Khejael the level 5 Shalore Arcane Blade by xalkav

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceShalore
ClassArcane Blade
Level / Exp5 / 64%
Sizemedium
Lifes / Deaths

Primary Stats

Strength25 (base 27)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic29 (base 14)
Willpower13 (base 10)
Cunning14 (base 13)

Resources

Life152/152
Mana139/139
Stamina100/100
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth23.342941493866
See Invisible24.342941493866

Offense: Mainhand

Damage32
Accuracy19
Crit Chance4%
APR1
Speed1.00

Offense: Spell

Spellpower26
Crit Chance2%
Speed1

Offense: Mind

Mindpower14
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)9.1181386193686 (56.297102139833%)
Defense3
Ranged Defense3
Fatigue7
Physical Save17
Spell Save24
Mental Save9

Defense: Resistances

Light+ 10%( 70%)
Darkness+ 11%( 70%)

Defense: Immunities

Instadeath Resistance100%
Blind Resistance22%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Magical combat1.30
3/5
1/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Enhancement1.30
1/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Spell / Air1.30
3/5
2/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
1/5
0/5
0/5
0/5
Spell / Aegis1.00
1/5
0/5
0/5
0/5
Spell / Conveyance1.00
0/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
0/5
1/5
1/5
0/5

Effects

talent

Quests

active
done

Equipment

Tool
On fingers
On fingers
Main armor
On feet
Light source
On head
In main hand

Inventory

Achievements

Log

Rested for 0 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.

Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Arcane Combat
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.

Khejael deactivates
Arcane Combat.
Resting starts...

Talent Arcane Combat is ready to use.
Talent Chain Lightning is ready to use.
Rested for 18 turns (stop reason: all resources and life at maximum).


Khejael activates
Arcane Combat.
Space around you starts to dissolve...


You are yanked out of this place!


Khejael wears (replacing
iron greatsword (108% power, 1 apr)): acidic iron greatsword of daylight (108% power, 1 apr).

Khejael wears (replacing
linen wizard hat of time (+10%) (1 def, 0 armour)): shielding linen wizard hat of balance (1 def, 0 armour).

You gain 0.85 gold from the transmogrification of
iron plate armour of resilience (0 def, 7 armour).
You gain 0.76 gold from the transmogrification of
cleansing iron plate armour (0 def, 7 armour).
You gain 0.50 gold from the transmogrification of
rough leather armour (3 def, 2 armour).
You gain 1.12 gold from the transmogrification of
iron mail armour of temporal resistance (2 def, 4 armour).
You gain 0.62 gold from the transmogrification of
grounding pair of iron boots (0 def, 3 armour).
You gain 2.65 gold from the transmogrification of
steady elm longbow of cold.
You gain 0.45 gold from the transmogrification of
iron greatmaul of massacre (125% power, 1 apr).
You gain 1.18 gold from the transmogrification of
regeneration infusion of the wizard (heal 159; 16 cd).
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.