Cun / +3 Wil Changes resistances: +9% cold / +1% physical Life regen: +2.00 Only die when reaching: -20.00 life Combat speed: +10% Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
fungal dwarven-steel steamgunRequires: - Dexterity 24 - Talent Shoot - Talent Steam Pool Infused by nature Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 3 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +9 Attack speed: 100% Firing range: +8 Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Changes stats: +3 Con Talent mastery: +0.10 Wild-gift / Fungus It can be used to regenerate 90 life over 5 turns Activation puts all charms on cooldown for 20 turns. Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
runic dwarven-steel steamgun of lightningRequires: - Dexterity 24 - Talent Shoot - Talent Steam Pool Powered by arcane forces Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 3 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +9 Attack speed: 100% Firing range: +8 When this weapon hits: Arcane Vortex (10% chance level 3). Travel speed: +600% Damage (Ranged): +5 lightning Attacks use: 2.0 Steam When wielded/worn: Changes stats: +1 Mag Changes damage: +5% arcane / +13% lightning Spellpower: +7 (+4 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
strafer's stralite steamgun of lightningRequires: - Dexterity 35 - Talent Shoot - Talent Steam Pool Powered by arcane forces Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 4 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +12 Attack speed: 100% Firing range: +9 Travel speed: +600% Damage (Ranged): +14 lightning Attacks use: 2.0 Steam When wielded/worn: Accuracy: +8 (+2 eff.) Changes damage: +13% lightning Talent cooldown: Strafe (-2 turns) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
voratun steamgun 'Blazeviper'Requires: - Dexterity 48 - Talent Shoot - Talent Steam Pool Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 5 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Attack speed: 100% Firing range: +10 On weapon hit: * 20% chance to reduce armor by 22% Travel speed: +600% Damage (radius 1) on hit: +8 fire Attacks use: 2.0 Steam When wielded/worn: Accuracy: +11 (+2 eff.) Physical crit. chance: +2.0% Effects on ranged hit: * 20% chance to reduce armor by 22% Damage when hit (Melee): 4 fire Changes resistances penetration: +25% fire Changes damage: +21% acid Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Mirrorazor (35-52 power, 23 apr)Requires: - Strength 24 - Talent Steam Pool Powered by arcane forces Powered by steamtech 3.00 Encumbrance. [Unique] Type: weapon / steamsaw ; tier 4 Base power: 35.0 - 52.5 Uses stat: 100% Str Damage type: Physical bleed Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +23 Crit. chance: +5.0% Attack speed: 100% Block value: +60 When this weapon hits: Turn Back the Clock (8% chance level 2). Damage conversion: 50% temporal Attacks use: 1.0 Steam When wielded/worn: Armour: +5 Defense: +20 (+7 eff.) Fatigue: +8% Changes resistances: +15% temporal Talent granted: +2 Block Activating this item is instant. It can be used to 5 turns after use, mirror yourself across the map (centered around the location you were standing when activated). Activation costs 30 power out of 30/30. The experiment of a mad chronomancer, this strange device is a portal into a backwards universe! That is, everything there spins the opposite direction. I guess it probably grinds things pretty well. |
hardened voratun mail armour of thunder (5 def, 18 armour)Requires: - Heavy armour training - Dexterity 48 Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Physical power: +17 (+6 eff.) Armour: +18 Defense: +5 (+2 eff.) Fatigue: +12% Changes stats: +6 Str / +6 Mag / +6 Wil Changes resistances: +9% acid / +7% physical / +6% cold / +26% lightning / +10% fire Spellpower: +17 (+9 eff.) Spell crit. chance: +7% Mindpower: +15 (+7 eff.) Mental crit. chance: +8% A suit of armour made of mail. |
Therapeutic Platemail (4 def, 10 armour)Requires: - Massive armour training - Dexterity 22 Crafted by a master Powered by steamtech 12.00 Encumbrance. [Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +10 Defense: +4 (+2 eff.) Fatigue: +22% Changes stats: +3 Dex / +3 Con Changes resistances: +15% cold / +10% fire Healing mod.: +30% Steampower: +10 (+3 eff.) It can be used to cleanse up to 3 poisons or wounds detrimental effects Activation costs 12 power out of 20/20. This thick sealed armor utilizes a ventilation system to heal your wounds using a heated mist. |
barbed pouch of voratun shots of crippling (20/20, 66-79 power, 6 apr)Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 66.0 - 79.2 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +26.0% Capacity: 20 On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 154 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
dwarven steel shocking edgePowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 3 Deals lightning damage and drains resources. Tinkers can be attached to normal items to improve them with steam power! |
mastercraft acid groovePowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 4 Deals acid damage that also reduces armour. Tinkers can be attached to normal items to improve them with steam power! |
mastercraft magnetic shellPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 4 When attach to an other item: Talent granted: +4 Magnetic Shell Tinkers can be attached to normal items to improve them with steam power! |
stralite spike attachmentPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 4 When attach to an other item: Armour: +16 Fatigue: +1% Damage when hit (Melee): 40 physical Tinkers can be attached to normal items to improve them with steam power! |
well-made poison groovePowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 3 Deals stacking poison damage. Tinkers can be attached to normal items to improve them with steam power! |
well-made poison groovePowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 3 Deals stacking poison damage. Tinkers can be attached to normal items to improve them with steam power! |
well-made poison groovePowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 3 Deals stacking poison damage. Tinkers can be attached to normal items to improve them with steam power! |
Achievements
Log
Rak'shor, Grand Necromancer of the Pride casts Black Ice.
Mecharachnid (servant of Fortuna) hits Orc soldier for 15 physical damage.
Rak'shor, Grand Necromancer of the Pride hits Fortuna for (32 flat reduction), 120 cold (120 total damage).
Orc necromancer channels mana through his elven-wood vilestaff!
Orc necromancer starts to surge mana.
Orc necromancer's desolate waste area effect hits Fortuna for (31 flat reduction), 0 cold (0 total damage).
Zubywe the ninurlhing casts Stone Wall.
Zubywe the ninurlhing's spell attains critical power!
Zubywe the ninurlhing hits Fortuna for (32 flat reduction), 281 physical (281 total damage).
Orc soldier uses Pride of the Orcs.
Orc soldier receives 214 healing from Pride of the Orcs.
Bleeding from Heavy bone giant hits Shadow for 47 physical damage.
Bleeding from Heavy bone giant hits Fortuna for (32 flat reduction), 30 physical (30 total damage).
Shadow hits Orc soldier for 75 physical damage.
Fortuna performs a melee critical strike against Orc necromancer!
Fortuna uses Perfect Control.
Fortuna hits Orc necromancer for 261 physical, 23 physical (285 total damage).
Shadow fades for a moment and then reforms whole again!
Mecharachnid (servant of Fortuna) speeds up.
Fortuna is recovering from the damage!
Orc necromancer's Chill of the Tomb hits Shadow for 0 cold damage.
Orc necromancer's Chill of the Tomb hits Mecharachnid (servant of Fortuna) for 614 cold damage.
Orc necromancer's Chill of the Tomb hits Fortuna for (32 flat reduction), 680 cold (680 total damage).
Character control switched to mecharachnid (servant of Fortuna).
Orc necromancer's Chill of the Tomb hits Shadow for 384 cold damage.
Orc necromancer's Chill of the Tomb hits mecharachnid (servant of Fortuna) for 340 cold damage.
Orc necromancer's Chill of the Tomb hits Fortuna for (32 flat reduction), 323 cold (323 total damage).
Orc necromancer's Chill of the Tomb killed Fortuna!























